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853b297c9b
Half of the users of this include only need the type definitions and not the manipulation macros nor the inline functions. Moves the various types into mini-clist-t.h makes the files cleaner. The other one had all its includes grouped at the top. A few files continued to reference it without using it and were cleaned. In addition it was about time that we'd rename that file, it's not "mini" anymore and contains a bit more than just circular lists.
592 lines
18 KiB
C
592 lines
18 KiB
C
/*
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* include/common/memory.h
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* Memory management definitions..
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*
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* Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _COMMON_MEMORY_H
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#define _COMMON_MEMORY_H
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#include <sys/mman.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <haproxy/api.h>
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#include <haproxy/list.h>
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#include <common/hathreads.h>
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/* On architectures supporting threads and double-word CAS, we can implement
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* lock-less memory pools. This isn't supported for debugging modes however.
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*/
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#if defined(USE_THREAD) && defined(HA_HAVE_CAS_DW) && !defined(DEBUG_NO_LOCKLESS_POOLS) && !defined(DEBUG_UAF) && !defined(DEBUG_FAIL_ALLOC)
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#define CONFIG_HAP_LOCKLESS_POOLS
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#endif
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#ifndef DEBUG_DONT_SHARE_POOLS
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#define MEM_F_SHARED 0x1
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#else
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#define MEM_F_SHARED 0
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#endif
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#define MEM_F_EXACT 0x2
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/* reserve an extra void* at the end of a pool for linking */
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#ifdef DEBUG_MEMORY_POOLS
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#define POOL_EXTRA (sizeof(void *))
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#define POOL_LINK(pool, item) (void **)(((char *)item) + (pool->size))
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#else
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#define POOL_EXTRA (0)
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#define POOL_LINK(pool, item) ((void **)(item))
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#endif
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#define MAX_BASE_POOLS 32
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struct pool_cache_head {
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struct list list; /* head of objects in this pool */
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size_t size; /* size of an object */
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unsigned int count; /* number of objects in this pool */
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};
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struct pool_cache_item {
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struct list by_pool; /* link to objects in this pool */
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struct list by_lru; /* link to objects by LRU order */
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};
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extern struct pool_cache_head pool_cache[][MAX_BASE_POOLS];
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extern THREAD_LOCAL size_t pool_cache_bytes; /* total cache size */
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extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */
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#ifdef CONFIG_HAP_LOCKLESS_POOLS
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struct pool_free_list {
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void **free_list;
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uintptr_t seq;
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};
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#endif
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/* Note below, in case of lockless pools, we still need the lock only for
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* the flush() operation.
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*/
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struct pool_head {
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void **free_list;
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#ifdef CONFIG_HAP_LOCKLESS_POOLS
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uintptr_t seq;
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#endif
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__decl_hathreads(HA_SPINLOCK_T lock); /* the spin lock */
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unsigned int used; /* how many chunks are currently in use */
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unsigned int needed_avg;/* floating indicator between used and allocated */
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unsigned int allocated; /* how many chunks have been allocated */
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unsigned int limit; /* hard limit on the number of chunks */
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unsigned int minavail; /* how many chunks are expected to be used */
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unsigned int size; /* chunk size */
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unsigned int flags; /* MEM_F_* */
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unsigned int users; /* number of pools sharing this zone */
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unsigned int failed; /* failed allocations */
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struct list list; /* list of all known pools */
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char name[12]; /* name of the pool */
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} __attribute__((aligned(64)));
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extern struct pool_head pool_base_start[MAX_BASE_POOLS];
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extern unsigned int pool_base_count;
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/* poison each newly allocated area with this byte if >= 0 */
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extern int mem_poison_byte;
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/* Allocates new entries for pool <pool> until there are at least <avail> + 1
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* available, then returns the last one for immediate use, so that at least
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* <avail> are left available in the pool upon return. NULL is returned if the
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* last entry could not be allocated. It's important to note that at least one
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* allocation is always performed even if there are enough entries in the pool.
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* A call to the garbage collector is performed at most once in case malloc()
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* returns an error, before returning NULL.
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*/
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void *__pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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void *pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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/* Try to find an existing shared pool with the same characteristics and
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* returns it, otherwise creates this one. NULL is returned if no memory
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* is available for a new creation.
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*/
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struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
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void create_pool_callback(struct pool_head **ptr, char *name, unsigned int size);
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/* This registers a call to create_pool_callback(ptr, name, size) */
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#define REGISTER_POOL(ptr, name, size) \
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INITCALL3(STG_POOL, create_pool_callback, (ptr), (name), (size))
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/* This macro declares a pool head <ptr> and registers its creation */
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#define DECLARE_POOL(ptr, name, size) \
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struct pool_head *(ptr) = NULL; \
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REGISTER_POOL(&ptr, name, size)
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/* This macro declares a static pool head <ptr> and registers its creation */
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#define DECLARE_STATIC_POOL(ptr, name, size) \
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static struct pool_head *(ptr); \
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REGISTER_POOL(&ptr, name, size)
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/* Dump statistics on pools usage.
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*/
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void dump_pools_to_trash();
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void dump_pools(void);
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int pool_total_failures();
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unsigned long pool_total_allocated();
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unsigned long pool_total_used();
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/*
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* This function frees whatever can be freed in pool <pool>.
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*/
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void pool_flush(struct pool_head *pool);
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/*
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* This function frees whatever can be freed in all pools, but respecting
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* the minimum thresholds imposed by owners.
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*
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* <pool_ctx> is used when pool_gc is called to release resources to allocate
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* an element in __pool_refill_alloc. It is important because <pool_ctx> is
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* already locked, so we need to skip the lock here.
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*/
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void pool_gc(struct pool_head *pool_ctx);
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/*
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* This function destroys a pull by freeing it completely.
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* This should be called only under extreme circumstances.
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*/
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void *pool_destroy(struct pool_head *pool);
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void pool_destroy_all();
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/* returns the pool index for pool <pool>, or -1 if this pool has no index */
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static inline ssize_t pool_get_index(const struct pool_head *pool)
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{
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size_t idx;
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idx = pool - pool_base_start;
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if (idx >= MAX_BASE_POOLS)
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return -1;
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return idx;
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}
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/* The two functions below were copied from freq_ctr.h's swrate_add, impossible
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* to use here due to include dependency hell again!
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*/
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#define POOL_AVG_SAMPLES 1024
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static inline unsigned int pool_avg_add(unsigned int *sum, unsigned int v)
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{
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unsigned int new_sum, old_sum;
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unsigned int n = POOL_AVG_SAMPLES;
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old_sum = *sum;
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do {
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new_sum = old_sum - (old_sum + n - 1) / n + v;
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} while (!_HA_ATOMIC_CAS(sum, &old_sum, new_sum));
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return new_sum;
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}
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/* make the new value <v> count for 1/4 of the total sum */
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static inline unsigned int pool_avg_bump(unsigned int *sum, unsigned int v)
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{
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unsigned int new_sum, old_sum;
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unsigned int n = POOL_AVG_SAMPLES;
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old_sum = *sum;
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do {
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new_sum = old_sum - (old_sum + 3) / 4;
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new_sum += (n * v + 3) / 4;
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} while (!_HA_ATOMIC_CAS(sum, &old_sum, new_sum));
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return new_sum;
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}
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static inline unsigned int pool_avg(unsigned int sum)
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{
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unsigned int n = POOL_AVG_SAMPLES;
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return (sum + n - 1) / n;
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}
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/* returns true if the pool is considered to have too many free objects */
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static inline int pool_is_crowded(const struct pool_head *pool)
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{
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return pool->allocated >= pool_avg(pool->needed_avg + pool->needed_avg / 4) &&
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(int)(pool->allocated - pool->used) >= pool->minavail;
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}
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#ifdef CONFIG_HAP_LOCKLESS_POOLS
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/* Tries to retrieve an object from the local pool cache corresponding to pool
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* <pool>. Returns NULL if none is available.
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*/
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static inline void *__pool_get_from_cache(struct pool_head *pool)
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{
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ssize_t idx = pool_get_index(pool);
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struct pool_cache_item *item;
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struct pool_cache_head *ph;
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/* pool not in cache */
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if (idx < 0)
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return NULL;
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ph = &pool_cache[tid][idx];
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if (LIST_ISEMPTY(&ph->list))
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return NULL; // empty
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item = LIST_NEXT(&ph->list, typeof(item), by_pool);
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ph->count--;
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pool_cache_bytes -= ph->size;
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pool_cache_count--;
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LIST_DEL(&item->by_pool);
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LIST_DEL(&item->by_lru);
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#ifdef DEBUG_MEMORY_POOLS
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/* keep track of where the element was allocated from */
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*POOL_LINK(pool, item) = (void *)pool;
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#endif
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return item;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> if
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* available, otherwise returns NULL. No malloc() is attempted, and poisonning
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* is never performed. The purpose is to get the fastest possible allocation.
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*/
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static inline void *__pool_get_first(struct pool_head *pool)
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{
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struct pool_free_list cmp, new;
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void *ret = __pool_get_from_cache(pool);
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if (ret)
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return ret;
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cmp.seq = pool->seq;
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__ha_barrier_load();
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cmp.free_list = pool->free_list;
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do {
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if (cmp.free_list == NULL)
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return NULL;
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new.seq = cmp.seq + 1;
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__ha_barrier_load();
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new.free_list = *POOL_LINK(pool, cmp.free_list);
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} while (HA_ATOMIC_DWCAS((void *)&pool->free_list, (void *)&cmp, (void *)&new) == 0);
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__ha_barrier_atomic_store();
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_HA_ATOMIC_ADD(&pool->used, 1);
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#ifdef DEBUG_MEMORY_POOLS
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/* keep track of where the element was allocated from */
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*POOL_LINK(pool, cmp.free_list) = (void *)pool;
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#endif
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return cmp.free_list;
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}
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static inline void *pool_get_first(struct pool_head *pool)
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{
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void *ret;
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ret = __pool_get_first(pool);
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return ret;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. No memory poisonning is ever performed on the
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* returned area.
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*/
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static inline void *pool_alloc_dirty(struct pool_head *pool)
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{
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void *p;
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if ((p = __pool_get_first(pool)) == NULL)
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p = __pool_refill_alloc(pool, 0);
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return p;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. Memory poisonning is performed if enabled.
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*/
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static inline void *pool_alloc(struct pool_head *pool)
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{
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void *p;
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p = pool_alloc_dirty(pool);
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if (p && mem_poison_byte >= 0) {
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memset(p, mem_poison_byte, pool->size);
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}
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return p;
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}
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/* Locklessly add item <ptr> to pool <pool>, then update the pool used count.
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* Both the pool and the pointer must be valid. Use pool_free() for normal
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* operations.
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*/
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static inline void __pool_free(struct pool_head *pool, void *ptr)
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{
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void **free_list = pool->free_list;
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_HA_ATOMIC_SUB(&pool->used, 1);
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if (unlikely(pool_is_crowded(pool))) {
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free(ptr);
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_HA_ATOMIC_SUB(&pool->allocated, 1);
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} else {
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do {
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*POOL_LINK(pool, ptr) = (void *)free_list;
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__ha_barrier_store();
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} while (!_HA_ATOMIC_CAS(&pool->free_list, &free_list, ptr));
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__ha_barrier_atomic_store();
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}
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pool_avg_add(&pool->needed_avg, pool->used);
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}
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/* frees an object to the local cache, possibly pushing oldest objects to the
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* global pool.
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*/
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void __pool_put_to_cache(struct pool_head *pool, void *ptr, ssize_t idx);
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static inline void pool_put_to_cache(struct pool_head *pool, void *ptr)
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{
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ssize_t idx = pool_get_index(pool);
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/* pool not in cache or too many objects for this pool (more than
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* half of the cache is used and this pool uses more than 1/8 of
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* the cache size).
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*/
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if (idx < 0 ||
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(pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE * 3 / 4 &&
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pool_cache[tid][idx].count >= 16 + pool_cache_count / 8)) {
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__pool_free(pool, ptr);
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return;
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}
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__pool_put_to_cache(pool, ptr, idx);
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}
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/*
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* Puts a memory area back to the corresponding pool.
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* Items are chained directly through a pointer that
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* is written in the beginning of the memory area, so
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* there's no need for any carrier cell. This implies
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* that each memory area is at least as big as one
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* pointer. Just like with the libc's free(), nothing
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* is done if <ptr> is NULL.
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*/
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static inline void pool_free(struct pool_head *pool, void *ptr)
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{
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if (likely(ptr != NULL)) {
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#ifdef DEBUG_MEMORY_POOLS
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/* we'll get late corruption if we refill to the wrong pool or double-free */
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if (*POOL_LINK(pool, ptr) != (void *)pool)
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*DISGUISE((volatile int *)0) = 0;
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#endif
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if (mem_poison_byte >= 0)
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memset(ptr, mem_poison_byte, pool->size);
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pool_put_to_cache(pool, ptr);
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}
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}
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#else /* CONFIG_HAP_LOCKLESS_POOLS */
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> if
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* available, otherwise returns NULL. No malloc() is attempted, and poisonning
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* is never performed. The purpose is to get the fastest possible allocation.
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*/
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static inline void *__pool_get_first(struct pool_head *pool)
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{
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void *p;
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if ((p = pool->free_list) != NULL) {
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pool->free_list = *POOL_LINK(pool, p);
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pool->used++;
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#ifdef DEBUG_MEMORY_POOLS
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/* keep track of where the element was allocated from */
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*POOL_LINK(pool, p) = (void *)pool;
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#endif
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}
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return p;
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}
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static inline void *pool_get_first(struct pool_head *pool)
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{
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void *ret;
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HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
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ret = __pool_get_first(pool);
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HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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return ret;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. No memory poisonning is ever performed on the
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* returned area.
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*/
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static inline void *pool_alloc_dirty(struct pool_head *pool)
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{
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void *p;
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HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
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if ((p = __pool_get_first(pool)) == NULL)
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p = __pool_refill_alloc(pool, 0);
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HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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return p;
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}
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#ifndef DEBUG_UAF /* normal allocator */
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/* allocates an area of size <size> and returns it. The semantics are similar
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* to those of malloc().
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*/
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static inline void *pool_alloc_area(size_t size)
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{
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return malloc(size);
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}
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/* frees an area <area> of size <size> allocated by pool_alloc_area(). The
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* semantics are identical to free() except that the size is specified and
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* may be ignored.
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*/
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static inline void pool_free_area(void *area, size_t __maybe_unused size)
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{
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free(area);
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}
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#else /* use-after-free detector */
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/* allocates an area of size <size> and returns it. The semantics are similar
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* to those of malloc(). However the allocation is rounded up to 4kB so that a
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* full page is allocated. This ensures the object can be freed alone so that
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* future dereferences are easily detected. The returned object is always
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* 16-bytes aligned to avoid issues with unaligned structure objects. In case
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* some padding is added, the area's start address is copied at the end of the
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* padding to help detect underflows.
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*/
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#include <errno.h>
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static inline void *pool_alloc_area(size_t size)
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{
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size_t pad = (4096 - size) & 0xFF0;
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int isolated;
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void *ret;
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isolated = thread_isolated();
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if (!isolated)
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thread_harmless_now();
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ret = mmap(NULL, (size + 4095) & -4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
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if (ret != MAP_FAILED) {
|
|
/* let's dereference the page before returning so that the real
|
|
* allocation in the system is performed without holding the lock.
|
|
*/
|
|
*(int *)ret = 0;
|
|
if (pad >= sizeof(void *))
|
|
*(void **)(ret + pad - sizeof(void *)) = ret + pad;
|
|
ret += pad;
|
|
} else {
|
|
ret = NULL;
|
|
}
|
|
if (!isolated)
|
|
thread_harmless_end();
|
|
return ret;
|
|
}
|
|
|
|
/* frees an area <area> of size <size> allocated by pool_alloc_area(). The
|
|
* semantics are identical to free() except that the size must absolutely match
|
|
* the one passed to pool_alloc_area(). In case some padding is added, the
|
|
* area's start address is compared to the one at the end of the padding, and
|
|
* a segfault is triggered if they don't match, indicating an underflow.
|
|
*/
|
|
static inline void pool_free_area(void *area, size_t size)
|
|
{
|
|
size_t pad = (4096 - size) & 0xFF0;
|
|
|
|
if (pad >= sizeof(void *) && *(void **)(area - sizeof(void *)) != area)
|
|
*DISGUISE((volatile int *)0) = 0;
|
|
|
|
thread_harmless_now();
|
|
munmap(area - pad, (size + 4095) & -4096);
|
|
thread_harmless_end();
|
|
}
|
|
|
|
#endif /* DEBUG_UAF */
|
|
|
|
/*
|
|
* Returns a pointer to type <type> taken from the pool <pool_type> or
|
|
* dynamically allocated. In the first case, <pool_type> is updated to point to
|
|
* the next element in the list. Memory poisonning is performed if enabled.
|
|
*/
|
|
static inline void *pool_alloc(struct pool_head *pool)
|
|
{
|
|
void *p;
|
|
|
|
p = pool_alloc_dirty(pool);
|
|
if (p && mem_poison_byte >= 0) {
|
|
memset(p, mem_poison_byte, pool->size);
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
* Puts a memory area back to the corresponding pool.
|
|
* Items are chained directly through a pointer that
|
|
* is written in the beginning of the memory area, so
|
|
* there's no need for any carrier cell. This implies
|
|
* that each memory area is at least as big as one
|
|
* pointer. Just like with the libc's free(), nothing
|
|
* is done if <ptr> is NULL.
|
|
*/
|
|
static inline void pool_free(struct pool_head *pool, void *ptr)
|
|
{
|
|
if (likely(ptr != NULL)) {
|
|
#ifdef DEBUG_MEMORY_POOLS
|
|
/* we'll get late corruption if we refill to the wrong pool or double-free */
|
|
if (*POOL_LINK(pool, ptr) != (void *)pool)
|
|
*DISGUISE((volatile int *)0) = 0;
|
|
#endif
|
|
|
|
#ifndef DEBUG_UAF /* normal pool behaviour */
|
|
HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
|
|
pool->used--;
|
|
if (pool_is_crowded(pool)) {
|
|
free(ptr);
|
|
pool->allocated--;
|
|
} else {
|
|
*POOL_LINK(pool, ptr) = (void *)pool->free_list;
|
|
pool->free_list = (void *)ptr;
|
|
}
|
|
pool_avg_add(&pool->needed_avg, pool->used);
|
|
HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
|
|
#else /* release the entry for real to detect use after free */
|
|
/* ensure we crash on double free or free of a const area*/
|
|
*(uint32_t *)ptr = 0xDEADADD4;
|
|
pool_free_area(ptr, pool->size + POOL_EXTRA);
|
|
HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
|
|
pool->allocated--;
|
|
pool->used--;
|
|
pool_avg_add(&pool->needed_avg, pool->used);
|
|
HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
|
|
#endif /* DEBUG_UAF */
|
|
}
|
|
}
|
|
#endif /* CONFIG_HAP_LOCKLESS_POOLS */
|
|
#endif /* _COMMON_MEMORY_H */
|
|
|
|
/*
|
|
* Local variables:
|
|
* c-indent-level: 8
|
|
* c-basic-offset: 8
|
|
* End:
|
|
*/
|