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MEDIUM: task: always ensure that the run queue is consistent
As found by Thierry Fournier, if a task manages to kill another one and if this other task is the next one in the run queue, we can do whatever including crashing, because the scheduler restarts from the saved next task. For now, there is no such concept of a task killing another one, but with Lua it will come. A solution consists in always performing the lookup of the first task in the scheduler's loop, but it's expensive and costs around 2% of the performance. Another solution consists in keeping a global next run queue node and ensuring that when this task gets removed, it updates this pointer to the next one. This allows to simplify the code a bit and in the end to slightly increase the performance (0.3-0.5%). The mechanism might still be usable if we later migrate to a multi-threaded scheduler.
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@ -86,6 +86,7 @@ extern unsigned int nb_tasks_cur;
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extern unsigned int niced_tasks; /* number of niced tasks in the run queue */
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extern struct pool_head *pool2_task;
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extern struct eb32_node *last_timer; /* optimization: last queued timer */
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extern struct eb32_node *rq_next; /* optimization: next task except if delete/insert */
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/* return 0 if task is in run queue, otherwise non-zero */
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static inline int task_in_rq(struct task *t)
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@ -133,8 +134,9 @@ static inline struct task *task_unlink_wq(struct task *t)
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/*
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* Unlink the task from the run queue. The run_queue size and number of niced
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* tasks are updated too. A pointer to the task itself is returned. The task
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* *must* already be in the wait queue before calling this function. If unsure,
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* use the safer task_unlink_rq() function.
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* *must* already be in the run queue before calling this function. If unsure,
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* use the safer task_unlink_rq() function. Note that the pointer to the next
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* run queue entry is neither checked nor updated.
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*/
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static inline struct task *__task_unlink_rq(struct task *t)
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{
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@ -145,10 +147,16 @@ static inline struct task *__task_unlink_rq(struct task *t)
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return t;
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}
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/* This function unlinks task <t> from the run queue if it is in it. It also
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* takes care of updating the next run queue task if it was this task.
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*/
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static inline struct task *task_unlink_rq(struct task *t)
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{
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if (likely(task_in_rq(t)))
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if (likely(task_in_rq(t))) {
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if (&t->rq == rq_next)
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rq_next = eb32_next(rq_next);
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__task_unlink_rq(t);
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}
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return t;
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}
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39
src/task.c
39
src/task.c
@ -31,6 +31,7 @@ unsigned int run_queue_cur = 0; /* copy of the run queue size */
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unsigned int nb_tasks_cur = 0; /* copy of the tasks count */
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unsigned int niced_tasks = 0; /* number of niced tasks in the run queue */
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struct eb32_node *last_timer = NULL; /* optimization: last queued timer */
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struct eb32_node *rq_next = NULL; /* optimization: next task except if delete/insert */
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static struct eb_root timers; /* sorted timers tree */
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static struct eb_root rqueue; /* tree constituting the run queue */
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@ -189,7 +190,6 @@ void wake_expired_tasks(int *next)
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void process_runnable_tasks(int *next)
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{
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struct task *t;
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struct eb32_node *eb;
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unsigned int max_processed;
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int expire;
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@ -207,26 +207,30 @@ void process_runnable_tasks(int *next)
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max_processed = (max_processed + 3) / 4;
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expire = *next;
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eb = eb32_lookup_ge(&rqueue, rqueue_ticks - TIMER_LOOK_BACK);
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while (max_processed--) {
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/* Note: this loop is one of the fastest code path in
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* the whole program. It should not be re-arranged
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* without a good reason.
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*/
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if (unlikely(!eb)) {
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/* we might have reached the end of the tree, typically because
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* <rqueue_ticks> is in the first half and we're first scanning
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* the last half. Let's loop back to the beginning of the tree now.
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*/
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eb = eb32_first(&rqueue);
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if (likely(!eb))
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break;
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if (unlikely(!rq_next)) {
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rq_next = eb32_lookup_ge(&rqueue, rqueue_ticks - TIMER_LOOK_BACK);
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if (!rq_next) {
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/* we might have reached the end of the tree, typically because
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* <rqueue_ticks> is in the first half and we're first scanning
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* the last half. Let's loop back to the beginning of the tree now.
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*/
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rq_next = eb32_first(&rqueue);
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if (!rq_next)
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break;
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}
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}
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/* detach the task from the queue */
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t = eb32_entry(eb, struct task, rq);
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eb = eb32_next(eb);
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/* detach the task from the queue after updating the pointer to
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* the next entry.
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*/
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t = eb32_entry(rq_next, struct task, rq);
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rq_next = eb32_next(rq_next);
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__task_unlink_rq(t);
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t->state |= TASK_RUNNING;
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@ -245,13 +249,6 @@ void process_runnable_tasks(int *next)
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task_queue(t);
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expire = tick_first_2nz(expire, t->expire);
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}
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/* if the task has put itself back into the run queue, we want to ensure
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* it will be served at the proper time, especially if it's reniced.
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*/
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if (unlikely(task_in_rq(t)) && (!eb || tick_is_lt(t->rq.key, eb->key))) {
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eb = eb32_lookup_ge(&rqueue, rqueue_ticks - TIMER_LOOK_BACK);
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}
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}
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}
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*next = expire;
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