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b349e48ede
A lock has been added for each memory pool. It is used to protect the pool during allocations and releases. It is also used when pool info are dumped.
217 lines
6.6 KiB
C
217 lines
6.6 KiB
C
/*
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* include/common/memory.h
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* Memory management definitions..
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*
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* Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _COMMON_MEMORY_H
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#define _COMMON_MEMORY_H
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#include <stdlib.h>
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#include <string.h>
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#include <common/config.h>
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#include <common/mini-clist.h>
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#include <common/hathreads.h>
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#ifndef DEBUG_DONT_SHARE_POOLS
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#define MEM_F_SHARED 0x1
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#else
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#define MEM_F_SHARED 0
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#endif
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#define MEM_F_EXACT 0x2
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/* reserve an extra void* at the end of a pool for linking */
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#ifdef DEBUG_MEMORY_POOLS
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#define POOL_EXTRA (sizeof(void *))
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#define POOL_LINK(pool, item) (void **)(((char *)item) + (pool->size))
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#else
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#define POOL_EXTRA (0)
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#define POOL_LINK(pool, item) ((void **)(item))
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#endif
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struct pool_head {
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void **free_list;
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#ifdef USE_THREAD
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HA_SPINLOCK_T lock; /* the spin lock */
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#endif
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struct list list; /* list of all known pools */
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unsigned int used; /* how many chunks are currently in use */
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unsigned int allocated; /* how many chunks have been allocated */
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unsigned int limit; /* hard limit on the number of chunks */
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unsigned int minavail; /* how many chunks are expected to be used */
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unsigned int size; /* chunk size */
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unsigned int flags; /* MEM_F_* */
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unsigned int users; /* number of pools sharing this zone */
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unsigned int failed; /* failed allocations */
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char name[12]; /* name of the pool */
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};
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/* poison each newly allocated area with this byte if >= 0 */
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extern int mem_poison_byte;
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/* Allocates new entries for pool <pool> until there are at least <avail> + 1
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* available, then returns the last one for immediate use, so that at least
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* <avail> are left available in the pool upon return. NULL is returned if the
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* last entry could not be allocated. It's important to note that at least one
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* allocation is always performed even if there are enough entries in the pool.
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* A call to the garbage collector is performed at most once in case malloc()
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* returns an error, before returning NULL.
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*/
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void *__pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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void *pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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/* Try to find an existing shared pool with the same characteristics and
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* returns it, otherwise creates this one. NULL is returned if no memory
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* is available for a new creation.
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*/
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struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
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/* Dump statistics on pools usage.
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*/
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void dump_pools_to_trash();
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void dump_pools(void);
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int pool_total_failures();
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unsigned long pool_total_allocated();
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unsigned long pool_total_used();
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/*
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* This function frees whatever can be freed in pool <pool>.
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*/
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void pool_flush2(struct pool_head *pool);
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/*
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* This function frees whatever can be freed in all pools, but respecting
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* the minimum thresholds imposed by owners.
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*
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* <pool_ctx> is used when pool_gc2 is called to release resources to allocate
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* an element in __pool_refill_alloc. It is important because <pool_ctx> is
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* already locked, so we need to skip the lock here.
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*/
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void pool_gc2(struct pool_head *pool_ctx);
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/*
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* This function destroys a pull by freeing it completely.
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* This should be called only under extreme circumstances.
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*/
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void *pool_destroy2(struct pool_head *pool);
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> if
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* available, otherwise returns NULL. No malloc() is attempted, and poisonning
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* is never performed. The purpose is to get the fastest possible allocation.
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*/
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static inline void *__pool_get_first(struct pool_head *pool)
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{
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void *p;
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if ((p = pool->free_list) != NULL) {
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pool->free_list = *POOL_LINK(pool, p);
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pool->used++;
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#ifdef DEBUG_MEMORY_POOLS
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/* keep track of where the element was allocated from */
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*POOL_LINK(pool, p) = (void *)pool;
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#endif
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}
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return p;
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}
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static inline void *pool_get_first(struct pool_head *pool)
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{
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void *ret;
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SPIN_LOCK(POOL_LOCK, &pool->lock);
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ret = __pool_get_first(pool);
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SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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return ret;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. No memory poisonning is ever performed on the
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* returned area.
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*/
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static inline void *pool_alloc_dirty(struct pool_head *pool)
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{
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void *p;
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SPIN_LOCK(POOL_LOCK, &pool->lock);
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if ((p = __pool_get_first(pool)) == NULL)
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p = __pool_refill_alloc(pool, 0);
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SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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return p;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. Memory poisonning is performed if enabled.
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*/
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static inline void *pool_alloc2(struct pool_head *pool)
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{
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void *p;
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p = pool_alloc_dirty(pool);
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#ifdef DEBUG_MEMORY_POOLS
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if (p) {
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SPIN_LOCK(POOL_LOCK, &pool->lock);
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/* keep track of where the element was allocated from */
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*POOL_LINK(pool, p) = (void *)pool;
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SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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}
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#endif
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if (p && mem_poison_byte >= 0) {
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memset(p, mem_poison_byte, pool->size);
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}
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return p;
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}
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/*
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* Puts a memory area back to the corresponding pool.
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* Items are chained directly through a pointer that
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* is written in the beginning of the memory area, so
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* there's no need for any carrier cell. This implies
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* that each memory area is at least as big as one
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* pointer. Just like with the libc's free(), nothing
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* is done if <ptr> is NULL.
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*/
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static inline void pool_free2(struct pool_head *pool, void *ptr)
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{
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if (likely(ptr != NULL)) {
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SPIN_LOCK(POOL_LOCK, &pool->lock);
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#ifdef DEBUG_MEMORY_POOLS
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/* we'll get late corruption if we refill to the wrong pool or double-free */
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if (*POOL_LINK(pool, ptr) != (void *)pool)
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*(int *)0 = 0;
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#endif
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*POOL_LINK(pool, ptr) = (void *)pool->free_list;
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pool->free_list = (void *)ptr;
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pool->used--;
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SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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}
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}
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#endif /* _COMMON_MEMORY_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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