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c220a60f92
Since the VDPAU pixel format does not distinguish between different VDPAU video surface chroma types, we need another way to pass this data to the application. Originally VDPAU in libavcodec only supported decoding to 8-bits YUV with 4:2:0 chroma sampling. Correspondingly, applications assumed that libavcodec expected VDP_CHROMA_TYPE_420 video surfaces for output. However some of the new HEVC profiles proposed for addition to VDPAU would require different depth and/or sampling: http://lists.freedesktop.org/archives/vdpau/2014-July/000167.html ...as would lossless AVC profiles: http://lists.freedesktop.org/archives/vdpau/2014-November/000241.html To preserve backward binary compatibility with existing applications, a new av_vdpau_bind_context() flag is introduced in a further change. Signed-off-by: Rémi Denis-Courmont <remi@remlab.net> Signed-off-by: Anton Khirnov <anton@khirnov.net>
230 lines
7.0 KiB
C
230 lines
7.0 KiB
C
/*
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* The Video Decode and Presentation API for UNIX (VDPAU) is used for
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* hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
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*
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* Copyright (C) 2008 NVIDIA
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_VDPAU_H
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#define AVCODEC_VDPAU_H
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/**
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* @file
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* @ingroup lavc_codec_hwaccel_vdpau
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* Public libavcodec VDPAU header.
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*/
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/**
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* @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
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* @ingroup lavc_codec_hwaccel
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*
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* VDPAU hardware acceleration has two modules
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* - VDPAU decoding
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* - VDPAU presentation
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*
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* The VDPAU decoding module parses all headers using Libav
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* parsing mechanisms and uses VDPAU for the actual decoding.
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*
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* As per the current implementation, the actual decoding
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* and rendering (API calls) are done as part of the VDPAU
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* presentation (vo_vdpau.c) module.
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*
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* @{
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*/
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#include <vdpau/vdpau.h>
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#include <vdpau/vdpau_x11.h>
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#include "libavutil/attributes.h"
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#include "avcodec.h"
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#include "version.h"
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#if FF_API_BUFS_VDPAU
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union AVVDPAUPictureInfo {
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VdpPictureInfoH264 h264;
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VdpPictureInfoMPEG1Or2 mpeg;
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VdpPictureInfoVC1 vc1;
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VdpPictureInfoMPEG4Part2 mpeg4;
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};
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#endif
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/**
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* This structure is used to share data between the libavcodec library and
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* the client video application.
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* The user shall zero-allocate the structure and make it available as
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* AVCodecContext.hwaccel_context. Members can be set by the user once
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* during initialization or through each AVCodecContext.get_buffer()
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* function call. In any case, they must be valid prior to calling
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* decoding functions.
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*
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* The size of this structure is not a part of the public ABI and must not
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* be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an
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* AVVDPAUContext.
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*/
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typedef struct AVVDPAUContext {
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/**
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* VDPAU decoder handle
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*
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* Set by user.
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*/
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VdpDecoder decoder;
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/**
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* VDPAU decoder render callback
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*
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* Set by the user.
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*/
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VdpDecoderRender *render;
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#if FF_API_BUFS_VDPAU
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/**
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* VDPAU picture information
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*
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* Set by libavcodec.
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*/
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attribute_deprecated
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union AVVDPAUPictureInfo info;
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/**
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* Allocated size of the bitstream_buffers table.
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*
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* Set by libavcodec.
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*/
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attribute_deprecated
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int bitstream_buffers_allocated;
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/**
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* Useful bitstream buffers in the bitstream buffers table.
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*
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* Set by libavcodec.
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*/
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attribute_deprecated
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int bitstream_buffers_used;
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/**
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* Table of bitstream buffers.
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* The user is responsible for freeing this buffer using av_freep().
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*
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* Set by libavcodec.
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*/
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attribute_deprecated
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VdpBitstreamBuffer *bitstream_buffers;
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#endif
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} AVVDPAUContext;
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/**
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* Associate a VDPAU device with a codec context for hardware acceleration.
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* This function is meant to be called from the get_format() codec callback,
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* or earlier. It can also be called after avcodec_flush_buffers() to change
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* the underlying VDPAU device mid-stream (e.g. to recover from non-transparent
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* display preemption).
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*
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* @note get_format() must return AV_PIX_FMT_VDPAU if this function completes
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* succesfully.
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*
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* @param avctx decoding context whose get_format() callback is invoked
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* @param device VDPAU device handle to use for hardware acceleration
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* @param get_proc_address VDPAU device driver
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* @param flags zero of more OR'd AV_HWACCEL_FLAG_* flags
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*
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* @return 0 on success, an AVERROR code on failure.
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*/
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int av_vdpau_bind_context(AVCodecContext *avctx, VdpDevice device,
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VdpGetProcAddress *get_proc_address, unsigned flags);
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/**
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* Gets the parameters to create an adequate VDPAU video surface for the codec
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* context using VDPAU hardware decoding acceleration.
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*
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* @note Behavior is undefined if the context was not successfully bound to a
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* VDPAU device using av_vdpau_bind_context().
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*
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* @param avctx the codec context being used for decoding the stream
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* @param type storage space for the VDPAU video surface chroma type
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* (or NULL to ignore)
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* @param width storage space for the VDPAU video surface pixel width
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* (or NULL to ignore)
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* @param height storage space for the VDPAU video surface pixel height
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* (or NULL to ignore)
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*
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* @return 0 on success, a negative AVERROR code on failure.
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*/
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int av_vdpau_get_surface_parameters(AVCodecContext *avctx, VdpChromaType *type,
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uint32_t *width, uint32_t *height);
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/**
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* Allocate an AVVDPAUContext.
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*
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* @return Newly-allocated AVVDPAUContext or NULL on failure.
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*/
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AVVDPAUContext *av_vdpau_alloc_context(void);
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/**
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* Get a decoder profile that should be used for initializing a VDPAU decoder.
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* Should be called from the AVCodecContext.get_format() callback.
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*
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* @param avctx the codec context being used for decoding the stream
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* @param profile a pointer into which the result will be written on success.
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* The contents of profile are undefined if this function returns
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* an error.
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*
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* @return 0 on success (non-negative), a negative AVERROR on failure.
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*/
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int av_vdpau_get_profile(AVCodecContext *avctx, VdpDecoderProfile *profile);
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#if FF_API_CAP_VDPAU
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/** @brief The videoSurface is used for rendering. */
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#define FF_VDPAU_STATE_USED_FOR_RENDER 1
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/**
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* @brief The videoSurface is needed for reference/prediction.
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* The codec manipulates this.
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*/
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#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
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/**
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* @brief This structure is used as a callback between the Libav
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* decoder (vd_) and presentation (vo_) module.
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* This is used for defining a video frame containing surface,
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* picture parameter, bitstream information etc which are passed
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* between the Libav decoder and its clients.
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*/
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struct vdpau_render_state {
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VdpVideoSurface surface; ///< Used as rendered surface, never changed.
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int state; ///< Holds FF_VDPAU_STATE_* values.
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/** picture parameter information for all supported codecs */
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union AVVDPAUPictureInfo info;
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/** Describe size/location of the compressed video data.
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Set to 0 when freeing bitstream_buffers. */
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int bitstream_buffers_allocated;
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int bitstream_buffers_used;
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/** The user is responsible for freeing this buffer using av_freep(). */
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VdpBitstreamBuffer *bitstream_buffers;
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};
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#endif
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/* @}*/
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#endif /* AVCODEC_VDPAU_H */
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