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b1d410716b
It is d3d12va's requirement that the FrameStartOffset must be aligned as per hardware limitation. However, we could trim this alignment at output to reduce coded size. A aligned_header_size is added to D3D12VAEncodePicture. Signed-off-by: Tong Wu <wutong1208@outlook.com>
338 lines
7.9 KiB
C
338 lines
7.9 KiB
C
/*
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* Direct3D 12 HW acceleration video encoder
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*
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* Copyright (c) 2024 Intel Corporation
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_D3D12VA_ENCODE_H
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#define AVCODEC_D3D12VA_ENCODE_H
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#include "libavutil/fifo.h"
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#include "libavutil/hwcontext.h"
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#include "libavutil/hwcontext_d3d12va_internal.h"
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#include "libavutil/hwcontext_d3d12va.h"
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#include "avcodec.h"
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#include "internal.h"
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#include "hwconfig.h"
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#include "hw_base_encode.h"
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struct D3D12VAEncodeType;
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extern const AVCodecHWConfigInternal *const ff_d3d12va_encode_hw_configs[];
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#define MAX_PARAM_BUFFER_SIZE 4096
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#define D3D12VA_VIDEO_ENC_ASYNC_DEPTH 8
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typedef struct D3D12VAEncodePicture {
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FFHWBaseEncodePicture base;
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int header_size;
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int aligned_header_size;
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AVD3D12VAFrame *input_surface;
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AVD3D12VAFrame *recon_surface;
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AVBufferRef *output_buffer_ref;
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ID3D12Resource *output_buffer;
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ID3D12Resource *encoded_metadata;
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ID3D12Resource *resolved_metadata;
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D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA pic_ctl;
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int fence_value;
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} D3D12VAEncodePicture;
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typedef struct D3D12VAEncodeProfile {
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/**
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* lavc profile value (AV_PROFILE_*).
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*/
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int av_profile;
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/**
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* Supported bit depth.
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*/
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int depth;
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/**
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* Number of components.
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*/
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int nb_components;
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/**
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* Chroma subsampling in width dimension.
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*/
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int log2_chroma_w;
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/**
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* Chroma subsampling in height dimension.
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*/
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int log2_chroma_h;
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/**
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* D3D12 profile value.
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*/
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D3D12_VIDEO_ENCODER_PROFILE_DESC d3d12_profile;
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} D3D12VAEncodeProfile;
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enum {
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RC_MODE_AUTO,
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RC_MODE_CQP,
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RC_MODE_CBR,
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RC_MODE_VBR,
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RC_MODE_QVBR,
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RC_MODE_MAX = RC_MODE_QVBR,
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};
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typedef struct D3D12VAEncodeRCMode {
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/**
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* Mode from above enum (RC_MODE_*).
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*/
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int mode;
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/**
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* Name.
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*
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*/
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const char *name;
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/**
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* Uses bitrate parameters.
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*
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*/
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int bitrate;
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/**
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* Supports maxrate distinct from bitrate.
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*
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*/
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int maxrate;
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/**
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* Uses quality value.
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*
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*/
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int quality;
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/**
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* Supports HRD/VBV parameters.
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*
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*/
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int hrd;
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/**
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* D3D12 mode value.
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*/
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D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE d3d12_mode;
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} D3D12VAEncodeRCMode;
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typedef struct D3D12VAEncodeContext {
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FFHWBaseEncodeContext base;
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/**
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* Codec-specific hooks.
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*/
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const struct D3D12VAEncodeType *codec;
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/**
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* Explicitly set RC mode (otherwise attempt to pick from
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* available modes).
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*/
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int explicit_rc_mode;
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/**
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* Explicitly-set QP, for use with the "qp" options.
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* (Forces CQP mode when set, overriding everything else.)
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*/
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int explicit_qp;
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/**
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* RC quality level - meaning depends on codec and RC mode.
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* In CQP mode this sets the fixed quantiser value.
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*/
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int rc_quality;
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/**
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* Chosen encoding profile details.
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*/
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const D3D12VAEncodeProfile *profile;
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AVD3D12VADeviceContext *hwctx;
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/**
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* ID3D12Device3 interface.
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*/
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ID3D12Device3 *device3;
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/**
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* ID3D12VideoDevice3 interface.
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*/
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ID3D12VideoDevice3 *video_device3;
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/**
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* Pool of (reusable) bitstream output buffers.
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*/
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AVBufferPool *output_buffer_pool;
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/**
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* D3D12 video encoder.
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*/
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AVBufferRef *encoder_ref;
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ID3D12VideoEncoder *encoder;
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/**
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* D3D12 video encoder heap.
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*/
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ID3D12VideoEncoderHeap *encoder_heap;
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/**
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* A cached queue for reusing the D3D12 command allocators.
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*
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* @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator
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*/
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AVFifo *allocator_queue;
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/**
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* D3D12 command queue.
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*/
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ID3D12CommandQueue *command_queue;
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/**
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* D3D12 video encode command list.
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*/
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ID3D12VideoEncodeCommandList2 *command_list;
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/**
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* The sync context used to sync command queue.
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*/
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AVD3D12VASyncContext sync_ctx;
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/**
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* The bi_not_empty feature.
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*/
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int bi_not_empty;
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/**
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* D3D12_FEATURE structures.
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*/
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D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS req;
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D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS res_limits;
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/**
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* D3D12_VIDEO_ENCODER structures.
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*/
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D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC resolution;
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D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION codec_conf;
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D3D12_VIDEO_ENCODER_RATE_CONTROL rc;
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D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE gop;
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D3D12_VIDEO_ENCODER_LEVEL_SETTING level;
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} D3D12VAEncodeContext;
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typedef struct D3D12VAEncodeType {
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/**
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* List of supported profiles.
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*/
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const D3D12VAEncodeProfile *profiles;
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/**
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* D3D12 codec name.
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*/
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D3D12_VIDEO_ENCODER_CODEC d3d12_codec;
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/**
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* Codec feature flags.
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*/
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int flags;
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/**
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* Default quality for this codec - used as quantiser or RC quality
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* factor depending on RC mode.
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*/
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int default_quality;
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/**
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* Query codec configuration and determine encode parameters like
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* block sizes for surface alignment and slices. If not set, assume
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* that all blocks are 16x16 and that surfaces should be aligned to match
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* this.
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*/
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int (*get_encoder_caps)(AVCodecContext *avctx);
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/**
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* Perform any extra codec-specific configuration.
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*/
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int (*configure)(AVCodecContext *avctx);
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/**
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* Set codec-specific level setting.
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*/
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int (*set_level)(AVCodecContext *avctx);
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/**
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* The size of any private data structure associated with each
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* picture (can be zero if not required).
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*/
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size_t picture_priv_data_size;
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/**
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* Fill the corresponding parameters.
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*/
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int (*init_sequence_params)(AVCodecContext *avctx);
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int (*init_picture_params)(AVCodecContext *avctx,
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D3D12VAEncodePicture *pic);
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void (*free_picture_params)(D3D12VAEncodePicture *pic);
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/**
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* Write the packed header data to the provided buffer.
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*/
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int (*write_sequence_header)(AVCodecContext *avctx,
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char *data, size_t *data_len);
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} D3D12VAEncodeType;
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int ff_d3d12va_encode_receive_packet(AVCodecContext *avctx, AVPacket *pkt);
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int ff_d3d12va_encode_init(AVCodecContext *avctx);
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int ff_d3d12va_encode_close(AVCodecContext *avctx);
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#define D3D12VA_ENCODE_RC_MODE(name, desc) \
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{ #name, desc, 0, AV_OPT_TYPE_CONST, { .i64 = RC_MODE_ ## name }, \
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0, 0, FLAGS, .unit = "rc_mode" }
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#define D3D12VA_ENCODE_RC_OPTIONS \
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{ "rc_mode",\
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"Set rate control mode", \
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OFFSET(common.explicit_rc_mode), AV_OPT_TYPE_INT, \
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{ .i64 = RC_MODE_AUTO }, RC_MODE_AUTO, RC_MODE_MAX, FLAGS, .unit = "rc_mode" }, \
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{ "auto", "Choose mode automatically based on other parameters", \
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0, AV_OPT_TYPE_CONST, { .i64 = RC_MODE_AUTO }, 0, 0, FLAGS, .unit = "rc_mode" }, \
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D3D12VA_ENCODE_RC_MODE(CQP, "Constant-quality"), \
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D3D12VA_ENCODE_RC_MODE(CBR, "Constant-bitrate"), \
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D3D12VA_ENCODE_RC_MODE(VBR, "Variable-bitrate"), \
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D3D12VA_ENCODE_RC_MODE(QVBR, "Quality-defined variable-bitrate")
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#endif /* AVCODEC_D3D12VA_ENCODE_H */
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