/* * Task management functions. * * Copyright 2000-2009 Willy Tarreau * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. * */ #include #include #include #include #include #include #include #include struct pool_head *pool2_task; unsigned int run_queue = 0; unsigned int niced_tasks = 0; /* number of niced tasks in the run queue */ struct task *last_timer = NULL; /* optimization: last queued timer */ /* Principle of the wait queue. * * We want to be able to tell whether an expiration date is before of after the * current time . We KNOW that expiration dates are never too far apart, * because they are already computed by adding integer numbers of milliseconds * to the current date. * We also know that almost all dates will be in the future, and that a very * small part of them will be in the past, they are the ones which have expired * since last time we checked them. * * The current implementation uses a wrapping time cut into 3 ranges : * - previous : those ones are expired by definition * - current : some are expired, some are not * - next : none are expired * * We use the higher two bits of the timers expressed in ticks (milliseconds) * to determine which range a timer is in, compared to : * * now previous current next0 next1 * [31:30] [31:30] [31:30] [31:30] [31:30] * 00 11 00 01 10 * 01 00 01 10 11 * 10 01 10 11 00 * 11 10 11 00 01 * * By definition, is the range containing as well as all timers * which have the same 2 high bits as , is the range just * before, which contains all timers whose high bits equal those of minus * 1. Last, is composed of the two remaining ranges. * * For ease of implementation, the timers will then be stored into 4 queues 0-3 * determined by the 2 higher bits of the timer. The expiration algorithm is * very simple : * - expire everything in =queue[((now>>30)-1)&3] * - expire from =queue[(now>>30)&3] everything where timer >= now * * With this algorithm, it's possible to queue tasks meant to expire 24.8 days * in the future, and still be able to detect events remaining unprocessed for * the last 12.4 days! Note that the principle might be extended to any number * of higher bits as long as there is only one range for expired tasks. For * instance, using the 8 higher bits to index the range, we would have one past * range of 4.6 hours (24 bits in ms), and 254 ranges in the future totalizing * 49.3 days. This would eat more memory for a very little added benefit. * * Also, in order to maintain the ability to perform time comparisons, it is * recommended to avoid using the range above, as values in this range * may not easily be compared to outside of these functions as it is the * opposite of the range, and - may randomly be positive * or negative. That means we're left with +/- 12 days timers. * * To keep timers ordered, we use 4 ebtrees [0..3]. To keep computation low, we * may use (seconds*1024)+milliseconds, which preserves ordering eventhough we * can't do real computations on it. Future evolutions could make use of 1024th * of seconds instead of milliseconds, with the special value 0 avoided (and * replaced with 1), so that zero indicates the timer is not set. * * Another nice optimisation is to allow a timer to stay at an old place in the * queue as long as it's not further than the real expected timeout. We really * use the tree as a place holder for a minorant of the real expiration date. * Since we have very low chance of hitting a timeout anyway, we can bounce the * nodes to their right place when we scan the tree and encounter a misplaced * node once in a while. This even allows us not to remove the infinite timers. * * So, to summarize, we have : * - node->key always defines current position in the tree * - timer is the real expiration date (possibly infinite) * - node->key <= timer */ #define TIMER_TICK_BITS 32 #define TIMER_TREE_BITS 2 #define TIMER_TREES (1 << TIMER_TREE_BITS) #define TIMER_TREE_SHIFT (TIMER_TICK_BITS - TIMER_TREE_BITS) #define TIMER_TREE_MASK (TIMER_TREES - 1) #define TIMER_TICK_MASK ((1U << (TIMER_TICK_BITS-1)) * 2 - 1) #define TIMER_SIGN_BIT (1 << (TIMER_TICK_BITS - 1)) static struct eb_root timers[TIMER_TREES]; /* trees with MSB 00, 01, 10 and 11 */ static struct eb_root rqueue[TIMER_TREES]; /* trees constituting the run queue */ static unsigned int rqueue_ticks; /* insertion count */ /* returns an ordered key based on an expiration date. */ static inline unsigned int timeval_to_ticks(const struct timeval *t) { unsigned int key; key = ((unsigned int)t->tv_sec * 1000) + ((unsigned int)t->tv_usec / 1000); key &= TIMER_TICK_MASK; return key; } /* returns a tree number based on a ticks value */ static inline unsigned int ticks_to_tree(unsigned int ticks) { return (ticks >> TIMER_TREE_SHIFT) & TIMER_TREE_MASK; } /* returns a tree number based on an expiration date. */ static inline unsigned int timeval_to_tree(const struct timeval *t) { return ticks_to_tree(timeval_to_ticks(t)); } /* Puts the task in run queue at a position depending on t->nice. is * returned. The nice value assigns boosts in 32th of the run queue size. A * nice value of -1024 sets the task to -run_queue*32, while a nice value of * 1024 sets the task to run_queue*32. The state flags are cleared, so the * caller will have to set its flags after this call. * The task must not already be in the run queue. If unsure, use the safer * task_wakeup() function. */ struct task *__task_wakeup(struct task *t) { run_queue++; t->rq.key = ++rqueue_ticks; if (likely(t->nice)) { int offset; niced_tasks++; if (likely(t->nice > 0)) offset = (unsigned)((run_queue * (unsigned int)t->nice) / 32U); else offset = -(unsigned)((run_queue * (unsigned int)-t->nice) / 32U); t->rq.key += offset; } /* clear state flags at the same time */ t->state &= ~TASK_WOKEN_ANY; eb32_insert(&rqueue[ticks_to_tree(t->rq.key)], &t->rq); return t; } /* * task_queue() * * Inserts a task into the wait queue at the position given by its expiration * date. It does not matter if the task was already in the wait queue or not, * and it may even help if its position has not changed because we'll be able * to return without doing anything. Tasks queued with an eternity expiration * are just unlinked from the WQ. Last, tasks must not be queued further than * the end of the next tree, which is between and + * TIMER_SIGN_BIT ms (now+12days..24days in 32bit). */ void task_queue(struct task *task) { /* if the task is already in the wait queue, we may reuse its position * or we will at least have to unlink it first. */ if (task_in_wq(task)) { /* If we already have a place in the wait queue no later than the * timeout we're trying to set, we'll stay there, because it is very * unlikely that we will reach the timeout anyway. If the timeout * has been disabled, it's useless to leave the queue as well. We'll * rely on wake_expired_tasks() to catch the node and move it to the * proper place should it ever happen. */ if (!task->expire || ((task->wq.key - task->expire) & TIMER_SIGN_BIT)) return; __task_unlink_wq(task); } /* the task is not in the queue now */ if (unlikely(!task->expire)) return; task->wq.key = task->expire; #ifdef DEBUG_CHECK_INVALID_EXPIRATION_DATES if ((task->wq.key - now_ms) & TIMER_SIGN_BIT) /* we're queuing too far away or in the past (most likely) */ return; #endif if (likely(last_timer && last_timer->wq.key == task->wq.key && last_timer->wq.node.node_p && last_timer->wq.node.bit == -1)) { /* Most often, last queued timer has the same expiration date, so * if it's not queued at the root, let's queue a dup directly there. * Note that we can only use dups at the dup tree's root (bit==-1). */ eb_insert_dup(&last_timer->wq.node, &task->wq.node); return; } eb32_insert(&timers[ticks_to_tree(task->wq.key)], &task->wq); if (task->wq.node.bit == -1) last_timer = task; /* we only want dup a tree's root */ return; } /* * Extract all expired timers from the timer queue, and wakes up all * associated tasks. Returns the date of next event (or eternity). */ void wake_expired_tasks(int *next) { struct task *task; struct eb32_node *eb; unsigned int now_tree; unsigned int tree; /* In theory, we should : * - wake all tasks from the tree * - wake all expired tasks from the tree * - scan trees for next expiration date if not found earlier. * But we can do all this more easily : we scan all 3 trees before we * wrap, and wake everything expired from there, then stop on the first * non-expired entry. */ now_tree = ticks_to_tree(now_ms); tree = (now_tree - 1) & TIMER_TREE_MASK; do { eb = eb32_first(&timers[tree]); while (eb) { task = eb32_entry(eb, struct task, wq); if ((now_ms - eb->key) & TIMER_SIGN_BIT) { /* note that we don't need this check for the * tree, but it's cheaper than duplicating the code. */ *next = eb->key; /* when we want to revisit the tree */ return; } /* detach the task from the queue and add the task to the run queue */ eb = eb32_next(eb); __task_unlink_wq(task); /* It is possible that this task was left at an earlier place in the * tree because a recent call to task_queue() has not moved it. This * happens when the new expiration date is later than the old one. * Since it is very unlikely that we reach a timeout anyway, it's a * lot cheaper to proceed like this because we almost never update * the tree. We may also find disabled expiration dates there. Since * we have detached the task from the tree, we simply call task_queue * to take care of this. */ if (!tick_is_expired(task->expire, now_ms)) { task_queue(task); continue; } task_wakeup(task, TASK_WOKEN_TIMER); } tree = (tree + 1) & TIMER_TREE_MASK; } while (((tree - now_tree) & TIMER_TREE_MASK) < TIMER_TREES/2); /* We have found no task to expire in any tree */ *next = TICK_ETERNITY; return; } /* The run queue is chronologically sorted in a tree. An insertion counter is * used to assign a position to each task. This counter may be combined with * other variables (eg: nice value) to set the final position in the tree. The * counter may wrap without a problem, of course. We then limit the number of * tasks processed at once to 1/4 of the number of tasks in the queue, and to * 200 max in any case, so that general latency remains low and so that task * positions have a chance to be considered. It also reduces the number of * trees to be evaluated when no task remains. * * Just like with timers, we start with tree[(current - 1)], which holds past * values, and stop when we reach the middle of the list. In practise, we visit * 3 out of 4 trees. * * The function adjusts if a new event is closer. */ void process_runnable_tasks(int *next) { int temp; struct task *t; struct eb32_node *eb; unsigned int tree, stop; unsigned int max_processed; if (!run_queue) return; max_processed = run_queue; if (max_processed > 200) max_processed = 200; if (likely(niced_tasks)) max_processed /= 4; tree = ticks_to_tree(rqueue_ticks); stop = (tree + TIMER_TREES / 2) & TIMER_TREE_MASK; tree = (tree - 1) & TIMER_TREE_MASK; do { eb = eb32_first(&rqueue[tree]); while (eb) { t = eb32_entry(eb, struct task, rq); /* detach the task from the queue and add the task to the run queue */ eb = eb32_next(eb); __task_unlink_rq(t); t->state |= TASK_RUNNING; t->process(t, &temp); t->state &= ~TASK_RUNNING; *next = tick_first(*next, temp); if (!--max_processed) return; } tree = (tree + 1) & TIMER_TREE_MASK; } while (tree != stop); } /* perform minimal intializations, report 0 in case of error, 1 if OK. */ int init_task() { memset(&timers, 0, sizeof(timers)); memset(&rqueue, 0, sizeof(rqueue)); pool2_task = create_pool("task", sizeof(struct task), MEM_F_SHARED); return pool2_task != NULL; } /* * Local variables: * c-indent-level: 8 * c-basic-offset: 8 * End: */