mirror of
https://git.ffmpeg.org/ffmpeg.git
synced 2024-12-30 03:12:08 +00:00
cf7f2b16dd
Originally committed as revision 3442 to svn://svn.ffmpeg.org/ffmpeg/trunk
1077 lines
32 KiB
Plaintext
1077 lines
32 KiB
Plaintext
\input texinfo @c -*- texinfo -*-
|
||
|
||
@settitle FFmpeg Documentation
|
||
@titlepage
|
||
@sp 7
|
||
@center @titlefont{FFmpeg Documentation}
|
||
@sp 3
|
||
@end titlepage
|
||
|
||
|
||
@chapter Introduction
|
||
|
||
FFmpeg is a very fast video and audio converter. It can also grab from
|
||
a live audio/video source.
|
||
|
||
The command line interface is designed to be intuitive, in the sense
|
||
that ffmpeg tries to figure out all the parameters, when
|
||
possible. You have usually to give only the target bitrate you want.
|
||
|
||
FFmpeg can also convert from any sample rate to any other, and resize
|
||
video on the fly with a high quality polyphase filter.
|
||
|
||
@chapter Quick Start
|
||
|
||
@c man begin EXAMPLES
|
||
@section Video and Audio grabbing
|
||
|
||
FFmpeg can use a video4linux compatible video source and any Open Sound
|
||
System audio source:
|
||
|
||
@example
|
||
ffmpeg /tmp/out.mpg
|
||
@end example
|
||
|
||
Note that you must activate the right video source and channel before
|
||
launching ffmpeg. You can use any TV viewer such as xawtv
|
||
(@url{http://bytesex.org/xawtv/}) by Gerd Knorr which I find very
|
||
good. You must also set correctly the audio recording levels with a
|
||
standard mixer.
|
||
|
||
@section Video and Audio file format conversion
|
||
|
||
* ffmpeg can use any supported file format and protocol as input:
|
||
|
||
Examples:
|
||
|
||
* You can input from YUV files:
|
||
|
||
@example
|
||
ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
|
||
@end example
|
||
|
||
It will use the files:
|
||
@example
|
||
/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
|
||
/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
|
||
@end example
|
||
|
||
The Y files use twice the resolution of the U and V files. They are
|
||
raw files, without header. They can be generated by all decent video
|
||
decoders. You must specify the size of the image with the @option{-s} option
|
||
if ffmpeg cannot guess it.
|
||
|
||
* You can input from a RAW YUV420P file:
|
||
|
||
@example
|
||
ffmpeg -i /tmp/test.yuv /tmp/out.avi
|
||
@end example
|
||
|
||
The RAW YUV420P is a file containing RAW YUV planar, for each frame first
|
||
come the Y plane followed by U and V planes, which are half vertical and
|
||
horizontal resolution.
|
||
|
||
* You can output to a RAW YUV420P file:
|
||
|
||
@example
|
||
ffmpeg -i mydivx.avi -o hugefile.yuv
|
||
@end example
|
||
|
||
* You can set several input files and output files:
|
||
|
||
@example
|
||
ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
|
||
@end example
|
||
|
||
Convert the audio file a.wav and the raw yuv video file a.yuv
|
||
to mpeg file a.mpg
|
||
|
||
* You can also do audio and video conversions at the same time:
|
||
|
||
@example
|
||
ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
|
||
@end example
|
||
|
||
Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio.
|
||
|
||
* You can encode to several formats at the same time and define a
|
||
mapping from input stream to output streams:
|
||
|
||
@example
|
||
ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
|
||
@end example
|
||
|
||
Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map
|
||
file:index' specify which input stream is used for each output
|
||
stream, in the order of the definition of output streams.
|
||
|
||
* You can transcode decrypted VOBs
|
||
|
||
@example
|
||
ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
|
||
@end example
|
||
|
||
This is a typical DVD ripper example, input from a VOB file, output
|
||
to an AVI file with MPEG-4 video and MP3 audio, note that in this
|
||
command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP
|
||
size is 300 that means an INTRA frame every 10 seconds for 29.97 fps
|
||
input video. Also the audio stream is MP3 encoded so you need LAME
|
||
support which is enabled using @code{--enable-mp3lame} when
|
||
configuring. The mapping is particularly useful for DVD transcoding
|
||
to get the desired audio language.
|
||
|
||
NOTE: to see the supported input formats, use @code{ffmpeg -formats}.
|
||
@c man end
|
||
|
||
@chapter Invocation
|
||
|
||
@section Syntax
|
||
|
||
The generic syntax is:
|
||
|
||
@example
|
||
@c man begin SYNOPSIS
|
||
ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
|
||
@c man end
|
||
@end example
|
||
@c man begin DESCRIPTION
|
||
If no input file is given, audio/video grabbing is done.
|
||
|
||
As a general rule, options are applied to the next specified
|
||
file. For example, if you give the @option{-b 64} option, it sets the video
|
||
bitrate of the next file. Format option may be needed for raw input
|
||
files.
|
||
|
||
By default, ffmpeg tries to convert as losslessly as possible: it
|
||
uses the same audio and video parameter for the outputs as the one
|
||
specified for the inputs.
|
||
@c man end
|
||
|
||
@c man begin OPTIONS
|
||
@section Main options
|
||
|
||
@table @option
|
||
@item -L
|
||
show license
|
||
|
||
@item -h
|
||
show help
|
||
|
||
@item -formats
|
||
show available formats, codecs, protocols, ...
|
||
|
||
@item -f fmt
|
||
force format
|
||
|
||
@item -i filename
|
||
input file name
|
||
|
||
@item -y
|
||
overwrite output files
|
||
|
||
@item -t duration
|
||
set the recording time in seconds. @code{hh:mm:ss[.xxx]} syntax is also
|
||
supported.
|
||
|
||
@item -ss position
|
||
seek to given time position. @code{hh:mm:ss[.xxx]} syntax is also
|
||
supported.
|
||
|
||
@item -title string
|
||
set the title
|
||
|
||
@item -author string
|
||
set the author
|
||
|
||
@item -copyright string
|
||
set the copyright
|
||
|
||
@item -comment string
|
||
set the comment
|
||
|
||
@item -target type
|
||
specify target file type ("vcd", "svcd" or "dvd"). All the format
|
||
options (bitrate, codecs, buffer sizes) are automatically set by this
|
||
option. You can just type:
|
||
|
||
@example
|
||
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
|
||
@end example
|
||
|
||
@item -hq
|
||
activate high quality settings
|
||
|
||
@item -itsoffset offset
|
||
set the input time offset in seconds. @code{[-]hh:mm:ss[.xxx]} syntax
|
||
is also supported. This option affects all the input files that
|
||
follow it. The offset is added to the input files' timestamps;
|
||
specifying a positive offset means that the corresponding streams are
|
||
delayed by 'offset' seconds.
|
||
|
||
@end table
|
||
|
||
@section Video Options
|
||
|
||
@table @option
|
||
@item -b bitrate
|
||
set the video bitrate in kbit/s (default = 200 kb/s)
|
||
@item -r fps
|
||
set frame rate (default = 25)
|
||
@item -s size
|
||
set frame size. The format is @samp{WxH} (default 160x128). The
|
||
following abbreviations are recognized:
|
||
@table @samp
|
||
@item sqcif
|
||
128x96
|
||
@item qcif
|
||
176x144
|
||
@item cif
|
||
352x288
|
||
@item 4cif
|
||
704x576
|
||
@end table
|
||
|
||
@item -aspect aspect
|
||
set aspect ratio (4:3, 16:9 or 1.3333, 1.7777)
|
||
@item -croptop size
|
||
set top crop band size (in pixels)
|
||
@item -cropbottom size
|
||
set bottom crop band size (in pixels)
|
||
@item -cropleft size
|
||
set left crop band size (in pixels)
|
||
@item -cropright size
|
||
set right crop band size (in pixels)
|
||
@item -padtop size
|
||
set top pad band size (in pixels)
|
||
@item -padbottom size
|
||
set bottom pad band size (in pixels)
|
||
@item -padleft size
|
||
set left pad band size (in pixels)
|
||
@item -padright size
|
||
set right pad band size (in pixels)
|
||
@item -padcolor (hex color)
|
||
set color of padded bands. The value for pad color is expressed
|
||
as a six digit hexidecimal number where the first two digits represent red,
|
||
middle two digits green and last two digits blue. Defaults to 000000 (black)
|
||
@item -vn
|
||
disable video recording
|
||
@item -bt tolerance
|
||
set video bitrate tolerance (in kbit/s)
|
||
@item -maxrate bitrate
|
||
set max video bitrate tolerance (in kbit/s)
|
||
@item -minrate bitrate
|
||
set min video bitrate tolerance (in kbit/s)
|
||
@item -bufsize size
|
||
set ratecontrol buffere size (in kbit)
|
||
@item -vcodec codec
|
||
force video codec to @var{codec}. Use the @code{copy} special value to
|
||
tell that the raw codec data must be copied as is.
|
||
@item -sameq
|
||
use same video quality as source (implies VBR)
|
||
|
||
@item -pass n
|
||
select the pass number (1 or 2). It is useful to do two pass
|
||
encoding. The statistics of the video are recorded in the first pass and
|
||
the video at the exact requested bit rate is generated in the second
|
||
pass.
|
||
|
||
@item -passlogfile file
|
||
select two pass log file name to @var{file}.
|
||
|
||
@end table
|
||
|
||
@section Advanced Video Options
|
||
|
||
@table @option
|
||
@item -g gop_size
|
||
set the group of picture size
|
||
@item -intra
|
||
use only intra frames
|
||
@item -qscale q
|
||
use fixed video quantiser scale (VBR)
|
||
@item -qmin q
|
||
min video quantiser scale (VBR)
|
||
@item -qmax q
|
||
max video quantiser scale (VBR)
|
||
@item -qdiff q
|
||
max difference between the quantiser scale (VBR)
|
||
@item -qblur blur
|
||
video quantiser scale blur (VBR)
|
||
@item -qcomp compression
|
||
video quantiser scale compression (VBR)
|
||
|
||
@item -rc_init_cplx complexity
|
||
initial complexity for 1-pass encoding
|
||
@item -b_qfactor factor
|
||
qp factor between p and b frames
|
||
@item -i_qfactor factor
|
||
qp factor between p and i frames
|
||
@item -b_qoffset offset
|
||
qp offset between p and b frames
|
||
@item -i_qoffset offset
|
||
qp offset between p and i frames
|
||
@item -rc_eq equation
|
||
set rate control equation (@pxref{FFmpeg formula
|
||
evaluator}). Default is @code{tex^qComp}.
|
||
@item -rc_override override
|
||
rate control override for specific intervals
|
||
@item -me method
|
||
set motion estimation method to @var{method}. Available methods are
|
||
(from lower to best quality):
|
||
@table @samp
|
||
@item zero
|
||
Try just the (0, 0) vector.
|
||
@item phods
|
||
@item log
|
||
@item x1
|
||
@item epzs
|
||
(default method)
|
||
@item full
|
||
exhaustive search (slow and marginally better than epzs)
|
||
@end table
|
||
|
||
@item -dct_algo algo
|
||
set dct algorithm to @var{algo}. Available values are:
|
||
@table @samp
|
||
@item 0
|
||
FF_DCT_AUTO (default)
|
||
@item 1
|
||
FF_DCT_FASTINT
|
||
@item 2
|
||
FF_DCT_INT
|
||
@item 3
|
||
FF_DCT_MMX
|
||
@item 4
|
||
FF_DCT_MLIB
|
||
@item 5
|
||
FF_DCT_ALTIVEC
|
||
@end table
|
||
|
||
@item -idct_algo algo
|
||
set idct algorithm to @var{algo}. Available values are:
|
||
@table @samp
|
||
@item 0
|
||
FF_IDCT_AUTO (default)
|
||
@item 1
|
||
FF_IDCT_INT
|
||
@item 2
|
||
FF_IDCT_SIMPLE
|
||
@item 3
|
||
FF_IDCT_SIMPLEMMX
|
||
@item 4
|
||
FF_IDCT_LIBMPEG2MMX
|
||
@item 5
|
||
FF_IDCT_PS2
|
||
@item 6
|
||
FF_IDCT_MLIB
|
||
@item 7
|
||
FF_IDCT_ARM
|
||
@item 8
|
||
FF_IDCT_ALTIVEC
|
||
@item 9
|
||
FF_IDCT_SH4
|
||
@item 10
|
||
FF_IDCT_SIMPLEARM
|
||
@end table
|
||
|
||
@item -er n
|
||
set error resilience to @var{n}.
|
||
@table @samp
|
||
@item 1
|
||
FF_ER_CAREFULL (default)
|
||
@item 2
|
||
FF_ER_COMPLIANT
|
||
@item 3
|
||
FF_ER_AGGRESSIVE
|
||
@item 4
|
||
FF_ER_VERY_AGGRESSIVE
|
||
@end table
|
||
|
||
@item -ec bit_mask
|
||
set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
|
||
the following values:
|
||
@table @samp
|
||
@item 1
|
||
FF_EC_GUESS_MVS (default=enabled)
|
||
@item 2
|
||
FF_EC_DEBLOCK (default=enabled)
|
||
@end table
|
||
|
||
@item -bf frames
|
||
use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4)
|
||
@item -mbd mode
|
||
macroblock decision
|
||
@table @samp
|
||
@item 0
|
||
FF_MB_DECISION_SIMPLE: use mb_cmp (cannot change it yet in ffmpeg)
|
||
@item 1
|
||
FF_MB_DECISION_BITS: chooses the one which needs the fewest bits
|
||
@item 2
|
||
FF_MB_DECISION_RD: rate distoration
|
||
@end table
|
||
|
||
@item -4mv
|
||
use four motion vector by macroblock (only MPEG-4)
|
||
@item -part
|
||
use data partitioning (only MPEG-4)
|
||
@item -bug param
|
||
workaround not auto detected encoder bugs
|
||
@item -strict strictness
|
||
how strictly to follow the standarts
|
||
@item -aic
|
||
enable Advanced intra coding (h263+)
|
||
@item -umv
|
||
enable Unlimited Motion Vector (h263+)
|
||
|
||
@item -deinterlace
|
||
deinterlace pictures
|
||
@item -interlace
|
||
force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option
|
||
if your input file is interlaced and if you want to keep the interlaced
|
||
format for minimum losses. The alternative is to deinterlace the input
|
||
stream with @option{-deinterlace}, but deinterlacing introduces more
|
||
losses.
|
||
@item -psnr
|
||
calculate PSNR of compressed frames
|
||
@item -vstats
|
||
dump video coding statistics to @file{vstats_HHMMSS.log}.
|
||
@item -vhook module
|
||
insert video processing @var{module}. @var{module} contains the module
|
||
name and its parameters separated by spaces.
|
||
@end table
|
||
|
||
@section Audio Options
|
||
|
||
@table @option
|
||
@item -ar freq
|
||
set the audio sampling freq (default = 44100 Hz)
|
||
@item -ab bitrate
|
||
set the audio bitrate in kbit/s (default = 64)
|
||
@item -ac channels
|
||
set the number of audio channels (default = 1)
|
||
@item -an
|
||
disable audio recording
|
||
@item -acodec codec
|
||
force audio codec to @var{codec}. Use the @code{copy} special value to
|
||
tell that the raw codec data must be copied as is.
|
||
@end table
|
||
|
||
@section Audio/Video grab options
|
||
|
||
@table @option
|
||
@item -vd device
|
||
set video grab device (e.g. @file{/dev/video0})
|
||
@item -vc channel
|
||
set video grab channel (DV1394 only)
|
||
@item -tvstd standard
|
||
set television standard (NTSC, PAL (SECAM))
|
||
@item -dv1394
|
||
set DV1394 grab
|
||
@item -ad device
|
||
set audio device (e.g. @file{/dev/dsp})
|
||
@end table
|
||
|
||
@section Advanced options
|
||
|
||
@table @option
|
||
@item -map file:stream
|
||
set input stream mapping
|
||
@item -debug
|
||
print specific debug info
|
||
@item -benchmark
|
||
add timings for benchmarking
|
||
@item -hex
|
||
dump each input packet
|
||
@item -bitexact
|
||
only use bit exact algorithms (for codec testing)
|
||
@item -ps size
|
||
set packet size in bits
|
||
@item -re
|
||
read input at native frame rate. Mainly used to simulate a grab device.
|
||
@item -loop
|
||
loop over the input stream. Currently it works only for image
|
||
streams. This option is used for ffserver automatic testing.
|
||
@end table
|
||
|
||
@node FFmpeg formula evaluator
|
||
@section FFmpeg formula evaluator
|
||
|
||
When evaluating a rate control string, FFmpeg uses an internal formula
|
||
evaluator.
|
||
|
||
The following binary operators are available: @code{+}, @code{-},
|
||
@code{*}, @code{/}, @code{^}.
|
||
|
||
The following unary operators are available: @code{+}, @code{-},
|
||
@code{(...)}.
|
||
|
||
The following functions are available:
|
||
@table @var
|
||
@item sinh(x)
|
||
@item cosh(x)
|
||
@item tanh(x)
|
||
@item sin(x)
|
||
@item cos(x)
|
||
@item tan(x)
|
||
@item exp(x)
|
||
@item log(x)
|
||
@item squish(x)
|
||
@item gauss(x)
|
||
@item abs(x)
|
||
@item max(x, y)
|
||
@item min(x, y)
|
||
@item gt(x, y)
|
||
@item lt(x, y)
|
||
@item eq(x, y)
|
||
@item bits2qp(bits)
|
||
@item qp2bits(qp)
|
||
@end table
|
||
|
||
The following constants are available:
|
||
@table @var
|
||
@item PI
|
||
@item E
|
||
@item iTex
|
||
@item pTex
|
||
@item tex
|
||
@item mv
|
||
@item fCode
|
||
@item iCount
|
||
@item mcVar
|
||
@item var
|
||
@item isI
|
||
@item isP
|
||
@item isB
|
||
@item avgQP
|
||
@item qComp
|
||
@item avgIITex
|
||
@item avgPITex
|
||
@item avgPPTex
|
||
@item avgBPTex
|
||
@item avgTex
|
||
@end table
|
||
|
||
@c man end
|
||
|
||
@ignore
|
||
|
||
@setfilename ffmpeg
|
||
@settitle FFmpeg video converter
|
||
|
||
@c man begin SEEALSO
|
||
ffserver(1), ffplay(1) and the html documentation of @file{ffmpeg}.
|
||
@c man end
|
||
|
||
@c man begin AUTHOR
|
||
Fabrice Bellard
|
||
@c man end
|
||
|
||
@end ignore
|
||
|
||
@section Protocols
|
||
|
||
The filename can be @file{-} to read from the standard input or to write
|
||
to the standard output.
|
||
|
||
ffmpeg handles also many protocols specified with the URL syntax.
|
||
|
||
Use 'ffmpeg -formats' to have a list of the supported protocols.
|
||
|
||
The protocol @code{http:} is currently used only to communicate with
|
||
ffserver (see the ffserver documentation). When ffmpeg will be a
|
||
video player it will also be used for streaming :-)
|
||
|
||
@chapter Tips
|
||
|
||
@itemize
|
||
@item For streaming at very low bit rate application, use a low frame rate
|
||
and a small gop size. This is especially true for real video where
|
||
the Linux player does not seem to be very fast, so it can miss
|
||
frames. An example is:
|
||
|
||
@example
|
||
ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
|
||
@end example
|
||
|
||
@item The parameter 'q' which is displayed while encoding is the current
|
||
quantizer. The value of 1 indicates that a very good quality could
|
||
be achieved. The value of 31 indicates the worst quality. If q=31
|
||
too often, it means that the encoder cannot compress enough to meet
|
||
your bit rate. You must either increase the bit rate, decrease the
|
||
frame rate or decrease the frame size.
|
||
|
||
@item If your computer is not fast enough, you can speed up the
|
||
compression at the expense of the compression ratio. You can use
|
||
'-me zero' to speed up motion estimation, and '-intra' to disable
|
||
completely motion estimation (you have only I frames, which means it
|
||
is about as good as JPEG compression).
|
||
|
||
@item To have very low bitrates in audio, reduce the sampling frequency
|
||
(down to 22050 kHz for mpeg audio, 22050 or 11025 for ac3).
|
||
|
||
@item To have a constant quality (but a variable bitrate), use the option
|
||
'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
|
||
quality).
|
||
|
||
@item When converting video files, you can use the '-sameq' option which
|
||
uses in the encoder the same quality factor than in the decoder. It
|
||
allows to be almost lossless in encoding.
|
||
|
||
@end itemize
|
||
|
||
@chapter Supported File Formats and Codecs
|
||
|
||
You can use the @code{-formats} option to have an exhaustive list.
|
||
|
||
@section File Formats
|
||
|
||
FFmpeg supports the following file formats through the @code{libavformat}
|
||
library:
|
||
|
||
@multitable @columnfractions .4 .1 .1
|
||
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
|
||
@item MPEG audio @tab X @tab X
|
||
@item MPEG1 systems @tab X @tab X
|
||
@tab muxed audio and video
|
||
@item MPEG2 PS @tab X @tab X
|
||
@tab also known as @code{VOB} file
|
||
@item MPEG2 TS @tab @tab X
|
||
@tab also known as DVB Transport Stream
|
||
@item ASF@tab X @tab X
|
||
@item AVI@tab X @tab X
|
||
@item WAV@tab X @tab X
|
||
@item Macromedia Flash@tab X @tab X
|
||
@tab Only embedded audio is decoded
|
||
@item FLV @tab X @tab X
|
||
@tab Macromedia Flash video files
|
||
@item Real Audio and Video @tab X @tab X
|
||
@item Raw AC3 @tab X @tab X
|
||
@item Raw MJPEG @tab X @tab X
|
||
@item Raw MPEG video @tab X @tab X
|
||
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
|
||
@item Raw CRI ADX audio @tab X @tab X
|
||
@item SUN AU format @tab X @tab X
|
||
@item NUT @tab X @tab X @tab NUT Open Container Format
|
||
@item Quicktime @tab X @tab X
|
||
@item MPEG4 @tab X @tab X
|
||
@tab MPEG4 is a variant of Quicktime
|
||
@item Raw MPEG4 video @tab X @tab X
|
||
@item DV @tab X @tab X
|
||
@item 4xm @tab @tab X
|
||
@tab 4X Technologies format, used in some games
|
||
@item Playstation STR @tab @tab X
|
||
@item Id RoQ @tab @tab X
|
||
@tab used in Quake III, Jedi Knight 2, other computer games
|
||
@item Interplay MVE @tab @tab X
|
||
@tab format used in various Interplay computer games
|
||
@item WC3 Movie @tab @tab X
|
||
@tab multimedia format used in Origin's Wing Commander III computer game
|
||
@item Sega FILM/CPK @tab @tab X
|
||
@tab used in many Sega Saturn console games
|
||
@item Westwood Studios VQA/AUD @tab @tab X
|
||
@tab Multimedia formats used in Westwood Studios games
|
||
@item Id Cinematic (.cin) @tab @tab X
|
||
@tab Used in Quake II
|
||
@item FLIC format @tab @tab X
|
||
@tab .fli/.flc files
|
||
@item Sierra VMD @tab @tab X
|
||
@tab used in Sierra CD-ROM games
|
||
@item Matroska @tab @tab X
|
||
@end multitable
|
||
|
||
@code{X} means that the encoding (resp. decoding) is supported.
|
||
|
||
@section Image Formats
|
||
|
||
FFmpeg can read and write images for each frame of a video sequence. The
|
||
following image formats are supported:
|
||
|
||
@multitable @columnfractions .4 .1 .1
|
||
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
|
||
@item PGM, PPM @tab X @tab X
|
||
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support
|
||
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
|
||
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported
|
||
@item .Y.U.V @tab X @tab X @tab One raw file per component
|
||
@item Animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated
|
||
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet
|
||
@item SGI @tab X @tab X @tab SGI RGB image format
|
||
@end multitable
|
||
|
||
@code{X} means that the encoding (resp. decoding) is supported.
|
||
|
||
@section Video Codecs
|
||
|
||
@multitable @columnfractions .4 .1 .1 .7
|
||
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
|
||
@item MPEG1 video @tab X @tab X
|
||
@item MPEG2 video @tab X @tab X
|
||
@item MPEG4 @tab X @tab X @tab Also known as DIVX4/5
|
||
@item MSMPEG4 V1 @tab X @tab X
|
||
@item MSMPEG4 V2 @tab X @tab X
|
||
@item MSMPEG4 V3 @tab X @tab X @tab Also known as DIVX3
|
||
@item WMV7 @tab X @tab X
|
||
@item WMV8 @tab X @tab X @tab Not completely working
|
||
@item H263(+) @tab X @tab X @tab Also known as Real Video 1.0
|
||
@item MJPEG @tab X @tab X
|
||
@item Lossless MJPEG @tab X @tab X
|
||
@item Apple MJPEG-B @tab @tab X
|
||
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
|
||
@item DV @tab X @tab X
|
||
@item Huff YUV @tab X @tab X
|
||
@item FFmpeg Video 1 @tab X @tab X @tab Experimental lossless codec (fourcc: FFV1)
|
||
@item FFmpeg Snow @tab X @tab X @tab Experimental wavelet codec (fourcc: SNOW)
|
||
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
|
||
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
|
||
@item Creative YUV @tab @tab X @tab fourcc: CYUV
|
||
@item H.264 @tab @tab X
|
||
@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
|
||
@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
|
||
@item On2 VP3 @tab @tab X @tab still experimental
|
||
@item Theora @tab @tab X @tab still experimental
|
||
@item Intel Indeo 3 @tab @tab X @tab only works on i386 right now
|
||
@item FLV @tab X @tab X @tab Flash H263 variant
|
||
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
|
||
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
|
||
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
|
||
@item 4X Video @tab @tab X @tab used in certain computer games
|
||
@item Sony Playstation MDEC @tab @tab X
|
||
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
|
||
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
|
||
@item Interplay Video @tab @tab X @tab used in Interplay .MVE files
|
||
@item Apple Animation @tab @tab X @tab fourcc: 'rle '
|
||
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
|
||
@item Apple Video @tab @tab X @tab fourcc: rpza
|
||
@item Cinepak @tab @tab X
|
||
@item Microsoft RLE @tab @tab X
|
||
@item Microsoft Video-1 @tab @tab X
|
||
@item Westwood VQA @tab @tab X
|
||
@item Id Cinematic Video @tab @tab X @tab used in Quake II
|
||
@item Planar RGB @tab @tab X @tab fourcc: 8BPS
|
||
@item FLIC video @tab @tab X
|
||
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
|
||
@item VMD Video @tab @tab X @tab used in Sierra VMD files
|
||
@item MSZH @tab @tab X @tab Part of LCL
|
||
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
|
||
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
|
||
@end multitable
|
||
|
||
@code{X} means that the encoding (resp. decoding) is supported.
|
||
|
||
Check at @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
|
||
get a precise comparison of FFmpeg MPEG4 codec compared to the other
|
||
solutions.
|
||
|
||
@section Audio Codecs
|
||
|
||
@multitable @columnfractions .4 .1 .1 .1 .7
|
||
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
|
||
@item MPEG audio layer 2 @tab IX @tab IX
|
||
@item MPEG audio layer 1/3 @tab IX @tab IX
|
||
@tab MP3 encoding is supported through the external library LAME
|
||
@item AC3 @tab IX @tab IX
|
||
@tab liba52 is used internally for decoding
|
||
@item Vorbis @tab X @tab X
|
||
@tab supported through the external library libvorbis
|
||
@item WMA V1/V2 @tab @tab X
|
||
@item AAC @tab X @tab X
|
||
@tab supported through the external library libfaac/libfaad
|
||
@item Microsoft ADPCM @tab X @tab X
|
||
@item MS IMA ADPCM @tab X @tab X
|
||
@item QT IMA ADPCM @tab @tab X
|
||
@item 4X IMA ADPCM @tab @tab X
|
||
@item G.726 ADPCM @tab X @tab X
|
||
@item Duck DK3 IMA ADPCM @tab @tab X
|
||
@tab used in some Sega Saturn console games
|
||
@item Duck DK4 IMA ADPCM @tab @tab X
|
||
@tab used in some Sega Saturn console games
|
||
@item Westwood Studios IMA ADPCM @tab @tab X
|
||
@tab used in Westwood Studios games like Command and Conquer
|
||
@item SMJPEG IMA ADPCM @tab @tab X
|
||
@tab used in certain Loki game ports
|
||
@item CD-ROM XA ADPCM @tab @tab X
|
||
@item CRI ADX ADPCM @tab X @tab X
|
||
@tab used in Sega Dreamcast games
|
||
@item Electronic Arts ADPCM @tab @tab X
|
||
@tab used in various EA titles
|
||
@item RA144 @tab @tab X
|
||
@tab Real 14400 bit/s codec
|
||
@item RA288 @tab @tab X
|
||
@tab Real 28800 bit/s codec
|
||
@item RADnet @tab X @tab IX
|
||
@tab Real lowbitrate AC3 codec, liba52 is used for decoding
|
||
@item AMR-NB @tab X @tab X
|
||
@tab supported through an external library
|
||
@item AMR-WB @tab X @tab X
|
||
@tab supported through an external library
|
||
@item DV audio @tab @tab X
|
||
@item Id RoQ DPCM @tab @tab X
|
||
@tab used in Quake III, Jedi Knight 2, other computer games
|
||
@item Interplay MVE DPCM @tab @tab X
|
||
@tab used in various Interplay computer games
|
||
@item Xan DPCM @tab @tab X
|
||
@tab used in Origin's Wing Commander IV AVI files
|
||
@item Apple MACE 3 @tab @tab X
|
||
@item Apple MACE 6 @tab @tab X
|
||
@item FLAC @tab @tab X
|
||
@item FFmpeg Sonic @tab X @tab X
|
||
@tab Experimental lossy/lossless codec
|
||
@end multitable
|
||
|
||
@code{X} means that the encoding (resp. decoding) is supported.
|
||
|
||
@code{I} means that an integer only version is available too (ensures highest
|
||
performances on systems without hardware floating point support).
|
||
|
||
@chapter Platform Specific information
|
||
|
||
@section Linux
|
||
|
||
ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
|
||
preferred compiler now for ffmpeg. All future optimizations will depend on
|
||
features only found in GCC 3.2.
|
||
|
||
@section BSD
|
||
|
||
@section Windows
|
||
|
||
@subsection Native Windows compilation
|
||
|
||
@itemize
|
||
@item Install the current versions of MSYS and MinGW from
|
||
@url{http://www.mingw.org/}. You can find detailed installation
|
||
instructions in the download section and the FAQ.
|
||
|
||
@item If you want to test the FFmpeg Simple Media Player, also download
|
||
the MinGW development library of SDL 1.2.x
|
||
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
|
||
@url{http://www.libsdl.org}. Unpack it in a temporary place, and
|
||
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
|
||
directory. Edit the @file{sdl-config} script so that it gives the
|
||
correct SDL directory when invoked.
|
||
|
||
@item Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended).
|
||
|
||
@item Start the MSYS shell (file @file{msys.bat}).
|
||
|
||
@item Change to the FFMPEG directory and follow
|
||
the instructions of how to compile ffmpeg (file
|
||
@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
|
||
suffices. If you have problems using SDL, verify that
|
||
@file{sdl-config} can be launched from the MSYS command line.
|
||
|
||
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing @file{make install}. Don't forget to copy @file{SDL.dll} at the place you launch
|
||
@file{ffplay}.
|
||
|
||
@end itemize
|
||
|
||
Notes:
|
||
@itemize
|
||
|
||
@item The target @file{make wininstaller} can be used to create a
|
||
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
|
||
must be copied in the ffmpeg directory in order to build the
|
||
installer.
|
||
|
||
@item By using @code{./configure --enable-shared} when configuring ffmpeg,
|
||
you can build @file{avcodec.dll} and @file{avformat.dll}. With
|
||
@code{make install} you install the FFmpeg DLLs and the associated
|
||
headers in @file{Program Files/FFmpeg}.
|
||
|
||
@item Visual C++ compatibility: if you used @code{./configure --enable-shared}
|
||
when configuring FFmpeg, then FFmpeg tries to use the Microsoft Visual
|
||
C++ @code{lib} tool to build @code{avcodec.lib} and
|
||
@code{avformat.lib}. With these libraries, you can link your Visual C++
|
||
code directly with the FFmpeg DLLs.
|
||
|
||
@end itemize
|
||
|
||
@subsection Cross compilation for Windows with Linux
|
||
|
||
You must use the MinGW cross compilation tools available at
|
||
@url{http://www.mingw.org/}.
|
||
|
||
Then configure ffmpeg with the following options:
|
||
@example
|
||
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
|
||
@end example
|
||
(you can change the cross-prefix according to the prefix choosen for the
|
||
MinGW tools).
|
||
|
||
Then you can easily test ffmpeg with wine
|
||
(@url{http://www.winehq.com/}).
|
||
|
||
@section MacOS X
|
||
|
||
@section BeOS
|
||
|
||
The configure script should guess the configuration itself.
|
||
Networking support is currently not finished.
|
||
errno issues fixed by Andrew Bachmann.
|
||
|
||
Old stuff:
|
||
|
||
Fran<EFBFBD>ois Revol - revol at free dot fr - April 2002
|
||
|
||
The configure script should guess the configuration itself,
|
||
however I still didn't tested building on net_server version of BeOS.
|
||
|
||
ffserver is broken (needs poll() implementation).
|
||
|
||
There is still issues with errno codes, which are negative in BeOs, and
|
||
that ffmpeg negates when returning. This ends up turning errors into
|
||
valid results, then crashes.
|
||
(To be fixed)
|
||
|
||
@chapter Developers Guide
|
||
|
||
@section API
|
||
@itemize
|
||
@item libavcodec is the library containing the codecs (both encoding and
|
||
decoding). See @file{libavcodec/apiexample.c} to see how to use it.
|
||
|
||
@item libavformat is the library containing the file formats handling (mux and
|
||
demux code for several formats). See @file{ffplay.c} to use it in a
|
||
player. See @file{output_example.c} to use it to generate audio or video
|
||
streams.
|
||
|
||
@end itemize
|
||
|
||
@section Integrating libavcodec or libavformat in your program
|
||
|
||
You can integrate all the source code of the libraries to link them
|
||
statically to avoid any version problem. All you need is to provide a
|
||
'config.mak' and a 'config.h' in the parent directory. See the defines
|
||
generated by ./configure to understand what is needed.
|
||
|
||
You can use libavcodec or libavformat in your commercial program, but
|
||
@emph{any patch you make must be published}. The best way to proceed is
|
||
to send your patches to the ffmpeg mailing list.
|
||
|
||
@node Coding Rules
|
||
@section Coding Rules
|
||
|
||
ffmpeg is programmed in the ISO C90 language with a few additional
|
||
features from ISO C99, namely:
|
||
@itemize @bullet
|
||
@item
|
||
the @samp{inline} keyword;
|
||
@item
|
||
@samp{//} comments;
|
||
@item
|
||
designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
|
||
@item
|
||
compound literals (@samp{x = (struct s) { 17, 23 @};})
|
||
@end itemize
|
||
|
||
These features are supported by all compilers we care about, so we won't
|
||
accept patches to remove their use unless they absolutely don't impair
|
||
clarity and performance.
|
||
|
||
All code must compile with gcc 2.95 and gcc 3.3. Currently, ffmpeg also
|
||
compiles with several other compilers, such as the Compaq ccc compiler
|
||
or Sun Studio 9, and we would like to keep it that way unless it would
|
||
be exceedingly involved. To ensure compatibility, please don't use any
|
||
additional C99 features or gcc extensions. Watch out especially for:
|
||
@itemize @bullet
|
||
@item
|
||
mixing statements and declarations;
|
||
@item
|
||
@samp{long long} (use @samp{int64_t} instead);
|
||
@item
|
||
@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
|
||
@item
|
||
gcc statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
|
||
@end itemize
|
||
|
||
Indent size is 4. The TAB character should not be used.
|
||
The presentation is the one specified by 'indent -i4 -kr'.
|
||
|
||
Main priority in ffmpeg is simplicity and small code size (=less
|
||
bugs).
|
||
|
||
Comments: use the JavaDoc/Doxygen
|
||
format (see examples below) so that a documentation
|
||
can be generated automatically. All non trivial functions should have a comment
|
||
above it explaining what the function does, even if its just one sentance.
|
||
All Structures and their member variables should be documented too.
|
||
@example
|
||
/**
|
||
<EFBFBD>* @file mpeg.c
|
||
<EFBFBD>* mpeg codec.
|
||
<EFBFBD>* @author ...
|
||
<EFBFBD>*/
|
||
|
||
/**
|
||
<EFBFBD>* Summary sentance.
|
||
<EFBFBD>* more text ...
|
||
<EFBFBD>* ...
|
||
<EFBFBD>*/
|
||
typedef struct Foobar{
|
||
<EFBFBD> <20> int var1; /**< var1 description */
|
||
<EFBFBD> <20> int var2; ///< var2 description
|
||
<EFBFBD> <20> /** var3 description */
|
||
<EFBFBD> <20> int var3;
|
||
} Foobar;
|
||
|
||
/**
|
||
<EFBFBD>* Summary sentance.
|
||
<EFBFBD>* more text ...
|
||
<EFBFBD>* ...
|
||
<EFBFBD>* @param my_parameter description of my_parameter
|
||
<EFBFBD>* @return return value description
|
||
<EFBFBD>*/
|
||
int myfunc(int my_parameter)
|
||
...
|
||
@end example
|
||
|
||
fprintf and printf are forbidden in libavformat and libavcodec,
|
||
please use av_log() instead.
|
||
|
||
@section Submitting patches
|
||
|
||
First, (@pxref{Coding Rules}) above if you didn't yet.
|
||
|
||
When you submit your patch, try to send a unified diff (diff '-up'
|
||
option). I cannot read other diffs :-)
|
||
|
||
Run the regression tests before submitting a patch so that you can
|
||
verify that there are no big problems.
|
||
|
||
Patches should be posted as base64 encoded attachments (or any other
|
||
encoding which ensures that the patch wont be trashed during
|
||
transmission) to the ffmpeg-devel mailinglist, see
|
||
@url{http://lists.sourceforge.net/lists/listinfo/ffmpeg-devel}
|
||
|
||
It also helps quite a bit if you tell us what the patch does (for example
|
||
'replaces lrint by lrintf') , and why (for example '*bsd isnt c99 compliant
|
||
and has no lrint()')
|
||
|
||
We reply to all patches submitted and either apply or reject with some
|
||
explanation why, but sometimes we are quite busy so it can take a week or 2
|
||
|
||
@section Regression tests
|
||
|
||
Before submitting a patch (or committing with CVS), you should at least
|
||
test that you did not break anything.
|
||
|
||
The regression test build a synthetic video stream and a synthetic
|
||
audio stream. Then these are encoded then decoded with all codecs or
|
||
formats. The CRC (or MD5) of each generated file is recorded in a
|
||
result file. Then a 'diff' is launched with the reference results and
|
||
the result file.
|
||
|
||
The regression test then goes on to test the ffserver code with a
|
||
limited set of streams. It is important that this step runs correctly
|
||
as well.
|
||
|
||
Run 'make test' to test all the codecs and formats.
|
||
|
||
Run 'make fulltest' to test all the codecs, formats and ffserver.
|
||
|
||
[Of course, some patches may change the regression tests results. In
|
||
this case, the regression tests reference results shall be modified
|
||
accordingly].
|
||
|
||
@bye
|