FFmpeg git repo
Go to file
Christophe GISQUET dabf8dd34a SBR DSP: unroll sum_square
The length is even, so some unrolling can be performed. Timings are for x86:
- 32bits: 102c -> 82c
- 64bits:  82c -> 69c

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
2012-03-07 10:29:52 -08:00
doc v4l2: update documentation 2012-03-07 10:03:10 -08:00
libavcodec SBR DSP: unroll sum_square 2012-03-07 10:29:52 -08:00
libavdevice libcdio: add a forgotten AVClass to the private context. 2012-03-04 21:01:41 +01:00
libavfilter Mark mutable static data const where appropriate. 2012-02-21 09:47:07 -08:00
libavformat smacker: error out if palette copy-with-offset overruns palette size. 2012-03-07 09:35:03 -08:00
libavutil cpu: initialize mask to -1, so that by default, optimizations are used. 2012-03-06 12:53:02 -08:00
libswscale swscale: clip unscaled output intermediates. 2012-03-07 09:35:46 -08:00
presets
tests FATE: add CPUFLAGS variable, mapping to -cpuflags avconv option. 2012-03-06 15:03:36 +01:00
tools
.gitignore Remove libpostproc. 2012-02-23 19:36:16 +01:00
COPYING.GPLv2
COPYING.GPLv3
COPYING.LGPLv2.1
COPYING.LGPLv3
CREDITS
Changelog Windows Media Audio Lossless decoder 2012-03-02 19:10:29 +01:00
Doxyfile
INSTALL
LICENSE Remove libpostproc. 2012-02-23 19:36:16 +01:00
Makefile Remove libpostproc. 2012-02-23 19:36:16 +01:00
README
RELEASE
avconv.c avconv: add -cpuflags option for setting supported cpuflags. 2012-03-06 15:03:22 +01:00
avplay.c avplay: remove an unused variable. 2012-02-29 07:24:34 +01:00
avprobe.c Mark mutable static data const where appropriate. 2012-02-21 09:47:07 -08:00
avserver.c Mark mutable static data const where appropriate. 2012-02-21 09:47:07 -08:00
cmdutils.c avconv: add -cpuflags option for setting supported cpuflags. 2012-03-06 15:03:22 +01:00
cmdutils.h avconv: add -cpuflags option for setting supported cpuflags. 2012-03-06 15:03:22 +01:00
cmdutils_common_opts.h
common.mak
configure lavc: drop libdirac encoder. 2012-02-23 19:50:46 +01:00
library.mak
version.sh

README

Libav README
------------

1) Documentation
----------------

* Read the documentation in the doc/ directory.

2) Licensing
------------

* See the LICENSE file.