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256 bits is just wide enough to fit all the operands needed to vectorize the software implementation, but AVX2 is needed to for a couple of instructions like cross-lane permutation. Output is bit-for-bit identical to C. Signed-off-by: Nelson Gomez <nelson.gomez@microsoft.com> |
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.. | ||
aarch64 | ||
arm | ||
ppc | ||
tests | ||
x86 | ||
alphablend.c | ||
bayer_template.c | ||
gamma.c | ||
hscale_fast_bilinear.c | ||
hscale.c | ||
input.c | ||
libswscale.v | ||
log2_tab.c | ||
Makefile | ||
options.c | ||
output.c | ||
rgb2rgb_template.c | ||
rgb2rgb.c | ||
rgb2rgb.h | ||
slice.c | ||
swscale_internal.h | ||
swscale_unscaled.c | ||
swscale.c | ||
swscale.h | ||
swscaleres.rc | ||
utils.c | ||
version.h | ||
vscale.c | ||
yuv2rgb.c |