/* * include/common/memory.h * Memory management definitions.. * * Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, version 2.1 * exclusively. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _COMMON_MEMORY_H #define _COMMON_MEMORY_H #include #include #include #include #include #include #include #include #include #ifndef DEBUG_DONT_SHARE_POOLS #define MEM_F_SHARED 0x1 #else #define MEM_F_SHARED 0 #endif #define MEM_F_EXACT 0x2 /* reserve an extra void* at the end of a pool for linking */ #ifdef DEBUG_MEMORY_POOLS #define POOL_EXTRA (sizeof(void *)) #define POOL_LINK(pool, item) (void **)(((char *)item) + (pool->size)) #else #define POOL_EXTRA (0) #define POOL_LINK(pool, item) ((void **)(item)) #endif #define MAX_BASE_POOLS 32 struct pool_cache_head { struct list list; /* head of objects in this pool */ size_t size; /* size of an object */ unsigned int count; /* number of objects in this pool */ }; struct pool_cache_item { struct list by_pool; /* link to objects in this pool */ struct list by_lru; /* link to objects by LRU order */ }; extern struct pool_cache_head pool_cache[][MAX_BASE_POOLS]; extern THREAD_LOCAL size_t pool_cache_bytes; /* total cache size */ extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */ #ifdef CONFIG_HAP_LOCKLESS_POOLS struct pool_free_list { void **free_list; uintptr_t seq; }; #endif struct pool_head { void **free_list; #ifdef CONFIG_HAP_LOCKLESS_POOLS uintptr_t seq; HA_SPINLOCK_T flush_lock; #else __decl_hathreads(HA_SPINLOCK_T lock); /* the spin lock */ #endif unsigned int used; /* how many chunks are currently in use */ unsigned int allocated; /* how many chunks have been allocated */ unsigned int limit; /* hard limit on the number of chunks */ unsigned int minavail; /* how many chunks are expected to be used */ unsigned int size; /* chunk size */ unsigned int flags; /* MEM_F_* */ unsigned int users; /* number of pools sharing this zone */ unsigned int failed; /* failed allocations */ struct list list; /* list of all known pools */ char name[12]; /* name of the pool */ } __attribute__((aligned(64))); extern struct pool_head pool_base_start[MAX_BASE_POOLS]; extern unsigned int pool_base_count; /* poison each newly allocated area with this byte if >= 0 */ extern int mem_poison_byte; /* Allocates new entries for pool until there are at least + 1 * available, then returns the last one for immediate use, so that at least * are left available in the pool upon return. NULL is returned if the * last entry could not be allocated. It's important to note that at least one * allocation is always performed even if there are enough entries in the pool. * A call to the garbage collector is performed at most once in case malloc() * returns an error, before returning NULL. */ void *__pool_refill_alloc(struct pool_head *pool, unsigned int avail); void *pool_refill_alloc(struct pool_head *pool, unsigned int avail); /* Try to find an existing shared pool with the same characteristics and * returns it, otherwise creates this one. NULL is returned if no memory * is available for a new creation. */ struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags); void create_pool_callback(struct pool_head **ptr, char *name, unsigned int size); /* This registers a call to create_pool_callback(ptr, name, size) */ #define REGISTER_POOL(ptr, name, size) \ INITCALL3(STG_POOL, create_pool_callback, (ptr), (name), (size)) /* This macro declares a pool head and registers its creation */ #define DECLARE_POOL(ptr, name, size) \ struct pool_head *(ptr) = NULL; \ REGISTER_POOL(&ptr, name, size) /* This macro declares a static pool head and registers its creation */ #define DECLARE_STATIC_POOL(ptr, name, size) \ static struct pool_head *(ptr); \ REGISTER_POOL(&ptr, name, size) /* Dump statistics on pools usage. */ void dump_pools_to_trash(); void dump_pools(void); int pool_total_failures(); unsigned long pool_total_allocated(); unsigned long pool_total_used(); /* * This function frees whatever can be freed in pool . */ void pool_flush(struct pool_head *pool); /* * This function frees whatever can be freed in all pools, but respecting * the minimum thresholds imposed by owners. * * is used when pool_gc is called to release resources to allocate * an element in __pool_refill_alloc. It is important because is * already locked, so we need to skip the lock here. */ void pool_gc(struct pool_head *pool_ctx); /* * This function destroys a pull by freeing it completely. * This should be called only under extreme circumstances. */ void *pool_destroy(struct pool_head *pool); void pool_destroy_all(); /* returns the pool index for pool , or -1 if this pool has no index */ static inline ssize_t pool_get_index(const struct pool_head *pool) { size_t idx; idx = pool - pool_base_start; if (idx >= MAX_BASE_POOLS) return -1; return idx; } #ifdef CONFIG_HAP_LOCKLESS_POOLS /* Tries to retrieve an object from the local pool cache corresponding to pool * . Returns NULL if none is available. */ static inline void *__pool_get_from_cache(struct pool_head *pool) { ssize_t idx = pool_get_index(pool); struct pool_cache_item *item; struct pool_cache_head *ph; /* pool not in cache */ if (idx < 0) return NULL; ph = &pool_cache[tid][idx]; if (LIST_ISEMPTY(&ph->list)) return NULL; // empty item = LIST_NEXT(&ph->list, typeof(item), by_pool); ph->count--; pool_cache_bytes -= ph->size; pool_cache_count--; LIST_DEL(&item->by_pool); LIST_DEL(&item->by_lru); #ifdef DEBUG_MEMORY_POOLS /* keep track of where the element was allocated from */ *POOL_LINK(pool, item) = (void *)pool; #endif return item; } /* * Returns a pointer to type taken from the pool if * available, otherwise returns NULL. No malloc() is attempted, and poisonning * is never performed. The purpose is to get the fastest possible allocation. */ static inline void *__pool_get_first(struct pool_head *pool) { struct pool_free_list cmp, new; void *ret = __pool_get_from_cache(pool); if (ret) return ret; cmp.seq = pool->seq; __ha_barrier_load(); cmp.free_list = pool->free_list; do { if (cmp.free_list == NULL) return NULL; new.seq = cmp.seq + 1; __ha_barrier_load(); new.free_list = *POOL_LINK(pool, cmp.free_list); } while (HA_ATOMIC_DWCAS((void *)&pool->free_list, (void *)&cmp, (void *)&new) == 0); __ha_barrier_atomic_store(); _HA_ATOMIC_ADD(&pool->used, 1); #ifdef DEBUG_MEMORY_POOLS /* keep track of where the element was allocated from */ *POOL_LINK(pool, cmp.free_list) = (void *)pool; #endif return cmp.free_list; } static inline void *pool_get_first(struct pool_head *pool) { void *ret; ret = __pool_get_first(pool); return ret; } /* * Returns a pointer to type taken from the pool or * dynamically allocated. In the first case, is updated to point to * the next element in the list. No memory poisonning is ever performed on the * returned area. */ static inline void *pool_alloc_dirty(struct pool_head *pool) { void *p; if ((p = __pool_get_first(pool)) == NULL) p = __pool_refill_alloc(pool, 0); return p; } /* * Returns a pointer to type taken from the pool or * dynamically allocated. In the first case, is updated to point to * the next element in the list. Memory poisonning is performed if enabled. */ static inline void *pool_alloc(struct pool_head *pool) { void *p; p = pool_alloc_dirty(pool); if (p && mem_poison_byte >= 0) { memset(p, mem_poison_byte, pool->size); } return p; } /* Locklessly add item to pool , then update the pool used count. * Both the pool and the pointer must be valid. Use pool_free() for normal * operations. */ static inline void __pool_free(struct pool_head *pool, void *ptr) { void **free_list = pool->free_list; do { *POOL_LINK(pool, ptr) = (void *)free_list; __ha_barrier_store(); } while (!_HA_ATOMIC_CAS(&pool->free_list, &free_list, ptr)); __ha_barrier_atomic_store(); _HA_ATOMIC_SUB(&pool->used, 1); } /* frees an object to the local cache, possibly pushing oldest objects to the * global pool. */ void __pool_put_to_cache(struct pool_head *pool, void *ptr, ssize_t idx); static inline void pool_put_to_cache(struct pool_head *pool, void *ptr) { ssize_t idx = pool_get_index(pool); /* pool not in cache or too many objects for this pool (more than * half of the cache is used and this pool uses more than 1/8 of * the cache size). */ if (idx < 0 || (pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE * 3 / 4 && pool_cache[tid][idx].count >= 16 + pool_cache_count / 8)) { __pool_free(pool, ptr); return; } __pool_put_to_cache(pool, ptr, idx); } /* * Puts a memory area back to the corresponding pool. * Items are chained directly through a pointer that * is written in the beginning of the memory area, so * there's no need for any carrier cell. This implies * that each memory area is at least as big as one * pointer. Just like with the libc's free(), nothing * is done if is NULL. */ static inline void pool_free(struct pool_head *pool, void *ptr) { if (likely(ptr != NULL)) { #ifdef DEBUG_MEMORY_POOLS /* we'll get late corruption if we refill to the wrong pool or double-free */ if (*POOL_LINK(pool, ptr) != (void *)pool) *DISGUISE((volatile int *)0) = 0; #endif if (mem_poison_byte >= 0) memset(ptr, mem_poison_byte, pool->size); pool_put_to_cache(pool, ptr); } } #else /* CONFIG_HAP_LOCKLESS_POOLS */ /* * Returns a pointer to type taken from the pool if * available, otherwise returns NULL. No malloc() is attempted, and poisonning * is never performed. The purpose is to get the fastest possible allocation. */ static inline void *__pool_get_first(struct pool_head *pool) { void *p; if ((p = pool->free_list) != NULL) { pool->free_list = *POOL_LINK(pool, p); pool->used++; #ifdef DEBUG_MEMORY_POOLS /* keep track of where the element was allocated from */ *POOL_LINK(pool, p) = (void *)pool; #endif } return p; } static inline void *pool_get_first(struct pool_head *pool) { void *ret; HA_SPIN_LOCK(POOL_LOCK, &pool->lock); ret = __pool_get_first(pool); HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock); return ret; } /* * Returns a pointer to type taken from the pool or * dynamically allocated. In the first case, is updated to point to * the next element in the list. No memory poisonning is ever performed on the * returned area. */ static inline void *pool_alloc_dirty(struct pool_head *pool) { void *p; HA_SPIN_LOCK(POOL_LOCK, &pool->lock); if ((p = __pool_get_first(pool)) == NULL) p = __pool_refill_alloc(pool, 0); HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock); return p; } #ifndef DEBUG_UAF /* normal allocator */ /* allocates an area of size and returns it. The semantics are similar * to those of malloc(). */ static inline void *pool_alloc_area(size_t size) { return malloc(size); } /* frees an area of size allocated by pool_alloc_area(). The * semantics are identical to free() except that the size is specified and * may be ignored. */ static inline void pool_free_area(void *area, size_t __maybe_unused size) { free(area); } #else /* use-after-free detector */ /* allocates an area of size and returns it. The semantics are similar * to those of malloc(). However the allocation is rounded up to 4kB so that a * full page is allocated. This ensures the object can be freed alone so that * future dereferences are easily detected. The returned object is always * 16-bytes aligned to avoid issues with unaligned structure objects. In case * some padding is added, the area's start address is copied at the end of the * padding to help detect underflows. */ #include static inline void *pool_alloc_area(size_t size) { size_t pad = (4096 - size) & 0xFF0; int isolated; void *ret; isolated = thread_isolated(); if (!isolated) thread_harmless_now(); ret = mmap(NULL, (size + 4095) & -4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0); if (ret != MAP_FAILED) { /* let's dereference the page before returning so that the real * allocation in the system is performed without holding the lock. */ *(int *)ret = 0; if (pad >= sizeof(void *)) *(void **)(ret + pad - sizeof(void *)) = ret + pad; ret += pad; } else { ret = NULL; } if (!isolated) thread_harmless_end(); return ret; } /* frees an area of size allocated by pool_alloc_area(). The * semantics are identical to free() except that the size must absolutely match * the one passed to pool_alloc_area(). In case some padding is added, the * area's start address is compared to the one at the end of the padding, and * a segfault is triggered if they don't match, indicating an underflow. */ static inline void pool_free_area(void *area, size_t size) { size_t pad = (4096 - size) & 0xFF0; if (pad >= sizeof(void *) && *(void **)(area - sizeof(void *)) != area) *DISGUISE((volatile int *)0) = 0; thread_harmless_now(); munmap(area - pad, (size + 4095) & -4096); thread_harmless_end(); } #endif /* DEBUG_UAF */ /* * Returns a pointer to type taken from the pool or * dynamically allocated. In the first case, is updated to point to * the next element in the list. Memory poisonning is performed if enabled. */ static inline void *pool_alloc(struct pool_head *pool) { void *p; p = pool_alloc_dirty(pool); if (p && mem_poison_byte >= 0) { memset(p, mem_poison_byte, pool->size); } return p; } /* * Puts a memory area back to the corresponding pool. * Items are chained directly through a pointer that * is written in the beginning of the memory area, so * there's no need for any carrier cell. This implies * that each memory area is at least as big as one * pointer. Just like with the libc's free(), nothing * is done if is NULL. */ static inline void pool_free(struct pool_head *pool, void *ptr) { if (likely(ptr != NULL)) { #ifdef DEBUG_MEMORY_POOLS /* we'll get late corruption if we refill to the wrong pool or double-free */ if (*POOL_LINK(pool, ptr) != (void *)pool) *DISGUISE((volatile int *)0) = 0; #endif #ifndef DEBUG_UAF /* normal pool behaviour */ HA_SPIN_LOCK(POOL_LOCK, &pool->lock); *POOL_LINK(pool, ptr) = (void *)pool->free_list; pool->free_list = (void *)ptr; pool->used--; HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock); #else /* release the entry for real to detect use after free */ /* ensure we crash on double free or free of a const area*/ *(uint32_t *)ptr = 0xDEADADD4; pool_free_area(ptr, pool->size + POOL_EXTRA); HA_SPIN_LOCK(POOL_LOCK, &pool->lock); pool->allocated--; pool->used--; HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock); #endif /* DEBUG_UAF */ } } #endif /* CONFIG_HAP_LOCKLESS_POOLS */ #endif /* _COMMON_MEMORY_H */ /* * Local variables: * c-indent-level: 8 * c-basic-offset: 8 * End: */