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synced 2025-02-21 21:26:58 +00:00
MEDIUM: queue: simplify again the process_srv_queue() API
This basically undoes the API changes that were performed by commit
0274286dd
("BUG/MAJOR: server: fix deadlock when changing maxconn via
agent-check") to address the deadlock issue: since process_srv_queue()
doesn't use the server lock anymore, it doesn't need the "server_locked"
argument, so let's get rid of it before it gets used again.
This commit is contained in:
parent
fcb8bf8650
commit
c83e45e9b0
@ -34,7 +34,7 @@ extern struct pool_head *pool_head_pendconn;
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struct pendconn *pendconn_add(struct stream *strm);
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int pendconn_dequeue(struct stream *strm);
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void process_srv_queue(struct server *s, int server_locked);
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void process_srv_queue(struct server *s);
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unsigned int srv_dynamic_maxconn(const struct server *s);
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int pendconn_redistribute(struct server *s);
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int pendconn_grab_from_px(struct server *s);
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@ -339,7 +339,7 @@ static inline void stream_choose_redispatch(struct stream *s)
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((s->be->lbprm.algo & BE_LB_KIND) == BE_LB_KIND_RR)))) {
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sess_change_server(s, NULL);
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if (may_dequeue_tasks(objt_server(s->target), s->be))
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process_srv_queue(objt_server(s->target), 0);
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process_srv_queue(objt_server(s->target));
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s->flags &= ~(SF_DIRECT | SF_ASSIGNED | SF_ADDR_SET);
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si->state = SI_ST_REQ;
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@ -819,7 +819,7 @@ out_ok:
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sess_change_server(s, srv);
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} else {
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if (may_dequeue_tasks(conn_slot, s->be))
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process_srv_queue(conn_slot, 0);
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process_srv_queue(conn_slot);
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}
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}
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@ -1831,7 +1831,7 @@ int srv_redispatch_connect(struct stream *s)
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/* release other streams waiting for this server */
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if (may_dequeue_tasks(srv, s->be))
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process_srv_queue(srv, 0);
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process_srv_queue(srv);
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return 1;
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}
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/* if we get here, it's because we got SRV_STATUS_OK, which also
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@ -1907,7 +1907,7 @@ void back_try_conn_req(struct stream *s)
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/* release other streams waiting for this server */
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sess_change_server(s, NULL);
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if (may_dequeue_tasks(srv, s->be))
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process_srv_queue(srv, 0);
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process_srv_queue(srv);
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/* Failed and not retryable. */
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si_shutr(si);
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@ -2235,7 +2235,7 @@ void back_handle_st_cer(struct stream *s)
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_HA_ATOMIC_INC(&s->be->be_counters.failed_conns);
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sess_change_server(s, NULL);
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if (may_dequeue_tasks(objt_server(s->target), s->be))
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process_srv_queue(objt_server(s->target), 0);
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process_srv_queue(objt_server(s->target));
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/* shutw is enough so stop a connecting socket */
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si_shutw(si);
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@ -2565,7 +2565,7 @@ int pcli_wait_for_response(struct stream *s, struct channel *rep, int an_bit)
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HA_ATOMIC_DEC(&__objt_server(s->target)->cur_sess);
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}
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if (may_dequeue_tasks(__objt_server(s->target), be))
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process_srv_queue(__objt_server(s->target), 0);
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process_srv_queue(__objt_server(s->target));
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}
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s->target = NULL;
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@ -331,10 +331,9 @@ static struct pendconn *pendconn_process_next_strm(struct server *srv, struct pr
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}
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/* Manages a server's connection queue. This function will try to dequeue as
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* many pending streams as possible, and wake them up. <server_locked> must
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* only be set if the caller already hold the server lock.
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* many pending streams as possible, and wake them up.
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*/
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void process_srv_queue(struct server *s, int server_locked)
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void process_srv_queue(struct server *s)
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{
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struct proxy *p = s->proxy;
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int done = 0;
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@ -1818,11 +1818,8 @@ const char *server_parse_maxconn_change_request(struct server *sv,
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sv->maxconn = v;
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}
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/* server_parse_maxconn_change_request requires the server lock held.
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* Specify it to process_srv_queue to prevent a deadlock.
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*/
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if (may_dequeue_tasks(sv, sv->proxy))
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process_srv_queue(sv, 1);
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process_srv_queue(sv);
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return NULL;
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}
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@ -623,7 +623,7 @@ static void stream_free(struct stream *s)
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_HA_ATOMIC_DEC(&__objt_server(s->target)->cur_sess);
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}
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if (may_dequeue_tasks(objt_server(s->target), s->be))
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process_srv_queue(objt_server(s->target), 0);
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process_srv_queue(objt_server(s->target));
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}
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if (unlikely(s->srv_conn)) {
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@ -1815,7 +1815,7 @@ struct task *process_stream(struct task *t, void *context, unsigned int state)
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}
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sess_change_server(s, NULL);
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if (may_dequeue_tasks(srv, s->be))
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process_srv_queue(srv, 0);
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process_srv_queue(srv);
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}
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}
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