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BUG/MINOR: debug: COUNT_IF() should return true/false
The COUNT_IF() macro was initially meant to return true/false to be used in if() conditions but had an extra do { } while(0) that prevents it from doing so. Let's get rid of the do { } while(0) before the code generalizes to too many places. There's no impact on existing code, but may have to be backported if future fixes rely on it.
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@ -225,11 +225,11 @@ extern __attribute__((__weak__)) struct debug_count __stop_dbg_cnt HA_SECTION_S
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/* Core of the COUNT_IF() macro, checks the condition and counts one hit if
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* true.
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*/
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#define _COUNT_IF(cond, file, line, ...) do { \
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(void)(unlikely(cond) ? ({ \
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#define _COUNT_IF(cond, file, line, ...) \
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(unlikely(cond) ? ({ \
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__DBG_COUNT(cond, file, line, DBG_COUNT_IF, __VA_ARGS__); \
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1; /* let's return the true condition */ \
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}) : 0); } while (0)
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}) : 0)
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/* DEBUG_GLITCHES enables counting the number of glitches per line of code. The
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* condition is empty (nothing to write there), except maybe __VA_ARGS at the
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@ -245,7 +245,7 @@ extern __attribute__((__weak__)) struct debug_count __stop_dbg_cnt HA_SECTION_S
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#else /* USE_OBSOLETE_LINKER not defined below */
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# define __DBG_COUNT(cond, file, line, type, ...) do { } while (0)
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# define _COUNT_IF(cond, file, line, ...) do { } while (0)
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# define _COUNT_IF(cond, file, line, ...) (cond)
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# define _COUNT_GLITCH(file, line, ...) do { } while (0)
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#endif
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