2015-09-21 14:36:15 +00:00
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2015/09/21 - HAProxy coding style - Willy Tarreau <w@1wt.eu>
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2011-12-30 16:16:22 +00:00
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------------------------------------------------------------
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A number of contributors are often embarrassed with coding style issues, they
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don't always know if they're doing it right, especially since the coding style
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has elvoved along the years. What is explained here is not necessarily what is
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applied in the code, but new code should as much as possible conform to this
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style. Coding style fixes happen when code is replaced. It is useless to send
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patches to fix coding style only, they will be rejected, unless they belong to
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a patch series which needs these fixes prior to get code changes. Also, please
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avoid fixing coding style in the same patches as functional changes, they make
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code review harder.
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2015-09-21 14:36:15 +00:00
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A good way to quickly validate your patch before submitting it is to pass it
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through the Linux kernel's checkpatch.pl utility which can be downloaded here :
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http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/scripts/checkpatch.pl
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Running it with the following options relaxes its checks to accommodate to the
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extra degree of freedom that is tolerated in HAProxy's coding style compared to
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the stricter style used in the kernel :
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checkpatch.pl -q --max-line-length=160 --no-tree --no-signoff \
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--ignore=LEADING_SPACE,CODE_INDENT,DEEP_INDENTATION \
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--ignore=ELSE_AFTER_BRACE < patch
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You can take its output as hints instead of strict rules, but in general its
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output will be accurate and it may even spot some real bugs.
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2011-12-30 16:16:22 +00:00
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When modifying a file, you must accept the terms of the license of this file
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which is recalled at the top of the file, or is explained in the LICENSE file,
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or if not stated, defaults to LGPL version 2.1 or later for files in the
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'include' directory, and GPL version 2 or later for all other files.
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When adding a new file, you must add a copyright banner at the top of the
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file with your real name, e-mail address and a reminder of the license.
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Contributions under incompatible licenses or too restrictive licenses might
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get rejected. If in doubt, please apply the principle above for existing files.
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All code examples below will intentionally be prefixed with " | " to mark
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where the code aligns with the first column, and tabs in this document will be
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represented as a series of 8 spaces so that it displays the same everywhere.
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1) Indentation and alignment
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----------------------------
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1.1) Indentation
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----------------
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Indentation and alignment are two completely different things that people often
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get wrong. Indentation is used to mark a sub-level in the code. A sub-level
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means that a block is executed in the context of another block (eg: a function
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or a condition) :
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| main(int argc, char **argv)
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| {
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| int i;
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| if (argc < 2)
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| exit(1);
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| }
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In the example above, the code belongs to the main() function and the exit()
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call belongs to the if statement. Indentation is made with tabs (\t, ASCII 9),
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which allows any developer to configure their preferred editor to use their
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own tab size and to still get the text properly indented. Exactly one tab is
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used per sub-level. Tabs may only appear at the beginning of a line or after
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another tab. It is illegal to put a tab after some text, as it mangles displays
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in a different manner for different users (particularly when used to align
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comments or values after a #define). If you're tempted to put a tab after some
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text, then you're doing it wrong and you need alignment instead (see below).
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Note that there are places where the code was not properly indented in the
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past. In order to view it correctly, you may have to set your tab size to 8
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characters.
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1.2) Alignment
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--------------
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Alignment is used to continue a line in a way to makes things easier to group
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together. By definition, alignment is character-based, so it uses spaces. Tabs
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would not work because for one tab there would not be as many characters on all
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displays. For instance, the arguments in a function declaration may be broken
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into multiple lines using alignment spaces :
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| int http_header_match2(const char *hdr, const char *end,
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| const char *name, int len)
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| {
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| ...
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| }
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In this example, the "const char *name" part is aligned with the first
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character of the group it belongs to (list of function arguments). Placing it
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here makes it obvious that it's one of the function's arguments. Multiple lines
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are easy to handle this way. This is very common with long conditions too :
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| if ((len < eol - sol) &&
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| (sol[len] == ':') &&
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| (strncasecmp(sol, name, len) == 0)) {
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| ctx->del = len;
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If we take again the example above marking tabs with "[-Tabs-]" and spaces
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with "#", we get this :
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| [-Tabs-]if ((len < eol - sol) &&
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| [-Tabs-]####(sol[len] == ':') &&
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| [-Tabs-]####(strncasecmp(sol, name, len) == 0)) {
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| [-Tabs-][-Tabs-]ctx->del = len;
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| [-Tabs-]}
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It is worth noting that some editors tend to confuse indentations and aligment.
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Emacs is notoriously known for this brokenness, and is responsible for almost
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all of the alignment mess. The reason is that Emacs only counts spaces, tries
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to fill as many as possible with tabs and completes with spaces. Once you know
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it, you just have to be careful, as alignment is not used much, so generally it
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is just a matter of replacing the last tab with 8 spaces when this happens.
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Indentation should be used everywhere there is a block or an opening brace. It
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is not possible to have two consecutive closing braces on the same column, it
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means that the innermost was not indented.
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Right :
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| main(int argc, char **argv)
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| {
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| if (argc > 1) {
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| printf("Hello\n");
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| }
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| exit(0);
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| }
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Wrong :
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| main(int argc, char **argv)
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| {
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| if (argc > 1) {
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| printf("Hello\n");
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| }
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| exit(0);
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| }
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A special case applies to switch/case statements. Due to my editor's settings,
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I've been used to align "case" with "switch" and to find it somewhat logical
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since each of the "case" statements opens a sublevel belonging to the "switch"
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statement. But indenting "case" after "switch" is accepted too. However in any
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case, whatever follows the "case" statement must be indented, whether or not it
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contains braces :
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| switch (*arg) {
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| case 'A': {
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| int i;
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| for (i = 0; i < 10; i++)
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| printf("Please stop pressing 'A'!\n");
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| break;
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| }
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| case 'B':
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| printf("You pressed 'B'\n");
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| break;
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| case 'C':
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| case 'D':
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| printf("You pressed 'C' or 'D'\n");
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| break;
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| default:
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| printf("I don't know what you pressed\n");
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| }
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2) Braces
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---------
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Braces are used to delimit multiple-instruction blocks. In general it is
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preferred to avoid braces around single-instruction blocks as it reduces the
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number of lines :
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Right :
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| if (argc >= 2)
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| exit(0);
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Wrong :
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| if (argc >= 2) {
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| exit(0);
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| }
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But it is not that strict, it really depends on the context. It happens from
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time to time that single-instruction blocks are enclosed within braces because
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it makes the code more symmetrical, or more readable. Example :
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| if (argc < 2) {
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| printf("Missing argument\n");
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| exit(1);
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| } else {
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| exit(0);
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| }
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Braces are always needed to declare a function. A function's opening brace must
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be placed at the beginning of the next line :
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Right :
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| int main(int argc, char **argv)
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| {
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| exit(0);
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| }
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Wrong :
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| int main(int argc, char **argv) {
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| exit(0);
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| }
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Note that a large portion of the code still does not conforms to this rule, as
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2015-09-21 14:36:15 +00:00
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it took years to get all authors to adapt to this more common standard which
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is now preferred, as it avoids visual confusion when function declarations are
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broken on multiple lines :
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2011-12-30 16:16:22 +00:00
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Right :
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| int foo(const char *hdr, const char *end,
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| const char *name, const char *err,
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| int len)
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| {
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| int i;
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Wrong :
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| int foo(const char *hdr, const char *end,
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| const char *name, const char *err,
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| int len) {
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| int i;
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Braces should always be used where there might be an ambiguity with the code
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later. The most common example is the stacked "if" statement where an "else"
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may be added later at the wrong place breaking the code, but it also happens
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with comments or long arguments in function calls. In general, if a block is
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more than one line long, it should use braces.
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Dangerous code waiting of a victim :
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| if (argc < 2)
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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Wrong change :
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| if (argc < 2)
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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| else
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| return 0;
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It will do this instead of what your eye seems to tell you :
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| if (argc < 2)
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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| else
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| return 0;
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Right :
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| if (argc < 2) {
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| /* ret must not be negative here */
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| if (ret < 0)
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| return -1;
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| }
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| else
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| return 0;
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Similarly dangerous example :
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| if (ret < 0)
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| /* ret must not be negative here */
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| complain();
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| init();
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Wrong change to silent the annoying message :
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| if (ret < 0)
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| /* ret must not be negative here */
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| //complain();
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| init();
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... which in fact means :
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| if (ret < 0)
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| init();
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3) Breaking lines
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-----------------
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There is no strict rule for line breaking. Some files try to stick to the 80
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column limit, but given that various people use various tab sizes, it does not
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make much sense. Also, code is sometimes easier to read with less lines, as it
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represents less surface on the screen (since each new line adds its tabs and
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spaces). The rule is to stick to the average line length of other lines. If you
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are working in a file which fits in 80 columns, try to keep this goal in mind.
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If you're in a function with 120-chars lines, there is no reason to add many
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short lines, so you can make longer lines.
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In general, opening a new block should lead to a new line. Similarly, multiple
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instructions should be avoided on the same line. But some constructs make it
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more readable when those are perfectly aligned :
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A copy-paste bug in the following construct will be easier to spot :
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| if (omult % idiv == 0) { omult /= idiv; idiv = 1; }
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| if (idiv % omult == 0) { idiv /= omult; omult = 1; }
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| if (imult % odiv == 0) { imult /= odiv; odiv = 1; }
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| if (odiv % imult == 0) { odiv /= imult; imult = 1; }
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than in this one :
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| if (omult % idiv == 0) {
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| omult /= idiv;
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| idiv = 1;
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| }
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| if (idiv % omult == 0) {
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| idiv /= omult;
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| omult = 1;
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| }
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| if (imult % odiv == 0) {
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| imult /= odiv;
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| odiv = 1;
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| }
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| if (odiv % imult == 0) {
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| odiv /= imult;
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| imult = 1;
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| }
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What is important is not to mix styles. For instance there is nothing wrong
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with having many one-line "case" statements as long as most of them are this
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short like below :
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| switch (*arg) {
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| case 'A': ret = 1; break;
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| case 'B': ret = 2; break;
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| case 'C': ret = 4; break;
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| case 'D': ret = 8; break;
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| default : ret = 0; break;
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| }
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Otherwise, prefer to have the "case" statement on its own line as in the
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example in section 1.2 about alignment. In any case, avoid to stack multiple
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control statements on the same line, so that it will never be the needed to
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add two tab levels at once :
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Right :
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| switch (*arg) {
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| case 'A':
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| if (ret < 0)
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| ret = 1;
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| break;
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| default : ret = 0; break;
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| }
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Wrong :
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| switch (*arg) {
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| case 'A': if (ret < 0)
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| ret = 1;
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| break;
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| default : ret = 0; break;
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| }
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Right :
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| if (argc < 2)
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| if (ret < 0)
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| return -1;
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or Right :
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| if (argc < 2)
|
|
|
|
| if (ret < 0) return -1;
|
|
|
|
|
|
|
|
but Wrong :
|
|
|
|
|
|
|
|
| if (argc < 2) if (ret < 0) return -1;
|
|
|
|
|
|
|
|
|
|
|
|
When complex conditions or expressions are broken into multiple lines, please
|
|
|
|
do ensure that alignment is perfectly appropriate, and group all main operators
|
|
|
|
on the same side (which you're free to choose as long as it does not change for
|
|
|
|
every block. Putting binary operators on the right side is preferred as it does
|
|
|
|
not mangle with alignment but various people have their preferences.
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if ((txn->flags & TX_NOT_FIRST) &&
|
|
|
|
| ((req->flags & BF_FULL) ||
|
|
|
|
| req->r < req->lr ||
|
|
|
|
| req->r > req->data + req->size - global.tune.maxrewrite)) {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if ((txn->flags & TX_NOT_FIRST)
|
|
|
|
| && ((req->flags & BF_FULL)
|
|
|
|
| || req->r < req->lr
|
|
|
|
| || req->r > req->data + req->size - global.tune.maxrewrite)) {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if ((txn->flags & TX_NOT_FIRST) &&
|
|
|
|
| ((req->flags & BF_FULL) ||
|
|
|
|
| req->r < req->lr
|
|
|
|
| || req->r > req->data + req->size - global.tune.maxrewrite)) {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
If it makes the result more readable, parenthesis may even be closed on their
|
|
|
|
own line in order to align with the opening one. Note that should normally not
|
|
|
|
be needed because such code would be too complex to be digged into.
|
|
|
|
|
|
|
|
The "else" statement may either be merged with the closing "if" brace or lie on
|
|
|
|
its own line. The later is preferred but it adds one extra line to each control
|
|
|
|
block which is annoying in short ones. However, if the "else" is followed by an
|
|
|
|
"if", then it should really be on its own line and the rest of the if/else
|
|
|
|
blocks must follow the same style.
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (a < b) {
|
|
|
|
| return a;
|
|
|
|
| }
|
|
|
|
| else {
|
|
|
|
| return b;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (a < b) {
|
|
|
|
| return a;
|
|
|
|
| } else {
|
|
|
|
| return b;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (a < b) {
|
|
|
|
| return a;
|
|
|
|
| }
|
|
|
|
| else if (a != b) {
|
|
|
|
| return b;
|
|
|
|
| }
|
|
|
|
| else {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if (a < b) {
|
|
|
|
| return a;
|
|
|
|
| } else if (a != b) {
|
|
|
|
| return b;
|
|
|
|
| } else {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if (a < b) {
|
|
|
|
| return a;
|
|
|
|
| }
|
|
|
|
| else if (a != b) {
|
|
|
|
| return b;
|
|
|
|
| } else {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
|
|
|
4) Spacing
|
|
|
|
----------
|
|
|
|
|
|
|
|
Correctly spacing code is very important. When you have to spot a bug at 3am,
|
|
|
|
you need it to be clear. When you expect other people to review your code, you
|
|
|
|
want it to be clear and don't want them to get nervous when trying to find what
|
|
|
|
you did.
|
|
|
|
|
|
|
|
Always place spaces around all binary or ternary operators, commas, as well as
|
|
|
|
after semi-colons and opening braces if the line continues :
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| int ret = 0;
|
|
|
|
| /* if (x >> 4) { x >>= 4; ret += 4; } */
|
|
|
|
| ret += (x >> 4) ? (x >>= 4, 4) : 0;
|
|
|
|
| val = ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1;
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| int ret=0;
|
|
|
|
| /* if (x>>4) {x>>=4;ret+=4;} */
|
|
|
|
| ret+=(x>>4)?(x>>=4,4):0;
|
|
|
|
| val=ret+((0xFFFFAA50U>>(x<<1))&3)+1;
|
|
|
|
|
|
|
|
Never place spaces after unary operators (&, *, -, !, ~, ++, --) nor cast, as
|
|
|
|
they might be confused with they binary counterpart, nor before commas or
|
|
|
|
semicolons :
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| bit = !!(~len++ ^ -(unsigned char)*x);
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| bit = ! ! (~len++ ^ - (unsigned char) * x) ;
|
|
|
|
|
|
|
|
Note that "sizeof" is a unary operator which is sometimes considered as a
|
2019-05-24 08:25:45 +00:00
|
|
|
language keyword, but in no case it is a function. It does not require
|
2011-12-30 16:16:22 +00:00
|
|
|
parenthesis so it is sometimes followed by spaces and sometimes not when
|
|
|
|
there are no parenthesis. Most people do not really care as long as what
|
|
|
|
is written is unambiguous.
|
|
|
|
|
2018-11-14 00:55:16 +00:00
|
|
|
Braces opening a block must be preceded by one space unless the brace is
|
2011-12-30 16:16:22 +00:00
|
|
|
placed on the first column :
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (argc < 2) {
|
|
|
|
| }
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if (argc < 2){
|
|
|
|
| }
|
|
|
|
|
|
|
|
Do not add unneeded spaces inside parenthesis, they just make the code less
|
|
|
|
readable.
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (x < 4 && (!y || !z))
|
|
|
|
| break;
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if ( x < 4 && ( !y || !z ) )
|
|
|
|
| break;
|
|
|
|
|
|
|
|
Language keywords must all be followed by a space. This is true for control
|
|
|
|
statements (do, for, while, if, else, return, switch, case), and for types
|
|
|
|
(int, char, unsigned). As an exception, the last type in a cast does not take
|
|
|
|
a space before the closing parenthesis). The "default" statement in a "switch"
|
|
|
|
construct is generally just followed by the colon. However the colon after a
|
|
|
|
"case" or "default" statement must be followed by a space.
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (nbargs < 2) {
|
|
|
|
| printf("Missing arg at %c\n", *(char *)ptr);
|
|
|
|
| for (i = 0; i < 10; i++) beep();
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
| switch (*arg) {
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if(nbargs < 2){
|
|
|
|
| printf("Missing arg at %c\n", *(char*)ptr);
|
|
|
|
| for(i = 0; i < 10; i++)beep();
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
| switch(*arg) {
|
|
|
|
|
|
|
|
Function calls are different, the opening parenthesis is always coupled to the
|
|
|
|
function name without any space. But spaces are still needed after commas :
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| if (!init(argc, argv))
|
|
|
|
| exit(1);
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if (!init (argc,argv))
|
|
|
|
| exit(1);
|
|
|
|
|
|
|
|
|
|
|
|
5) Excess or lack of parenthesis
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
Sometimes there are too many parenthesis in some formulas, sometimes there are
|
|
|
|
too few. There are a few rules of thumb for this. The first one is to respect
|
|
|
|
the compiler's advice. If it emits a warning and asks for more parenthesis to
|
|
|
|
avoid confusion, follow the advice at least to shut the warning. For instance,
|
|
|
|
the code below is quite ambiguous due to its alignment :
|
|
|
|
|
|
|
|
| if (var1 < 2 || var2 < 2 &&
|
|
|
|
| var3 != var4) {
|
|
|
|
| /* fail */
|
|
|
|
| return -3;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Note that this code does :
|
|
|
|
|
|
|
|
| if (var1 < 2 || (var2 < 2 && var3 != var4)) {
|
|
|
|
| /* fail */
|
|
|
|
| return -3;
|
|
|
|
| }
|
|
|
|
|
|
|
|
But maybe the author meant :
|
|
|
|
|
|
|
|
| if ((var1 < 2 || var2 < 2) && var3 != var4) {
|
|
|
|
| /* fail */
|
|
|
|
| return -3;
|
|
|
|
| }
|
|
|
|
|
|
|
|
A second rule to put parenthesis is that people don't always know operators
|
|
|
|
precedence too well. Most often they have no issue with operators of the same
|
|
|
|
category (eg: booleans, integers, bit manipulation, assignment) but once these
|
|
|
|
operators are mixed, it causes them all sort of issues. In this case, it is
|
|
|
|
wise to use parenthesis to avoid errors. One common error concerns the bit
|
|
|
|
shift operators because they're used to replace multiplies and divides but
|
|
|
|
don't have the same precedence :
|
|
|
|
|
|
|
|
The expression :
|
|
|
|
|
|
|
|
| x = y * 16 + 5;
|
|
|
|
|
|
|
|
becomes :
|
|
|
|
|
|
|
|
| x = y << 4 + 5;
|
|
|
|
|
|
|
|
which is wrong because it is equivalent to :
|
|
|
|
|
|
|
|
| x = y << (4 + 5);
|
|
|
|
|
|
|
|
while the following was desired instead :
|
|
|
|
|
|
|
|
| x = (y << 4) + 5;
|
|
|
|
|
|
|
|
It is generally fine to write boolean expressions based on comparisons without
|
|
|
|
any parenthesis. But on top of that, integer expressions and assignments should
|
|
|
|
then be protected. For instance, there is an error in the expression below
|
|
|
|
which should be safely rewritten :
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| if (var1 > 2 && var1 < 10 ||
|
|
|
|
| var1 > 2 + 256 && var2 < 10 + 256 ||
|
|
|
|
| var1 > 2 + 1 << 16 && var2 < 10 + 2 << 16)
|
|
|
|
| return 1;
|
|
|
|
|
|
|
|
Right (may remove a few parenthesis depending on taste) :
|
|
|
|
|
|
|
|
| if ((var1 > 2 && var1 < 10) ||
|
|
|
|
| (var1 > (2 + 256) && var2 < (10 + 256)) ||
|
|
|
|
| (var1 > (2 + (1 << 16)) && var2 < (10 + (1 << 16))))
|
|
|
|
| return 1;
|
|
|
|
|
|
|
|
The "return" statement is not a function, so it takes no argument. It is a
|
|
|
|
control statement which is followed by the expression to be returned. It does
|
|
|
|
not need to be followed by parenthesis :
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| int ret0()
|
|
|
|
| {
|
|
|
|
| return(0);
|
|
|
|
| }
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| int ret0()
|
|
|
|
| {
|
|
|
|
| return 0;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Parenthesisis are also found in type casts. Type casting should be avoided as
|
|
|
|
much as possible, especially when it concerns pointer types. Casting a pointer
|
|
|
|
disables the compiler's type checking and is the best way to get caught doing
|
|
|
|
wrong things with data not the size you expect. If you need to manipulate
|
|
|
|
multiple data types, you can use a union instead. If the union is really not
|
|
|
|
convenient and casts are easier, then try to isolate them as much as possible,
|
|
|
|
for instance when initializing function arguments or in another function. Not
|
|
|
|
proceeding this way causes huge risks of not using the proper pointer without
|
|
|
|
any notification, which is especially true during copy-pastes.
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| void *check_private_data(void *arg1, void *arg2)
|
|
|
|
| {
|
|
|
|
| char *area;
|
|
|
|
|
|
|
|
|
| if (*(int *)arg1 > 1000)
|
|
|
|
| return NULL;
|
|
|
|
| if (memcmp(*(const char *)arg2, "send(", 5) != 0))
|
|
|
|
| return NULL;
|
|
|
|
| area = malloc(*(int *)arg1);
|
|
|
|
| if (!area)
|
|
|
|
| return NULL;
|
|
|
|
| memcpy(area, *(const char *)arg2 + 5, *(int *)arg1);
|
|
|
|
| return area;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| void *check_private_data(void *arg1, void *arg2)
|
|
|
|
| {
|
|
|
|
| char *area;
|
|
|
|
| int len = *(int *)arg1;
|
|
|
|
| const char *msg = arg2;
|
|
|
|
|
|
|
|
|
| if (len > 1000)
|
|
|
|
| return NULL;
|
|
|
|
| if (memcmp(msg, "send(", 5) != 0)
|
|
|
|
| return NULL;
|
|
|
|
| area = malloc(len);
|
|
|
|
| if (!area)
|
|
|
|
| return NULL;
|
|
|
|
| memcpy(area, msg + 5, len);
|
|
|
|
| return area;
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
|
|
|
6) Ambiguous comparisons with zero or NULL
|
|
|
|
------------------------------------------
|
|
|
|
|
|
|
|
In C, '0' has no type, or it has the type of the variable it is assigned to.
|
|
|
|
Comparing a variable or a return value with zero means comparing with the
|
|
|
|
representation of zero for this variable's type. For a boolean, zero is false.
|
|
|
|
For a pointer, zero is NULL. Very often, to make things shorter, it is fine to
|
|
|
|
use the '!' unary operator to compare with zero, as it is shorter and easier to
|
|
|
|
remind or understand than a plain '0'. Since the '!' operator is read "not", it
|
|
|
|
helps read code faster when what follows it makes sense as a boolean, and it is
|
|
|
|
often much more appropriate than a comparison with zero which makes an equal
|
|
|
|
sign appear at an undesirable place. For instance :
|
|
|
|
|
|
|
|
| if (!isdigit(*c) && !isspace(*c))
|
|
|
|
| break;
|
|
|
|
|
|
|
|
is easier to understand than :
|
|
|
|
|
|
|
|
| if (isdigit(*c) == 0 && isspace(*c) == 0)
|
|
|
|
| break;
|
|
|
|
|
|
|
|
For a char this "not" operator can be reminded as "no remaining char", and the
|
|
|
|
absence of comparison to zero implies existence of the tested entity, hence the
|
|
|
|
simple strcpy() implementation below which automatically stops once the last
|
|
|
|
zero is copied :
|
|
|
|
|
|
|
|
| void my_strcpy(char *d, const char *s)
|
|
|
|
| {
|
|
|
|
| while ((*d++ = *s++));
|
|
|
|
| }
|
|
|
|
|
|
|
|
Note the double parenthesis in order to avoid the compiler telling us it looks
|
|
|
|
like an equality test.
|
|
|
|
|
|
|
|
For a string or more generally any pointer, this test may be understood as an
|
|
|
|
existence test or a validity test, as the only pointer which will fail to
|
|
|
|
validate equality is the NULL pointer :
|
|
|
|
|
|
|
|
| area = malloc(1000);
|
|
|
|
| if (!area)
|
|
|
|
| return -1;
|
|
|
|
|
|
|
|
However sometimes it can fool the reader. For instance, strcmp() precisely is
|
|
|
|
one of such functions whose return value can make one think the opposite due to
|
|
|
|
its name which may be understood as "if strings compare...". Thus it is strongly
|
|
|
|
recommended to perform an explicit comparison with zero in such a case, and it
|
|
|
|
makes sense considering that the comparison's operator is the same that is
|
|
|
|
wanted to compare the strings (note that current config parser lacks a lot in
|
|
|
|
this regards) :
|
|
|
|
|
|
|
|
strcmp(a, b) == 0 <=> a == b
|
|
|
|
strcmp(a, b) != 0 <=> a != b
|
|
|
|
strcmp(a, b) < 0 <=> a < b
|
|
|
|
strcmp(a, b) > 0 <=> a > b
|
|
|
|
|
|
|
|
Avoid this :
|
|
|
|
|
|
|
|
| if (strcmp(arg, "test"))
|
|
|
|
| printf("this is not a test\n");
|
|
|
|
|
|
|
|
|
| if (!strcmp(arg, "test"))
|
|
|
|
| printf("this is a test\n");
|
|
|
|
|
|
|
|
Prefer this :
|
|
|
|
|
|
|
|
| if (strcmp(arg, "test") != 0)
|
|
|
|
| printf("this is not a test\n");
|
|
|
|
|
|
|
|
|
| if (strcmp(arg, "test") == 0)
|
|
|
|
| printf("this is a test\n");
|
|
|
|
|
|
|
|
|
|
|
|
7) System call returns
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
This is not directly a matter of coding style but more of bad habits. It is
|
|
|
|
important to check for the correct value upon return of syscalls. The proper
|
|
|
|
return code indicating an error is described in its man page. There is no
|
|
|
|
reason to consider wider ranges than what is indicated. For instance, it is
|
|
|
|
common to see such a thing :
|
|
|
|
|
|
|
|
| if ((fd = open(file, O_RDONLY)) < 0)
|
|
|
|
| return -1;
|
|
|
|
|
2018-11-14 00:55:16 +00:00
|
|
|
This is wrong. The man page says that -1 is returned if an error occurred. It
|
2011-12-30 16:16:22 +00:00
|
|
|
does not suggest that any other negative value will be an error. It is possible
|
|
|
|
that a few such issues have been left in existing code. They are bugs for which
|
2019-05-24 08:25:45 +00:00
|
|
|
fixes are accepted, even though they're currently harmless since open() is not
|
2011-12-30 16:16:22 +00:00
|
|
|
known for returning negative values at the moment.
|
|
|
|
|
|
|
|
|
|
|
|
8) Declaring new types, names and values
|
|
|
|
----------------------------------------
|
|
|
|
|
|
|
|
Please refrain from using "typedef" to declare new types, they only obfuscate
|
|
|
|
the code. The reader never knows whether he's manipulating a scalar type or a
|
|
|
|
struct. For instance it is not obvious why the following code fails to build :
|
|
|
|
|
|
|
|
| int delay_expired(timer_t exp, timer_us_t now)
|
|
|
|
| {
|
|
|
|
| return now >= exp;
|
|
|
|
| }
|
|
|
|
|
|
|
|
With the types declared in another file this way :
|
|
|
|
|
|
|
|
| typedef unsigned int timer_t;
|
|
|
|
| typedef struct timeval timer_us_t;
|
|
|
|
|
|
|
|
This cannot work because we're comparing a scalar with a struct, which does
|
|
|
|
not make sense. Without a typedef, the function would have been written this
|
|
|
|
way without any ambiguity and would not have failed :
|
|
|
|
|
|
|
|
| int delay_expired(unsigned int exp, struct timeval *now)
|
|
|
|
| {
|
|
|
|
| return now >= exp->tv_sec;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Declaring special values may be done using enums. Enums are a way to define
|
|
|
|
structured integer values which are related to each other. They are perfectly
|
|
|
|
suited for state machines. While the first element is always assigned the zero
|
|
|
|
value, not everybody knows that, especially people working with multiple
|
|
|
|
languages all the day. For this reason it is recommended to explicitly force
|
|
|
|
the first value even if it's zero. The last element should be followed by a
|
|
|
|
comma if it is planned that new elements might later be added, this will make
|
|
|
|
later patches shorter. Conversely, if the last element is placed in order to
|
|
|
|
get the number of possible values, it must not be followed by a comma and must
|
2018-11-14 00:55:16 +00:00
|
|
|
be preceded by a comment :
|
2011-12-30 16:16:22 +00:00
|
|
|
|
|
|
|
| enum {
|
|
|
|
| first = 0,
|
|
|
|
| second,
|
|
|
|
| third,
|
|
|
|
| fourth,
|
|
|
|
| };
|
|
|
|
|
|
|
|
|
|
|
|
| enum {
|
|
|
|
| first = 0,
|
|
|
|
| second,
|
|
|
|
| third,
|
|
|
|
| fourth,
|
|
|
|
| /* nbvalues must always be placed last */
|
|
|
|
| nbvalues
|
|
|
|
| };
|
|
|
|
|
|
|
|
Structure names should be short enough not to mangle function declarations,
|
|
|
|
and explicit enough to avoid confusion (which is the most important thing).
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| struct request_args { /* arguments on the query string */
|
|
|
|
| char *name;
|
|
|
|
| char *value;
|
|
|
|
| struct misc_args *next;
|
|
|
|
| };
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| struct qs_args { /* arguments on the query string */
|
|
|
|
| char *name;
|
|
|
|
| char *value;
|
|
|
|
| struct qs_args *next;
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
|
|
|
When declaring new functions or structures, please do not use CamelCase, which
|
|
|
|
is a style where upper and lower case are mixed in a single word. It causes a
|
|
|
|
lot of confusion when words are composed from acronyms, because it's hard to
|
|
|
|
stick to a rule. For instance, a function designed to generate an ISN (initial
|
|
|
|
sequence number) for a TCP/IP connection could be called :
|
|
|
|
|
|
|
|
- generateTcpipIsn()
|
|
|
|
- generateTcpIpIsn()
|
|
|
|
- generateTcpIpISN()
|
|
|
|
- generateTCPIPISN()
|
|
|
|
etc...
|
|
|
|
|
|
|
|
None is right, none is wrong, these are just preferences which might change
|
|
|
|
along the code. Instead, please use an underscore to separate words. Lowercase
|
|
|
|
is preferred for the words, but if acronyms are upcased it's not dramatic. The
|
|
|
|
real advantage of this method is that it creates unambiguous levels even for
|
|
|
|
short names.
|
|
|
|
|
|
|
|
Valid examples :
|
|
|
|
|
|
|
|
- generate_tcpip_isn()
|
|
|
|
- generate_tcp_ip_isn()
|
|
|
|
- generate_TCPIP_ISN()
|
|
|
|
- generate_TCP_IP_ISN()
|
|
|
|
|
|
|
|
Another example is easy to understand when 3 arguments are involved in naming
|
|
|
|
the function :
|
|
|
|
|
|
|
|
Wrong (naming conflict) :
|
|
|
|
|
|
|
|
| /* returns A + B * C */
|
|
|
|
| int mulABC(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return a + b * c;
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
| /* returns (A + B) * C */
|
|
|
|
| int mulABC(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return (a + b) * c;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Right (unambiguous naming) :
|
|
|
|
|
|
|
|
| /* returns A + B * C */
|
|
|
|
| int mul_a_bc(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return a + b * c;
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
| /* returns (A + B) * C */
|
|
|
|
| int mul_ab_c(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return (a + b) * c;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Whenever you manipulate pointers, try to declare them as "const", as it will
|
|
|
|
save you from many accidental misuses and will only cause warnings to be
|
|
|
|
emitted when there is a real risk. In the examples below, it is possible to
|
|
|
|
call my_strcpy() with a const string only in the first declaration. Note that
|
|
|
|
people who ignore "const" are often the ones who cast a lot and who complain
|
|
|
|
from segfaults when using strtok() !
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| void my_strcpy(char *d, const char *s)
|
|
|
|
| {
|
|
|
|
| while ((*d++ = *s++));
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
| void say_hello(char *dest)
|
|
|
|
| {
|
|
|
|
| my_strcpy(dest, "hello\n");
|
|
|
|
| }
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| void my_strcpy(char *d, char *s)
|
|
|
|
| {
|
|
|
|
| while ((*d++ = *s++));
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
| void say_hello(char *dest)
|
|
|
|
| {
|
|
|
|
| my_strcpy(dest, "hello\n");
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
|
|
|
9) Getting macros right
|
|
|
|
-----------------------
|
|
|
|
|
|
|
|
It is very common for macros to do the wrong thing when used in a way their
|
|
|
|
author did not have in mind. For this reason, macros must always be named with
|
|
|
|
uppercase letters only. This is the only way to catch the developer's eye when
|
|
|
|
using them, so that he double-checks whether he's taking risks or not. First,
|
|
|
|
macros must never ever be terminated by a semi-colon, or they will close the
|
|
|
|
wrong block once in a while. For instance, the following will cause a build
|
|
|
|
error before the "else" due to the double semi-colon :
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| #define WARN printf("warning\n");
|
|
|
|
| ...
|
|
|
|
| if (a < 0)
|
|
|
|
| WARN;
|
|
|
|
| else
|
|
|
|
| a--;
|
|
|
|
|
|
|
|
Right :
|
|
|
|
|
|
|
|
| #define WARN printf("warning\n")
|
|
|
|
|
|
|
|
If multiple instructions are needed, then use a do { } while (0) block, which
|
|
|
|
is the only construct which respects *exactly* the semantics of a single
|
|
|
|
instruction :
|
|
|
|
|
|
|
|
| #define WARN do { printf("warning\n"); log("warning\n"); } while (0)
|
|
|
|
| ...
|
|
|
|
|
|
|
|
|
| if (a < 0)
|
|
|
|
| WARN;
|
|
|
|
| else
|
|
|
|
| a--;
|
|
|
|
|
|
|
|
Second, do not put unprotected control statements in macros, they will
|
|
|
|
definitely cause bugs :
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| #define WARN if (verbose) printf("warning\n")
|
|
|
|
| ...
|
|
|
|
| if (a < 0)
|
|
|
|
| WARN;
|
|
|
|
| else
|
|
|
|
| a--;
|
|
|
|
|
|
|
|
Which is equivalent to the undesired form below :
|
|
|
|
|
|
|
|
| if (a < 0)
|
|
|
|
| if (verbose)
|
|
|
|
| printf("warning\n");
|
|
|
|
| else
|
|
|
|
| a--;
|
|
|
|
|
|
|
|
Right way to do it :
|
|
|
|
|
|
|
|
| #define WARN do { if (verbose) printf("warning\n"); } while (0)
|
|
|
|
| ...
|
|
|
|
| if (a < 0)
|
|
|
|
| WARN;
|
|
|
|
| else
|
|
|
|
| a--;
|
|
|
|
|
|
|
|
Which is equivalent to :
|
|
|
|
|
|
|
|
| if (a < 0)
|
|
|
|
| do { if (verbose) printf("warning\n"); } while (0);
|
|
|
|
| else
|
|
|
|
| a--;
|
|
|
|
|
|
|
|
Macro parameters must always be surrounded by parenthesis, and must never be
|
|
|
|
duplicated in the same macro unless explicitly stated. Also, macros must not be
|
|
|
|
defined with operators without surrounding parenthesis. The MIN/MAX macros are
|
|
|
|
a pretty common example of multiple misuses, but this happens as early as when
|
|
|
|
using bit masks. Most often, in case of any doubt, try to use inline functions
|
|
|
|
instead.
|
|
|
|
|
|
|
|
Wrong :
|
|
|
|
|
|
|
|
| #define MIN(a, b) a < b ? a : b
|
|
|
|
|
|
|
|
|
| /* returns 2 * min(a,b) + 1 */
|
|
|
|
| int double_min_p1(int a, int b)
|
|
|
|
| {
|
|
|
|
| return 2 * MIN(a, b) + 1;
|
|
|
|
| }
|
|
|
|
|
|
|
|
What this will do :
|
|
|
|
|
|
|
|
| int double_min_p1(int a, int b)
|
|
|
|
| {
|
|
|
|
| return 2 * a < b ? a : b + 1;
|
|
|
|
| }
|
|
|
|
|
|
|
|
Which is equivalent to :
|
|
|
|
|
|
|
|
| int double_min_p1(int a, int b)
|
|
|
|
| {
|
|
|
|
| return (2 * a) < b ? a : (b + 1);
|
|
|
|
| }
|
|
|
|
|
|
|
|
The first thing to fix is to surround the macro definition with parenthesis to
|
|
|
|
avoid this mistake :
|
|
|
|
|
|
|
|
| #define MIN(a, b) (a < b ? a : b)
|
|
|
|
|
|
|
|
But this is still not enough, as can be seen in this example :
|
|
|
|
|
|
|
|
| /* compares either a or b with c */
|
|
|
|
| int min_ab_c(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return MIN(a ? a : b, c);
|
|
|
|
| }
|
|
|
|
|
|
|
|
Which is equivalent to :
|
|
|
|
|
|
|
|
| int min_ab_c(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return (a ? a : b < c ? a ? a : b : c);
|
|
|
|
| }
|
|
|
|
|
|
|
|
Which in turn means a totally different thing due to precedence :
|
|
|
|
|
|
|
|
| int min_ab_c(int a, int b, int c)
|
|
|
|
| {
|
|
|
|
| return (a ? a : ((b < c) ? (a ? a : b) : c));
|
|
|
|
| }
|
|
|
|
|
|
|
|
This can be fixed by surrounding *each* argument in the macro with parenthesis:
|
|
|
|
|
|
|
|
| #define MIN(a, b) ((a) < (b) ? (a) : (b))
|
|
|
|
|
|
|
|
But this is still not enough, as can be seen in this example :
|
|
|
|
|
|
|
|
| int min_ap1_b(int a, int b)
|
|
|
|
| {
|
|
|
|
| return MIN(++a, b);
|
|
|
|
| }
|
|
|
|
|
|
|
|
Which is equivalent to :
|
|
|
|
|
|
|
|
| int min_ap1_b(int a, int b)
|
|
|
|
| {
|
|
|
|
| return ((++a) < (b) ? (++a) : (b));
|
|
|
|
| }
|
|
|
|
|
|
|
|
Again, this is wrong because "a" is incremented twice if below b. The only way
|
|
|
|
to fix this is to use a compound statement and to assign each argument exactly
|
|
|
|
once to a local variable of the same type :
|
|
|
|
|
|
|
|
| #define MIN(a, b) ({ typeof(a) __a = (a); typeof(b) __b = (b); \
|
|
|
|
| ((__a) < (__b) ? (__a) : (__b)); \
|
|
|
|
| })
|
|
|
|
|
|
|
|
At this point, using static inline functions is much cleaner if a single type
|
|
|
|
is to be used :
|
|
|
|
|
|
|
|
| static inline int min(int a, int b)
|
|
|
|
| {
|
|
|
|
| return a < b ? a : b;
|
|
|
|
| }
|
|
|
|
|
|
|
|
|
|
|
|
10) Includes
|
|
|
|
------------
|
|
|
|
|
|
|
|
Includes are as much as possible listed in alphabetically ordered groups :
|
|
|
|
- the libc-standard includes (those without any path component)
|
|
|
|
- the includes more or less system-specific (sys/*, netinet/*, ...)
|
|
|
|
- includes from the local "common" subdirectory
|
|
|
|
- includes from the local "types" subdirectory
|
|
|
|
- includes from the local "proto" subdirectory
|
|
|
|
|
|
|
|
Each section is just visually delimited from the other ones using an empty
|
|
|
|
line. The two first ones above may be merged into a single section depending on
|
|
|
|
developer's preference. Please do not copy-paste include statements from other
|
|
|
|
files. Having too many includes significantly increases build time and makes it
|
|
|
|
hard to find which ones are needed later. Just include what you need and if
|
|
|
|
possible in alphabetical order so that when something is missing, it becomes
|
|
|
|
obvious where to look for it and where to add it.
|
|
|
|
|
|
|
|
All files should include <common/config.h> because this is where build options
|
|
|
|
are prepared.
|
|
|
|
|
|
|
|
Header files are split in two directories ("types" and "proto") depending on
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what they provide. Types, structures, enums and #defines must go into the
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"types" directory. Function prototypes and inlined functions must go into the
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"proto" directory. This split is because of inlined functions which
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cross-reference types from other files, which cause a chicken-and-egg problem
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if the functions and types are declared at the same place.
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All headers which do not depend on anything currently go to the "common"
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subdirectory, but are equally well placed into the "proto" directory. It is
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possible that one day the "common" directory will disappear.
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Include files must be protected against multiple inclusion using the common
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#ifndef/#define/#endif trick with a tag derived from the include file and its
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location.
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11) Comments
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------------
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Comments are preferably of the standard 'C' form using /* */. The C++ form "//"
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are tolerated for very short comments (eg: a word or two) but should be avoided
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as much as possible. Multi-line comments are made with each intermediate line
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starting with a star aligned with the first one, as in this example :
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| /*
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| * This is a multi-line
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| * comment.
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| */
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If multiple code lines need a short comment, try to align them so that you can
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have multi-line sentences. This is rarely needed, only for really complex
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constructs.
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Do not tell what you're doing in comments, but explain why you're doing it if
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it seems not to be obvious. Also *do* indicate at the top of function what they
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accept and what they don't accept. For instance, strcpy() only accepts output
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buffers at least as large as the input buffer, and does not support any NULL
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pointer. There is nothing wrong with that if the caller knows it.
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Wrong use of comments :
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|
| int flsnz8(unsigned int x)
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|
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| {
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|
| int ret = 0; /* initialize ret */
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|
| if (x >> 4) { x >>= 4; ret += 4; } /* add 4 to ret if needed */
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| return ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1; /* add ??? */
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|
| }
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|
| ...
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|
| bit = ~len + (skip << 3) + 9; /* update bit */
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|
Right use of comments :
|
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|
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|
|
| /* This function returns the positoin of the highest bit set in the lowest
|
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|
| * byte of <x>, between 0 and 7. It only works if <x> is non-null. It uses
|
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|
|
| * a 32-bit value as a lookup table to return one of 4 values for the
|
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|
|
| * highest 16 possible 4-bit values.
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|
|
| */
|
|
|
|
| int flsnz8(unsigned int x)
|
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|
|
| {
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|
|
| int ret = 0;
|
|
|
|
| if (x >> 4) { x >>= 4; ret += 4; }
|
|
|
|
| return ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1;
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|
|
|
| }
|
|
|
|
| ...
|
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|
|
| bit = ~len + (skip << 3) + 9; /* (skip << 3) + (8 - len), saves 1 cycle */
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|
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|
|
12) Use of assembly
|
|
|
|
-------------------
|
|
|
|
|
|
|
|
There are many projects where use of assembly code is not welcome. There is no
|
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|
|
problem with use of assembly in haproxy, provided that :
|
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|
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|
|
a) an alternate C-form is provided for architectures not covered
|
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|
|
b) the code is small enough and well commented enough to be maintained
|
|
|
|
|
|
|
|
It is important to take care of various incompatibilities between compiler
|
|
|
|
versions, for instance regarding output and cloberred registers. There are
|
|
|
|
a number of documentations on the subject on the net. Anyway if you are
|
|
|
|
fiddling with assembly, you probably know that already.
|
|
|
|
|
|
|
|
Example :
|
|
|
|
| /* gcc does not know when it can safely divide 64 bits by 32 bits. Use this
|
|
|
|
| * function when you know for sure that the result fits in 32 bits, because
|
|
|
|
| * it is optimal on x86 and on 64bit processors.
|
|
|
|
| */
|
|
|
|
| static inline unsigned int div64_32(unsigned long long o1, unsigned int o2)
|
|
|
|
| {
|
|
|
|
| unsigned int result;
|
|
|
|
| #ifdef __i386__
|
|
|
|
| asm("divl %2"
|
|
|
|
| : "=a" (result)
|
|
|
|
| : "A"(o1), "rm"(o2));
|
|
|
|
| #else
|
|
|
|
| result = o1 / o2;
|
|
|
|
| #endif
|
|
|
|
| return result;
|
|
|
|
| }
|
|
|
|
|