MEDIUM: connection: reorganize connection flags
The connection flags have progressively been added one after the other and were not very well organized. Some of them are often used together and a number of operations are performed on the DATA/SOCK ENA/POL flags. Thus, they have been reorganized so that flags that work together are close to each other (allows immediate operands on ARM) and that polling changes can be detected with fewer operations using a simple shift and xor. The handshakes are now the last ones so that it will be easier to add new ones after without risking a collision. All activity-related flags are also grouped together.
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@ -72,9 +72,15 @@ void conn_update_data_polling(struct connection *c);
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*/
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static inline unsigned int conn_data_polling_changes(const struct connection *c)
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{
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return (((c->flags << 6) ^ (c->flags << 2)) | /* changes in ENA go to bits 30&31 */
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(((c->flags << 8) & ~c->flags))) & /* new bits in POL go to bits 30&31 */
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0xC0000000;
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/* bits are equally aligned between CURR and DATA, so it's a simple shift
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* operation to get the changes from bits P:D into bits W:C. We want to
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* detect any change on the ENA flag and to POL flags only when they were
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* not set. It's the fastest way to check for such a change.
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*/
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unsigned int f = c->flags << 2;
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return (c->flags ^ f) &
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(CO_FL_WAIT_WR|CO_FL_CURR_WR_ENA|CO_FL_WAIT_RD|CO_FL_CURR_RD_ENA) &
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~(f & (CO_FL_WAIT_WR|CO_FL_WAIT_RD));
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}
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/* inspects c->flags and returns non-zero if SOCK ENA changes from the CURR ENA
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@ -82,9 +88,15 @@ static inline unsigned int conn_data_polling_changes(const struct connection *c)
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*/
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static inline unsigned int conn_sock_polling_changes(const struct connection *c)
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{
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return (((c->flags << 4) ^ (c->flags << 2)) | /* changes in ENA go to bits 30&31 */
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(((c->flags << 8) & ~c->flags))) & /* new bits in POL go to bits 30&31 */
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0xC0000000;
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/* bits are equally aligned between CURR and SOCK, so it's a simple shift
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* operation to get the changes from bits C:P into bits S:W. We want to
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* detect any change on the ENA flag and to POL flags only when they were
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* not set. It's the fastest way to check for such a change.
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*/
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unsigned int f = c->flags << 2;
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return (c->flags ^ f) &
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(CO_FL_WAIT_WR|CO_FL_SOCK_WR_ENA|CO_FL_WAIT_RD|CO_FL_SOCK_RD_ENA) &
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~(f & (CO_FL_WAIT_WR|CO_FL_WAIT_RD));
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}
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/* Automatically updates polling on connection <c> depending on the DATA flags
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@ -66,38 +66,51 @@ struct task;
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* The POL flags are only for the socket layer since they indicate that EAGAIN
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* was encountered. Thus, the DATA layer uses its own ENA flag and the socket
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* layer's POL flag.
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*
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* The bits are arranged so that it is possible to detect a change by performing
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* only a left shift followed by a xor and applying a mask to the result. The
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* principle is that depending on what we want to check (data polling changes or
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* sock polling changes), we mask different bits. The bits are arranged this way :
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*
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* S(ock) - W(ait) - C(urr) - P(oll) - D(ata)
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*
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* SOCK changes are reported when (S != C) || (W != P) => (S:W) != (C:P)
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* DATA changes are reported when (D != C) || (W != P) => (W:C) != (P:D)
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* The R and W bits are split apart so that we never shift more than 2 bits at
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* a time, allowing move+shift to be done as a single operation on x86.
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*/
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/* flags for use in connection->flags */
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enum {
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CO_FL_NONE = 0x00000000,
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CO_FL_ERROR = 0x00000001, /* a fatal error was reported */
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CO_FL_CONNECTED = 0x00000002, /* the connection is now established */
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CO_FL_WAIT_L4_CONN = 0x00000004, /* waiting for L4 to be connected */
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CO_FL_WAIT_L6_CONN = 0x00000008, /* waiting for L6 to be connected (eg: SSL) */
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CO_FL_NONE = 0x00000000, /* Just for initialization purposes */
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CO_FL_WAKE_DATA = 0x00000010, /* wake-up data layer upon activity at the transport layer */
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/* Do not change these values without updating conn_*_poll_changes() ! */
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CO_FL_DATA_RD_ENA = 0x00000001, /* receiving data is allowed */
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CO_FL_CURR_RD_POL = 0x00000002, /* receiving needs to poll first */
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CO_FL_CURR_RD_ENA = 0x00000004, /* receiving is currently allowed */
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CO_FL_WAIT_RD = 0x00000008, /* receiving needs to poll first */
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CO_FL_SOCK_RD_ENA = 0x00000010, /* receiving handshakes is allowed */
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CO_FL_DATA_WR_ENA = 0x00000020, /* sending data is desired */
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CO_FL_CURR_WR_POL = 0x00000040, /* sending needs to poll first */
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CO_FL_CURR_WR_ENA = 0x00000080, /* sending is currently desired */
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CO_FL_WAIT_WR = 0x00000100, /* sending needs to poll first */
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CO_FL_SOCK_WR_ENA = 0x00000200, /* sending handshakes is desired */
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/* flags below are used for connection handshakes */
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CO_FL_SI_SEND_PROXY = 0x00000020, /* send a valid PROXY protocol header */
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CO_FL_SSL_WAIT_HS = 0x00000040, /* wait for an SSL handshake to complete */
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CO_FL_ACCEPT_PROXY = 0x00000080, /* send a valid PROXY protocol header */
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/* below we have all handshake flags grouped into one */
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CO_FL_HANDSHAKE = CO_FL_SI_SEND_PROXY | CO_FL_SSL_WAIT_HS | CO_FL_ACCEPT_PROXY,
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CO_FL_INIT_DATA = 0x00000800, /* initialize the data layer before using it */
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/* when any of these flags is set, polling is defined by socket-layer
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* operations, as opposed to data-layer. Transport is explicitly not
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* mentionned here to avoid any confusion, since it can be the same
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* as DATA or SOCK on some implementations.
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/* These flags are used by data layers to indicate they had to stop
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* sending data because a buffer was empty (WAIT_DATA) or stop receiving
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* data because a buffer was full (WAIT_ROOM). The connection handler
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* clears them before first calling the I/O and data callbacks.
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*/
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CO_FL_POLL_SOCK = CO_FL_HANDSHAKE | CO_FL_WAIT_L4_CONN | CO_FL_WAIT_L6_CONN,
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CO_FL_WAIT_DATA = 0x00000400, /* data source is empty */
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CO_FL_WAIT_ROOM = 0x00000800, /* data sink is full */
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/* These flags are used to report whether the from/to addresses are set or not */
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CO_FL_ADDR_FROM_SET = 0x00004000, /* addr.from is set */
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CO_FL_ADDR_TO_SET = 0x00008000, /* addr.to is set */
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CO_FL_ADDR_FROM_SET = 0x00001000, /* addr.from is set */
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CO_FL_ADDR_TO_SET = 0x00002000, /* addr.to is set */
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/* flags indicating what event type the data layer is interested in */
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CO_FL_INIT_DATA = 0x00004000, /* initialize the data layer before using it */
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CO_FL_WAKE_DATA = 0x00008000, /* wake-up data layer upon activity at the transport layer */
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/* flags used to remember what shutdown have been performed/reported */
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CO_FL_DATA_RD_SH = 0x00010000, /* DATA layer was notified about shutr/read0 */
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@ -105,41 +118,29 @@ enum {
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CO_FL_SOCK_RD_SH = 0x00040000, /* SOCK layer was notified about shutr/read0 */
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CO_FL_SOCK_WR_SH = 0x00080000, /* SOCK layer asked for shutw */
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/* NOTE: do not change the values of any of the flags below, they're
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* used with masks and bit shifts to quickly detect multiple changes.
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/* flags used to report connection status and errors */
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CO_FL_ERROR = 0x00100000, /* a fatal error was reported */
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CO_FL_CONNECTED = 0x00200000, /* the connection is now established */
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CO_FL_WAIT_L4_CONN = 0x00400000, /* waiting for L4 to be connected */
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CO_FL_WAIT_L6_CONN = 0x00800000, /* waiting for L6 to be connected (eg: SSL) */
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/*** All the flags below are used for connection handshakes. Any new
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* handshake should be added after this point, and CO_FL_HANDSHAKE
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* should be updated.
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*/
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CO_FL_SI_SEND_PROXY = 0x01000000, /* send a valid PROXY protocol header */
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CO_FL_SSL_WAIT_HS = 0x02000000, /* wait for an SSL handshake to complete */
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CO_FL_ACCEPT_PROXY = 0x04000000, /* send a valid PROXY protocol header */
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/* These flags are used by data layers to indicate to indicate they had
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* to stop sending data because a buffer was empty (WAIT_DATA) or stop
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* receiving data because a buffer was full (WAIT_ROOM). The connection
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* handler clears them before first calling the I/O and data callbacks.
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/* below we have all handshake flags grouped into one */
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CO_FL_HANDSHAKE = CO_FL_SI_SEND_PROXY | CO_FL_SSL_WAIT_HS | CO_FL_ACCEPT_PROXY,
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/* when any of these flags is set, polling is defined by socket-layer
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* operations, as opposed to data-layer. Transport is explicitly not
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* mentionned here to avoid any confusion, since it can be the same
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* as DATA or SOCK on some implementations.
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*/
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CO_FL_WAIT_DATA = 0x00100000, /* data source is empty */
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CO_FL_WAIT_ROOM = 0x00200000, /* data sink is full */
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/* These flags are used by both socket-level and data-level callbacks
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* to indicate that they had to stop receiving or sending because a
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* socket-level operation returned EAGAIN. While setting these flags
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* is not always absolutely mandatory (eg: when a reader estimates that
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* trying again soon without polling is OK), it is however forbidden to
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* set them without really attempting the I/O operation.
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*/
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CO_FL_WAIT_RD = 0x00400000, /* receiving needs to poll first */
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CO_FL_WAIT_WR = 0x00800000, /* sending needs to poll first */
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/* flags describing the DATA layer expectations regarding polling */
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CO_FL_DATA_RD_ENA = 0x01000000, /* receiving is allowed */
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CO_FL_DATA_WR_ENA = 0x02000000, /* sending is desired */
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/* flags describing the SOCK layer expectations regarding polling */
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CO_FL_SOCK_RD_ENA = 0x04000000, /* receiving is allowed */
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CO_FL_SOCK_WR_ENA = 0x08000000, /* sending is desired */
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/* flags storing the current polling state */
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CO_FL_CURR_RD_ENA = 0x10000000, /* receiving is allowed */
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CO_FL_CURR_WR_ENA = 0x20000000, /* sending is desired */
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CO_FL_CURR_RD_POL = 0x40000000, /* receiving needs to poll first */
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CO_FL_CURR_WR_POL = 0x80000000, /* sending needs to poll first */
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CO_FL_POLL_SOCK = CO_FL_HANDSHAKE | CO_FL_WAIT_L4_CONN | CO_FL_WAIT_L6_CONN,
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};
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/* target types */
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