/* * include/common/buffer.h * Buffer management definitions, macros and inline functions. * * Copyright (C) 2000-2012 Willy Tarreau - w@1wt.eu * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, version 2.1 * exclusively. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _COMMON_BUFFER_H #define _COMMON_BUFFER_H #include #include #include #include #include #include struct buffer { char *p; /* buffer's start pointer, separates in and out data */ unsigned int size; /* buffer size in bytes */ unsigned int i; /* number of input bytes pending for analysis in the buffer */ unsigned int o; /* number of out bytes the sender can consume from this buffer */ char data[0]; /* bytes */ }; extern struct pool_head *pool2_buffer; extern struct buffer buf_empty; extern struct buffer buf_wanted; int init_buffer(); int buffer_replace2(struct buffer *b, char *pos, char *end, const char *str, int len); int buffer_insert_line2(struct buffer *b, char *pos, const char *str, int len); void buffer_dump(FILE *o, struct buffer *b, int from, int to); void buffer_slow_realign(struct buffer *buf); void buffer_bounce_realign(struct buffer *buf); /*****************************************************************/ /* These functions are used to compute various buffer area sizes */ /*****************************************************************/ /* Returns an absolute pointer for a position relative to the current buffer's * pointer. It is written so that it is optimal when is a const. It is * written as a macro instead of an inline function so that the compiler knows * when it can optimize out the sign test on when passed an unsigned int. * Note that callers MUST cast to int if they expect negative values. */ #define b_ptr(b, ofs) \ ({ \ char *__ret = (b)->p + (ofs); \ if ((ofs) > 0 && __ret >= (b)->data + (b)->size) \ __ret -= (b)->size; \ else if ((ofs) < 0 && __ret < (b)->data) \ __ret += (b)->size; \ __ret; \ }) /* Advances the buffer by bytes, which means that the buffer * pointer advances, and that as many bytes from in are transferred * to out. The caller is responsible for ensuring that adv is always * smaller than or equal to b->i. */ static inline void b_adv(struct buffer *b, unsigned int adv) { b->i -= adv; b->o += adv; b->p = b_ptr(b, adv); } /* Rewinds the buffer by bytes, which means that the buffer pointer goes * backwards, and that as many bytes from out are moved to in. The caller is * responsible for ensuring that adv is always smaller than or equal to b->o. */ static inline void b_rew(struct buffer *b, unsigned int adv) { b->i += adv; b->o -= adv; b->p = b_ptr(b, (int)-adv); } /* Returns the start of the input data in a buffer */ static inline char *bi_ptr(const struct buffer *b) { return b->p; } /* Returns the end of the input data in a buffer (pointer to next * insertion point). */ static inline char *bi_end(const struct buffer *b) { char *ret = b->p + b->i; if (ret >= b->data + b->size) ret -= b->size; return ret; } /* Returns the amount of input data that can contiguously be read at once */ static inline int bi_contig_data(const struct buffer *b) { int data = b->data + b->size - b->p; if (data > b->i) data = b->i; return data; } /* Returns the start of the output data in a buffer */ static inline char *bo_ptr(const struct buffer *b) { char *ret = b->p - b->o; if (ret < b->data) ret += b->size; return ret; } /* Returns the end of the output data in a buffer */ static inline char *bo_end(const struct buffer *b) { return b->p; } /* Returns the amount of output data that can contiguously be read at once */ static inline int bo_contig_data(const struct buffer *b) { char *beg = b->p - b->o; if (beg < b->data) return b->data - beg; return b->o; } /* Return the buffer's length in bytes by summing the input and the output */ static inline int buffer_len(const struct buffer *buf) { return buf->i + buf->o; } /* Return non-zero only if the buffer is not empty */ static inline int buffer_not_empty(const struct buffer *buf) { return buf->i | buf->o; } /* Return non-zero only if the buffer is empty */ static inline int buffer_empty(const struct buffer *buf) { return !buffer_not_empty(buf); } /* Returns non-zero if the buffer's INPUT is considered full, which means that * it holds at least as much INPUT data as (size - reserve). This also means * that data that are scheduled for output are considered as potential free * space, and that the reserved space is always considered as not usable. This * information alone cannot be used as a general purpose free space indicator. * However it accurately indicates that too many data were fed in the buffer * for an analyzer for instance. See the channel_may_recv() function for a more * generic function taking everything into account. */ static inline int buffer_full(const struct buffer *b, unsigned int reserve) { if (b == &buf_empty) return 0; return (b->i + reserve >= b->size); } /* Normalizes a pointer after a subtract */ static inline char *buffer_wrap_sub(const struct buffer *buf, char *ptr) { if (ptr < buf->data) ptr += buf->size; return ptr; } /* Normalizes a pointer after an addition */ static inline char *buffer_wrap_add(const struct buffer *buf, char *ptr) { if (ptr - buf->size >= buf->data) ptr -= buf->size; return ptr; } /* Return the maximum amount of bytes that can be written into the buffer, * including reserved space which may be overwritten. */ static inline int buffer_total_space(const struct buffer *buf) { return buf->size - buffer_len(buf); } /* Returns the number of contiguous bytes between and +, * and enforces a limit on buf->data + buf->size. must be within the * buffer. */ static inline int buffer_contig_area(const struct buffer *buf, const char *start, int count) { if (count > buf->data - start + buf->size) count = buf->data - start + buf->size; return count; } /* Return the amount of bytes that can be written into the buffer at once, * including reserved space which may be overwritten. */ static inline int buffer_contig_space(const struct buffer *buf) { const char *left, *right; if (buf->data + buf->o <= buf->p) right = buf->data + buf->size; else right = buf->p + buf->size - buf->o; left = buffer_wrap_add(buf, buf->p + buf->i); return right - left; } /* Returns the amount of byte that can be written starting from

into the * input buffer at once, including reserved space which may be overwritten. * This is used by Lua to insert data in the input side just before the other * data using buffer_replace(). The goal is to transfer these new data in the * output buffer. */ static inline int bi_space_for_replace(const struct buffer *buf) { const char *end; /* If the input side data overflows, we cannot insert data contiguously. */ if (buf->p + buf->i >= buf->data + buf->size) return 0; /* Check the last byte used in the buffer, it may be a byte of the output * side if the buffer wraps, or its the end of the buffer. */ end = buffer_wrap_sub(buf, buf->p - buf->o); if (end <= buf->p) end = buf->data + buf->size; /* Compute the amount of bytes which can be written. */ return end - (buf->p + buf->i); } /* Normalizes a pointer which is supposed to be relative to the beginning of a * buffer, so that wrapping is correctly handled. The intent is to use this * when increasing a pointer. Note that the wrapping test is only performed * once, so the original pointer must be between ->data-size and ->data+2*size-1, * otherwise an invalid pointer might be returned. */ static inline const char *buffer_pointer(const struct buffer *buf, const char *ptr) { if (ptr < buf->data) ptr += buf->size; else if (ptr - buf->size >= buf->data) ptr -= buf->size; return ptr; } /* Returns the distance between two pointers, taking into account the ability * to wrap around the buffer's end. */ static inline int buffer_count(const struct buffer *buf, const char *from, const char *to) { int count = to - from; count += count < 0 ? buf->size : 0; return count; } /* returns the amount of pending bytes in the buffer. It is the amount of bytes * that is not scheduled to be sent. */ static inline int buffer_pending(const struct buffer *buf) { return buf->i; } /* Returns the size of the working area which the caller knows ends at . * If equals buf->r (modulo size), then it means that the free area which * follows is part of the working area. Otherwise, the working area stops at * . It always starts at buf->p. The work area includes the * reserved area. */ static inline int buffer_work_area(const struct buffer *buf, const char *end) { end = buffer_pointer(buf, end); if (end == buffer_wrap_add(buf, buf->p + buf->i)) /* pointer exactly at end, lets push forwards */ end = buffer_wrap_sub(buf, buf->p - buf->o); return buffer_count(buf, buf->p, end); } /* Return 1 if the buffer has less than 1/4 of its capacity free, otherwise 0 */ static inline int buffer_almost_full(const struct buffer *buf) { if (buf == &buf_empty) return 0; if (!buf->size || buffer_total_space(buf) < buf->size / 4) return 1; return 0; } /* Cut the first pending bytes in a contiguous buffer. It is illegal to * call this function with remaining data waiting to be sent (o > 0). The * caller must ensure that is smaller than the actual buffer's length. * This is mainly used to remove empty lines at the beginning of a request * or a response. */ static inline void bi_fast_delete(struct buffer *buf, int n) { buf->i -= n; buf->p += n; } /* * Tries to realign the given buffer, and returns how many bytes can be written * there at once without overwriting anything. */ static inline int buffer_realign(struct buffer *buf) { if (!(buf->i | buf->o)) { /* let's realign the buffer to optimize I/O */ buf->p = buf->data; } return buffer_contig_space(buf); } /* Schedule all remaining buffer data to be sent. ->o is not touched if it * already covers those data. That permits doing a flush even after a forward, * although not recommended. */ static inline void buffer_flush(struct buffer *buf) { buf->p = buffer_wrap_add(buf, buf->p + buf->i); buf->o += buf->i; buf->i = 0; } /* This function writes the string at position which must be in * buffer , and moves just after the end of . 's parameters * (l, r, lr) are updated to be valid after the shift. the shift value * (positive or negative) is returned. If there's no space left, the move is * not done. The function does not adjust ->o because it does not make sense * to use it on data scheduled to be sent. */ static inline int buffer_replace(struct buffer *b, char *pos, char *end, const char *str) { return buffer_replace2(b, pos, end, str, strlen(str)); } /* Tries to write char into output data at buffer . Supports wrapping. * Data are truncated if buffer is full. */ static inline void bo_putchr(struct buffer *b, char c) { if (buffer_len(b) == b->size) return; *b->p = c; b->p = b_ptr(b, 1); b->o++; } /* Tries to copy block into output data at buffer . Supports wrapping. * Data are truncated if buffer is too short. It returns the number of bytes * copied. */ static inline int bo_putblk(struct buffer *b, const char *blk, int len) { int cur_len = buffer_len(b); int half; if (len > b->size - cur_len) len = (b->size - cur_len); if (!len) return 0; half = buffer_contig_space(b); if (half > len) half = len; memcpy(b->p, blk, half); b->p = b_ptr(b, half); if (len > half) { memcpy(b->p, blk, len - half); b->p = b_ptr(b, half); } b->o += len; return len; } /* Tries to copy string into output data at buffer . Supports wrapping. * Data are truncated if buffer is too short. It returns the number of bytes * copied. */ static inline int bo_putstr(struct buffer *b, const char *str) { return bo_putblk(b, str, strlen(str)); } /* Tries to copy chunk into output data at buffer . Supports wrapping. * Data are truncated if buffer is too short. It returns the number of bytes * copied. */ static inline int bo_putchk(struct buffer *b, const struct chunk *chk) { return bo_putblk(b, chk->str, chk->len); } /* Resets a buffer. The size is not touched. */ static inline void b_reset(struct buffer *buf) { buf->o = 0; buf->i = 0; buf->p = buf->data; } /* Allocates a buffer and replaces *buf with this buffer. If no memory is * available, &buf_wanted is used instead. No control is made to check if *buf * already pointed to another buffer. The allocated buffer is returned, or * NULL in case no memory is available. */ static inline struct buffer *b_alloc(struct buffer **buf) { struct buffer *b; *buf = &buf_wanted; b = pool_alloc_dirty(pool2_buffer); if (likely(b)) { b->size = pool2_buffer->size - sizeof(struct buffer); b_reset(b); *buf = b; } return b; } /* Allocates a buffer and replaces *buf with this buffer. If no memory is * available, &buf_wanted is used instead. No control is made to check if *buf * already pointed to another buffer. The allocated buffer is returned, or * NULL in case no memory is available. The difference with b_alloc() is that * this function only picks from the pool and never calls malloc(), so it can * fail even if some memory is available. */ static inline struct buffer *b_alloc_fast(struct buffer **buf) { struct buffer *b; *buf = &buf_wanted; b = pool_get_first(pool2_buffer); if (likely(b)) { b->size = pool2_buffer->size - sizeof(struct buffer); b_reset(b); *buf = b; } return b; } /* Releases buffer *buf (no check of emptiness) */ static inline void __b_drop(struct buffer **buf) { pool_free2(pool2_buffer, *buf); } /* Releases buffer *buf if allocated. */ static inline void b_drop(struct buffer **buf) { if (!(*buf)->size) return; __b_drop(buf); } /* Releases buffer *buf if allocated, and replaces it with &buf_empty. */ static inline void b_free(struct buffer **buf) { b_drop(buf); *buf = &buf_empty; } /* Ensures that is allocated. If an allocation is needed, it ensures that * there are still at least buffers available in the pool after this * allocation so that we don't leave the pool in a condition where a session or * a response buffer could not be allocated anymore, resulting in a deadlock. * This means that we sometimes need to try to allocate extra entries even if * only one buffer is needed. */ static inline struct buffer *b_alloc_margin(struct buffer **buf, int margin) { struct buffer *next; if ((*buf)->size) return *buf; /* fast path */ if ((pool2_buffer->allocated - pool2_buffer->used) > margin) return b_alloc_fast(buf); next = pool_refill_alloc(pool2_buffer, margin); if (!next) return next; next->size = pool2_buffer->size - sizeof(struct buffer); b_reset(next); *buf = next; return next; } #endif /* _COMMON_BUFFER_H */ /* * Local variables: * c-indent-level: 8 * c-basic-offset: 8 * End: */