BUG/MINOR: backend: fix target address retrieval in transparent mode
A very old bug resulting from some code refactoring causes assign_server_address() to refrain from retrieving the destination address from the client-side connection when transparent mode is enabled and we're connecting to a server which has address 0.0.0.0. The impact is low since such configurations are unlikely to ever be encountered. The fix should be backported to older branches.
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@ -725,8 +725,7 @@ int assign_server_address(struct session *s)
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* the client asked, which is handy for remapping ports
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* locally on multiple addresses at once.
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*/
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if (!(s->be->options & PR_O_TRANSP))
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conn_get_to_addr(s->req->prod->conn);
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conn_get_to_addr(s->req->prod->conn);
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if (s->req->prod->conn->addr.to.ss_family == AF_INET) {
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((struct sockaddr_in *)&s->req->cons->conn->addr.to)->sin_addr = ((struct sockaddr_in *)&s->req->prod->conn->addr.to)->sin_addr;
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@ -740,8 +739,7 @@ int assign_server_address(struct session *s)
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if (objt_server(s->target)->state & SRV_MAPPORTS) {
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int base_port;
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if (!(s->be->options & PR_O_TRANSP))
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conn_get_to_addr(s->req->prod->conn);
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conn_get_to_addr(s->req->prod->conn);
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/* First, retrieve the port from the incoming connection */
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base_port = get_host_port(&s->req->prod->conn->addr.to);
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