MINOR: hlua: hlua_smp2lua_str() may LJMP
Add LJMP hint to hlua_smp2lua_str() prototype since it relies on functions (e.g.: lua_pushstring()) which may raise lua memory errors.
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12a815ad19
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@ -511,7 +511,7 @@ static int hlua_lua2arg(lua_State *L, int ud, struct arg *arg);
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__LJMP static int hlua_lua2arg_check(lua_State *L, int first, struct arg *argp,
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__LJMP static int hlua_lua2arg_check(lua_State *L, int first, struct arg *argp,
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uint64_t mask, struct proxy *p);
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uint64_t mask, struct proxy *p);
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static int hlua_smp2lua(lua_State *L, struct sample *smp);
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static int hlua_smp2lua(lua_State *L, struct sample *smp);
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static int hlua_smp2lua_str(lua_State *L, struct sample *smp);
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__LJMP static int hlua_smp2lua_str(lua_State *L, struct sample *smp);
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static int hlua_lua2smp(lua_State *L, int ud, struct sample *smp);
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static int hlua_lua2smp(lua_State *L, int ud, struct sample *smp);
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__LJMP static int hlua_http_get_headers(lua_State *L, struct http_msg *msg);
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__LJMP static int hlua_http_get_headers(lua_State *L, struct http_msg *msg);
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@ -886,7 +886,7 @@ static int hlua_smp2lua(lua_State *L, struct sample *smp)
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* in Lua strings. This is useful to convert the return of the
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* in Lua strings. This is useful to convert the return of the
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* fetches or converters.
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* fetches or converters.
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*/
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*/
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static int hlua_smp2lua_str(lua_State *L, struct sample *smp)
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__LJMP static int hlua_smp2lua_str(lua_State *L, struct sample *smp)
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{
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{
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switch (smp->data.type) {
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switch (smp->data.type) {
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@ -4415,7 +4415,7 @@ __LJMP static int hlua_run_sample_fetch(lua_State *L)
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/* Convert the returned sample in lua value. */
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/* Convert the returned sample in lua value. */
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if (hsmp->flags & HLUA_F_AS_STRING)
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if (hsmp->flags & HLUA_F_AS_STRING)
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hlua_smp2lua_str(L, &smp);
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MAY_LJMP(hlua_smp2lua_str(L, &smp));
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else
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else
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hlua_smp2lua(L, &smp);
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hlua_smp2lua(L, &smp);
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@ -4546,7 +4546,7 @@ __LJMP static int hlua_run_sample_conv(lua_State *L)
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/* Convert the returned sample in lua value. */
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/* Convert the returned sample in lua value. */
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if (hsmp->flags & HLUA_F_AS_STRING)
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if (hsmp->flags & HLUA_F_AS_STRING)
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hlua_smp2lua_str(L, &smp);
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MAY_LJMP(hlua_smp2lua_str(L, &smp));
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else
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else
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hlua_smp2lua(L, &smp);
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hlua_smp2lua(L, &smp);
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end:
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end:
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