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d85c48589a
It's now called conn_sock_drain() to make it clear that it only reads at the sock layer and not at the data layer. The function was too big to remain inlined and it's used at a few places where size counts.
596 lines
20 KiB
C
596 lines
20 KiB
C
/*
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* include/proto/connection.h
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* This file contains connection function prototypes
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*
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* Copyright (C) 2000-2012 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _PROTO_CONNECTION_H
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#define _PROTO_CONNECTION_H
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#include <common/config.h>
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#include <common/memory.h>
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#include <types/connection.h>
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#include <types/listener.h>
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#include <proto/fd.h>
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#include <proto/obj_type.h>
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extern struct pool_head *pool2_connection;
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/* perform minimal intializations, report 0 in case of error, 1 if OK. */
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int init_connection();
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/* I/O callback for fd-based connections. It calls the read/write handlers
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* provided by the connection's sock_ops. Returns 0.
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*/
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int conn_fd_handler(int fd);
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/* receive a PROXY protocol header over a connection */
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int conn_recv_proxy(struct connection *conn, int flag);
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int make_proxy_line(char *buf, int buf_len, struct server *srv, struct connection *remote);
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int make_proxy_line_v1(char *buf, int buf_len, struct sockaddr_storage *src, struct sockaddr_storage *dst);
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int make_proxy_line_v2(char *buf, int buf_len, struct server *srv, struct connection *remote);
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/* raw send() directly on the socket */
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int conn_sock_send(struct connection *conn, const void *buf, int len, int flags);
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/* drains any pending bytes from the socket */
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int conn_sock_drain(struct connection *conn);
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/* returns true is the transport layer is ready */
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static inline int conn_xprt_ready(const struct connection *conn)
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{
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return (conn->flags & CO_FL_XPRT_READY);
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}
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/* returns true is the control layer is ready */
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static inline int conn_ctrl_ready(const struct connection *conn)
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{
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return (conn->flags & CO_FL_CTRL_READY);
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}
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/* Calls the init() function of the transport layer if any and if not done yet,
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* and sets the CO_FL_XPRT_READY flag to indicate it was properly initialized.
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* Returns <0 in case of error.
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*/
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static inline int conn_xprt_init(struct connection *conn)
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{
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int ret = 0;
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if (!conn_xprt_ready(conn) && conn->xprt && conn->xprt->init)
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ret = conn->xprt->init(conn);
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if (ret >= 0)
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conn->flags |= CO_FL_XPRT_READY;
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return ret;
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}
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/* Calls the close() function of the transport layer if any and if not done
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* yet, and clears the CO_FL_XPRT_READY flag. However this is not done if the
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* CO_FL_XPRT_TRACKED flag is set, which allows logs to take data from the
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* transport layer very late if needed.
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*/
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static inline void conn_xprt_close(struct connection *conn)
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{
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if ((conn->flags & (CO_FL_XPRT_READY|CO_FL_XPRT_TRACKED)) == CO_FL_XPRT_READY) {
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if (conn->xprt->close)
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conn->xprt->close(conn);
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conn->flags &= ~CO_FL_XPRT_READY;
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}
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}
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/* Initializes the connection's control layer which essentially consists in
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* registering the file descriptor for polling and setting the CO_FL_CTRL_READY
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* flag. The caller is responsible for ensuring that the control layer is
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* already assigned to the connection prior to the call.
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*/
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static inline void conn_ctrl_init(struct connection *conn)
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{
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if (!conn_ctrl_ready(conn)) {
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int fd = conn->t.sock.fd;
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fd_insert(fd);
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/* mark the fd as ready so as not to needlessly poll at the beginning */
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fd_may_recv(fd);
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fd_may_send(fd);
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fdtab[fd].owner = conn;
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fdtab[fd].iocb = conn_fd_handler;
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conn->flags |= CO_FL_CTRL_READY;
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}
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}
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/* Deletes the FD if the transport layer is already gone. Once done,
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* it then removes the CO_FL_CTRL_READY flag.
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*/
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static inline void conn_ctrl_close(struct connection *conn)
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{
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if ((conn->flags & (CO_FL_XPRT_READY|CO_FL_CTRL_READY)) == CO_FL_CTRL_READY) {
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fd_delete(conn->t.sock.fd);
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conn->flags &= ~CO_FL_CTRL_READY;
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}
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}
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/* If the connection still has a transport layer, then call its close() function
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* if any, and delete the file descriptor if a control layer is set. This is
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* used to close everything at once and atomically. However this is not done if
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* the CO_FL_XPRT_TRACKED flag is set, which allows logs to take data from the
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* transport layer very late if needed.
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*/
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static inline void conn_full_close(struct connection *conn)
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{
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conn_xprt_close(conn);
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conn_ctrl_close(conn);
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}
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/* Force to close the connection whatever the tracking state. This is mainly
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* used on the error path where the tracking does not make sense, or to kill
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* an idle connection we want to abort immediately.
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*/
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static inline void conn_force_close(struct connection *conn)
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{
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if (conn_xprt_ready(conn) && conn->xprt->close)
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conn->xprt->close(conn);
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if (conn_ctrl_ready(conn))
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fd_delete(conn->t.sock.fd);
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conn->flags &= ~(CO_FL_XPRT_READY|CO_FL_CTRL_READY);
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}
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/* Update polling on connection <c>'s file descriptor depending on its current
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* state as reported in the connection's CO_FL_CURR_* flags, reports of EAGAIN
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* in CO_FL_WAIT_*, and the sock layer expectations indicated by CO_FL_SOCK_*.
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* The connection flags are updated with the new flags at the end of the
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* operation. Polling is totally disabled if an error was reported.
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*/
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void conn_update_sock_polling(struct connection *c);
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/* Update polling on connection <c>'s file descriptor depending on its current
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* state as reported in the connection's CO_FL_CURR_* flags, reports of EAGAIN
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* in CO_FL_WAIT_*, and the data layer expectations indicated by CO_FL_DATA_*.
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* The connection flags are updated with the new flags at the end of the
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* operation. Polling is totally disabled if an error was reported.
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*/
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void conn_update_data_polling(struct connection *c);
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/* Refresh the connection's polling flags from its file descriptor status.
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* This should be called at the beginning of a connection handler.
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*/
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static inline void conn_refresh_polling_flags(struct connection *conn)
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{
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conn->flags &= ~(CO_FL_WAIT_ROOM | CO_FL_WAIT_DATA);
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if (conn_ctrl_ready(conn)) {
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unsigned int flags = conn->flags & ~(CO_FL_CURR_RD_ENA | CO_FL_CURR_WR_ENA);
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if (fd_recv_active(conn->t.sock.fd))
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flags |= CO_FL_CURR_RD_ENA;
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if (fd_send_active(conn->t.sock.fd))
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flags |= CO_FL_CURR_WR_ENA;
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conn->flags = flags;
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}
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}
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/* inspects c->flags and returns non-zero if DATA ENA changes from the CURR ENA
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* or if the WAIT flags are set with their respective ENA flags. Additionally,
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* non-zero is also returned if an error was reported on the connection. This
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* function is used quite often and is inlined. In order to proceed optimally
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* with very little code and CPU cycles, the bits are arranged so that a change
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* can be detected by a few left shifts, a xor, and a mask. These operations
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* detect when W&D are both enabled for either direction, when C&D differ for
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* either direction and when Error is set. The trick consists in first keeping
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* only the bits we're interested in, since they don't collide when shifted,
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* and to perform the AND at the end. In practice, the compiler is able to
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* replace the last AND with a TEST in boolean conditions. This results in
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* checks that are done in 4-6 cycles and less than 30 bytes.
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*/
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static inline unsigned int conn_data_polling_changes(const struct connection *c)
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{
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unsigned int f = c->flags;
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f &= CO_FL_DATA_WR_ENA | CO_FL_DATA_RD_ENA | CO_FL_CURR_WR_ENA |
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CO_FL_CURR_RD_ENA | CO_FL_ERROR;
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f = (f ^ (f << 1)) & (CO_FL_CURR_WR_ENA|CO_FL_CURR_RD_ENA); /* test C ^ D */
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return f & (CO_FL_CURR_WR_ENA | CO_FL_CURR_RD_ENA | CO_FL_ERROR);
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}
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/* inspects c->flags and returns non-zero if SOCK ENA changes from the CURR ENA
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* or if the WAIT flags are set with their respective ENA flags. Additionally,
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* non-zero is also returned if an error was reported on the connection. This
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* function is used quite often and is inlined. In order to proceed optimally
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* with very little code and CPU cycles, the bits are arranged so that a change
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* can be detected by a few left shifts, a xor, and a mask. These operations
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* detect when W&S are both enabled for either direction, when C&S differ for
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* either direction and when Error is set. The trick consists in first keeping
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* only the bits we're interested in, since they don't collide when shifted,
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* and to perform the AND at the end. In practice, the compiler is able to
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* replace the last AND with a TEST in boolean conditions. This results in
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* checks that are done in 4-6 cycles and less than 30 bytes.
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*/
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static inline unsigned int conn_sock_polling_changes(const struct connection *c)
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{
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unsigned int f = c->flags;
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f &= CO_FL_SOCK_WR_ENA | CO_FL_SOCK_RD_ENA | CO_FL_CURR_WR_ENA |
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CO_FL_CURR_RD_ENA | CO_FL_ERROR;
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f = (f ^ (f << 2)) & (CO_FL_CURR_WR_ENA|CO_FL_CURR_RD_ENA); /* test C ^ S */
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return f & (CO_FL_CURR_WR_ENA | CO_FL_CURR_RD_ENA | CO_FL_ERROR);
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}
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/* Automatically updates polling on connection <c> depending on the DATA flags
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* if no handshake is in progress.
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*/
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static inline void conn_cond_update_data_polling(struct connection *c)
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{
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if (!(c->flags & CO_FL_POLL_SOCK) && conn_data_polling_changes(c))
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conn_update_data_polling(c);
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}
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/* Automatically updates polling on connection <c> depending on the SOCK flags
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* if a handshake is in progress.
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*/
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static inline void conn_cond_update_sock_polling(struct connection *c)
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{
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if ((c->flags & CO_FL_POLL_SOCK) && conn_sock_polling_changes(c))
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conn_update_sock_polling(c);
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}
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/* Stop all polling on the fd. This might be used when an error is encountered
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* for example.
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*/
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static inline void conn_stop_polling(struct connection *c)
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{
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c->flags &= ~(CO_FL_CURR_RD_ENA | CO_FL_CURR_WR_ENA |
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CO_FL_SOCK_RD_ENA | CO_FL_SOCK_WR_ENA |
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CO_FL_DATA_RD_ENA | CO_FL_DATA_WR_ENA);
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fd_stop_both(c->t.sock.fd);
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}
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/* Automatically update polling on connection <c> depending on the DATA and
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* SOCK flags, and on whether a handshake is in progress or not. This may be
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* called at any moment when there is a doubt about the effectiveness of the
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* polling state, for instance when entering or leaving the handshake state.
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*/
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static inline void conn_cond_update_polling(struct connection *c)
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{
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if (unlikely(c->flags & CO_FL_ERROR))
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conn_stop_polling(c);
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else if (!(c->flags & CO_FL_POLL_SOCK) && conn_data_polling_changes(c))
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conn_update_data_polling(c);
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else if ((c->flags & CO_FL_POLL_SOCK) && conn_sock_polling_changes(c))
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conn_update_sock_polling(c);
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}
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/***** Event manipulation primitives for use by DATA I/O callbacks *****/
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/* The __conn_* versions do not propagate to lower layers and are only meant
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* to be used by handlers called by the connection handler. The other ones
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* may be used anywhere.
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*/
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static inline void __conn_data_want_recv(struct connection *c)
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{
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c->flags |= CO_FL_DATA_RD_ENA;
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}
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static inline void __conn_data_stop_recv(struct connection *c)
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{
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c->flags &= ~CO_FL_DATA_RD_ENA;
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}
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static inline void __conn_data_want_send(struct connection *c)
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{
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c->flags |= CO_FL_DATA_WR_ENA;
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}
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static inline void __conn_data_stop_send(struct connection *c)
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{
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c->flags &= ~CO_FL_DATA_WR_ENA;
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}
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static inline void __conn_data_stop_both(struct connection *c)
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{
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c->flags &= ~(CO_FL_DATA_WR_ENA | CO_FL_DATA_RD_ENA);
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}
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static inline void conn_data_want_recv(struct connection *c)
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{
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__conn_data_want_recv(c);
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conn_cond_update_data_polling(c);
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}
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static inline void conn_data_stop_recv(struct connection *c)
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{
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__conn_data_stop_recv(c);
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conn_cond_update_data_polling(c);
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}
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static inline void conn_data_want_send(struct connection *c)
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{
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__conn_data_want_send(c);
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conn_cond_update_data_polling(c);
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}
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static inline void conn_data_stop_send(struct connection *c)
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{
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__conn_data_stop_send(c);
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conn_cond_update_data_polling(c);
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}
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static inline void conn_data_stop_both(struct connection *c)
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{
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__conn_data_stop_both(c);
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conn_cond_update_data_polling(c);
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}
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/***** Event manipulation primitives for use by handshake I/O callbacks *****/
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/* The __conn_* versions do not propagate to lower layers and are only meant
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* to be used by handlers called by the connection handler. The other ones
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* may be used anywhere.
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*/
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static inline void __conn_sock_want_recv(struct connection *c)
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{
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c->flags |= CO_FL_SOCK_RD_ENA;
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}
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static inline void __conn_sock_stop_recv(struct connection *c)
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{
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c->flags &= ~CO_FL_SOCK_RD_ENA;
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}
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static inline void __conn_sock_want_send(struct connection *c)
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{
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c->flags |= CO_FL_SOCK_WR_ENA;
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}
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static inline void __conn_sock_stop_send(struct connection *c)
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{
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c->flags &= ~CO_FL_SOCK_WR_ENA;
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}
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static inline void __conn_sock_stop_both(struct connection *c)
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{
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c->flags &= ~(CO_FL_SOCK_WR_ENA | CO_FL_SOCK_RD_ENA);
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}
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static inline void conn_sock_want_recv(struct connection *c)
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{
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__conn_sock_want_recv(c);
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conn_cond_update_sock_polling(c);
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}
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static inline void conn_sock_stop_recv(struct connection *c)
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{
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__conn_sock_stop_recv(c);
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conn_cond_update_sock_polling(c);
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}
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static inline void conn_sock_want_send(struct connection *c)
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{
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__conn_sock_want_send(c);
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conn_cond_update_sock_polling(c);
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}
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static inline void conn_sock_stop_send(struct connection *c)
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{
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__conn_sock_stop_send(c);
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conn_cond_update_sock_polling(c);
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}
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static inline void conn_sock_stop_both(struct connection *c)
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{
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__conn_sock_stop_both(c);
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conn_cond_update_sock_polling(c);
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}
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/* shutdown management */
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static inline void conn_sock_read0(struct connection *c)
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{
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c->flags |= CO_FL_SOCK_RD_SH;
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__conn_sock_stop_recv(c);
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/* we don't risk keeping ports unusable if we found the
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* zero from the other side.
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*/
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if (conn_ctrl_ready(c))
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fdtab[c->t.sock.fd].linger_risk = 0;
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}
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static inline void conn_data_read0(struct connection *c)
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{
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c->flags |= CO_FL_DATA_RD_SH;
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__conn_data_stop_recv(c);
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}
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static inline void conn_sock_shutw(struct connection *c)
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{
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c->flags |= CO_FL_SOCK_WR_SH;
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__conn_sock_stop_send(c);
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if (conn_ctrl_ready(c))
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shutdown(c->t.sock.fd, SHUT_WR);
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}
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static inline void conn_data_shutw(struct connection *c)
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{
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c->flags |= CO_FL_DATA_WR_SH;
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__conn_data_stop_send(c);
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/* clean data-layer shutdown */
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if (c->xprt && c->xprt->shutw)
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c->xprt->shutw(c, 1);
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}
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static inline void conn_data_shutw_hard(struct connection *c)
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{
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c->flags |= CO_FL_DATA_WR_SH;
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__conn_data_stop_send(c);
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/* unclean data-layer shutdown */
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if (c->xprt && c->xprt->shutw)
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c->xprt->shutw(c, 0);
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}
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/* detect sock->data read0 transition */
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static inline int conn_data_read0_pending(struct connection *c)
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{
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return (c->flags & (CO_FL_DATA_RD_SH | CO_FL_SOCK_RD_SH)) == CO_FL_SOCK_RD_SH;
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}
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/* detect data->sock shutw transition */
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static inline int conn_sock_shutw_pending(struct connection *c)
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{
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return (c->flags & (CO_FL_DATA_WR_SH | CO_FL_SOCK_WR_SH)) == CO_FL_DATA_WR_SH;
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}
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/* prepares a connection to work with protocol <proto> and transport <xprt>.
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* The transport's context is initialized as well.
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*/
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static inline void conn_prepare(struct connection *conn, const struct protocol *proto, const struct xprt_ops *xprt)
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{
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conn->ctrl = proto;
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conn->xprt = xprt;
|
|
conn->xprt_st = 0;
|
|
conn->xprt_ctx = NULL;
|
|
}
|
|
|
|
/* Initializes all required fields for a new connection. Note that it does the
|
|
* minimum acceptable initialization for a connection that already exists and
|
|
* is about to be reused. It also leaves the addresses untouched, which makes
|
|
* it usable across connection retries to reset a connection to a known state.
|
|
*/
|
|
static inline void conn_init(struct connection *conn)
|
|
{
|
|
conn->obj_type = OBJ_TYPE_CONN;
|
|
conn->flags = CO_FL_NONE;
|
|
conn->data = NULL;
|
|
conn->owner = NULL;
|
|
conn->send_proxy_ofs = 0;
|
|
conn->t.sock.fd = -1; /* just to help with debugging */
|
|
conn->err_code = CO_ER_NONE;
|
|
conn->target = NULL;
|
|
conn->proxy_netns = NULL;
|
|
}
|
|
|
|
/* Tries to allocate a new connection and initialized its main fields. The
|
|
* connection is returned on success, NULL on failure. The connection must
|
|
* be released using pool_free2() or conn_free().
|
|
*/
|
|
static inline struct connection *conn_new()
|
|
{
|
|
struct connection *conn;
|
|
|
|
conn = pool_alloc2(pool2_connection);
|
|
if (likely(conn != NULL))
|
|
conn_init(conn);
|
|
return conn;
|
|
}
|
|
|
|
/* Releases a connection previously allocated by conn_new() */
|
|
static inline void conn_free(struct connection *conn)
|
|
{
|
|
pool_free2(pool2_connection, conn);
|
|
}
|
|
|
|
|
|
/* Retrieves the connection's source address */
|
|
static inline void conn_get_from_addr(struct connection *conn)
|
|
{
|
|
if (conn->flags & CO_FL_ADDR_FROM_SET)
|
|
return;
|
|
|
|
if (!conn_ctrl_ready(conn) || !conn->ctrl->get_src)
|
|
return;
|
|
|
|
if (conn->ctrl->get_src(conn->t.sock.fd, (struct sockaddr *)&conn->addr.from,
|
|
sizeof(conn->addr.from),
|
|
obj_type(conn->target) != OBJ_TYPE_LISTENER) == -1)
|
|
return;
|
|
conn->flags |= CO_FL_ADDR_FROM_SET;
|
|
}
|
|
|
|
/* Retrieves the connection's original destination address */
|
|
static inline void conn_get_to_addr(struct connection *conn)
|
|
{
|
|
if (conn->flags & CO_FL_ADDR_TO_SET)
|
|
return;
|
|
|
|
if (!conn_ctrl_ready(conn) || !conn->ctrl->get_dst)
|
|
return;
|
|
|
|
if (conn->ctrl->get_dst(conn->t.sock.fd, (struct sockaddr *)&conn->addr.to,
|
|
sizeof(conn->addr.to),
|
|
obj_type(conn->target) != OBJ_TYPE_LISTENER) == -1)
|
|
return;
|
|
conn->flags |= CO_FL_ADDR_TO_SET;
|
|
}
|
|
|
|
/* Attaches a connection to an owner and assigns a data layer */
|
|
static inline void conn_attach(struct connection *conn, void *owner, const struct data_cb *data)
|
|
{
|
|
conn->data = data;
|
|
conn->owner = owner;
|
|
}
|
|
|
|
/* returns a human-readable error code for conn->err_code, or NULL if the code
|
|
* is unknown.
|
|
*/
|
|
static inline const char *conn_err_code_str(struct connection *c)
|
|
{
|
|
switch (c->err_code) {
|
|
case CO_ER_NONE: return "Success";
|
|
|
|
case CO_ER_CONF_FDLIM: return "Reached configured maxconn value";
|
|
case CO_ER_PROC_FDLIM: return "Too many sockets on the process";
|
|
case CO_ER_SYS_FDLIM: return "Too many sockets on the system";
|
|
case CO_ER_SYS_MEMLIM: return "Out of system buffers";
|
|
case CO_ER_NOPROTO: return "Protocol or address family not supported";
|
|
case CO_ER_SOCK_ERR: return "General socket error";
|
|
case CO_ER_PORT_RANGE: return "Source port range exhausted";
|
|
case CO_ER_CANT_BIND: return "Can't bind to source address";
|
|
case CO_ER_FREE_PORTS: return "Out of local source ports on the system";
|
|
case CO_ER_ADDR_INUSE: return "Local source address already in use";
|
|
|
|
case CO_ER_PRX_EMPTY: return "Connection closed while waiting for PROXY protocol header";
|
|
case CO_ER_PRX_ABORT: return "Connection error while waiting for PROXY protocol header";
|
|
case CO_ER_PRX_TIMEOUT: return "Timeout while waiting for PROXY protocol header";
|
|
case CO_ER_PRX_TRUNCATED: return "Truncated PROXY protocol header received";
|
|
case CO_ER_PRX_NOT_HDR: return "Received something which does not look like a PROXY protocol header";
|
|
case CO_ER_PRX_BAD_HDR: return "Received an invalid PROXY protocol header";
|
|
case CO_ER_PRX_BAD_PROTO: return "Received an unhandled protocol in the PROXY protocol header";
|
|
case CO_ER_SSL_EMPTY: return "Connection closed during SSL handshake";
|
|
case CO_ER_SSL_ABORT: return "Connection error during SSL handshake";
|
|
case CO_ER_SSL_TIMEOUT: return "Timeout during SSL handshake";
|
|
case CO_ER_SSL_TOO_MANY: return "Too many SSL connections";
|
|
case CO_ER_SSL_NO_MEM: return "Out of memory when initializing an SSL connection";
|
|
case CO_ER_SSL_RENEG: return "Rejected a client-initiated SSL renegociation attempt";
|
|
case CO_ER_SSL_CA_FAIL: return "SSL client CA chain cannot be verified";
|
|
case CO_ER_SSL_CRT_FAIL: return "SSL client certificate not trusted";
|
|
case CO_ER_SSL_HANDSHAKE: return "SSL handshake failure";
|
|
case CO_ER_SSL_HANDSHAKE_HB: return "SSL handshake failure after heartbeat";
|
|
case CO_ER_SSL_KILLED_HB: return "Stopped a TLSv1 heartbeat attack (CVE-2014-0160)";
|
|
case CO_ER_SSL_NO_TARGET: return "Attempt to use SSL on an unknown target (internal error)";
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#endif /* _PROTO_CONNECTION_H */
|
|
|
|
/*
|
|
* Local variables:
|
|
* c-indent-level: 8
|
|
* c-basic-offset: 8
|
|
* End:
|
|
*/
|