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https://git.ffmpeg.org/ffmpeg.git
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ac092c6707
This fixes compilation with less recent Vulkan headers.
176 lines
7.3 KiB
C
176 lines
7.3 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_VULKAN_LOADER_H
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#define AVUTIL_VULKAN_LOADER_H
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#include <stdio.h>
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#include "avassert.h"
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#include "vulkan_functions.h"
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/* Macro to turn a function name into a loader struct */
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#define PFN_LOAD_INFO(req_inst, req_dev, ext_flag, name) \
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{ \
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req_inst, \
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req_dev, \
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offsetof(FFVulkanFunctions, name), \
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ext_flag, \
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},
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static inline uint64_t ff_vk_extensions_to_mask(const char * const *extensions,
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int nb_extensions)
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{
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static const struct ExtensionMap {
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const char *name;
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FFVulkanExtensions flag;
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} extension_map[] = {
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/* Instance extensions */
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{ VK_EXT_DEBUG_UTILS_EXTENSION_NAME, FF_VK_EXT_DEBUG_UTILS },
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/* Device extensions */
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#ifdef VK_KHR_shader_relaxed_extended_instruction
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{ VK_KHR_SHADER_RELAXED_EXTENDED_INSTRUCTION_EXTENSION_NAME, FF_VK_EXT_RELAXED_EXTENDED_INSTR },
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#endif
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{ VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_DMABUF_MEMORY },
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{ VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME, FF_VK_EXT_DRM_MODIFIER_FLAGS },
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{ VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_FD_MEMORY },
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{ VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_FD_SEM },
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{ VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_HOST_MEMORY },
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{ VK_EXT_DEBUG_UTILS_EXTENSION_NAME, FF_VK_EXT_DEBUG_UTILS },
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{ VK_EXT_PHYSICAL_DEVICE_DRM_EXTENSION_NAME, FF_VK_EXT_DEVICE_DRM },
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{ VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME, FF_VK_EXT_ATOMIC_FLOAT },
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{ VK_KHR_COOPERATIVE_MATRIX_EXTENSION_NAME, FF_VK_EXT_COOP_MATRIX },
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{ VK_NV_OPTICAL_FLOW_EXTENSION_NAME, FF_VK_EXT_OPTICAL_FLOW },
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{ VK_EXT_SHADER_OBJECT_EXTENSION_NAME, FF_VK_EXT_SHADER_OBJECT },
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{ VK_KHR_VIDEO_MAINTENANCE_1_EXTENSION_NAME, FF_VK_EXT_VIDEO_MAINTENANCE_1 },
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#ifdef _WIN32
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{ VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_WIN32_MEMORY },
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{ VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME, FF_VK_EXT_EXTERNAL_WIN32_SEM },
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#endif
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{ VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME, FF_VK_EXT_DESCRIPTOR_BUFFER, },
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{ VK_KHR_VIDEO_QUEUE_EXTENSION_NAME, FF_VK_EXT_VIDEO_QUEUE },
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{ VK_KHR_VIDEO_ENCODE_QUEUE_EXTENSION_NAME, FF_VK_EXT_VIDEO_ENCODE_QUEUE },
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{ VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_QUEUE },
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{ VK_KHR_VIDEO_ENCODE_H264_EXTENSION_NAME, FF_VK_EXT_VIDEO_ENCODE_H264 },
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{ VK_KHR_VIDEO_DECODE_H264_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_H264 },
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{ VK_KHR_VIDEO_ENCODE_H265_EXTENSION_NAME, FF_VK_EXT_VIDEO_ENCODE_H265 },
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{ VK_KHR_VIDEO_DECODE_H265_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_H265 },
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{ VK_KHR_VIDEO_DECODE_AV1_EXTENSION_NAME, FF_VK_EXT_VIDEO_DECODE_AV1 },
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{ VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME, FF_VK_EXT_PUSH_DESCRIPTOR },
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};
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FFVulkanExtensions mask = 0x0;
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for (int i = 0; i < nb_extensions; i++) {
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for (int j = 0; j < FF_ARRAY_ELEMS(extension_map); j++) {
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if (!strcmp(extensions[i], extension_map[j].name)) {
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mask |= extension_map[j].flag;
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continue;
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}
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}
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}
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return mask;
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}
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/**
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* Function loader.
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* Vulkan function from scratch loading happens in 3 stages - the first one
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* is before any initialization has happened, and you have neither an instance
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* structure nor a device structure. At this stage, you can only get the bare
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* minimals to initialize an instance.
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* The second stage is when you have an instance. At this stage, you can
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* initialize a VkDevice, and have an idea of what extensions each device
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* supports.
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* Finally, in the third stage, you can proceed and load all core functions,
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* plus you can be sure that any extensions you've enabled during device
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* initialization will be available.
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*/
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static inline int ff_vk_load_functions(AVHWDeviceContext *ctx,
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FFVulkanFunctions *vk,
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uint64_t extensions_mask,
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int has_inst, int has_dev)
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{
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AVVulkanDeviceContext *hwctx = ctx->hwctx;
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static const struct FunctionLoadInfo {
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char req_inst;
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char req_dev;
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uint16_t struct_offset;
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FFVulkanExtensions ext_flag;
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} vk_load_info[] = {
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FN_LIST(PFN_LOAD_INFO)
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#ifdef _WIN32
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FN_LIST_WIN32(PFN_LOAD_INFO)
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#endif
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};
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// Concatenate the names to avoid relocations. The resulting string
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// will end with \0\0
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#define FUNC_NAME(req_inst, req_dev, ext_flag, name) "vk"#name"\0"
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const char *name =
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FN_LIST(FUNC_NAME)
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#ifdef _WIN32
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FN_LIST_WIN32(FUNC_NAME)
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#endif
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;
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#undef FUNC_NAME
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for (int i = 0; i < FF_ARRAY_ELEMS(vk_load_info); name += strlen(name) + 1, i++) {
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const struct FunctionLoadInfo *load = &vk_load_info[i];
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static const char extensions[][4] = { "", "EXT", "KHR" };
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PFN_vkVoidFunction fn;
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if (load->req_dev && !has_dev)
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continue;
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if (load->req_inst && !has_inst)
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continue;
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for (int j = 0; j < FF_ARRAY_ELEMS(extensions); j++) {
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char ext_name[128];
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av_unused int n;
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n = snprintf(ext_name, sizeof(ext_name), "%s%s", name, extensions[j]);
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av_assert1(n < sizeof(ext_name));
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if (load->req_dev)
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fn = vk->GetDeviceProcAddr(hwctx->act_dev, ext_name);
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else if (load->req_inst)
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fn = hwctx->get_proc_addr(hwctx->inst, ext_name);
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else
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fn = hwctx->get_proc_addr(NULL, ext_name);
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if (fn)
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break;
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}
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if (!fn && ((extensions_mask &~ FF_VK_EXT_NO_FLAG) & load->ext_flag)) {
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av_log(ctx, AV_LOG_ERROR, "Loader error, function \"%s\" indicated "
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"as supported, but got NULL function pointer!\n", name);
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return AVERROR_EXTERNAL;
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}
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*(PFN_vkVoidFunction *)((uint8_t *)vk + load->struct_offset) = fn;
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}
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av_assert1(*name == '\0');
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return 0;
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}
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#endif /* AVUTIL_VULKAN_LOADER_H */
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