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a885f6dc65
Till now this function would only allocate one entry at a time. But with dynamic buffers we'll like to allocate the number of missing entries to properly refill the pool. Let's modify it to take a minimum amount of available entries. This means that when we know we need at least a number of available entries, we can ask to allocate all of them at once. It also ensures that we don't move the pointers back and forth between the caller and the pool, and that we don't call pool_gc2() for each failed malloc. Instead, it's called only once and the malloc is only allowed to fail once.
176 lines
5.1 KiB
C
176 lines
5.1 KiB
C
/*
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* include/common/memory.h
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* Memory management definitions..
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*
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* Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _COMMON_MEMORY_H
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#define _COMMON_MEMORY_H
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#include <stdlib.h>
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#include <string.h>
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#include <common/config.h>
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#include <common/mini-clist.h>
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#define MEM_F_SHARED 0x1
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struct pool_head {
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void **free_list;
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struct list list; /* list of all known pools */
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unsigned int used; /* how many chunks are currently in use */
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unsigned int allocated; /* how many chunks have been allocated */
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unsigned int limit; /* hard limit on the number of chunks */
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unsigned int minavail; /* how many chunks are expected to be used */
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unsigned int size; /* chunk size */
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unsigned int flags; /* MEM_F_* */
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unsigned int users; /* number of pools sharing this zone */
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char name[12]; /* name of the pool */
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};
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/* poison each newly allocated area with this byte if not null */
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extern char mem_poison_byte;
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/*
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* This function destroys a pull by freeing it completely.
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* This should be called only under extreme circumstances.
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*/
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static inline void pool_destroy(void **pool)
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{
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void *temp, *next;
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next = pool;
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while (next) {
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temp = next;
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next = *(void **)temp;
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free(temp);
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}
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}
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/* Allocates new entries for pool <pool> until there are at least <avail> + 1
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* available, then returns the last one for immediate use, so that at least
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* <avail> are left available in the pool upon return. NULL is returned if the
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* last entry could not be allocated. It's important to note that at least one
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* allocation is always performed even if there are enough entries in the pool.
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* A call to the garbage collector is performed at most once in case malloc()
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* returns an error, before returning NULL.
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*/
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void *pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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/* Try to find an existing shared pool with the same characteristics and
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* returns it, otherwise creates this one. NULL is returned if no memory
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* is available for a new creation.
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*/
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struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
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/* Dump statistics on pools usage.
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*/
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void dump_pools_to_trash();
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void dump_pools(void);
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/*
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* This function frees whatever can be freed in pool <pool>.
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*/
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void pool_flush2(struct pool_head *pool);
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/*
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* This function frees whatever can be freed in all pools, but respecting
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* the minimum thresholds imposed by owners.
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*/
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void pool_gc2();
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/*
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* This function destroys a pull by freeing it completely.
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* This should be called only under extreme circumstances.
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*/
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void *pool_destroy2(struct pool_head *pool);
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> if
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* available, otherwise returns NULL. No malloc() is attempted, and poisonning
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* is never performed. The purpose is to get the fastest possible allocation.
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*/
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static inline void *pool_get_first(struct pool_head *pool)
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{
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void *p;
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if ((p = pool->free_list) != NULL) {
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pool->free_list = *(void **)pool->free_list;
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pool->used++;
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}
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return p;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. No memory poisonning is ever performed on the
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* returned area.
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*/
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static inline void *pool_alloc_dirty(struct pool_head *pool)
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{
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void *p;
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if ((p = pool_get_first(pool)) == NULL)
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p = pool_refill_alloc(pool, 0);
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return p;
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}
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. In the first case, <pool_type> is updated to point to
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* the next element in the list. Memory poisonning is performed if enabled.
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*/
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static inline void *pool_alloc2(struct pool_head *pool)
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{
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void *p;
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p = pool_alloc_dirty(pool);
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if (p && mem_poison_byte)
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memset(p, mem_poison_byte, pool->size);
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return p;
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}
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/*
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* Puts a memory area back to the corresponding pool.
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* Items are chained directly through a pointer that
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* is written in the beginning of the memory area, so
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* there's no need for any carrier cell. This implies
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* that each memory area is at least as big as one
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* pointer. Just like with the libc's free(), nothing
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* is done if <ptr> is NULL.
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*/
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static inline void pool_free2(struct pool_head *pool, void *ptr)
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{
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if (likely(ptr != NULL)) {
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*(void **)ptr= (void *)pool->free_list;
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pool->free_list = (void *)ptr;
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pool->used--;
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}
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}
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#endif /* _COMMON_MEMORY_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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