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MEDIUM: stats: report down caused by agent prior to reporting up
When an agent is enabled and forces a down state, it's important to have this exact information and to report the agent's status, so let's check the agent before checking the health check.
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@ -3013,6 +3013,10 @@ static int stats_dump_sv_stats(struct stream_interface *si, struct proxy *px, in
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chunk_appendf(&trash, "%s ", human_time(now.tv_sec - sv->last_change, 1));
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chunk_appendf(&trash, "MAINT");
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}
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else if ((ref->agent.state & CHK_ST_ENABLED) && (ref->state == SRV_ST_STOPPED)) {
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chunk_appendf(&trash, "%s ", human_time(now.tv_sec - ref->last_change, 1));
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chunk_appendf(&trash, srv_hlt_st[1]); /* DOWN (agent) */
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}
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else if (ref->check.state & CHK_ST_ENABLED) {
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chunk_appendf(&trash, "%s ", human_time(now.tv_sec - ref->last_change, 1));
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chunk_appendf(&trash,
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@ -3021,7 +3025,29 @@ static int stats_dump_sv_stats(struct stream_interface *si, struct proxy *px, in
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(ref->state != SRV_ST_STOPPED) ? (ref->check.fall) : (ref->check.rise));
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}
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if (sv->check.state & CHK_ST_ENABLED) {
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if ((sv->state == SRV_ST_STOPPED) &&
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((sv->agent.state & (CHK_ST_ENABLED|CHK_ST_PAUSED)) == CHK_ST_ENABLED) && !(sv->agent.health)) {
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chunk_appendf(&trash,
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"</td><td class=ac><u> %s%s",
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(sv->agent.state & CHK_ST_INPROGRESS) ? "* " : "",
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get_check_status_info(sv->agent.status));
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if (sv->agent.status >= HCHK_STATUS_L57DATA)
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chunk_appendf(&trash, "/%d", sv->agent.code);
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if (sv->agent.status >= HCHK_STATUS_CHECKED && sv->agent.duration >= 0)
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chunk_appendf(&trash, " in %lums", sv->agent.duration);
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chunk_appendf(&trash, "<div class=tips>%s",
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get_check_status_description(sv->agent.status));
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if (*sv->agent.desc) {
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chunk_appendf(&trash, ": ");
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chunk_initlen(&src, sv->agent.desc, 0, strlen(sv->agent.desc));
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chunk_htmlencode(&trash, &src);
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}
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chunk_appendf(&trash, "</div></u>");
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}
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else if ((sv->check.state & (CHK_ST_ENABLED|CHK_ST_PAUSED)) == CHK_ST_ENABLED) {
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chunk_appendf(&trash,
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"</td><td class=ac><u> %s%s",
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(sv->check.state & CHK_ST_INPROGRESS) ? "* " : "",
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