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MEDIUM: lua: "com" signals
This system permits to send signals between lua tasks. A main lua stack can register the signal in a coprocess. When the coprocess finish his job, it send a signal, and the associated task is wakes. If the main lua execution stack stop (with or without errors), the list or pending signals is purged.
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@ -27,7 +27,16 @@ struct hlua {
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enum hlua_state state; /* The current execution state. */
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struct task *task; /* The task associated with the lua stack execution.
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We must wake this task to continue the task execution */
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struct list com; /* The list head of the signals attached to this task. */
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struct ebpt_node node;
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};
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struct hlua_com {
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struct list purge_me; /* Part of the list of signals to be purged in the
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case of the LUA execution stack crash. */
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struct list wake_me; /* Part of list of signals to be targeted if an
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event occurs. */
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struct task *task; /* The task to be wake if an event occurs. */
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};
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#endif /* _TYPES_HLUA_H */
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69
src/hlua.c
69
src/hlua.c
@ -9,6 +9,8 @@
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#include <types/hlua.h>
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#include <types/proxy.h>
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#include <proto/task.h>
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/* Lua uses longjmp to perform yield or throwing errors. This
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* macro is used only for identifying the function that can
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* not return because a longjmp is executed.
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@ -23,6 +25,11 @@
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/* The main Lua execution context. */
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struct hlua gL;
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/* This is the memory pool containing all the signal structs. These
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* struct are used to store each requiered signal between two tasks.
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*/
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struct pool_head *pool2_hlua_com;
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/* Store the fast lua context for coroutines. This tree uses the
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* Lua stack pointer value as indexed entry, and store the associated
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* hlua context.
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@ -134,6 +141,57 @@ static int hlua_pusherror(lua_State *L, const char *fmt, ...)
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return 1;
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}
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/* This function register a new signal. "lua" is the current lua
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* execution context. It contains a pointer to the associated task.
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* "link" is a list head attached to an other task that must be wake
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* the lua task if an event occurs. This is useful with external
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* events like TCP I/O or sleep functions. This funcion allocate
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* memory for the signal.
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*/
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static int hlua_com_new(struct hlua *lua, struct list *link)
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{
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struct hlua_com *com = pool_alloc2(pool2_hlua_com);
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if (!com)
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return 0;
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LIST_ADDQ(&lua->com, &com->purge_me);
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LIST_ADDQ(link, &com->wake_me);
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com->task = lua->task;
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return 1;
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}
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/* This function purge all the pending signals when the LUA execution
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* is finished. This prevent than a coprocess try to wake a deleted
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* task. This function remove the memory associated to the signal.
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*/
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static void hlua_com_purge(struct hlua *lua)
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{
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struct hlua_com *com, *back;
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/* Delete all pending communication signals. */
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list_for_each_entry_safe(com, back, &lua->com, purge_me) {
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LIST_DEL(&com->purge_me);
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LIST_DEL(&com->wake_me);
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pool_free2(pool2_hlua_com, com);
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}
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}
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/* This function sends signals. It wakes all the tasks attached
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* to a list head, and remove the signal, and free the used
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* memory.
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*/
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static void hlua_com_wake(struct list *wake)
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{
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struct hlua_com *com, *back;
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/* Wake task and delete all pending communication signals. */
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list_for_each_entry_safe(com, back, wake, wake_me) {
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LIST_DEL(&com->purge_me);
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LIST_DEL(&com->wake_me);
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task_wakeup(com->task, TASK_WOKEN_MSG);
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pool_free2(pool2_hlua_com, com);
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}
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}
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/*
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* The following functions are used to make correspondance between the the
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* executed lua pointer and the "struct hlua *" that contain the context.
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@ -172,6 +230,7 @@ int hlua_ctx_init(struct hlua *lua, struct task *task)
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{
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lua->Mref = LUA_REFNIL;
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lua->state = HLUA_STOP;
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LIST_INIT(&lua->com);
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lua->T = lua_newthread(gL.T);
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if (!lua->T) {
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lua->Tref = LUA_REFNIL;
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@ -192,6 +251,9 @@ void hlua_ctx_destroy(struct hlua *lua)
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/* Remove context. */
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hlua_delhlua(lua);
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/* Purge all the pending signals. */
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hlua_com_purge(lua);
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/* The thread is garbage collected by Lua. */
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luaL_unref(lua->T, LUA_REGISTRYINDEX, lua->Mref);
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luaL_unref(gL.T, LUA_REGISTRYINDEX, lua->Tref);
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@ -347,17 +409,20 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
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break;
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case HLUA_E_ERRMSG:
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hlua_com_purge(lua);
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hlua_ctx_renew(lua, 1);
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lua->state = HLUA_STOP;
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break;
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case HLUA_E_ERR:
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lua->state = HLUA_STOP;
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hlua_com_purge(lua);
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hlua_ctx_renew(lua, 0);
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break;
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case HLUA_E_OK:
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lua->state = HLUA_STOP;
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hlua_com_purge(lua);
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break;
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}
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@ -366,9 +431,13 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
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void hlua_init(void)
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{
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/* Initialise com signals pool session. */
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pool2_hlua_com = create_pool("hlua_com", sizeof(struct hlua_com), MEM_F_SHARED);
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/* Init main lua stack. */
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gL.Mref = LUA_REFNIL;
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gL.state = HLUA_STOP;
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LIST_INIT(&gL.com);
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gL.T = luaL_newstate();
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hlua_sethlua(&gL);
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gL.Tref = LUA_REFNIL;
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