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synced 2024-12-26 14:42:21 +00:00
REORG: connection: move tcp_connect_probe() to conn_fd_check()
The function is not TCP-specific at all, it covers all FD-based sockets so let's move this where other similar functions are, in connection.c, and rename it conn_fd_check().
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7deff246ce
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4970e5adb7
@ -43,6 +43,7 @@ extern struct mux_proto_list mux_proto_list;
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* provided by the connection's sock_ops.
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*/
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void conn_fd_handler(int fd);
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int conn_fd_check(struct connection *conn);
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/* receive a PROXY protocol header over a connection */
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int conn_recv_proxy(struct connection *conn, int flag);
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@ -30,7 +30,6 @@
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int tcp_bind_socket(int fd, int flags, struct sockaddr_storage *local, struct sockaddr_storage *remote);
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int tcp_pause_listener(struct listener *l);
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int tcp_connect_server(struct connection *conn, int flags);
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int tcp_connect_probe(struct connection *conn);
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int tcp_get_src(int fd, struct sockaddr *sa, socklen_t salen, int dir);
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int tcp_get_dst(int fd, struct sockaddr *sa, socklen_t salen, int dir);
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@ -91,7 +91,7 @@ void conn_fd_handler(int fd)
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* attempted yet to probe the connection. Then let's retry the
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* connect().
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*/
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if (!tcp_connect_probe(conn))
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if (!conn_fd_check(conn))
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goto leave;
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}
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@ -191,6 +191,97 @@ void conn_update_xprt_polling(struct connection *c)
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c->flags = f;
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}
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/* This is the callback which is set when a connection establishment is pending
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* and we have nothing to send. It may update the FD polling status to indicate
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* !READY. It returns 0 if it fails in a fatal way or needs to poll to go
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* further, otherwise it returns non-zero and removes the CO_FL_WAIT_L4_CONN
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* flag from the connection's flags. In case of error, it sets CO_FL_ERROR and
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* leaves the error code in errno.
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*/
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int conn_fd_check(struct connection *conn)
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{
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struct sockaddr_storage *addr;
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int fd = conn->handle.fd;
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if (conn->flags & CO_FL_ERROR)
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return 0;
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if (!conn_ctrl_ready(conn))
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return 0;
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if (!(conn->flags & CO_FL_WAIT_L4_CONN))
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return 1; /* strange we were called while ready */
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if (!fd_send_ready(fd))
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return 0;
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/* Here we have 2 cases :
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* - modern pollers, able to report ERR/HUP. If these ones return any
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* of these flags then it's likely a failure, otherwise it possibly
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* is a success (i.e. there may have been data received just before
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* the error was reported).
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* - select, which doesn't report these and with which it's always
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* necessary either to try connect() again or to check for SO_ERROR.
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* In order to simplify everything, we double-check using connect() as
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* soon as we meet either of these delicate situations. Note that
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* SO_ERROR would clear the error after reporting it!
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*/
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if (cur_poller.flags & HAP_POLL_F_ERRHUP) {
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/* modern poller, able to report ERR/HUP */
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if ((fdtab[fd].ev & (FD_POLL_IN|FD_POLL_ERR|FD_POLL_HUP)) == FD_POLL_IN)
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goto done;
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if ((fdtab[fd].ev & (FD_POLL_OUT|FD_POLL_ERR|FD_POLL_HUP)) == FD_POLL_OUT)
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goto done;
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if (!(fdtab[fd].ev & (FD_POLL_ERR|FD_POLL_HUP)))
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goto wait;
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/* error present, fall through common error check path */
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}
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/* Use connect() to check the state of the socket. This has the double
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* advantage of *not* clearing the error (so that health checks can
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* still use getsockopt(SO_ERROR)) and giving us the following info :
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* - error
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* - connecting (EALREADY, EINPROGRESS)
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* - connected (EISCONN, 0)
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*/
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addr = conn->dst;
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if ((conn->flags & CO_FL_SOCKS4) && obj_type(conn->target) == OBJ_TYPE_SERVER)
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addr = &objt_server(conn->target)->socks4_addr;
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if (connect(fd, (const struct sockaddr *)addr, get_addr_len(addr)) == -1) {
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if (errno == EALREADY || errno == EINPROGRESS)
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goto wait;
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if (errno && errno != EISCONN)
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goto out_error;
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}
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done:
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/* The FD is ready now, we'll mark the connection as complete and
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* forward the event to the transport layer which will notify the
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* data layer.
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*/
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conn->flags &= ~CO_FL_WAIT_L4_CONN;
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fd_may_send(fd);
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fd_cond_recv(fd);
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errno = 0; // make health checks happy
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return 1;
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out_error:
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/* Write error on the file descriptor. Report it to the connection
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* and disable polling on this FD.
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*/
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fdtab[fd].linger_risk = 0;
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conn->flags |= CO_FL_ERROR | CO_FL_SOCK_RD_SH | CO_FL_SOCK_WR_SH;
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__conn_xprt_stop_both(conn);
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return 0;
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wait:
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__conn_xprt_want_send(conn);
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fd_cant_send(fd);
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return 0;
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}
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/* Send a message over an established connection. It makes use of send() and
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* returns the same return code and errno. If the socket layer is not ready yet
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* then -1 is returned and ENOTSOCK is set into errno. If the fd is not marked
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@ -636,97 +636,6 @@ int tcp_get_dst(int fd, struct sockaddr *sa, socklen_t salen, int dir)
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}
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}
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/* This is the callback which is set when a connection establishment is pending
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* and we have nothing to send. It updates the FD polling status. It returns 0
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* if it fails in a fatal way or needs to poll to go further, otherwise it
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* returns non-zero and removes the CO_FL_WAIT_L4_CONN flag from the connection's
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* flags. In case of error, it sets CO_FL_ERROR and leaves the error code in
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* errno.
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*/
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int tcp_connect_probe(struct connection *conn)
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{
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struct sockaddr_storage *addr;
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int fd = conn->handle.fd;
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if (conn->flags & CO_FL_ERROR)
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return 0;
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if (!conn_ctrl_ready(conn))
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return 0;
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if (!(conn->flags & CO_FL_WAIT_L4_CONN))
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return 1; /* strange we were called while ready */
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if (!fd_send_ready(fd))
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return 0;
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/* Here we have 2 cases :
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* - modern pollers, able to report ERR/HUP. If these ones return any
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* of these flags then it's likely a failure, otherwise it possibly
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* is a success (i.e. there may have been data received just before
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* the error was reported).
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* - select, which doesn't report these and with which it's always
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* necessary either to try connect() again or to check for SO_ERROR.
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* In order to simplify everything, we double-check using connect() as
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* soon as we meet either of these delicate situations. Note that
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* SO_ERROR would clear the error after reporting it!
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*/
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if (cur_poller.flags & HAP_POLL_F_ERRHUP) {
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/* modern poller, able to report ERR/HUP */
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if ((fdtab[fd].ev & (FD_POLL_IN|FD_POLL_ERR|FD_POLL_HUP)) == FD_POLL_IN)
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goto done;
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if ((fdtab[fd].ev & (FD_POLL_OUT|FD_POLL_ERR|FD_POLL_HUP)) == FD_POLL_OUT)
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goto done;
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if (!(fdtab[fd].ev & (FD_POLL_ERR|FD_POLL_HUP)))
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goto wait;
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/* error present, fall through common error check path */
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}
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/* Use connect() to check the state of the socket. This has the double
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* advantage of *not* clearing the error (so that health checks can
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* still use getsockopt(SO_ERROR)) and giving us the following info :
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* - error
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* - connecting (EALREADY, EINPROGRESS)
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* - connected (EISCONN, 0)
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*/
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addr = conn->dst;
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if ((conn->flags & CO_FL_SOCKS4) && obj_type(conn->target) == OBJ_TYPE_SERVER)
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addr = &objt_server(conn->target)->socks4_addr;
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if (connect(fd, (const struct sockaddr *)addr, get_addr_len(addr)) == -1) {
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if (errno == EALREADY || errno == EINPROGRESS)
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goto wait;
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if (errno && errno != EISCONN)
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goto out_error;
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}
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done:
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/* The FD is ready now, we'll mark the connection as complete and
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* forward the event to the transport layer which will notify the
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* data layer.
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*/
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conn->flags &= ~CO_FL_WAIT_L4_CONN;
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fd_may_send(fd);
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fd_cond_recv(fd);
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errno = 0; // make health checks happy
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return 1;
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out_error:
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/* Write error on the file descriptor. Report it to the connection
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* and disable polling on this FD.
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*/
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fdtab[fd].linger_risk = 0;
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conn->flags |= CO_FL_ERROR | CO_FL_SOCK_RD_SH | CO_FL_SOCK_WR_SH;
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__conn_xprt_stop_both(conn);
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return 0;
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wait:
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__conn_xprt_want_send(conn);
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fd_cant_send(fd);
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return 0;
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}
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/* XXX: Should probably be elsewhere */
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static int compare_sockaddr(struct sockaddr_storage *a, struct sockaddr_storage *b)
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{
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