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391 lines
14 KiB
Plaintext
391 lines
14 KiB
Plaintext
\input texinfo @c -*- texinfo -*-
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@settitle Platform Specific information
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@titlepage
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@center @titlefont{Platform Specific information}
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@end titlepage
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@top
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@contents
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@chapter Unix-like
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Some parts of FFmpeg cannot be built with version 2.15 of the GNU
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assembler which is still provided by a few AMD64 distributions. To
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make sure your compiler really uses the required version of gas
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after a binutils upgrade, run:
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@example
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$(gcc -print-prog-name=as) --version
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@end example
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If not, then you should install a different compiler that has no
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hard-coded path to gas. In the worst case pass @code{--disable-asm}
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to configure.
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@section BSD
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BSD make will not build FFmpeg, you need to install and use GNU Make
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(@file{gmake}).
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@section (Open)Solaris
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GNU Make is required to build FFmpeg, so you have to invoke (@file{gmake}),
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standard Solaris Make will not work. When building with a non-c99 front-end
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(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
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or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
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since the libc is not c99-compliant by default. The probes performed by
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configure may raise an exception leading to the death of configure itself
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due to a bug in the system shell. Simply invoke a different shell such as
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bash directly to work around this:
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@example
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bash ./configure
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@end example
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@anchor{Darwin}
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@section Darwin (Mac OS X, iPhone)
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The toolchain provided with Xcode is sufficient to build the basic
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unacelerated code.
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Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
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@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
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assembler functions. Just download the Perl script and put it somewhere
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in your PATH, FFmpeg's configure will pick it up automatically.
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Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
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optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
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@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
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@uref{http://mxcl.github.com/homebrew/, Homebrew}
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or @uref{http://www.macports.org, MacPorts} can easily provide it.
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@chapter DOS
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Using a cross-compiler is preferred for various reasons.
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@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
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@chapter OS/2
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For information about compiling FFmpeg on OS/2 see
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@url{http://www.edm2.com/index.php/FFmpeg}.
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@chapter Windows
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To get help and instructions for building FFmpeg under Windows, check out
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the FFmpeg Windows Help Forum at
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@url{http://ffmpeg.arrozcru.org/}.
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@section Native Windows compilation
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FFmpeg can be built to run natively on Windows using the MinGW tools. Install
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the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
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You can find detailed installation instructions in the download
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section and the FAQ.
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FFmpeg does not build out-of-the-box with the packages the automated MinGW
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installer provides. It also requires coreutils to be installed and many other
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packages updated to the latest version. The minimum version for some packages
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are listed below:
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@itemize
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@item bash 3.1
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@item msys-make 3.81-2 (note: not mingw32-make)
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@item w32api 3.13
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@item mingw-runtime 3.15
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@end itemize
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FFmpeg automatically passes @code{-fno-common} to the compiler to work around
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a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
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Notes:
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@itemize
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@item Building natively using MSYS can be sped up by disabling implicit rules
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in the Makefile by calling @code{make -r} instead of plain @code{make}. This
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speed up is close to non-existent for normal one-off builds and is only
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noticeable when running make for a second time (for example in
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@code{make install}).
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@item In order to compile FFplay, you must have the MinGW development library
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of @uref{http://www.libsdl.org/, SDL}.
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Edit the @file{bin/sdl-config} script so that it points to the correct prefix
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where SDL was installed. Verify that @file{sdl-config} can be launched from
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the MSYS command line.
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@item By using @code{./configure --enable-shared} when configuring FFmpeg,
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you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
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libavformat) as DLLs.
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@end itemize
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@section Microsoft Visual C++ compatibility
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As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
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want to use the libav* libraries in your own applications, you can still
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compile those applications using MSVC++. But the libav* libraries you link
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to @emph{must} be built with MinGW. However, you will not be able to debug
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inside the libav* libraries, since MSVC++ does not recognize the debug
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symbols generated by GCC.
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We strongly recommend you to move over from MSVC++ to MinGW tools.
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This description of how to use the FFmpeg libraries with MSVC++ is based on
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Microsoft Visual C++ 2005 Express Edition. If you have a different version,
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you might have to modify the procedures slightly.
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@subsection Using static libraries
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Assuming you have just built and installed FFmpeg in @file{/usr/local}.
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@enumerate
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@item Create a new console application ("File / New / Project") and then
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select "Win32 Console Application". On the appropriate page of the
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Application Wizard, uncheck the "Precompiled headers" option.
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@item Write the source code for your application, or, for testing, just
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copy the code from an existing sample application into the source file
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that MSVC++ has already created for you. For example, you can copy
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@file{libavformat/output-example.c} from the FFmpeg distribution.
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@item Open the "Project / Properties" dialog box. In the "Configuration"
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combo box, select "All Configurations" so that the changes you make will
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affect both debug and release builds. In the tree view on the left hand
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side, select "C/C++ / General", then edit the "Additional Include
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Directories" setting to contain the path where the FFmpeg includes were
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installed (i.e. @file{c:\msys\1.0\local\include}).
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Do not add MinGW's include directory here, or the include files will
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conflict with MSVC's.
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@item Still in the "Project / Properties" dialog box, select
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"Linker / General" from the tree view and edit the
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"Additional Library Directories" setting to contain the @file{lib}
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directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
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the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
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and the directory where MinGW's GCC libs are installed
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(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
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"Linker / Input" from the tree view, and add the files @file{libavformat.a},
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@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
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@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
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to the end of "Additional Dependencies".
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@item Now, select "C/C++ / Code Generation" from the tree view. Select
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"Debug" in the "Configuration" combo box. Make sure that "Runtime
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Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
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the "Configuration" combo box and make sure that "Runtime Library" is
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set to "Multi-threaded DLL".
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@item Click "OK" to close the "Project / Properties" dialog box.
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@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
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Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
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and install it in MSVC++'s include directory
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(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
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@item MSVC++ also does not understand the @code{inline} keyword used by
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FFmpeg, so you must add this line before @code{#include}ing libav*:
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@example
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#define inline _inline
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@end example
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@item Build your application, everything should work.
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@end enumerate
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@subsection Using shared libraries
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This is how to create DLL and LIB files that are compatible with MSVC++:
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@enumerate
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@item Add a call to @file{vcvars32.bat} (which sets up the environment
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variables for the Visual C++ tools) as the first line of @file{msys.bat}.
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The standard location for @file{vcvars32.bat} is
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@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
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and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
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If this corresponds to your setup, add the following line as the first line
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of @file{msys.bat}:
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@example
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call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
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@end example
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Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
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and run @file{c:\msys\1.0\msys.bat} from there.
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@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
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from @file{Microsoft (R) Library Manager}, this means your environment
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variables are set up correctly, the @file{Microsoft (R) Library Manager}
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is on the path and will be used by FFmpeg to create
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MSVC++-compatible import libraries.
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@item Build FFmpeg with
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@example
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./configure --enable-shared
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make
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make install
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@end example
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Your install path (@file{/usr/local/} by default) should now have the
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necessary DLL and LIB files under the @file{bin} directory.
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@end enumerate
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Alternatively, build the libraries with a cross compiler, according to
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the instructions below in @ref{Cross compilation for Windows with Linux}.
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To use those files with MSVC++, do the same as you would do with
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the static libraries, as described above. But in Step 4,
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you should only need to add the directory where the LIB files are installed
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(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
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installed in the @file{bin} directory. And instead of adding the static
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libraries (@file{libxxx.a} files) you should add the MSVC import libraries
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(@file{avcodec.lib}, @file{avformat.lib}, and
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@file{avutil.lib}). Note that you should not use the GCC import
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libraries (@file{libxxx.dll.a} files), as these will give you undefined
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reference errors. There should be no need for @file{libmingwex.a},
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@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
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statically linked into the DLLs.
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FFmpeg headers do not declare global data for Windows DLLs through the usual
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dllexport/dllimport interface. Such data will be exported properly while
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building, but to use them in your MSVC++ code you will have to edit the
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appropriate headers and mark the data as dllimport. For example, in
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libavutil/pixdesc.h you should have:
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@example
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extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
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@end example
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Note that using import libraries created by dlltool requires
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the linker optimization option to be set to
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"References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
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the resulting binaries will fail during runtime. This isn't
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required when using import libraries generated by lib.exe.
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This issue is reported upstream at
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@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
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To create import libraries that work with the @code{/OPT:REF} option
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(which is enabled by default in Release mode), follow these steps:
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@enumerate
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@item Open @file{Visual Studio 2005 Command Prompt}.
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Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
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which sets up the environment variables for the Visual C++ tools
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(the standard location for this file is
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@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
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@item Enter the @file{bin} directory where the created LIB and DLL files
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are stored.
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@item Generate new import libraries with @file{lib.exe}:
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@example
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lib /machine:i386 /def:..\lib\avcodec-53.def /out:avcodec.lib
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lib /machine:i386 /def:..\lib\avdevice-53.def /out:avdevice.lib
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lib /machine:i386 /def:..\lib\avfilter-2.def /out:avfilter.lib
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lib /machine:i386 /def:..\lib\avformat-53.def /out:avformat.lib
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lib /machine:i386 /def:..\lib\avutil-51.def /out:avutil.lib
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lib /machine:i386 /def:..\lib\swscale-2.def /out:swscale.lib
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@end example
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@end enumerate
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@anchor{Cross compilation for Windows with Linux}
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@section Cross compilation for Windows with Linux
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You must use the MinGW cross compilation tools available at
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@url{http://www.mingw.org/}.
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Then configure FFmpeg with the following options:
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@example
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./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
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@end example
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(you can change the cross-prefix according to the prefix chosen for the
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MinGW tools).
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Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
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@section Compilation under Cygwin
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Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
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llrint() in its C library.
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Install your Cygwin with all the "Base" packages, plus the
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following "Devel" ones:
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@example
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binutils, gcc4-core, make, git, mingw-runtime, texi2html
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@end example
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And the following "Utils" one:
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@example
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diffutils
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@end example
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Then run
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@example
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./configure
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@end example
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to make a static build.
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The current @code{gcc4-core} package is buggy and needs this flag to build
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shared libraries:
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@example
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./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions
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@end example
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If you want to build FFmpeg with additional libraries, download Cygwin
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"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
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@example
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libogg-devel, libvorbis-devel
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@end example
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These library packages are only available from
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@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
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@example
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yasm, libSDL-devel, libdirac-devel, libfaac-devel, libaacplus-devel, libgsm-devel,
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libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
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libxvidcore-devel
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@end example
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The recommendation for libnut and x264 is to build them from source by
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yourself, as they evolve too quickly for Cygwin Ports to be up to date.
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Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
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of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
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@section Crosscompilation for Windows under Cygwin
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With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
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Just install your Cygwin as explained before, plus these additional
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"Devel" packages:
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@example
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gcc-mingw-core, mingw-runtime, mingw-zlib
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@end example
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and add some special flags to your configure invocation.
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For a static build run
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@example
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./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
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@end example
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and for a build with shared libraries
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@example
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./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
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@end example
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@bye
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