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This work is sponsored by, and copyright, Google. For the transforms up to 8x8, we can fit all the data (including temporaries) in registers and just do a straightforward transform of all the data. For 16x16, we do a transform of 4x16 pixels in 4 slices, using a temporary buffer. For 32x32, we transform 4x32 pixels at a time, in two steps of 4x16 pixels each. Examples of relative speedup compared to the C version, from checkasm: Cortex A7 A8 A9 A53 vp9_inv_adst_adst_4x4_add_neon: 3.39 5.83 4.17 4.01 vp9_inv_adst_adst_8x8_add_neon: 3.79 4.86 4.23 3.98 vp9_inv_adst_adst_16x16_add_neon: 3.33 4.36 4.11 4.16 vp9_inv_dct_dct_4x4_add_neon: 4.06 6.16 4.59 4.46 vp9_inv_dct_dct_8x8_add_neon: 4.61 6.01 4.98 4.86 vp9_inv_dct_dct_16x16_add_neon: 3.35 3.44 3.36 3.79 vp9_inv_dct_dct_32x32_add_neon: 3.89 3.50 3.79 4.42 vp9_inv_wht_wht_4x4_add_neon: 3.22 5.13 3.53 3.77 Thus, the speedup vs C code is around 3-6x. This is mostly marginally faster than the corresponding routines in libvpx on most cores, tested with their 32x32 idct (compared to vpx_idct32x32_1024_add_neon). These numbers are slightly in libvpx's favour since their version doesn't clear the input buffer like ours do (although the effect of that on the total runtime probably is negligible.) Cortex A7 A8 A9 A53 vp9_inv_dct_dct_32x32_add_neon: 18436.8 16874.1 14235.1 11988.9 libvpx vpx_idct32x32_1024_add_neon 20789.0 13344.3 15049.9 13030.5 Only on the Cortex A8, the libvpx function is faster. On the other cores, ours is slightly faster even though ours has got source block clearing integrated. This is an adapted cherry-pick from libav commits |
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compat | ||
doc | ||
libavcodec | ||
libavdevice | ||
libavfilter | ||
libavformat | ||
libavresample | ||
libavutil | ||
libpostproc | ||
libswresample | ||
libswscale | ||
presets | ||
tests | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
arch.mak | ||
Changelog | ||
cmdutils_common_opts.h | ||
cmdutils_opencl.c | ||
cmdutils.c | ||
cmdutils.h | ||
common.mak | ||
configure | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
CREDITS | ||
ffmpeg_cuvid.c | ||
ffmpeg_dxva2.c | ||
ffmpeg_filter.c | ||
ffmpeg_opt.c | ||
ffmpeg_qsv.c | ||
ffmpeg_vaapi.c | ||
ffmpeg_vdpau.c | ||
ffmpeg_videotoolbox.c | ||
ffmpeg.c | ||
ffmpeg.h | ||
ffplay.c | ||
ffprobe.c | ||
ffserver_config.c | ||
ffserver_config.h | ||
ffserver.c | ||
INSTALL.md | ||
library.mak | ||
LICENSE.md | ||
MAINTAINERS | ||
Makefile | ||
README.md | ||
RELEASE | ||
version.sh |
FFmpeg README
FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.
Libraries
libavcodec
provides implementation of a wider range of codecs.libavformat
implements streaming protocols, container formats and basic I/O access.libavutil
includes hashers, decompressors and miscellaneous utility functions.libavfilter
provides a mean to alter decoded Audio and Video through chain of filters.libavdevice
provides an abstraction to access capture and playback devices.libswresample
implements audio mixing and resampling routines.libswscale
implements color conversion and scaling routines.
Tools
- ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
- ffplay is a minimalistic multimedia player.
- ffprobe is a simple analysis tool to inspect multimedia content.
- ffserver is a multimedia streaming server for live broadcasts.
- Additional small tools such as
aviocat
,ismindex
andqt-faststart
.
Documentation
The offline documentation is available in the doc/ directory.
The online documentation is available in the main website and in the wiki.
Examples
Coding examples are available in the doc/examples directory.
License
FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.
Contributing
Patches should be submitted to the ffmpeg-devel mailing list using
git format-patch
or git send-email
. Github pull requests should be
avoided because they are not part of our review process and will be ignored.