1567 lines
52 KiB
Plaintext
1567 lines
52 KiB
Plaintext
2020/07/07 - HAProxy coding style - Willy Tarreau <w@1wt.eu>
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------------------------------------------------------------
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A number of contributors are often embarrassed with coding style issues, they
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don't always know if they're doing it right, especially since the coding style
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has elvoved along the years. What is explained here is not necessarily what is
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applied in the code, but new code should as much as possible conform to this
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style. Coding style fixes happen when code is replaced. It is useless to send
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patches to fix coding style only, they will be rejected, unless they belong to
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a patch series which needs these fixes prior to get code changes. Also, please
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avoid fixing coding style in the same patches as functional changes, they make
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code review harder.
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A good way to quickly validate your patch before submitting it is to pass it
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through the Linux kernel's checkpatch.pl utility which can be downloaded here :
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http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/scripts/checkpatch.pl
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Running it with the following options relaxes its checks to accommodate to the
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extra degree of freedom that is tolerated in HAProxy's coding style compared to
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the stricter style used in the kernel :
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checkpatch.pl -q --max-line-length=160 --no-tree --no-signoff \
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--ignore=LEADING_SPACE,CODE_INDENT,DEEP_INDENTATION \
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--ignore=ELSE_AFTER_BRACE < patch
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You can take its output as hints instead of strict rules, but in general its
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output will be accurate and it may even spot some real bugs.
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When modifying a file, you must accept the terms of the license of this file
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which is recalled at the top of the file, or is explained in the LICENSE file,
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or if not stated, defaults to LGPL version 2.1 or later for files in the
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'include' directory, and GPL version 2 or later for all other files.
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When adding a new file, you must add a copyright banner at the top of the
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file with your real name, e-mail address and a reminder of the license.
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Contributions under incompatible licenses or too restrictive licenses might
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get rejected. If in doubt, please apply the principle above for existing files.
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All code examples below will intentionally be prefixed with " | " to mark
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where the code aligns with the first column, and tabs in this document will be
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represented as a series of 8 spaces so that it displays the same everywhere.
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1) Indentation and alignment
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----------------------------
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1.1) Indentation
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----------------
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Indentation and alignment are two completely different things that people often
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get wrong. Indentation is used to mark a sub-level in the code. A sub-level
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means that a block is executed in the context of another block (eg: a function
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or a condition) :
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| main(int argc, char **argv)
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| {
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| int i;
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| if (argc < 2)
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| exit(1);
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| }
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In the example above, the code belongs to the main() function and the exit()
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call belongs to the if statement. Indentation is made with tabs (\t, ASCII 9),
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which allows any developer to configure their preferred editor to use their
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own tab size and to still get the text properly indented. Exactly one tab is
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used per sub-level. Tabs may only appear at the beginning of a line or after
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another tab. It is illegal to put a tab after some text, as it mangles displays
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in a different manner for different users (particularly when used to align
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comments or values after a #define). If you're tempted to put a tab after some
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text, then you're doing it wrong and you need alignment instead (see below).
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Note that there are places where the code was not properly indented in the
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past. In order to view it correctly, you may have to set your tab size to 8
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characters.
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1.2) Alignment
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--------------
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Alignment is used to continue a line in a way to makes things easier to group
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together. By definition, alignment is character-based, so it uses spaces. Tabs
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would not work because for one tab there would not be as many characters on all
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displays. For instance, the arguments in a function declaration may be broken
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into multiple lines using alignment spaces :
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| int http_header_match2(const char *hdr, const char *end,
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| const char *name, int len)
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| {
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| ...
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| }
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In this example, the "const char *name" part is aligned with the first
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character of the group it belongs to (list of function arguments). Placing it
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here makes it obvious that it's one of the function's arguments. Multiple lines
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are easy to handle this way. This is very common with long conditions too :
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| if ((len < eol - sol) &&
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| (sol[len] == ':') &&
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| (strncasecmp(sol, name, len) == 0)) {
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| ctx->del = len;
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| }
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If we take again the example above marking tabs with "[-Tabs-]" and spaces
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with "#", we get this :
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| [-Tabs-]if ((len < eol - sol) &&
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| [-Tabs-]####(sol[len] == ':') &&
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| [-Tabs-]####(strncasecmp(sol, name, len) == 0)) {
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| [-Tabs-][-Tabs-]ctx->del = len;
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| [-Tabs-]}
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It is worth noting that some editors tend to confuse indentations and alignment.
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Emacs is notoriously known for this brokenness, and is responsible for almost
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all of the alignment mess. The reason is that Emacs only counts spaces, tries
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to fill as many as possible with tabs and completes with spaces. Once you know
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it, you just have to be careful, as alignment is not used much, so generally it
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is just a matter of replacing the last tab with 8 spaces when this happens.
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Indentation should be used everywhere there is a block or an opening brace. It
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is not possible to have two consecutive closing braces on the same column, it
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means that the innermost was not indented.
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Right :
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| main(int argc, char **argv)
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| {
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| if (argc > 1) {
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| printf("Hello\n");
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| }
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| exit(0);
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| }
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Wrong :
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| main(int argc, char **argv)
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| {
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| if (argc > 1) {
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| printf("Hello\n");
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| }
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| exit(0);
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| }
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A special case applies to switch/case statements. Due to my editor's settings,
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I've been used to align "case" with "switch" and to find it somewhat logical
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since each of the "case" statements opens a sublevel belonging to the "switch"
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statement. But indenting "case" after "switch" is accepted too. However in any
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case, whatever follows the "case" statement must be indented, whether or not it
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contains braces :
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| switch (*arg) {
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| case 'A': {
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| int i;
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| for (i = 0; i < 10; i++)
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| printf("Please stop pressing 'A'!\n");
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| break;
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| }
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| case 'B':
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| printf("You pressed 'B'\n");
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| break;
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| case 'C':
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| case 'D':
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| printf("You pressed 'C' or 'D'\n");
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| break;
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| default:
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| printf("I don't know what you pressed\n");
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| }
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2) Braces
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---------
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Braces are used to delimit multiple-instruction blocks. In general it is
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preferred to avoid braces around single-instruction blocks as it reduces the
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number of lines :
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Right :
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| if (argc >= 2)
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| exit(0);
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Wrong :
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| if (argc >= 2) {
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| exit(0);
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| }
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But it is not that strict, it really depends on the context. It happens from
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time to time that single-instruction blocks are enclosed within braces because
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it makes the code more symmetrical, or more readable. Example :
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| if (argc < 2) {
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| printf("Missing argument\n");
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| exit(1);
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| } else {
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| exit(0);
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| }
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Braces are always needed to declare a function. A function's opening brace must
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be placed at the beginning of the next line :
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Right :
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| int main(int argc, char **argv)
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| {
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| exit(0);
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| }
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Wrong :
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| int main(int argc, char **argv) {
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| exit(0);
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| }
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Note that a large portion of the code still does not conforms to this rule, as
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it took years to get all authors to adapt to this more common standard which
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is now preferred, as it avoids visual confusion when function declarations are
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broken on multiple lines :
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Right :
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| int foo(const char *hdr, const char *end,
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| const char *name, const char *err,
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| int len)
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| {
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| int i;
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Wrong :
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| int foo(const char *hdr, const char *end,
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| const char *name, const char *err,
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| int len) {
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| int i;
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Braces should always be used where there might be an ambiguity with the code
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later. The most common example is the stacked "if" statement where an "else"
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may be added later at the wrong place breaking the code, but it also happens
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with comments or long arguments in function calls. In general, if a block is
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more than one line long, it should use braces.
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Dangerous code waiting of a victim :
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| if (argc < 2)
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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Wrong change :
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| if (argc < 2)
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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| else
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| return 0;
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It will do this instead of what your eye seems to tell you :
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| if (argc < 2)
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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| else
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| return 0;
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Right :
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| if (argc < 2) {
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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| }
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| else
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| return 0;
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Similarly dangerous example :
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| if (ret < 0)
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| /* ret must not be negative here */
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| complain();
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| init();
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Wrong change to silent the annoying message :
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| if (ret < 0)
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| /* ret must not be negative here */
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| //complain();
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| init();
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... which in fact means :
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| if (ret < 0)
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| init();
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3) Breaking lines
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-----------------
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There is no strict rule for line breaking. Some files try to stick to the 80
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column limit, but given that various people use various tab sizes, it does not
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make much sense. Also, code is sometimes easier to read with less lines, as it
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represents less surface on the screen (since each new line adds its tabs and
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spaces). The rule is to stick to the average line length of other lines. If you
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are working in a file which fits in 80 columns, try to keep this goal in mind.
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If you're in a function with 120-chars lines, there is no reason to add many
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short lines, so you can make longer lines.
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In general, opening a new block should lead to a new line. Similarly, multiple
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instructions should be avoided on the same line. But some constructs make it
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more readable when those are perfectly aligned :
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A copy-paste bug in the following construct will be easier to spot :
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| if (omult % idiv == 0) { omult /= idiv; idiv = 1; }
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| if (idiv % omult == 0) { idiv /= omult; omult = 1; }
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| if (imult % odiv == 0) { imult /= odiv; odiv = 1; }
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| if (odiv % imult == 0) { odiv /= imult; imult = 1; }
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than in this one :
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| if (omult % idiv == 0) {
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| omult /= idiv;
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| idiv = 1;
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| }
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| if (idiv % omult == 0) {
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| idiv /= omult;
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| omult = 1;
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| }
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| if (imult % odiv == 0) {
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| imult /= odiv;
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| odiv = 1;
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| }
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| if (odiv % imult == 0) {
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| odiv /= imult;
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| imult = 1;
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| }
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What is important is not to mix styles. For instance there is nothing wrong
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with having many one-line "case" statements as long as most of them are this
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short like below :
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| switch (*arg) {
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| case 'A': ret = 1; break;
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| case 'B': ret = 2; break;
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| case 'C': ret = 4; break;
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| case 'D': ret = 8; break;
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| default : ret = 0; break;
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| }
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Otherwise, prefer to have the "case" statement on its own line as in the
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example in section 1.2 about alignment. In any case, avoid to stack multiple
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control statements on the same line, so that it will never be the needed to
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add two tab levels at once :
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Right :
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| switch (*arg) {
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| case 'A':
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| if (ret < 0)
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| ret = 1;
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| break;
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| default : ret = 0; break;
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| }
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Wrong :
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| switch (*arg) {
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| case 'A': if (ret < 0)
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| ret = 1;
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| break;
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| default : ret = 0; break;
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| }
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Right :
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| if (argc < 2)
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| if (ret < 0)
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| return -1;
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or Right :
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| if (argc < 2)
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| if (ret < 0) return -1;
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but Wrong :
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| if (argc < 2) if (ret < 0) return -1;
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When complex conditions or expressions are broken into multiple lines, please
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do ensure that alignment is perfectly appropriate, and group all main operators
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on the same side (which you're free to choose as long as it does not change for
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every block. Putting binary operators on the right side is preferred as it does
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not mangle with alignment but various people have their preferences.
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Right :
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| if ((txn->flags & TX_NOT_FIRST) &&
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| ((req->flags & BF_FULL) ||
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| req->r < req->lr ||
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| req->r > req->data + req->size - global.tune.maxrewrite)) {
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| return 0;
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| }
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Right :
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| if ((txn->flags & TX_NOT_FIRST)
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| && ((req->flags & BF_FULL)
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| || req->r < req->lr
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| || req->r > req->data + req->size - global.tune.maxrewrite)) {
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| return 0;
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| }
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Wrong :
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| if ((txn->flags & TX_NOT_FIRST) &&
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| ((req->flags & BF_FULL) ||
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| req->r < req->lr
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| || req->r > req->data + req->size - global.tune.maxrewrite)) {
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| return 0;
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| }
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If it makes the result more readable, parenthesis may even be closed on their
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own line in order to align with the opening one. Note that should normally not
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be needed because such code would be too complex to be digged into.
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The "else" statement may either be merged with the closing "if" brace or lie on
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its own line. The later is preferred but it adds one extra line to each control
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block which is annoying in short ones. However, if the "else" is followed by an
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"if", then it should really be on its own line and the rest of the if/else
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blocks must follow the same style.
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Right :
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| if (a < b) {
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| return a;
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| }
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| else {
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| return b;
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| }
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Right :
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|
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| if (a < b) {
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| return a;
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| } else {
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| return b;
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| }
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Right :
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|
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| if (a < b) {
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| return a;
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| }
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| else if (a != b) {
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| return b;
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| }
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| else {
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| return 0;
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| }
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Wrong :
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|
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| if (a < b) {
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| return a;
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| } else if (a != b) {
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| return b;
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| } else {
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| return 0;
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| }
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Wrong :
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|
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| if (a < b) {
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| return a;
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| }
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| else if (a != b) {
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| return b;
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| } else {
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| return 0;
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| }
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4) Spacing
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----------
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Correctly spacing code is very important. When you have to spot a bug at 3am,
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you need it to be clear. When you expect other people to review your code, you
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want it to be clear and don't want them to get nervous when trying to find what
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you did.
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Always place spaces around all binary or ternary operators, commas, as well as
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after semi-colons and opening braces if the line continues :
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Right :
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| int ret = 0;
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| /* if (x >> 4) { x >>= 4; ret += 4; } */
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| ret += (x >> 4) ? (x >>= 4, 4) : 0;
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| val = ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1;
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Wrong :
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| int ret=0;
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| /* if (x>>4) {x>>=4;ret+=4;} */
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| ret+=(x>>4)?(x>>=4,4):0;
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| val=ret+((0xFFFFAA50U>>(x<<1))&3)+1;
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Never place spaces after unary operators (&, *, -, !, ~, ++, --) nor cast, as
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they might be confused with they binary counterpart, nor before commas or
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semicolons :
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Right :
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| bit = !!(~len++ ^ -(unsigned char)*x);
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Wrong :
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| bit = ! ! (~len++ ^ - (unsigned char) * x) ;
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Note that "sizeof" is a unary operator which is sometimes considered as a
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language keyword, but in no case it is a function. It does not require
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parenthesis so it is sometimes followed by spaces and sometimes not when
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there are no parenthesis. Most people do not really care as long as what
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is written is unambiguous.
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Braces opening a block must be preceded by one space unless the brace is
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placed on the first column :
|
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Right :
|
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|
|
| if (argc < 2) {
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| }
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Wrong :
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|
|
| if (argc < 2){
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| }
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Do not add unneeded spaces inside parenthesis, they just make the code less
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readable.
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Right :
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|
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| if (x < 4 && (!y || !z))
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| break;
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Wrong :
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|
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| if ( x < 4 && ( !y || !z ) )
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| break;
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|
|
Language keywords must all be followed by a space. This is true for control
|
|
statements (do, for, while, if, else, return, switch, case), and for types
|
|
(int, char, unsigned). As an exception, the last type in a cast does not take
|
|
a space before the closing parenthesis). The "default" statement in a "switch"
|
|
construct is generally just followed by the colon. However the colon after a
|
|
"case" or "default" statement must be followed by a space.
|
|
|
|
Right :
|
|
|
|
| if (nbargs < 2) {
|
|
| printf("Missing arg at %c\n", *(char *)ptr);
|
|
| for (i = 0; i < 10; i++) beep();
|
|
| return 0;
|
|
| }
|
|
| switch (*arg) {
|
|
|
|
Wrong :
|
|
|
|
| if(nbargs < 2){
|
|
| printf("Missing arg at %c\n", *(char*)ptr);
|
|
| for(i = 0; i < 10; i++)beep();
|
|
| return 0;
|
|
| }
|
|
| switch(*arg) {
|
|
|
|
Function calls are different, the opening parenthesis is always coupled to the
|
|
function name without any space. But spaces are still needed after commas :
|
|
|
|
Right :
|
|
|
|
| if (!init(argc, argv))
|
|
| exit(1);
|
|
|
|
Wrong :
|
|
|
|
| if (!init (argc,argv))
|
|
| exit(1);
|
|
|
|
|
|
5) Excess or lack of parenthesis
|
|
--------------------------------
|
|
|
|
Sometimes there are too many parenthesis in some formulas, sometimes there are
|
|
too few. There are a few rules of thumb for this. The first one is to respect
|
|
the compiler's advice. If it emits a warning and asks for more parenthesis to
|
|
avoid confusion, follow the advice at least to shut the warning. For instance,
|
|
the code below is quite ambiguous due to its alignment :
|
|
|
|
| if (var1 < 2 || var2 < 2 &&
|
|
| var3 != var4) {
|
|
| /* fail */
|
|
| return -3;
|
|
| }
|
|
|
|
Note that this code does :
|
|
|
|
| if (var1 < 2 || (var2 < 2 && var3 != var4)) {
|
|
| /* fail */
|
|
| return -3;
|
|
| }
|
|
|
|
But maybe the author meant :
|
|
|
|
| if ((var1 < 2 || var2 < 2) && var3 != var4) {
|
|
| /* fail */
|
|
| return -3;
|
|
| }
|
|
|
|
A second rule to put parenthesis is that people don't always know operators
|
|
precedence too well. Most often they have no issue with operators of the same
|
|
category (eg: booleans, integers, bit manipulation, assignment) but once these
|
|
operators are mixed, it causes them all sort of issues. In this case, it is
|
|
wise to use parenthesis to avoid errors. One common error concerns the bit
|
|
shift operators because they're used to replace multiplies and divides but
|
|
don't have the same precedence :
|
|
|
|
The expression :
|
|
|
|
| x = y * 16 + 5;
|
|
|
|
becomes :
|
|
|
|
| x = y << 4 + 5;
|
|
|
|
which is wrong because it is equivalent to :
|
|
|
|
| x = y << (4 + 5);
|
|
|
|
while the following was desired instead :
|
|
|
|
| x = (y << 4) + 5;
|
|
|
|
It is generally fine to write boolean expressions based on comparisons without
|
|
any parenthesis. But on top of that, integer expressions and assignments should
|
|
then be protected. For instance, there is an error in the expression below
|
|
which should be safely rewritten :
|
|
|
|
Wrong :
|
|
|
|
| if (var1 > 2 && var1 < 10 ||
|
|
| var1 > 2 + 256 && var2 < 10 + 256 ||
|
|
| var1 > 2 + 1 << 16 && var2 < 10 + 2 << 16)
|
|
| return 1;
|
|
|
|
Right (may remove a few parenthesis depending on taste) :
|
|
|
|
| if ((var1 > 2 && var1 < 10) ||
|
|
| (var1 > (2 + 256) && var2 < (10 + 256)) ||
|
|
| (var1 > (2 + (1 << 16)) && var2 < (10 + (1 << 16))))
|
|
| return 1;
|
|
|
|
The "return" statement is not a function, so it takes no argument. It is a
|
|
control statement which is followed by the expression to be returned. It does
|
|
not need to be followed by parenthesis :
|
|
|
|
Wrong :
|
|
|
|
| int ret0()
|
|
| {
|
|
| return(0);
|
|
| }
|
|
|
|
Right :
|
|
|
|
| int ret0()
|
|
| {
|
|
| return 0;
|
|
| }
|
|
|
|
Parenthesisis are also found in type casts. Type casting should be avoided as
|
|
much as possible, especially when it concerns pointer types. Casting a pointer
|
|
disables the compiler's type checking and is the best way to get caught doing
|
|
wrong things with data not the size you expect. If you need to manipulate
|
|
multiple data types, you can use a union instead. If the union is really not
|
|
convenient and casts are easier, then try to isolate them as much as possible,
|
|
for instance when initializing function arguments or in another function. Not
|
|
proceeding this way causes huge risks of not using the proper pointer without
|
|
any notification, which is especially true during copy-pastes.
|
|
|
|
Wrong :
|
|
|
|
| void *check_private_data(void *arg1, void *arg2)
|
|
| {
|
|
| char *area;
|
|
|
|
|
| if (*(int *)arg1 > 1000)
|
|
| return NULL;
|
|
| if (memcmp(*(const char *)arg2, "send(", 5) != 0))
|
|
| return NULL;
|
|
| area = malloc(*(int *)arg1);
|
|
| if (!area)
|
|
| return NULL;
|
|
| memcpy(area, *(const char *)arg2 + 5, *(int *)arg1);
|
|
| return area;
|
|
| }
|
|
|
|
Right :
|
|
|
|
| void *check_private_data(void *arg1, void *arg2)
|
|
| {
|
|
| char *area;
|
|
| int len = *(int *)arg1;
|
|
| const char *msg = arg2;
|
|
|
|
|
| if (len > 1000)
|
|
| return NULL;
|
|
| if (memcmp(msg, "send(", 5) != 0)
|
|
| return NULL;
|
|
| area = malloc(len);
|
|
| if (!area)
|
|
| return NULL;
|
|
| memcpy(area, msg + 5, len);
|
|
| return area;
|
|
| }
|
|
|
|
|
|
6) Ambiguous comparisons with zero or NULL
|
|
------------------------------------------
|
|
|
|
In C, '0' has no type, or it has the type of the variable it is assigned to.
|
|
Comparing a variable or a return value with zero means comparing with the
|
|
representation of zero for this variable's type. For a boolean, zero is false.
|
|
For a pointer, zero is NULL. Very often, to make things shorter, it is fine to
|
|
use the '!' unary operator to compare with zero, as it is shorter and easier to
|
|
remind or understand than a plain '0'. Since the '!' operator is read "not", it
|
|
helps read code faster when what follows it makes sense as a boolean, and it is
|
|
often much more appropriate than a comparison with zero which makes an equal
|
|
sign appear at an undesirable place. For instance :
|
|
|
|
| if (!isdigit(*c) && !isspace(*c))
|
|
| break;
|
|
|
|
is easier to understand than :
|
|
|
|
| if (isdigit(*c) == 0 && isspace(*c) == 0)
|
|
| break;
|
|
|
|
For a char this "not" operator can be reminded as "no remaining char", and the
|
|
absence of comparison to zero implies existence of the tested entity, hence the
|
|
simple strcpy() implementation below which automatically stops once the last
|
|
zero is copied :
|
|
|
|
| void my_strcpy(char *d, const char *s)
|
|
| {
|
|
| while ((*d++ = *s++));
|
|
| }
|
|
|
|
Note the double parenthesis in order to avoid the compiler telling us it looks
|
|
like an equality test.
|
|
|
|
For a string or more generally any pointer, this test may be understood as an
|
|
existence test or a validity test, as the only pointer which will fail to
|
|
validate equality is the NULL pointer :
|
|
|
|
| area = malloc(1000);
|
|
| if (!area)
|
|
| return -1;
|
|
|
|
However sometimes it can fool the reader. For instance, strcmp() precisely is
|
|
one of such functions whose return value can make one think the opposite due to
|
|
its name which may be understood as "if strings compare...". Thus it is strongly
|
|
recommended to perform an explicit comparison with zero in such a case, and it
|
|
makes sense considering that the comparison's operator is the same that is
|
|
wanted to compare the strings (note that current config parser lacks a lot in
|
|
this regards) :
|
|
|
|
strcmp(a, b) == 0 <=> a == b
|
|
strcmp(a, b) != 0 <=> a != b
|
|
strcmp(a, b) < 0 <=> a < b
|
|
strcmp(a, b) > 0 <=> a > b
|
|
|
|
Avoid this :
|
|
|
|
| if (strcmp(arg, "test"))
|
|
| printf("this is not a test\n");
|
|
|
|
|
| if (!strcmp(arg, "test"))
|
|
| printf("this is a test\n");
|
|
|
|
Prefer this :
|
|
|
|
| if (strcmp(arg, "test") != 0)
|
|
| printf("this is not a test\n");
|
|
|
|
|
| if (strcmp(arg, "test") == 0)
|
|
| printf("this is a test\n");
|
|
|
|
|
|
7) System call returns
|
|
----------------------
|
|
|
|
This is not directly a matter of coding style but more of bad habits. It is
|
|
important to check for the correct value upon return of syscalls. The proper
|
|
return code indicating an error is described in its man page. There is no
|
|
reason to consider wider ranges than what is indicated. For instance, it is
|
|
common to see such a thing :
|
|
|
|
| if ((fd = open(file, O_RDONLY)) < 0)
|
|
| return -1;
|
|
|
|
This is wrong. The man page says that -1 is returned if an error occurred. It
|
|
does not suggest that any other negative value will be an error. It is possible
|
|
that a few such issues have been left in existing code. They are bugs for which
|
|
fixes are accepted, even though they're currently harmless since open() is not
|
|
known for returning negative values at the moment.
|
|
|
|
|
|
8) Declaring new types, names and values
|
|
----------------------------------------
|
|
|
|
Please refrain from using "typedef" to declare new types, they only obfuscate
|
|
the code. The reader never knows whether he's manipulating a scalar type or a
|
|
struct. For instance it is not obvious why the following code fails to build :
|
|
|
|
| int delay_expired(timer_t exp, timer_us_t now)
|
|
| {
|
|
| return now >= exp;
|
|
| }
|
|
|
|
With the types declared in another file this way :
|
|
|
|
| typedef unsigned int timer_t;
|
|
| typedef struct timeval timer_us_t;
|
|
|
|
This cannot work because we're comparing a scalar with a struct, which does
|
|
not make sense. Without a typedef, the function would have been written this
|
|
way without any ambiguity and would not have failed :
|
|
|
|
| int delay_expired(unsigned int exp, struct timeval *now)
|
|
| {
|
|
| return now >= exp->tv_sec;
|
|
| }
|
|
|
|
Declaring special values may be done using enums. Enums are a way to define
|
|
structured integer values which are related to each other. They are perfectly
|
|
suited for state machines. While the first element is always assigned the zero
|
|
value, not everybody knows that, especially people working with multiple
|
|
languages all the day. For this reason it is recommended to explicitly force
|
|
the first value even if it's zero. The last element should be followed by a
|
|
comma if it is planned that new elements might later be added, this will make
|
|
later patches shorter. Conversely, if the last element is placed in order to
|
|
get the number of possible values, it must not be followed by a comma and must
|
|
be preceded by a comment :
|
|
|
|
| enum {
|
|
| first = 0,
|
|
| second,
|
|
| third,
|
|
| fourth,
|
|
| };
|
|
|
|
|
|
| enum {
|
|
| first = 0,
|
|
| second,
|
|
| third,
|
|
| fourth,
|
|
| /* nbvalues must always be placed last */
|
|
| nbvalues
|
|
| };
|
|
|
|
Structure names should be short enough not to mangle function declarations,
|
|
and explicit enough to avoid confusion (which is the most important thing).
|
|
|
|
Wrong :
|
|
|
|
| struct request_args { /* arguments on the query string */
|
|
| char *name;
|
|
| char *value;
|
|
| struct misc_args *next;
|
|
| };
|
|
|
|
Right :
|
|
|
|
| struct qs_args { /* arguments on the query string */
|
|
| char *name;
|
|
| char *value;
|
|
| struct qs_args *next;
|
|
| }
|
|
|
|
|
|
When declaring new functions or structures, please do not use CamelCase, which
|
|
is a style where upper and lower case are mixed in a single word. It causes a
|
|
lot of confusion when words are composed from acronyms, because it's hard to
|
|
stick to a rule. For instance, a function designed to generate an ISN (initial
|
|
sequence number) for a TCP/IP connection could be called :
|
|
|
|
- generateTcpipIsn()
|
|
- generateTcpIpIsn()
|
|
- generateTcpIpISN()
|
|
- generateTCPIPISN()
|
|
etc...
|
|
|
|
None is right, none is wrong, these are just preferences which might change
|
|
along the code. Instead, please use an underscore to separate words. Lowercase
|
|
is preferred for the words, but if acronyms are upcased it's not dramatic. The
|
|
real advantage of this method is that it creates unambiguous levels even for
|
|
short names.
|
|
|
|
Valid examples :
|
|
|
|
- generate_tcpip_isn()
|
|
- generate_tcp_ip_isn()
|
|
- generate_TCPIP_ISN()
|
|
- generate_TCP_IP_ISN()
|
|
|
|
Another example is easy to understand when 3 arguments are involved in naming
|
|
the function :
|
|
|
|
Wrong (naming conflict) :
|
|
|
|
| /* returns A + B * C */
|
|
| int mulABC(int a, int b, int c)
|
|
| {
|
|
| return a + b * c;
|
|
| }
|
|
|
|
|
| /* returns (A + B) * C */
|
|
| int mulABC(int a, int b, int c)
|
|
| {
|
|
| return (a + b) * c;
|
|
| }
|
|
|
|
Right (unambiguous naming) :
|
|
|
|
| /* returns A + B * C */
|
|
| int mul_a_bc(int a, int b, int c)
|
|
| {
|
|
| return a + b * c;
|
|
| }
|
|
|
|
|
| /* returns (A + B) * C */
|
|
| int mul_ab_c(int a, int b, int c)
|
|
| {
|
|
| return (a + b) * c;
|
|
| }
|
|
|
|
Whenever you manipulate pointers, try to declare them as "const", as it will
|
|
save you from many accidental misuses and will only cause warnings to be
|
|
emitted when there is a real risk. In the examples below, it is possible to
|
|
call my_strcpy() with a const string only in the first declaration. Note that
|
|
people who ignore "const" are often the ones who cast a lot and who complain
|
|
from segfaults when using strtok() !
|
|
|
|
Right :
|
|
|
|
| void my_strcpy(char *d, const char *s)
|
|
| {
|
|
| while ((*d++ = *s++));
|
|
| }
|
|
|
|
|
| void say_hello(char *dest)
|
|
| {
|
|
| my_strcpy(dest, "hello\n");
|
|
| }
|
|
|
|
Wrong :
|
|
|
|
| void my_strcpy(char *d, char *s)
|
|
| {
|
|
| while ((*d++ = *s++));
|
|
| }
|
|
|
|
|
| void say_hello(char *dest)
|
|
| {
|
|
| my_strcpy(dest, "hello\n");
|
|
| }
|
|
|
|
|
|
9) Getting macros right
|
|
-----------------------
|
|
|
|
It is very common for macros to do the wrong thing when used in a way their
|
|
author did not have in mind. For this reason, macros must always be named with
|
|
uppercase letters only. This is the only way to catch the developer's eye when
|
|
using them, so that they double-check whether they are taking a risk or not. First,
|
|
macros must never ever be terminated by a semi-colon, or they will close the
|
|
wrong block once in a while. For instance, the following will cause a build
|
|
error before the "else" due to the double semi-colon :
|
|
|
|
Wrong :
|
|
|
|
| #define WARN printf("warning\n");
|
|
| ...
|
|
| if (a < 0)
|
|
| WARN;
|
|
| else
|
|
| a--;
|
|
|
|
Right :
|
|
|
|
| #define WARN printf("warning\n")
|
|
|
|
If multiple instructions are needed, then use a do { } while (0) block, which
|
|
is the only construct which respects *exactly* the semantics of a single
|
|
instruction :
|
|
|
|
| #define WARN do { printf("warning\n"); log("warning\n"); } while (0)
|
|
| ...
|
|
|
|
|
| if (a < 0)
|
|
| WARN;
|
|
| else
|
|
| a--;
|
|
|
|
Second, do not put unprotected control statements in macros, they will
|
|
definitely cause bugs :
|
|
|
|
Wrong :
|
|
|
|
| #define WARN if (verbose) printf("warning\n")
|
|
| ...
|
|
| if (a < 0)
|
|
| WARN;
|
|
| else
|
|
| a--;
|
|
|
|
Which is equivalent to the undesired form below :
|
|
|
|
| if (a < 0)
|
|
| if (verbose)
|
|
| printf("warning\n");
|
|
| else
|
|
| a--;
|
|
|
|
Right way to do it :
|
|
|
|
| #define WARN do { if (verbose) printf("warning\n"); } while (0)
|
|
| ...
|
|
| if (a < 0)
|
|
| WARN;
|
|
| else
|
|
| a--;
|
|
|
|
Which is equivalent to :
|
|
|
|
| if (a < 0)
|
|
| do { if (verbose) printf("warning\n"); } while (0);
|
|
| else
|
|
| a--;
|
|
|
|
Macro parameters must always be surrounded by parenthesis, and must never be
|
|
duplicated in the same macro unless explicitly stated. Also, macros must not be
|
|
defined with operators without surrounding parenthesis. The MIN/MAX macros are
|
|
a pretty common example of multiple misuses, but this happens as early as when
|
|
using bit masks. Most often, in case of any doubt, try to use inline functions
|
|
instead.
|
|
|
|
Wrong :
|
|
|
|
| #define MIN(a, b) a < b ? a : b
|
|
|
|
|
| /* returns 2 * min(a,b) + 1 */
|
|
| int double_min_p1(int a, int b)
|
|
| {
|
|
| return 2 * MIN(a, b) + 1;
|
|
| }
|
|
|
|
What this will do :
|
|
|
|
| int double_min_p1(int a, int b)
|
|
| {
|
|
| return 2 * a < b ? a : b + 1;
|
|
| }
|
|
|
|
Which is equivalent to :
|
|
|
|
| int double_min_p1(int a, int b)
|
|
| {
|
|
| return (2 * a) < b ? a : (b + 1);
|
|
| }
|
|
|
|
The first thing to fix is to surround the macro definition with parenthesis to
|
|
avoid this mistake :
|
|
|
|
| #define MIN(a, b) (a < b ? a : b)
|
|
|
|
But this is still not enough, as can be seen in this example :
|
|
|
|
| /* compares either a or b with c */
|
|
| int min_ab_c(int a, int b, int c)
|
|
| {
|
|
| return MIN(a ? a : b, c);
|
|
| }
|
|
|
|
Which is equivalent to :
|
|
|
|
| int min_ab_c(int a, int b, int c)
|
|
| {
|
|
| return (a ? a : b < c ? a ? a : b : c);
|
|
| }
|
|
|
|
Which in turn means a totally different thing due to precedence :
|
|
|
|
| int min_ab_c(int a, int b, int c)
|
|
| {
|
|
| return (a ? a : ((b < c) ? (a ? a : b) : c));
|
|
| }
|
|
|
|
This can be fixed by surrounding *each* argument in the macro with parenthesis:
|
|
|
|
| #define MIN(a, b) ((a) < (b) ? (a) : (b))
|
|
|
|
But this is still not enough, as can be seen in this example :
|
|
|
|
| int min_ap1_b(int a, int b)
|
|
| {
|
|
| return MIN(++a, b);
|
|
| }
|
|
|
|
Which is equivalent to :
|
|
|
|
| int min_ap1_b(int a, int b)
|
|
| {
|
|
| return ((++a) < (b) ? (++a) : (b));
|
|
| }
|
|
|
|
Again, this is wrong because "a" is incremented twice if below b. The only way
|
|
to fix this is to use a compound statement and to assign each argument exactly
|
|
once to a local variable of the same type :
|
|
|
|
| #define MIN(a, b) ({ typeof(a) __a = (a); typeof(b) __b = (b); \
|
|
| ((__a) < (__b) ? (__a) : (__b)); \
|
|
| })
|
|
|
|
At this point, using static inline functions is much cleaner if a single type
|
|
is to be used :
|
|
|
|
| static inline int min(int a, int b)
|
|
| {
|
|
| return a < b ? a : b;
|
|
| }
|
|
|
|
|
|
10) Includes
|
|
------------
|
|
|
|
Includes are as much as possible listed in alphabetically ordered groups :
|
|
- the includes more or less system-specific (sys/*, netinet/*, ...)
|
|
- the libc-standard includes (those without any path component)
|
|
- includes from the local "import" subdirectory
|
|
- includes from the local "haproxy" subdirectory
|
|
|
|
Each section is just visually delimited from the other ones using an empty
|
|
line. The two first ones above may be merged into a single section depending on
|
|
developer's preference. Please do not copy-paste include statements from other
|
|
files. Having too many includes significantly increases build time and makes it
|
|
hard to find which ones are needed later. Just include what you need and if
|
|
possible in alphabetical order so that when something is missing, it becomes
|
|
obvious where to look for it and where to add it.
|
|
|
|
All files should include <haproxy/api.h> because this is where build options
|
|
are prepared.
|
|
|
|
HAProxy header files are split in two, those exporting the types only (named
|
|
with a trailing "-t") and those exporting variables, functions and inline
|
|
functions. Types, structures, enums and #defines must go into the types files
|
|
which are the only ones that may be included by othertype files. Function
|
|
prototypes and inlined functions must go into the main files. This split is
|
|
because of inlined functions which cross-reference types from other files,
|
|
which cause a chicken-and-egg problem if the functions and types are declared
|
|
at the same place.
|
|
|
|
Include files must be protected against multiple inclusion using the common
|
|
#ifndef/#define/#endif trick with a tag derived from the include file and its
|
|
location.
|
|
|
|
|
|
11) Comments
|
|
------------
|
|
|
|
Comments are preferably of the standard 'C' form using /* */. The C++ form "//"
|
|
are tolerated for very short comments (eg: a word or two) but should be avoided
|
|
as much as possible. Multi-line comments are made with each intermediate line
|
|
starting with a star aligned with the first one, as in this example :
|
|
|
|
| /*
|
|
| * This is a multi-line
|
|
| * comment.
|
|
| */
|
|
|
|
If multiple code lines need a short comment, try to align them so that you can
|
|
have multi-line sentences. This is rarely needed, only for really complex
|
|
constructs.
|
|
|
|
Do not tell what you're doing in comments, but explain why you're doing it if
|
|
it seems not to be obvious. Also *do* indicate at the top of function what they
|
|
accept and what they don't accept. For instance, strcpy() only accepts output
|
|
buffers at least as large as the input buffer, and does not support any NULL
|
|
pointer. There is nothing wrong with that if the caller knows it.
|
|
|
|
Wrong use of comments :
|
|
|
|
| int flsnz8(unsigned int x)
|
|
| {
|
|
| int ret = 0; /* initialize ret */
|
|
| if (x >> 4) { x >>= 4; ret += 4; } /* add 4 to ret if needed */
|
|
| return ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1; /* add ??? */
|
|
| }
|
|
| ...
|
|
| bit = ~len + (skip << 3) + 9; /* update bit */
|
|
|
|
Right use of comments :
|
|
|
|
| /* This function returns the position of the highest bit set in the lowest
|
|
| * byte of <x>, between 0 and 7. It only works if <x> is non-null. It uses
|
|
| * a 32-bit value as a lookup table to return one of 4 values for the
|
|
| * highest 16 possible 4-bit values.
|
|
| */
|
|
| int flsnz8(unsigned int x)
|
|
| {
|
|
| int ret = 0;
|
|
| if (x >> 4) { x >>= 4; ret += 4; }
|
|
| return ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1;
|
|
| }
|
|
| ...
|
|
| bit = ~len + (skip << 3) + 9; /* (skip << 3) + (8 - len), saves 1 cycle */
|
|
|
|
|
|
12) Use of assembly
|
|
-------------------
|
|
|
|
There are many projects where use of assembly code is not welcome. There is no
|
|
problem with use of assembly in haproxy, provided that :
|
|
|
|
a) an alternate C-form is provided for architectures not covered
|
|
b) the code is small enough and well commented enough to be maintained
|
|
|
|
It is important to take care of various incompatibilities between compiler
|
|
versions, for instance regarding output and cloberred registers. There are
|
|
a number of documentations on the subject on the net. Anyway if you are
|
|
fiddling with assembly, you probably know that already.
|
|
|
|
Example :
|
|
| /* gcc does not know when it can safely divide 64 bits by 32 bits. Use this
|
|
| * function when you know for sure that the result fits in 32 bits, because
|
|
| * it is optimal on x86 and on 64bit processors.
|
|
| */
|
|
| static inline unsigned int div64_32(unsigned long long o1, unsigned int o2)
|
|
| {
|
|
| unsigned int result;
|
|
| #ifdef __i386__
|
|
| asm("divl %2"
|
|
| : "=a" (result)
|
|
| : "A"(o1), "rm"(o2));
|
|
| #else
|
|
| result = o1 / o2;
|
|
| #endif
|
|
| return result;
|
|
| }
|
|
|
|
|
|
13) Pointers
|
|
------------
|
|
|
|
A lot could be said about pointers, there's enough to fill entire books. Misuse
|
|
of pointers is one of the primary reasons for bugs in haproxy, and this rate
|
|
has significantly increased with the use of threads. Moreover, bogus pointers
|
|
cause the hardest to analyse bugs, because usually they result in modifications
|
|
to reassigned areas or accesses to unmapped areas, and in each case, bugs that
|
|
strike very far away from where they were located. Some bugs have already taken
|
|
up to 3 weeks of full time analysis, which has a severe impact on the project's
|
|
ability to make forward progress on important features. For this reason, code
|
|
that doesn't look robust enough or that doesn't follow some of the rules below
|
|
will be rejected, and may even be reverted after being merged if the trouble is
|
|
detected late!
|
|
|
|
|
|
13.1) No test before freeing
|
|
----------------------------
|
|
|
|
All platforms where haproxy is supported have a well-defined and documented
|
|
behavior for free(NULL), which is to do nothing at all. In other words, free()
|
|
does test for the pointer's nullity. As such, there is no point in testing
|
|
if a pointer is NULL or not before calling free(). And further, you must not
|
|
do it, because it adds some confusion to the reader during debugging sessions,
|
|
making one think that the code's authors weren't very sure about what they
|
|
were doing. This will not cause a bug but will result in your code to get
|
|
rejected.
|
|
|
|
Wrong call to free :
|
|
|
|
| static inline int blah_free(struct blah *blah)
|
|
| {
|
|
| if (blah->str1)
|
|
| free(blah->str1);
|
|
| if (blah->str2)
|
|
| free(blah->str2);
|
|
| free(blah);
|
|
| }
|
|
|
|
Correct call to free :
|
|
|
|
| static inline int blah_free(struct blah *blah)
|
|
| {
|
|
| free(blah->str1);
|
|
| free(blah->str2);
|
|
| free(blah);
|
|
| }
|
|
|
|
|
|
13.2) No dangling pointers
|
|
--------------------------
|
|
|
|
Pointers are very commonly used as booleans: if they're not NULL, then the
|
|
area they point to is valid and may be used. This is convenient for many things
|
|
and is even emphasized with threads where they can atomically be swapped with
|
|
another value (even NULL), and as such provide guaranteed atomic resource
|
|
allocation and sharing.
|
|
|
|
The problem with this is when someone forgets to delete a pointer when an area
|
|
is no longer valid, because this may result in the pointer being accessed later
|
|
and pointing to a wrong location, one that was reallocated for something else
|
|
and causing all sort of nastiness like crashes or memory corruption. Moreover,
|
|
thanks to the memory pools, it is extremely likely that a just released pointer
|
|
will be reassigned to a similar object with comparable values (flags etc) at
|
|
the same positions, making tests apparently succeed for a while. Some such bugs
|
|
have gone undetected for several years.
|
|
|
|
The rule is pretty simple:
|
|
|
|
+-----------------------------------------------------------------+
|
|
| NO REACHABLE POINTER MAY EVER POINT TO AN UNREACHABLE LOCATION. |
|
|
+-----------------------------------------------------------------+
|
|
|
|
By "reachable pointer", here we mean a pointer that is accessible from a
|
|
reachable structure or a global variable. This means that any pointer found
|
|
anywhere in any structure in the code may always be dereferenced. This can
|
|
seem obvious but this is not always enforced.
|
|
|
|
This means that when freeing an area, the pointer that was used to find that
|
|
area must be overwritten with NULL, and all other such pointers must as well
|
|
if any. It is one case where one can find more convenient to write the NULL
|
|
on the same line as the call to free() to make things easier to check. Be
|
|
careful about any potential "if" when doing this.
|
|
|
|
Wrong use of free :
|
|
|
|
| static inline int blah_recycle(struct blah *blah)
|
|
| {
|
|
| free(blah->str1);
|
|
| free(blah->str2);
|
|
| }
|
|
|
|
Correct use of free :
|
|
|
|
| static inline int blah_recycle(struct blah *blah)
|
|
| {
|
|
| free(blah->str1); blah->str1 = NULL;
|
|
| free(blah->str2); blah->str2 = NULL;
|
|
| }
|
|
|
|
Sometimes the code doesn't permit this to be done. It is not a matter of code
|
|
but a matter of architecture. Example:
|
|
|
|
Initialization:
|
|
|
|
| static struct foo *foo_init()
|
|
| {
|
|
| struct foo *foo;
|
|
| struct bar *bar;
|
|
|
|
|
| foo = pool_alloc(foo_head);
|
|
| bar = pool_alloc(bar_head);
|
|
| if (!foo || !bar)
|
|
| goto fail;
|
|
| foo->bar = bar;
|
|
| ...
|
|
| }
|
|
|
|
Scheduled task 1:
|
|
|
|
| static inline int foo_timeout(struct foo *foo)
|
|
| {
|
|
| free(foo->bar);
|
|
| free(foo);
|
|
| }
|
|
|
|
Scheduled task 2:
|
|
|
|
| static inline int bar_timeout(struct bar *bar)
|
|
| {
|
|
| free(bar);
|
|
| }
|
|
|
|
Here it's obvious that if "bar" times out, it will be freed but its pointer in
|
|
"foo" will remain here, and if foo times out just after, it will lead to a
|
|
double free. Or worse, if another instance allocates a pointer and receives bar
|
|
again, when foo times out, it will release the old bar pointer which now points
|
|
to a new object, and the code using that new object will crash much later, or
|
|
even worse, will share the same area as yet another instance having inherited
|
|
that pointer again.
|
|
|
|
Here this simply means that the data model is wrong. If bar may be freed alone,
|
|
it MUST have a pointer to foo so that bar->foo->bar is set to NULL to let foo
|
|
finish its life peacefully. This also means that the code dealing with foo must
|
|
be written in a way to support bar's leaving.
|
|
|
|
|
|
13.3) Don't abuse pointers as booleans
|
|
--------------------------------------
|
|
|
|
Given the common use of a pointer to know if the area it points to is valid,
|
|
there is a big incentive in using such pointers as booleans to describe
|
|
something a bit higher level, like "is the user authenticated". This must not
|
|
be done. The reason stems from the points above. Initially this perfectly
|
|
matches and the code is simple. Then later some extra options need to be added,
|
|
and more pointers are needed, all allocated together. At this point they all
|
|
start to become their own booleans, supposedly always equivalent, but if that
|
|
were true, they would be a single area with a single pointer. And things start
|
|
to fall apart with some code areas relying on one pointer for the condition and
|
|
other ones relying on other pointers. Pointers may be substituted with "flags"
|
|
or "present in list" etc here. And from this point, things quickly degrade with
|
|
pointers needing to remain set even if pointing to wrong areas, just for the
|
|
sake of not being NULL and not breaking some assumptions. At this point the
|
|
bugs are already there and the code is not trustable anymore.
|
|
|
|
The only way to avoid this is to strictly respect this rule: pointers do not
|
|
represent a functionality but a storage area. Of course it is very frequent to
|
|
consider that if an optional string is not set, a feature is not enabled. This
|
|
can be fine to some extents. But as soon as any slightest condition is added
|
|
anywhere into the mux, the code relying on the pointer must be replaced with
|
|
something else so that the pointer may live its own life and be released (and
|
|
reset) earlier if needed.
|
|
|
|
|
|
13.4) Mixing const and non-const
|
|
--------------------------------
|
|
|
|
Something often encountered, especially when assembling error messages, is
|
|
functions that collect strings, assemble them into larger messages and free
|
|
everything. The problem here is that if strings are defined as variables, there
|
|
will rightfully be build warnings when reporting string constants such as bare
|
|
keywords or messages, and if strings are defined as constants, it is not
|
|
possible to free them. The temptation is sometimes huge to force some free()
|
|
calls on casted strings. Do not do that! It will inevitably lead to someone
|
|
getting caught passing a constant string that will make the process crash (if
|
|
lucky). Document the expectations, indicate that all arguments must be freeable
|
|
and that the caller must be capable of strdup(), and make your function support
|
|
NULLs and document it (so that callers can deal with a failing strdup() on
|
|
allocation error).
|
|
|
|
One valid alternative is to use a secondary channel to indicate whether the
|
|
message may be freed or not. A flag in a complex structure can be used for this
|
|
purpose, for example. If you are certain that your strings are aligned to a
|
|
certain number of bytes, it can be possible to instrument the code to use the
|
|
lowest bit to indicate the need to free (e.g. by always adding one to every
|
|
const string). But such a solution will require good enough instrumentation so
|
|
that it doesn't constitute a new set of traps.
|
|
|
|
|
|
13.5) No pointer casts
|
|
----------------------
|
|
|
|
Except in rare occasions caused by legacy APIs (e.g. sockaddr) or special cases
|
|
which explicitly require a form of aliasing, there is no valid reason for
|
|
casting pointers, and usually this is used to hide other problems that will
|
|
strike later. The only suitable type of cast is the cast from the generic void*
|
|
used to store a context for example. But in C, there is no need to cast to nor
|
|
from void*, so this is not required. However those coming from C++ tend to be
|
|
used to this practice, and others argue that it makes the intent more visible.
|
|
|
|
As a corollary, do not abuse void*. Placing void* everywhere to avoid casting
|
|
is a bad practice as well. The use of void* is only for generic functions or
|
|
structures which do not have a limited set of types supported. When only a few
|
|
types are supported, generally their type can be passed using a side channel,
|
|
and the void* can be turned into a union that makes the code more readable and
|
|
more verifiable.
|
|
|
|
An alternative in haproxy is to use a pointer to an obj_type enum. Usually it
|
|
is placed at the beginning of a structure. It works like a void* except that
|
|
the type is read directly from the object. This is convenient when a small set
|
|
of remote objects may be attached to another one because a single of them will
|
|
match a non-null pointer (e.g. a connection or an applet).
|
|
|
|
Example:
|
|
|
|
| static inline int blah_free(struct blah *blah)
|
|
| {
|
|
| /* only one of them (at most) will not be null */
|
|
| pool_free(pool_head_connection, objt_conn(blah->target));
|
|
| pool_free(pool_head_appctx, objt_appctx(blah->target));
|
|
| pool_free(pool_head_stream, objt_stream(blah->target));
|
|
| blah->target = NULL;
|
|
| }
|
|
|
|
|
|
13.6) Extreme caution when using non-canonical pointers
|
|
-------------------------------------------------------
|
|
|
|
It can be particularly convenient to embed some logic in the unused bits or
|
|
code points of a pointer. Indeed, when it is known by design that a given
|
|
pointer will always follow a certain alignment, a few lower bits will always
|
|
remain zero, and as such may be used as optional flags. For example, the ebtree
|
|
code uses the lowest bit to differentiate left/right attachments to the parent
|
|
and node/leaf in branches. It is also known that values very close to NULL will
|
|
never represent a valid pointer, and the thread-safe MT_LIST code uses this to
|
|
lock visited pointers.
|
|
|
|
There are a few rules to respect in order to do this:
|
|
- the deviations from the canonical pointers must be exhaustively documented
|
|
where the pointer type is defined, and the whole control logic with its
|
|
implications and possible and impossible cases must be enumerated as well ;
|
|
|
|
- make sure that the operations will work on every supported platform, which
|
|
includes 32-bit platforms where structures may be aligned on as little as
|
|
32-bit. 32-bit alignment leaves only two LSB available. When doing so, make
|
|
sure the target structures are not labelled with the "packed" attribute, or
|
|
that they're always perfectly aligned. All platforms where haproxy runs
|
|
have their NULL pointer mapped at address zero, and use page sizes at least
|
|
4096 bytes large, leaving all values form 1 to 4095 unused. Anything
|
|
outside of this is unsafe. In particular, never use negative numbers to
|
|
represent a supposedly invalid address. On 32-bits platforms it will often
|
|
correspond to a system address or a special page. Always try a variety of
|
|
platforms when doing such a thing.
|
|
|
|
- the code must not use such pointers as booleans anymore even if it is known
|
|
that "it works" because that keeps a doubt open for the reviewer. Only the
|
|
canonical pointer may be tested. There can be a rare exception which is if
|
|
this is on a critical path where severe performance degradation may result
|
|
from this. In this case, *each* of the checks must be duly documented and
|
|
the equivalent BUG_ON() instances must be placed to prove the claim.
|
|
|
|
- some inline functions (or macros) must be used to turn the pointers to/from
|
|
their canonical form so that the regular code doesn't have to see the
|
|
operations, and so that the representation may be easily adjusted in the
|
|
future. A few comments indicating to a human how to turn a pointer back and
|
|
forth from inside a debugger will be appreciated, as macros often end up
|
|
not being trivially readable nor directly usable.
|
|
|
|
- do not use int types to cast the pointers, this will only work on 32-bit
|
|
platforms. While "long" is usually fine, it is not recommended anymore due
|
|
to the Windows platform being LLP64 and having it set to 32 bits. And
|
|
"long long" isn't good either for always being 64 bits. More suitable types
|
|
are ptrdiff_t or size_t. Note that while those were not available everywhere
|
|
in the early days of hparoxy, size_t is now heavily used and known to work
|
|
everywhere. And do not perform the operations on the pointers, only on the
|
|
integer types (and cast back again). Some compilers such as gcc are
|
|
extremely picky about this and will often emit wrong code when they see
|
|
equality conditions they believe is impossible and decide to optimize them
|
|
away.
|
|
|
|
|
|
13.7) Pointers in unions
|
|
------------------------
|
|
|
|
Before placing multiple aliasing pointers inside a same union, there MUST be a
|
|
SINGLE well-defined way to figure them out from each other. It may be thanks to
|
|
a side-channel information (as done in the samples with a defined type), it may
|
|
be based on in-area information (as done using obj_types), or any other trusted
|
|
solution. In any case, if pointers are mixed with any other type (integer or
|
|
float) in a union, there must be a very simple way to distinguish them, and not
|
|
a platform-dependent nor compiler-dependent one.
|