mirror of
https://git.ffmpeg.org/ffmpeg.git
synced 2024-12-27 01:42:20 +00:00
0faf2ca98a
Signed-off-by: Tong Wu <tong1.wu@intel.com>
538 lines
18 KiB
C
538 lines
18 KiB
C
/*
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* Direct3D 12 HW acceleration video decoder
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*
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <string.h>
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#include <initguid.h>
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#include "libavutil/common.h"
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#include "libavutil/log.h"
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#include "libavutil/mem.h"
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#include "libavutil/time.h"
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#include "libavutil/imgutils.h"
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#include "libavutil/hwcontext_d3d12va_internal.h"
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#include "libavutil/hwcontext_d3d12va.h"
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#include "avcodec.h"
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#include "decode.h"
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#include "d3d12va_decode.h"
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#include "dxva2_internal.h"
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typedef struct HelperObjects {
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ID3D12CommandAllocator *command_allocator;
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ID3D12Resource *buffer;
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uint64_t fence_value;
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} HelperObjects;
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int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx)
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{
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AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
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return av_image_get_buffer_size(frames_ctx->sw_format, avctx->coded_width, avctx->coded_height, 1);
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}
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unsigned ff_d3d12va_get_surface_index(const AVCodecContext *avctx,
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D3D12VADecodeContext *ctx, const AVFrame *frame,
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int curr)
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{
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AVD3D12VAFrame *f;
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ID3D12Resource *res;
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unsigned i;
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f = (AVD3D12VAFrame *)frame->data[0];
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if (!f)
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goto fail;
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res = f->texture;
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if (!res)
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goto fail;
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for (i = 0; i < ctx->max_num_ref; i++) {
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if (ctx->ref_resources[i] && res == ctx->ref_resources[i]) {
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ctx->used_mask |= 1 << i;
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return i;
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}
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}
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if (curr) {
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for (i = 0; i < ctx->max_num_ref; i++) {
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if (!((ctx->used_mask >> i) & 0x1)) {
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ctx->ref_resources[i] = res;
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return i;
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}
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}
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}
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fail:
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av_log((AVCodecContext *)avctx, AV_LOG_WARNING, "Could not get surface index. Using 0 instead.\n");
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return 0;
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}
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static int d3d12va_get_valid_helper_objects(AVCodecContext *avctx, ID3D12CommandAllocator **ppAllocator,
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ID3D12Resource **ppBuffer)
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{
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HRESULT hr;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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HelperObjects obj = { 0 };
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D3D12_HEAP_PROPERTIES heap_props = { .Type = D3D12_HEAP_TYPE_UPLOAD };
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D3D12_RESOURCE_DESC desc = {
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.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
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.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
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.Width = ctx->bitstream_size,
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.Height = 1,
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.DepthOrArraySize = 1,
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.MipLevels = 1,
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.Format = DXGI_FORMAT_UNKNOWN,
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.SampleDesc = { .Count = 1, .Quality = 0 },
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.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
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.Flags = D3D12_RESOURCE_FLAG_NONE,
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};
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if (av_fifo_peek(ctx->objects_queue, &obj, 1, 0) >= 0) {
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uint64_t completion = ID3D12Fence_GetCompletedValue(ctx->sync_ctx.fence);
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if (completion >= obj.fence_value) {
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*ppAllocator = obj.command_allocator;
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*ppBuffer = obj.buffer;
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av_fifo_read(ctx->objects_queue, &obj, 1);
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return 0;
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}
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}
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hr = ID3D12Device_CreateCommandAllocator(ctx->device_ctx->device, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
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&IID_ID3D12CommandAllocator, (void **)ppAllocator);
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed to create a new command allocator!\n");
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return AVERROR(EINVAL);
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}
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hr = ID3D12Device_CreateCommittedResource(ctx->device_ctx->device, &heap_props, D3D12_HEAP_FLAG_NONE,
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&desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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&IID_ID3D12Resource, (void **)ppBuffer);
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed to create a new d3d12 buffer!\n");
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return AVERROR(EINVAL);
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}
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return 0;
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}
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static int d3d12va_discard_helper_objects(AVCodecContext *avctx, ID3D12CommandAllocator *pAllocator,
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ID3D12Resource *pBuffer, uint64_t fence_value)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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HelperObjects obj = {
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.command_allocator = pAllocator,
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.buffer = pBuffer,
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.fence_value = fence_value,
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};
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if (av_fifo_write(ctx->objects_queue, &obj, 1) < 0) {
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D3D12_OBJECT_RELEASE(pAllocator);
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D3D12_OBJECT_RELEASE(pBuffer);
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return AVERROR(ENOMEM);
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}
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return 0;
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}
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static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
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{
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uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx->fence);
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if (completion < psync_ctx->fence_value) {
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if (FAILED(ID3D12Fence_SetEventOnCompletion(psync_ctx->fence, psync_ctx->fence_value, psync_ctx->event)))
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return AVERROR(EINVAL);
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WaitForSingleObjectEx(psync_ctx->event, INFINITE, FALSE);
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}
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return 0;
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}
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static void bufref_free_interface(void *opaque, uint8_t *data)
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{
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D3D12_OBJECT_RELEASE(opaque);
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}
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static AVBufferRef *bufref_wrap_interface(IUnknown *iface)
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{
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return av_buffer_create((uint8_t*)iface, 1, bufref_free_interface, iface, 0);
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}
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static int d3d12va_sync_with_gpu(AVCodecContext *avctx)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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DX_CHECK(ID3D12CommandQueue_Signal(ctx->command_queue, ctx->sync_ctx.fence, ++ctx->sync_ctx.fence_value));
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return d3d12va_fence_completion(&ctx->sync_ctx);
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fail:
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return AVERROR(EINVAL);
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}
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static int d3d12va_create_decoder_heap(AVCodecContext *avctx)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
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AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx;
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AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
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D3D12_VIDEO_DECODER_HEAP_DESC desc = {
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.NodeMask = 0,
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.Configuration = ctx->cfg,
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.DecodeWidth = frames_ctx->width,
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.DecodeHeight = frames_ctx->height,
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.Format = frames_hwctx->format,
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.FrameRate = { avctx->framerate.num, avctx->framerate.den },
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.BitRate = avctx->bit_rate,
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.MaxDecodePictureBufferCount = ctx->max_num_ref,
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};
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DX_CHECK(ID3D12VideoDevice_CreateVideoDecoderHeap(device_hwctx->video_device, &desc,
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&IID_ID3D12VideoDecoderHeap, (void **)&ctx->decoder_heap));
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return 0;
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fail:
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if (ctx->decoder) {
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av_log(avctx, AV_LOG_ERROR, "D3D12 doesn't support decoding frames with an extent "
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"[width(%d), height(%d)], on your device!\n", frames_ctx->width, frames_ctx->height);
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}
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return AVERROR(EINVAL);
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}
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static int d3d12va_create_decoder(AVCodecContext *avctx)
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{
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D3D12_VIDEO_DECODER_DESC desc;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
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AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx;
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AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
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D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT feature = {
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.NodeIndex = 0,
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.Configuration = ctx->cfg,
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.Width = frames_ctx->width,
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.Height = frames_ctx->height,
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.DecodeFormat = frames_hwctx->format,
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.FrameRate = { avctx->framerate.num, avctx->framerate.den },
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.BitRate = avctx->bit_rate,
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};
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DX_CHECK(ID3D12VideoDevice_CheckFeatureSupport(device_hwctx->video_device, D3D12_FEATURE_VIDEO_DECODE_SUPPORT,
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&feature, sizeof(feature)));
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if (!(feature.SupportFlags & D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED)) {
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av_log(avctx, AV_LOG_ERROR, "D3D12 video decode is not supported on this device.\n");
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return AVERROR(ENOSYS);
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}
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if (!(feature.DecodeTier >= D3D12_VIDEO_DECODE_TIER_2)) {
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av_log(avctx, AV_LOG_ERROR, "D3D12 video decode on this device requires tier %d support, "
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"but it is not implemented.\n", feature.DecodeTier);
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return AVERROR_PATCHWELCOME;
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}
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desc = (D3D12_VIDEO_DECODER_DESC) {
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.NodeMask = 0,
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.Configuration = ctx->cfg,
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};
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DX_CHECK(ID3D12VideoDevice_CreateVideoDecoder(device_hwctx->video_device, &desc, &IID_ID3D12VideoDecoder,
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(void **)&ctx->decoder));
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ctx->decoder_ref = bufref_wrap_interface((IUnknown *)ctx->decoder);
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if (!ctx->decoder_ref)
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return AVERROR(ENOMEM);
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return 0;
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fail:
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return AVERROR(EINVAL);
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}
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int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
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{
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AVHWFramesContext *frames_ctx = (AVHWFramesContext *)hw_frames_ctx->data;
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frames_ctx->format = AV_PIX_FMT_D3D12;
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frames_ctx->sw_format = avctx->sw_pix_fmt == AV_PIX_FMT_YUV420P10 ? AV_PIX_FMT_P010 : AV_PIX_FMT_NV12;
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frames_ctx->width = avctx->width;
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frames_ctx->height = avctx->height;
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return 0;
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}
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int ff_d3d12va_decode_init(AVCodecContext *avctx)
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{
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int ret;
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AVHWFramesContext *frames_ctx;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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ID3D12Resource *buffer = NULL;
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ID3D12CommandAllocator *command_allocator = NULL;
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D3D12_COMMAND_QUEUE_DESC queue_desc = {
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.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
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.Priority = 0,
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.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
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.NodeMask = 0,
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};
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ctx->pix_fmt = avctx->hwaccel->pix_fmt;
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ret = ff_decode_get_hw_frames_ctx(avctx, AV_HWDEVICE_TYPE_D3D12VA);
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if (ret < 0)
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return ret;
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frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
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ctx->device_ctx = (AVD3D12VADeviceContext *)frames_ctx->device_ctx->hwctx;
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if (frames_ctx->format != ctx->pix_fmt) {
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av_log(avctx, AV_LOG_ERROR, "Invalid pixfmt for hwaccel!\n");
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goto fail;
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}
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ret = d3d12va_create_decoder(avctx);
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if (ret < 0)
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goto fail;
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ret = d3d12va_create_decoder_heap(avctx);
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if (ret < 0)
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goto fail;
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ctx->bitstream_size = ff_d3d12va_get_suitable_max_bitstream_size(avctx);
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ctx->ref_resources = av_calloc(ctx->max_num_ref, sizeof(*ctx->ref_resources));
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if (!ctx->ref_resources)
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return AVERROR(ENOMEM);
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ctx->ref_subresources = av_calloc(ctx->max_num_ref, sizeof(*ctx->ref_subresources));
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if (!ctx->ref_subresources)
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return AVERROR(ENOMEM);
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ctx->objects_queue = av_fifo_alloc2(D3D12VA_VIDEO_DEC_ASYNC_DEPTH,
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sizeof(HelperObjects), AV_FIFO_FLAG_AUTO_GROW);
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if (!ctx->objects_queue)
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return AVERROR(ENOMEM);
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DX_CHECK(ID3D12Device_CreateFence(ctx->device_ctx->device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&ctx->sync_ctx.fence));
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ctx->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!ctx->sync_ctx.event)
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goto fail;
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ret = d3d12va_get_valid_helper_objects(avctx, &command_allocator, &buffer);
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if (ret < 0)
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goto fail;
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DX_CHECK(ID3D12Device_CreateCommandQueue(ctx->device_ctx->device, &queue_desc,
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&IID_ID3D12CommandQueue, (void **)&ctx->command_queue));
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DX_CHECK(ID3D12Device_CreateCommandList(ctx->device_ctx->device, 0, queue_desc.Type,
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command_allocator, NULL, &IID_ID3D12CommandList, (void **)&ctx->command_list));
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DX_CHECK(ID3D12VideoDecodeCommandList_Close(ctx->command_list));
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ID3D12CommandQueue_ExecuteCommandLists(ctx->command_queue, 1, (ID3D12CommandList **)&ctx->command_list);
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ret = d3d12va_sync_with_gpu(avctx);
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if (ret < 0)
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goto fail;
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d3d12va_discard_helper_objects(avctx, command_allocator, buffer, ctx->sync_ctx.fence_value);
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if (ret < 0)
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goto fail;
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return 0;
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fail:
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D3D12_OBJECT_RELEASE(command_allocator);
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D3D12_OBJECT_RELEASE(buffer);
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ff_d3d12va_decode_uninit(avctx);
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return AVERROR(EINVAL);
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}
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int ff_d3d12va_decode_uninit(AVCodecContext *avctx)
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{
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int num_allocator = 0;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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HelperObjects obj;
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if (ctx->sync_ctx.fence)
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d3d12va_sync_with_gpu(avctx);
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av_freep(&ctx->ref_resources);
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av_freep(&ctx->ref_subresources);
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D3D12_OBJECT_RELEASE(ctx->command_list);
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D3D12_OBJECT_RELEASE(ctx->command_queue);
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if (ctx->objects_queue) {
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while (av_fifo_read(ctx->objects_queue, &obj, 1) >= 0) {
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num_allocator++;
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D3D12_OBJECT_RELEASE(obj.buffer);
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D3D12_OBJECT_RELEASE(obj.command_allocator);
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}
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av_log(avctx, AV_LOG_VERBOSE, "Total number of command allocators reused: %d\n", num_allocator);
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}
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av_fifo_freep2(&ctx->objects_queue);
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D3D12_OBJECT_RELEASE(ctx->sync_ctx.fence);
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if (ctx->sync_ctx.event)
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CloseHandle(ctx->sync_ctx.event);
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D3D12_OBJECT_RELEASE(ctx->decoder_heap);
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av_buffer_unref(&ctx->decoder_ref);
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return 0;
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}
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static inline int d3d12va_update_reference_frames_state(AVCodecContext *avctx, D3D12_RESOURCE_BARRIER *barriers,
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ID3D12Resource *current_resource, int state_before, int state_end)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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int num_barrier = 0;
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for (int i = 0; i < ctx->max_num_ref; i++) {
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if (((ctx->used_mask >> i) & 0x1) && ctx->ref_resources[i] && ctx->ref_resources[i] != current_resource) {
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barriers[num_barrier].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barriers[num_barrier].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barriers[num_barrier].Transition = (D3D12_RESOURCE_TRANSITION_BARRIER){
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.pResource = ctx->ref_resources[i],
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.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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.StateBefore = state_before,
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.StateAfter = state_end,
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};
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num_barrier++;
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}
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}
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return num_barrier;
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}
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int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
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const void *pp, unsigned pp_size,
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const void *qm, unsigned qm_size,
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int(*update_input_arguments)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *))
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{
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int ret;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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ID3D12Resource *buffer = NULL;
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ID3D12CommandAllocator *command_allocator = NULL;
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AVD3D12VAFrame *f = (AVD3D12VAFrame *)frame->data[0];
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ID3D12Resource *resource = (ID3D12Resource *)f->texture;
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ID3D12VideoDecodeCommandList *cmd_list = ctx->command_list;
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D3D12_RESOURCE_BARRIER barriers[32] = { 0 };
|
|
|
|
D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS input_args = {
|
|
.NumFrameArguments = 2,
|
|
.FrameArguments = {
|
|
[0] = {
|
|
.Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS,
|
|
.Size = pp_size,
|
|
.pData = (void *)pp,
|
|
},
|
|
[1] = {
|
|
.Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX,
|
|
.Size = qm_size,
|
|
.pData = (void *)qm,
|
|
},
|
|
},
|
|
.pHeap = ctx->decoder_heap,
|
|
};
|
|
|
|
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS output_args = {
|
|
.ConversionArguments = { 0 },
|
|
.OutputSubresource = 0,
|
|
.pOutputTexture2D = resource,
|
|
};
|
|
|
|
UINT num_barrier = 1;
|
|
barriers[0] = (D3D12_RESOURCE_BARRIER) {
|
|
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
|
|
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
|
.Transition = {
|
|
.pResource = resource,
|
|
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
|
.StateBefore = D3D12_RESOURCE_STATE_COMMON,
|
|
.StateAfter = D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
|
|
},
|
|
};
|
|
|
|
memset(ctx->ref_subresources, 0, sizeof(UINT) * ctx->max_num_ref);
|
|
input_args.ReferenceFrames.NumTexture2Ds = ctx->max_num_ref;
|
|
input_args.ReferenceFrames.ppTexture2Ds = ctx->ref_resources;
|
|
input_args.ReferenceFrames.pSubresources = ctx->ref_subresources;
|
|
|
|
ret = d3d12va_fence_completion(&f->sync_ctx);
|
|
if (ret < 0)
|
|
goto fail;
|
|
|
|
if (!qm)
|
|
input_args.NumFrameArguments = 1;
|
|
|
|
ret = d3d12va_get_valid_helper_objects(avctx, &command_allocator, &buffer);
|
|
if (ret < 0)
|
|
goto fail;
|
|
|
|
ret = update_input_arguments(avctx, &input_args, buffer);
|
|
if (ret < 0)
|
|
goto fail;
|
|
|
|
DX_CHECK(ID3D12CommandAllocator_Reset(command_allocator));
|
|
|
|
DX_CHECK(ID3D12VideoDecodeCommandList_Reset(cmd_list, command_allocator));
|
|
|
|
num_barrier += d3d12va_update_reference_frames_state(avctx, &barriers[1], resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ);
|
|
|
|
ID3D12VideoDecodeCommandList_ResourceBarrier(cmd_list, num_barrier, barriers);
|
|
|
|
ID3D12VideoDecodeCommandList_DecodeFrame(cmd_list, ctx->decoder, &output_args, &input_args);
|
|
|
|
for (int i = 0; i < num_barrier; i++)
|
|
FFSWAP(D3D12_RESOURCE_STATES, barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
|
|
|
|
ID3D12VideoDecodeCommandList_ResourceBarrier(cmd_list, num_barrier, barriers);
|
|
|
|
DX_CHECK(ID3D12VideoDecodeCommandList_Close(cmd_list));
|
|
|
|
ID3D12CommandQueue_ExecuteCommandLists(ctx->command_queue, 1, (ID3D12CommandList **)&ctx->command_list);
|
|
|
|
DX_CHECK(ID3D12CommandQueue_Signal(ctx->command_queue, f->sync_ctx.fence, ++f->sync_ctx.fence_value));
|
|
|
|
DX_CHECK(ID3D12CommandQueue_Signal(ctx->command_queue, ctx->sync_ctx.fence, ++ctx->sync_ctx.fence_value));
|
|
|
|
ret = d3d12va_discard_helper_objects(avctx, command_allocator, buffer, ctx->sync_ctx.fence_value);
|
|
if (ret < 0)
|
|
return ret;
|
|
|
|
return 0;
|
|
|
|
fail:
|
|
if (command_allocator)
|
|
d3d12va_discard_helper_objects(avctx, command_allocator, buffer, ctx->sync_ctx.fence_value);
|
|
return AVERROR(EINVAL);
|
|
}
|