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Justin Ruggles fb48f825e3 au: do not arbitrarily limit channel count
Nothing in the AU specification sets a limit on channel count.
We only need to avoid an overflow in the packet size calculation.
2013-01-09 11:52:57 -05:00
compat
doc oggenc: add a page_duration option and deprecate the pagesize option 2013-01-08 15:42:36 -05:00
libavcodec xan: Convert to bytestream2 2013-01-09 09:59:55 +01:00
libavdevice build: Avoid detecting bogus components named 'x' 2013-01-03 15:11:25 +02:00
libavfilter Drop unnecessary 'l' length modifier when printfing double values. 2012-12-31 11:20:45 +01:00
libavformat au: do not arbitrarily limit channel count 2013-01-09 11:52:57 -05:00
libavresample x86: lavr: add SSE2/AVX dither_int_to_float() 2013-01-08 14:52:43 -05:00
libavutil x86: ABS1: port to cpuflags 2013-01-06 13:57:01 +01:00
libswscale swscale: fix NULL checking in sws_alloc_context() 2013-01-04 20:44:00 -05:00
presets
tests Drop Snow codec 2013-01-06 16:30:02 +01:00
tools miscellaneous typo fixes 2012-12-21 00:18:34 +01:00
.gitignore
arch.mak
avconv_filter.c
avconv_opt.c cmdutils: pass number of groups to split_commandline(). 2012-12-19 22:13:41 +01:00
avconv.c avconv: use new options parser. 2012-12-18 20:14:54 +01:00
avconv.h avconv: use new options parser. 2012-12-18 20:14:54 +01:00
avplay.c
avprobe.c avprobe: also output dar/par if only defined in stream 2013-01-04 12:55:58 +01:00
avserver.c
Changelog finalize changelog for version 9 2013-01-05 00:20:33 +01:00
cmdutils_common_opts.h
cmdutils.c cmdutils: update copyright year to 2013 2013-01-03 13:35:12 +02:00
cmdutils.h cmdutils: pass number of groups to split_commandline(). 2012-12-19 22:13:41 +01:00
common.mak
configure Drop Snow codec 2013-01-06 16:30:02 +01:00
COPYING.GPLv2
COPYING.GPLv3
COPYING.LGPLv2.1
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CREDITS
INSTALL
library.mak
LICENSE
Makefile
README
RELEASE Prepare for 10_alpha1 Release 2013-01-06 16:23:12 +01:00
version.sh

Libav README
------------

1) Documentation
----------------

* Read the documentation in the doc/ directory.

2) Licensing
------------

* See the LICENSE file.