ffmpeg/libavcodec/d3d12va_encode.h
Tong Wu b1d410716b lavc/d3d12va_encode: trim header alignment at output
It is d3d12va's requirement that the FrameStartOffset must be aligned as
per hardware limitation. However, we could trim this alignment at output
to reduce coded size. A aligned_header_size is added to
D3D12VAEncodePicture.

Signed-off-by: Tong Wu <wutong1208@outlook.com>
2024-07-28 17:50:30 +02:00

338 lines
7.9 KiB
C

/*
* Direct3D 12 HW acceleration video encoder
*
* Copyright (c) 2024 Intel Corporation
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_D3D12VA_ENCODE_H
#define AVCODEC_D3D12VA_ENCODE_H
#include "libavutil/fifo.h"
#include "libavutil/hwcontext.h"
#include "libavutil/hwcontext_d3d12va_internal.h"
#include "libavutil/hwcontext_d3d12va.h"
#include "avcodec.h"
#include "internal.h"
#include "hwconfig.h"
#include "hw_base_encode.h"
struct D3D12VAEncodeType;
extern const AVCodecHWConfigInternal *const ff_d3d12va_encode_hw_configs[];
#define MAX_PARAM_BUFFER_SIZE 4096
#define D3D12VA_VIDEO_ENC_ASYNC_DEPTH 8
typedef struct D3D12VAEncodePicture {
FFHWBaseEncodePicture base;
int header_size;
int aligned_header_size;
AVD3D12VAFrame *input_surface;
AVD3D12VAFrame *recon_surface;
AVBufferRef *output_buffer_ref;
ID3D12Resource *output_buffer;
ID3D12Resource *encoded_metadata;
ID3D12Resource *resolved_metadata;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA pic_ctl;
int fence_value;
} D3D12VAEncodePicture;
typedef struct D3D12VAEncodeProfile {
/**
* lavc profile value (AV_PROFILE_*).
*/
int av_profile;
/**
* Supported bit depth.
*/
int depth;
/**
* Number of components.
*/
int nb_components;
/**
* Chroma subsampling in width dimension.
*/
int log2_chroma_w;
/**
* Chroma subsampling in height dimension.
*/
int log2_chroma_h;
/**
* D3D12 profile value.
*/
D3D12_VIDEO_ENCODER_PROFILE_DESC d3d12_profile;
} D3D12VAEncodeProfile;
enum {
RC_MODE_AUTO,
RC_MODE_CQP,
RC_MODE_CBR,
RC_MODE_VBR,
RC_MODE_QVBR,
RC_MODE_MAX = RC_MODE_QVBR,
};
typedef struct D3D12VAEncodeRCMode {
/**
* Mode from above enum (RC_MODE_*).
*/
int mode;
/**
* Name.
*
*/
const char *name;
/**
* Uses bitrate parameters.
*
*/
int bitrate;
/**
* Supports maxrate distinct from bitrate.
*
*/
int maxrate;
/**
* Uses quality value.
*
*/
int quality;
/**
* Supports HRD/VBV parameters.
*
*/
int hrd;
/**
* D3D12 mode value.
*/
D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE d3d12_mode;
} D3D12VAEncodeRCMode;
typedef struct D3D12VAEncodeContext {
FFHWBaseEncodeContext base;
/**
* Codec-specific hooks.
*/
const struct D3D12VAEncodeType *codec;
/**
* Explicitly set RC mode (otherwise attempt to pick from
* available modes).
*/
int explicit_rc_mode;
/**
* Explicitly-set QP, for use with the "qp" options.
* (Forces CQP mode when set, overriding everything else.)
*/
int explicit_qp;
/**
* RC quality level - meaning depends on codec and RC mode.
* In CQP mode this sets the fixed quantiser value.
*/
int rc_quality;
/**
* Chosen encoding profile details.
*/
const D3D12VAEncodeProfile *profile;
AVD3D12VADeviceContext *hwctx;
/**
* ID3D12Device3 interface.
*/
ID3D12Device3 *device3;
/**
* ID3D12VideoDevice3 interface.
*/
ID3D12VideoDevice3 *video_device3;
/**
* Pool of (reusable) bitstream output buffers.
*/
AVBufferPool *output_buffer_pool;
/**
* D3D12 video encoder.
*/
AVBufferRef *encoder_ref;
ID3D12VideoEncoder *encoder;
/**
* D3D12 video encoder heap.
*/
ID3D12VideoEncoderHeap *encoder_heap;
/**
* A cached queue for reusing the D3D12 command allocators.
*
* @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator
*/
AVFifo *allocator_queue;
/**
* D3D12 command queue.
*/
ID3D12CommandQueue *command_queue;
/**
* D3D12 video encode command list.
*/
ID3D12VideoEncodeCommandList2 *command_list;
/**
* The sync context used to sync command queue.
*/
AVD3D12VASyncContext sync_ctx;
/**
* The bi_not_empty feature.
*/
int bi_not_empty;
/**
* D3D12_FEATURE structures.
*/
D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS req;
D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS res_limits;
/**
* D3D12_VIDEO_ENCODER structures.
*/
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC resolution;
D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION codec_conf;
D3D12_VIDEO_ENCODER_RATE_CONTROL rc;
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE gop;
D3D12_VIDEO_ENCODER_LEVEL_SETTING level;
} D3D12VAEncodeContext;
typedef struct D3D12VAEncodeType {
/**
* List of supported profiles.
*/
const D3D12VAEncodeProfile *profiles;
/**
* D3D12 codec name.
*/
D3D12_VIDEO_ENCODER_CODEC d3d12_codec;
/**
* Codec feature flags.
*/
int flags;
/**
* Default quality for this codec - used as quantiser or RC quality
* factor depending on RC mode.
*/
int default_quality;
/**
* Query codec configuration and determine encode parameters like
* block sizes for surface alignment and slices. If not set, assume
* that all blocks are 16x16 and that surfaces should be aligned to match
* this.
*/
int (*get_encoder_caps)(AVCodecContext *avctx);
/**
* Perform any extra codec-specific configuration.
*/
int (*configure)(AVCodecContext *avctx);
/**
* Set codec-specific level setting.
*/
int (*set_level)(AVCodecContext *avctx);
/**
* The size of any private data structure associated with each
* picture (can be zero if not required).
*/
size_t picture_priv_data_size;
/**
* Fill the corresponding parameters.
*/
int (*init_sequence_params)(AVCodecContext *avctx);
int (*init_picture_params)(AVCodecContext *avctx,
D3D12VAEncodePicture *pic);
void (*free_picture_params)(D3D12VAEncodePicture *pic);
/**
* Write the packed header data to the provided buffer.
*/
int (*write_sequence_header)(AVCodecContext *avctx,
char *data, size_t *data_len);
} D3D12VAEncodeType;
int ff_d3d12va_encode_receive_packet(AVCodecContext *avctx, AVPacket *pkt);
int ff_d3d12va_encode_init(AVCodecContext *avctx);
int ff_d3d12va_encode_close(AVCodecContext *avctx);
#define D3D12VA_ENCODE_RC_MODE(name, desc) \
{ #name, desc, 0, AV_OPT_TYPE_CONST, { .i64 = RC_MODE_ ## name }, \
0, 0, FLAGS, .unit = "rc_mode" }
#define D3D12VA_ENCODE_RC_OPTIONS \
{ "rc_mode",\
"Set rate control mode", \
OFFSET(common.explicit_rc_mode), AV_OPT_TYPE_INT, \
{ .i64 = RC_MODE_AUTO }, RC_MODE_AUTO, RC_MODE_MAX, FLAGS, .unit = "rc_mode" }, \
{ "auto", "Choose mode automatically based on other parameters", \
0, AV_OPT_TYPE_CONST, { .i64 = RC_MODE_AUTO }, 0, 0, FLAGS, .unit = "rc_mode" }, \
D3D12VA_ENCODE_RC_MODE(CQP, "Constant-quality"), \
D3D12VA_ENCODE_RC_MODE(CBR, "Constant-bitrate"), \
D3D12VA_ENCODE_RC_MODE(VBR, "Variable-bitrate"), \
D3D12VA_ENCODE_RC_MODE(QVBR, "Quality-defined variable-bitrate")
#endif /* AVCODEC_D3D12VA_ENCODE_H */