(from ebtree 6.0.5)
Last bugfix has introduced a de-optimization in the lookup function because
it artificially extended the scope of some local variables, which resulted in
higher stack usage and more numerous moves between stack and registers.
We can reduce that by moving the return code out of the loop, because gcc
notices that it never needs both "troot" and "node" at the same time and
can use the same register for both. Doing so has reduced the code size by
39 bytes for the lookup function alone, and has sensibly reduced the
instruction dependencies caused by data moves.
(cherry picked from commit 59be3cdb96296b65a57aff30cc203269f9a94ebe)
It should be backported to 1.4 if previous ebtree fix is backported.
(from ebtree 6.0.5)
ebmb_lookup() is used by ebst_lookup_len() to lookup a string starting
with a known substring. Since the substring does not necessarily end
with a zero, we must absolutely ensure that the comparison stops at
<len> bytes, otherwise we can end up comparing crap and most often
returning the wrong node in case of multiple matches.
ebim_lookup() was fixed too by resyncing it with ebmb_lookup().
(cherry picked from commit 98eba315aa2c3285181375d312bcb770f058fd2b)
This should be backported to 1.4 though it's not critical there.
This version adds support for prefix-based matching of memory blocks,
as well as some code-size and performance improvements on the generic
code. It provides a prefix insertion and longest match which are
compatible with the rest of the common features (walk, duplicates,
delete, ...). This is typically used for network address matching. The
longest-match code is a bit slower than the original memory block
handling code, so they have not been merged together into generic
code. Still it's possible to perform about 10 million networks lookups
per second in a set of 50000, so this should be enough for most usages.
This version also fixes some bugs in parts that were not used, so there
is no need to backport them.
We needed to upgrade ebtree to v5.0 to support string indexing,
and it was getting very painful to have it split across 2 dirs
and to have to patch it. Now we just have to copy the .c and .h
files to the right place.