When we're interrupted by another instance, it is very likely
that the other one will need some memory. Now we know how to
free what is not used, so let's do it.
Also only free non-null pointers. Previously, pool_destroy()
did implicitly check for this case which was incidentely
needed.
- keep the number of users of each pool
- call the garbage collector on out of memory conditions
- sort the pools by size for faster creation
- force the alignment size to 16 bytes instead of 4*sizeof(void *)