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59f11be436
The goal is to allow execution of one main lua state per thread. This patch contains the main job. The lua init is done using these steps: - "lua-load-per-thread" loads the lua code in the first thread - it creates the structs - it stores loaded files - the 1st step load is completed (execution of hlua_post_init) and now, we known the number of threads - we initilize lua states for all remaining threads - for each one, we load the lua file - for each one, we execute post-init Once all is loaded, we control consistency of functions references. The rules are: - a function reference cannot be in the shared lua state and in a per-thread lua state at the same time. - if a function reference is declared in a per-thread lua state, it must be declared in all per-thread lua states |
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.. | ||
design-thoughts | ||
internals | ||
lua-api | ||
51Degrees-device-detection.txt | ||
acl.fig | ||
architecture.txt | ||
close-options.txt | ||
coding-style.txt | ||
configuration.txt | ||
cookie-options.txt | ||
DeviceAtlas-device-detection.txt | ||
gpl.txt | ||
haproxy.1 | ||
intro.txt | ||
lgpl.txt | ||
linux-syn-cookies.txt | ||
lua.txt | ||
management.txt | ||
netscaler-client-ip-insertion-protocol.txt | ||
network-namespaces.txt | ||
peers-v2.0.txt | ||
peers.txt | ||
proxy-protocol.txt | ||
queuing.fig | ||
regression-testing.txt | ||
seamless_reload.txt | ||
SOCKS4.protocol.txt | ||
SPOE.txt | ||
WURFL-device-detection.txt |