mirror of https://git.ffmpeg.org/ffmpeg.git
462 lines
16 KiB
C
462 lines
16 KiB
C
/*
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* Resolume DXV decoder
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* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include "libavutil/imgutils.h"
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#include "avcodec.h"
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#include "bytestream.h"
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#include "internal.h"
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#include "lzf.h"
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#include "texturedsp.h"
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#include "thread.h"
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typedef struct DXVContext {
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TextureDSPContext texdsp;
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GetByteContext gbc;
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uint8_t *tex_data; // Compressed texture
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int tex_rat; // Compression ratio
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int tex_step; // Distance between blocks
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int64_t tex_size; // Texture size
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/* Optimal number of slices for parallel decoding */
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int slice_count;
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/* Pointer to the selected decompression function */
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int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} DXVContext;
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb)
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{
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DXVContext *ctx = avctx->priv_data;
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AVFrame *frame = arg;
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const uint8_t *d = ctx->tex_data;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
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int x, y;
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int start_slice, end_slice;
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int base_blocks_per_slice = h_block / ctx->slice_count;
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int remainder_blocks = h_block % ctx->slice_count;
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/* When the frame height (in blocks) doesn't divide evenly between the
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* number of slices, spread the remaining blocks evenly between the first
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* operations */
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start_slice = slice * base_blocks_per_slice;
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/* Add any extra blocks (one per slice) that have been added
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* before this slice */
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start_slice += FFMIN(slice, remainder_blocks);
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end_slice = start_slice + base_blocks_per_slice;
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/* Add an extra block if there are remainder blocks to be accounted for */
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if (slice < remainder_blocks)
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end_slice++;
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for (y = start_slice; y < end_slice; y++) {
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
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int off = y * w_block;
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for (x = 0; x < w_block; x++) {
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ctx->tex_funct(p + x * 16, frame->linesize[0],
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d + (off + x) * ctx->tex_step);
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}
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}
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return 0;
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}
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/* This scheme addresses already decoded elements depending on 2-bit status:
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* 0 -> copy new element
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* 1 -> copy one element from position -x
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* 2 -> copy one element from position -(get_byte() + 2) * x
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* 3 -> copy one element from position -(get_16le() + 0x102) * x
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* x is always 2 for dxt1 and 4 for dxt5. */
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#define CHECKPOINT(x) \
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do { \
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if (state == 0) { \
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value = bytestream2_get_le32(gbc); \
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state = 16; \
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} \
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op = value & 0x3; \
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value >>= 2; \
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state--; \
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switch (op) { \
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case 1: \
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idx = x; \
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break; \
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case 2: \
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idx = (bytestream2_get_byte(gbc) + 2) * x; \
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break; \
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case 3: \
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idx = (bytestream2_get_le16(gbc) + 0x102) * x; \
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break; \
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} \
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} while(0)
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static int dxv_decompress_dxt1(AVCodecContext *avctx)
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{
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DXVContext *ctx = avctx->priv_data;
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GetByteContext *gbc = &ctx->gbc;
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uint32_t value, prev, op;
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int idx = 0, state = 0;
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int pos = 2;
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/* Copy the first two elements */
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AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
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/* Process input until the whole texture has been filled */
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while (pos < ctx->tex_size / 4) {
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CHECKPOINT(2);
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/* Copy two elements from a previous offset or from the input buffer */
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if (op) {
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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} else {
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CHECKPOINT(2);
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if (op)
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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else
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prev = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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CHECKPOINT(2);
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if (op)
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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else
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prev = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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}
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}
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return 0;
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}
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static int dxv_decompress_dxt5(AVCodecContext *avctx)
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{
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DXVContext *ctx = avctx->priv_data;
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GetByteContext *gbc = &ctx->gbc;
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uint32_t value, op;
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int idx, prev, state = 0;
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int pos = 4;
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int run = 0;
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int probe, check;
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/* Copy the first four elements */
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AV_WL32(ctx->tex_data + 0, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 8, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 12, bytestream2_get_le32(gbc));
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/* Process input until the whole texture has been filled */
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while (pos < ctx->tex_size / 4) {
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if (run) {
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run--;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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} else {
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if (state == 0) {
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value = bytestream2_get_le32(gbc);
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state = 16;
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}
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op = value & 0x3;
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value >>= 2;
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state--;
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switch (op) {
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case 0:
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/* Long copy */
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check = bytestream2_get_byte(gbc) + 1;
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if (check == 256) {
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do {
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probe = bytestream2_get_le16(gbc);
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check += probe;
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} while (probe == 0xFFFF);
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}
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while (check && pos < ctx->tex_size / 4) {
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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check--;
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}
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/* Restart (or exit) the loop */
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continue;
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break;
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case 1:
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/* Load new run value */
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run = bytestream2_get_byte(gbc);
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if (run == 255) {
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do {
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probe = bytestream2_get_le16(gbc);
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run += probe;
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} while (probe == 0xFFFF);
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}
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/* Copy two dwords from previous data */
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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break;
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case 2:
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/* Copy two dwords from a previous index */
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idx = 8 + bytestream2_get_le16(gbc);
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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break;
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case 3:
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/* Copy two dwords from input */
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prev = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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break;
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}
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}
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CHECKPOINT(4);
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/* Copy two elements from a previous offset or from the input buffer */
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if (op) {
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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} else {
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CHECKPOINT(4);
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if (op)
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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else
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prev = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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CHECKPOINT(4);
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if (op)
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prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
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else
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prev = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4 * pos, prev);
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pos++;
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}
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}
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return 0;
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}
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static int dxv_decompress_lzf(AVCodecContext *avctx)
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{
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DXVContext *ctx = avctx->priv_data;
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return ff_lzf_uncompress(&ctx->gbc, &ctx->tex_data, &ctx->tex_size);
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}
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static int dxv_decode(AVCodecContext *avctx, void *data,
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int *got_frame, AVPacket *avpkt)
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{
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DXVContext *ctx = avctx->priv_data;
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ThreadFrame tframe;
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GetByteContext *gbc = &ctx->gbc;
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int (*decompress_tex)(AVCodecContext *avctx);
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uint32_t tag;
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int channels, size = 0, old_type = 0;
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int ret;
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bytestream2_init(gbc, avpkt->data, avpkt->size);
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tag = bytestream2_get_le32(gbc);
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switch (tag) {
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case MKBETAG('D', 'X', 'T', '1'):
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decompress_tex = dxv_decompress_dxt1;
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ctx->tex_funct = ctx->texdsp.dxt1_block;
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ctx->tex_rat = 8;
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ctx->tex_step = 8;
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av_log(avctx, AV_LOG_DEBUG, "DXTR1 compression and DXT1 texture ");
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break;
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case MKBETAG('D', 'X', 'T', '5'):
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decompress_tex = dxv_decompress_dxt5;
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ctx->tex_funct = ctx->texdsp.dxt5_block;
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ctx->tex_rat = 4;
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ctx->tex_step = 16;
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av_log(avctx, AV_LOG_DEBUG, "DXTR5 compression and DXT5 texture ");
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break;
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case MKBETAG('Y', 'C', 'G', '6'):
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case MKBETAG('Y', 'G', '1', '0'):
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avpriv_report_missing_feature(avctx, "Tag 0x%08X", tag);
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return AVERROR_PATCHWELCOME;
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default:
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/* Old version does not have a real header, just size and type. */
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size = tag & 0x00FFFFFF;
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old_type = tag >> 24;
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channels = old_type & 0x0F;
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if (old_type & 0x40) {
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av_log(avctx, AV_LOG_DEBUG, "LZF compression and DXT5 texture ");
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ctx->tex_funct = ctx->texdsp.dxt5_block;
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ctx->tex_step = 16;
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} else if (old_type & 0x20) {
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av_log(avctx, AV_LOG_DEBUG, "LZF compression and DXT1 texture ");
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ctx->tex_funct = ctx->texdsp.dxt1_block;
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ctx->tex_step = 8;
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} else {
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av_log(avctx, AV_LOG_ERROR, "Unsupported header (0x%08X)\n.", tag);
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return AVERROR_INVALIDDATA;
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}
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decompress_tex = dxv_decompress_lzf;
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ctx->tex_rat = 1;
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break;
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}
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/* New header is 12 bytes long. */
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if (!old_type) {
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channels = bytestream2_get_byte(gbc);
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bytestream2_skip(gbc, 3); // unknown
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size = bytestream2_get_le32(gbc);
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}
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av_log(avctx, AV_LOG_DEBUG, "(%d channels)\n", channels);
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if (size != bytestream2_get_bytes_left(gbc)) {
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av_log(avctx, AV_LOG_ERROR, "Incomplete or invalid file (%u > %u)\n.",
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size, bytestream2_get_bytes_left(gbc));
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return AVERROR_INVALIDDATA;
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}
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ctx->tex_size = avctx->coded_width * avctx->coded_height * 4 / ctx->tex_rat;
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ret = av_reallocp(&ctx->tex_data, ctx->tex_size);
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if (ret < 0)
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return ret;
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/* Decompress texture out of the intermediate compression. */
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ret = decompress_tex(avctx);
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if (ret < 0)
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return ret;
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tframe.f = data;
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ret = ff_thread_get_buffer(avctx, &tframe, 0);
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if (ret < 0)
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return ret;
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ff_thread_finish_setup(avctx);
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/* Now decompress the texture with the standard functions. */
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avctx->execute2(avctx, decompress_texture_thread,
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tframe.f, NULL, ctx->slice_count);
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/* Frame is ready to be output. */
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tframe.f->pict_type = AV_PICTURE_TYPE_I;
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tframe.f->key_frame = 1;
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*got_frame = 1;
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return avpkt->size;
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}
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static int dxv_init(AVCodecContext *avctx)
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{
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DXVContext *ctx = avctx->priv_data;
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int ret = av_image_check_size(avctx->width, avctx->height, 0, avctx);
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if (ret < 0) {
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av_log(avctx, AV_LOG_ERROR, "Invalid image size %dx%d.\n",
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avctx->width, avctx->height);
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return ret;
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}
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/* Codec requires 16x16 alignment. */
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avctx->coded_width = FFALIGN(avctx->width, 16);
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avctx->coded_height = FFALIGN(avctx->height, 16);
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ff_texturedsp_init(&ctx->texdsp);
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avctx->pix_fmt = AV_PIX_FMT_RGBA;
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ctx->slice_count = av_clip(avctx->thread_count, 1,
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avctx->coded_height / TEXTURE_BLOCK_H);
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return 0;
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}
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static int dxv_close(AVCodecContext *avctx)
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{
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DXVContext *ctx = avctx->priv_data;
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av_freep(&ctx->tex_data);
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return 0;
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}
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AVCodec ff_dxv_decoder = {
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.name = "dxv",
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.long_name = NULL_IF_CONFIG_SMALL("Resolume DXV"),
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.type = AVMEDIA_TYPE_VIDEO,
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.id = AV_CODEC_ID_DXV,
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.init = dxv_init,
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.decode = dxv_decode,
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.close = dxv_close,
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.priv_data_size = sizeof(DXVContext),
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.capabilities = AV_CODEC_CAP_DR1 |
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AV_CODEC_CAP_SLICE_THREADS |
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AV_CODEC_CAP_FRAME_THREADS,
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.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE |
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FF_CODEC_CAP_INIT_CLEANUP,
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};
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