haproxy/include/proto/queue.h

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/*
* include/proto/queue.h
* This file defines everything related to queues.
*
* Copyright (C) 2000-2012 Willy Tarreau - w@1wt.eu
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, version 2.1
* exclusively.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _PROTO_QUEUE_H
#define _PROTO_QUEUE_H
#include <common/config.h>
#include <common/memory.h>
#include <common/mini-clist.h>
#include <types/proxy.h>
#include <types/queue.h>
REORG/MAJOR: session: rename the "session" entity to "stream" With HTTP/2, we'll have to support multiplexed streams. A stream is in fact the largest part of what we currently call a session, it has buffers, logs, etc. In order to catch any error, this commit removes any reference to the struct session and tries to rename most "session" occurrences in function names to "stream" and "sess" to "strm" when that's related to a session. The files stream.{c,h} were added and session.{c,h} removed. The session will be reintroduced later and a few parts of the stream will progressively be moved overthere. It will more or less contain only what we need in an embryonic session. Sample fetch functions and converters will have to change a bit so that they'll use an L5 (session) instead of what's currently called "L4" which is in fact L6 for now. Once all changes are completed, we should see approximately this : L7 - http_txn L6 - stream L5 - session L4 - connection | applet There will be at most one http_txn per stream, and a same session will possibly be referenced by multiple streams. A connection will point to a session and to a stream. The session will hold all the information we need to keep even when we don't yet have a stream. Some more cleanup is needed because some code was already far from being clean. The server queue management still refers to sessions at many places while comments talk about connections. This will have to be cleaned up once we have a server-side connection pool manager. Stream flags "SN_*" still need to be renamed, it doesn't seem like any of them will need to move to the session.
2015-04-02 22:22:06 +00:00
#include <types/stream.h>
#include <types/server.h>
#include <types/task.h>
#include <proto/backend.h>
extern struct pool_head *pool_head_pendconn;
int init_pendconn();
REORG/MAJOR: session: rename the "session" entity to "stream" With HTTP/2, we'll have to support multiplexed streams. A stream is in fact the largest part of what we currently call a session, it has buffers, logs, etc. In order to catch any error, this commit removes any reference to the struct session and tries to rename most "session" occurrences in function names to "stream" and "sess" to "strm" when that's related to a session. The files stream.{c,h} were added and session.{c,h} removed. The session will be reintroduced later and a few parts of the stream will progressively be moved overthere. It will more or less contain only what we need in an embryonic session. Sample fetch functions and converters will have to change a bit so that they'll use an L5 (session) instead of what's currently called "L4" which is in fact L6 for now. Once all changes are completed, we should see approximately this : L7 - http_txn L6 - stream L5 - session L4 - connection | applet There will be at most one http_txn per stream, and a same session will possibly be referenced by multiple streams. A connection will point to a session and to a stream. The session will hold all the information we need to keep even when we don't yet have a stream. Some more cleanup is needed because some code was already far from being clean. The server queue management still refers to sessions at many places while comments talk about connections. This will have to be cleaned up once we have a server-side connection pool manager. Stream flags "SN_*" still need to be renamed, it doesn't seem like any of them will need to move to the session.
2015-04-02 22:22:06 +00:00
struct pendconn *pendconn_add(struct stream *strm);
BUG/MAJOR: threads/queue: Fix thread-safety issues on the queues management The management of the servers and the proxies queues was not thread-safe at all. First, the accesses to <strm>->pend_pos were not protected. So it was possible to release it on a thread (for instance because the stream is released) and to use it in same time on another one (because we redispatch pending connections for a server). Then, the accesses to stream's information (flags and target) from anywhere is forbidden. To be safe, The stream's state must always be updated in the context of process_stream. So to fix these issues, the queue module has been refactored. A lock has been added in the pendconn structure. And now, when we try to dequeue a pending connection, we start by unlinking it from the server/proxy queue and we wake up the stream. Then, it is the stream reponsibility to really dequeue it (or release it). This way, we are sure that only the stream can create and release its <pend_pos> field. However, be careful. This new implementation should be thread-safe (hopefully...). But it is not optimal and in some situations, it could be really slower in multi-threaded mode than in single-threaded one. The problem is that, when we try to dequeue pending connections, we process it from the older one to the newer one independently to the thread's affinity. So we need to wait the other threads' wakeup to really process them. If threads are blocked in the poller, this will add a significant latency. This problem happens when maxconn values are very low. This patch must be backported in 1.8.
2018-03-14 15:18:06 +00:00
int pendconn_dequeue(struct stream *strm);
void process_srv_queue(struct server *s);
unsigned int srv_dynamic_maxconn(const struct server *s);
int pendconn_redistribute(struct server *s);
int pendconn_grab_from_px(struct server *s);
void pendconn_unlink(struct pendconn *p);
/* Removes the pendconn from the server/proxy queue. It supports being called
* with NULL for pendconn and with a pendconn not in the list. It is the
* function to be used by default when unsure. Do not call it with server
* or proxy locks held however.
*/
static inline void pendconn_cond_unlink(struct pendconn *p)
{
if (p && p->node.node.leaf_p)
pendconn_unlink(p);
}
/* Releases the pendconn associated to stream <s> if it has any, and decreases
* the pending count if needed. The connection might have been queued to a
* specific server as well as to the proxy. The stream also gets marked
* unqueued.
*
* This function must be called by the stream itself, so in the context of
* process_stream, without any lock held among the pendconn, the server's queue
* nor the proxy's queue.
*/
static inline void pendconn_free(struct stream *s)
{
struct pendconn *p = s->pend_pos;
if (p) {
pendconn_cond_unlink(p);
s->pend_pos = NULL;
pool_free(pool_head_pendconn, p);
}
}
/* Returns 0 if all slots are full on a server, or 1 if there are slots available. */
static inline int server_has_room(const struct server *s) {
return !s->maxconn || s->cur_sess < srv_dynamic_maxconn(s);
}
/* returns 0 if nothing has to be done for server <s> regarding queued connections,
* and non-zero otherwise. If the server is down, we only check its own queue. Suited
* for and if/else usage.
*/
static inline int may_dequeue_tasks(const struct server *s, const struct proxy *p) {
return (s && (s->nbpend || (p->nbpend && srv_currently_usable(s))) &&
(!s->maxconn || s->cur_sess < srv_dynamic_maxconn(s)));
}
static inline int queue_limit_class(int class)
{
if (class < -0x7ff)
return -0x7ff;
if (class > 0x7ff)
return 0x7ff;
return class;
}
static inline int queue_limit_offset(int offset)
{
if (offset < -0x7ffff)
return -0x7ffff;
if (offset > 0x7ffff)
return 0x7ffff;
return offset;
}
#endif /* _PROTO_QUEUE_H */
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/