CLEANUP: pools: uninline pool_put_to_cache()

This function has become too big (251 bytes) and is now hurting
performance a lot, with up to 4% request rate being lost over the last
pool changes. Let's move it to pool.c as a regular function. Other
attempts were made to cut it in half but it's still inefficient. Doing
this results in saving ~90kB of object code, and even 112kB since the
pool changes, with code that is even slightly faster!

Conversely, pool_get_from_cache(), which remains half of this size, is
still faster inlined, likely in part due to the immediate use of the
returned pointer afterwards.
This commit is contained in:
Willy Tarreau 2021-04-19 11:49:26 +02:00
parent 43d4ed548f
commit b2a853d5f0
2 changed files with 25 additions and 24 deletions

View File

@ -74,6 +74,7 @@ extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */
void pool_evict_from_local_cache(struct pool_head *pool);
void pool_evict_from_local_caches();
void pool_put_to_cache(struct pool_head *pool, void *ptr);
/* returns true if the pool is considered to have too many free objects */
static inline int pool_is_crowded(const struct pool_head *pool)
@ -248,30 +249,6 @@ static inline void *pool_get_from_cache(struct pool_head *pool)
return item;
}
/* Frees an object to the local cache, possibly pushing oldest objects to the
* shared cache, which itself may decide to release some of them to the OS.
* While it is unspecified what the object becomes past this point, it is
* guaranteed to be released from the users' perpective.
*/
static inline void pool_put_to_cache(struct pool_head *pool, void *ptr)
{
struct pool_cache_item *item = (struct pool_cache_item *)ptr;
struct pool_cache_head *ph = &pool->cache[tid];
LIST_ADD(&ph->list, &item->by_pool);
LIST_ADD(&ti->pool_lru_head, &item->by_lru);
ph->count++;
pool_cache_count++;
pool_cache_bytes += pool->size;
if (unlikely(pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE * 3 / 4 &&
ph->count >= 16 + pool_cache_count / 8))
pool_evict_from_local_cache(pool);
if (unlikely(pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE))
pool_evict_from_local_caches();
}
#endif /* CONFIG_HAP_POOLS */

View File

@ -234,6 +234,30 @@ void pool_evict_from_local_caches()
} while (pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE * 7 / 8);
}
/* Frees an object to the local cache, possibly pushing oldest objects to the
* shared cache, which itself may decide to release some of them to the OS.
* While it is unspecified what the object becomes past this point, it is
* guaranteed to be released from the users' perpective.
*/
void pool_put_to_cache(struct pool_head *pool, void *ptr)
{
struct pool_cache_item *item = (struct pool_cache_item *)ptr;
struct pool_cache_head *ph = &pool->cache[tid];
LIST_ADD(&ph->list, &item->by_pool);
LIST_ADD(&ti->pool_lru_head, &item->by_lru);
ph->count++;
pool_cache_count++;
pool_cache_bytes += pool->size;
if (unlikely(pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE * 3 / 4)) {
if (ph->count >= 16 + pool_cache_count / 8)
pool_evict_from_local_cache(pool);
if (pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE)
pool_evict_from_local_caches();
}
}
#if defined(CONFIG_HAP_NO_GLOBAL_POOLS)
/* legacy stuff */