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BUG/MINOR: lua: check buffers before initializing socket
When a socket is initilized in the body context, a segfaut is generated because the memory pools are not initilized. This atch check if these memory pool are initialized.
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@ -1731,6 +1731,12 @@ __LJMP static int hlua_socket_new(lua_State *L)
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socket = MAY_LJMP(lua_newuserdata(L, sizeof(*socket)));
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memset(socket, 0, sizeof(*socket));
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/* Check if the various memory pools are intialized. */
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if (!pool2_session || !pool2_channel || !pool2_buffer) {
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hlua_pusherror(L, "socket: uninitialized pools.");
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goto out_fail_conf;
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}
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/* Pop a class session metatable and affect it to the userdata. */
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lua_rawgeti(L, LUA_REGISTRYINDEX, class_socket_ref);
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lua_setmetatable(L, -2);
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