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3884cbaae6
For debugging purposes, it can be useful to know how many times each task has been called.
254 lines
7.9 KiB
C
254 lines
7.9 KiB
C
/*
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include/proto/task.h
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Functions for task management.
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Copyright (C) 2000-2009 Willy Tarreau - w@1wt.eu
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1
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exclusively.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _PROTO_TASK_H
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#define _PROTO_TASK_H
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#include <sys/time.h>
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#include <common/config.h>
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#include <common/eb32tree.h>
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#include <common/memory.h>
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#include <common/mini-clist.h>
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#include <common/standard.h>
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#include <common/ticks.h>
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#include <types/task.h>
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/* Principle of the wait queue.
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*
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* We want to be able to tell whether an expiration date is before of after the
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* current time <now>. We KNOW that expiration dates are never too far apart,
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* because they are measured in ticks (milliseconds). We also know that almost
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* all dates will be in the future, and that a very small part of them will be
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* in the past, they are the ones which have expired since last time we checked
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* them. Using ticks, we know if a date is in the future or in the past, but we
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* cannot use that to store sorted information because that reference changes
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* all the time.
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*
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* We'll use the fact that the time wraps to sort timers. Timers above <now>
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* are in the future, timers below <now> are in the past. Here, "above" and
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* "below" are to be considered modulo 2^31.
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*
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* Timers are stored sorted in an ebtree. We use the new ability for ebtrees to
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* lookup values starting from X to only expire tasks between <now> - 2^31 and
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* <now>. If the end of the tree is reached while walking over it, we simply
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* loop back to the beginning. That way, we have no problem keeping sorted
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* wrapping timers in a tree, between (now - 24 days) and (now + 24 days). The
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* keys in the tree always reflect their real position, none can be infinite.
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* This reduces the number of checks to be performed.
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*
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* Another nice optimisation is to allow a timer to stay at an old place in the
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* queue as long as it's not further than the real expiration date. That way,
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* we use the tree as a place holder for a minorant of the real expiration
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* date. Since we have a very low chance of hitting a timeout anyway, we can
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* bounce the nodes to their right place when we scan the tree if we encounter
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* a misplaced node once in a while. This even allows us not to remove the
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* infinite timers from the wait queue.
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*
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* So, to summarize, we have :
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* - node->key always defines current position in the wait queue
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* - timer is the real expiration date (possibly infinite)
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* - node->key is always before or equal to timer
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*
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* The run queue works similarly to the wait queue except that the current date
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* is replaced by an insertion counter which can also wrap without any problem.
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*/
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/* The farthest we can look back in a timer tree */
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#define TIMER_LOOK_BACK (1U << 31)
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/* a few exported variables */
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extern unsigned int nb_tasks; /* total number of tasks */
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extern unsigned int run_queue; /* run queue size */
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extern unsigned int run_queue_cur;
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extern unsigned int nb_tasks_cur;
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extern unsigned int niced_tasks; /* number of niced tasks in the run queue */
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extern struct pool_head *pool2_task;
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extern struct eb32_node *last_timer; /* optimization: last queued timer */
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/* return 0 if task is in run queue, otherwise non-zero */
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static inline int task_in_rq(struct task *t)
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{
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return t->rq.node.leaf_p != NULL;
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}
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/* return 0 if task is in wait queue, otherwise non-zero */
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static inline int task_in_wq(struct task *t)
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{
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return t->wq.node.leaf_p != NULL;
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}
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/* puts the task <t> in run queue with reason flags <f>, and returns <t> */
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struct task *__task_wakeup(struct task *t);
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static inline struct task *task_wakeup(struct task *t, unsigned int f)
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{
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if (likely(!task_in_rq(t)))
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__task_wakeup(t);
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t->state |= f;
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return t;
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}
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/*
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* Unlink the task from the wait queue, and possibly update the last_timer
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* pointer. A pointer to the task itself is returned. The task *must* already
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* be in the wait queue before calling this function. If unsure, use the safer
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* task_unlink_wq() function.
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*/
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static inline struct task *__task_unlink_wq(struct task *t)
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{
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eb32_delete(&t->wq);
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if (last_timer == &t->wq)
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last_timer = NULL;
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return t;
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}
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static inline struct task *task_unlink_wq(struct task *t)
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{
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if (likely(task_in_wq(t)))
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__task_unlink_wq(t);
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return t;
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}
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/*
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* Unlink the task from the run queue. The run_queue size and number of niced
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* tasks are updated too. A pointer to the task itself is returned. The task
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* *must* already be in the wait queue before calling this function. If unsure,
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* use the safer task_unlink_rq() function.
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*/
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static inline struct task *__task_unlink_rq(struct task *t)
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{
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eb32_delete(&t->rq);
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run_queue--;
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if (likely(t->nice))
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niced_tasks--;
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return t;
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}
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static inline struct task *task_unlink_rq(struct task *t)
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{
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if (likely(task_in_rq(t)))
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__task_unlink_rq(t);
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return t;
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}
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/*
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* Unlinks the task and adjusts run queue stats.
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* A pointer to the task itself is returned.
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*/
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static inline struct task *task_delete(struct task *t)
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{
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task_unlink_wq(t);
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task_unlink_rq(t);
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return t;
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}
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/*
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* Initialize a new task. The bare minimum is performed (queue pointers and
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* state). The task is returned. This function should not be used outside of
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* task_new().
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*/
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static inline struct task *task_init(struct task *t)
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{
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t->wq.node.leaf_p = NULL;
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t->rq.node.leaf_p = NULL;
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t->state = TASK_SLEEPING;
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t->nice = 0;
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t->calls = 0;
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return t;
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}
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/*
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* Allocate and initialise a new task. The new task is returned, or NULL in
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* case of lack of memory. The task count is incremented. Tasks should only
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* be allocated this way, and must be freed using task_free().
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*/
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static inline struct task *task_new(void)
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{
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struct task *t = pool_alloc2(pool2_task);
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if (t) {
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nb_tasks++;
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task_init(t);
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}
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return t;
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}
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/*
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* Free a task. Its context must have been freed since it will be lost.
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* The task count is decremented.
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*/
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static inline void task_free(struct task *t)
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{
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pool_free2(pool2_task, t);
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nb_tasks--;
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}
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/* Place <task> into the wait queue, where it may already be. If the expiration
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* timer is infinite, do nothing and rely on wake_expired_task to clean up.
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*/
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void __task_queue(struct task *task);
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static inline void task_queue(struct task *task)
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{
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/* If we already have a place in the wait queue no later than the
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* timeout we're trying to set, we'll stay there, because it is very
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* unlikely that we will reach the timeout anyway. If the timeout
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* has been disabled, it's useless to leave the queue as well. We'll
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* rely on wake_expired_tasks() to catch the node and move it to the
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* proper place should it ever happen. Finally we only add the task
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* to the queue if it was not there or if it was further than what
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* we want.
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*/
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if (!tick_isset(task->expire))
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return;
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if (!task_in_wq(task) || tick_is_lt(task->expire, task->wq.key))
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__task_queue(task);
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}
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/*
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* This does 4 things :
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* - wake up all expired tasks
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* - call all runnable tasks
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* - call maintain_proxies() to enable/disable the listeners
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* - return the date of next event in <next> or eternity.
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*/
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void process_runnable_tasks(int *next);
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/*
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* Extract all expired timers from the timer queue, and wakes up all
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* associated tasks. Returns the date of next event (or eternity).
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*/
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void wake_expired_tasks(int *next);
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/* Perform minimal initializations, report 0 in case of error, 1 if OK. */
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int init_task();
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#endif /* _PROTO_TASK_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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