MEDIUM: lua: change the sleep function core

This patch uses the last yield functionalities. The sleep function
just return the wake up time.
This commit is contained in:
Thierry FOURNIER 2015-03-04 15:51:09 +01:00 committed by Willy Tarreau
parent ee9f802c4f
commit d44731fca0

View File

@ -2559,109 +2559,57 @@ static int hlua_session_getheaders(lua_State *L)
return 1;
}
static struct task *hlua_sleep_process_task(struct task *task)
{
struct hlua_sleep *t = task->context;
/* Check time and got to sleep a little bit more if the
* expires is not come.
*/
if (now_ms < t->wakeup_ms) {
task_schedule(t->task, t->wakeup_ms);
return NULL;
}
/* Wake associated signals. */
hlua_com_wake(&t->com);
/* Delete task. */
task_delete(task); /* The task may remain in the wait queue. */
task_free(task);
pool_free2(pool2_hlua_sleep, t);
return NULL;
}
__LJMP static int hlua_sleep_yield(lua_State *L)
{
int wakeup_ms = lua_tointeger(L, -1);
if (now_ms < wakeup_ms)
WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, TICK_ETERNITY, 0));
return 0;
}
__LJMP static inline int _hlua_sleep(lua_State *L, int delay)
{
struct hlua_sleep *t;
struct hlua *hlua = hlua_gethlua(L);
/* If hlua is not set, I'm in start mode. I can run
* a blocking sleep.
*/
if (!hlua || !hlua->task) {
usleep(delay * 1000);
return 0;
}
/* Reserve memory. */
t = pool_alloc2(pool2_hlua_sleep);
if (!t)
WILL_LJMP(luaL_error(L, "lua: out of memory"));
t->task = task_new();
if (!t->task)
WILL_LJMP(luaL_error(L, "lua: out of memory"));
/* Init and schedule the sleep process. */
t->task->process = hlua_sleep_process_task;
t->task->context = t;
t->wakeup_ms = tick_add(now_ms, delay);
task_schedule(t->task, t->wakeup_ms);
/* Init the signal between the sleep task and the current lua task. */
LIST_INIT(&t->com);
if (!hlua_com_new(hlua, &t->com))
WILL_LJMP(luaL_error(L, "out of memory error"));
/* Store the wakeup time in the lua stack. */
lua_pushinteger(L, t->wakeup_ms);
WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, TICK_ETERNITY, 0));
WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, wakeup_ms, 0));
return 0;
}
__LJMP static int hlua_sleep(lua_State *L)
{
unsigned int delay;
unsigned int wakeup_ms;
/* Check number of arguments. */
if (lua_gettop(L) != 1)
WILL_LJMP(luaL_error(L, "sleep: needs 1 argument"));
MAY_LJMP(check_args(L, 1, "sleep"));
delay = MAY_LJMP(luaL_checkunsigned(L, 1)) * 1000;
wakeup_ms = tick_add(now_ms, delay);
lua_pushinteger(L, wakeup_ms);
return MAY_LJMP(_hlua_sleep(L, delay));
WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, wakeup_ms, 0));
return 0;
}
static int hlua_msleep(lua_State *L)
__LJMP static int hlua_msleep(lua_State *L)
{
unsigned int delay;
unsigned int wakeup_ms;
/* Check number of arguments. */
if (lua_gettop(L) != 1)
WILL_LJMP(luaL_error(L, "sleep: needs 1 argument"));
MAY_LJMP(check_args(L, 1, "msleep"));
delay = MAY_LJMP(luaL_checkunsigned(L, 1));
wakeup_ms = tick_add(now_ms, delay);
lua_pushinteger(L, wakeup_ms);
return MAY_LJMP(_hlua_sleep(L, delay));
WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, wakeup_ms, 0));
return 0;
}
/* This functionis an LUA binding. it permits to give back
* the hand at the HAProxy scheduler. It is used when the
* LUA processing consumes a lot of time.
*/
__LJMP static int hlua_yield_yield(lua_State *L)
{
return 0;
}
__LJMP static int hlua_yield(lua_State *L)
{
return MAY_LJMP(_hlua_sleep(L, 0));
WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_yield_yield, TICK_ETERNITY, HLUA_CTRLYIELD));
return 0;
}
/* This function change the nice of the currently executed