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ddc176d0ee
Fixes #9977
531 lines
17 KiB
C
531 lines
17 KiB
C
/*
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* Copyright (C) 2007 Vitor Sessak <vitor1001@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* Codebook Generator using the ELBG algorithm
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*/
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#include <string.h>
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#include "libavutil/avassert.h"
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#include "libavutil/common.h"
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#include "libavutil/lfg.h"
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#include "elbg.h"
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#define DELTA_ERR_MAX 0.1 ///< Precision of the ELBG algorithm (as percentage error)
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/**
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* In the ELBG jargon, a cell is the set of points that are closest to a
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* codebook entry. Not to be confused with a RoQ Video cell. */
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typedef struct cell_s {
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int index;
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struct cell_s *next;
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} cell;
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/**
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* ELBG internal data
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*/
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typedef struct ELBGContext {
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int error;
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int dim;
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int num_cb;
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int *codebook;
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cell **cells;
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int *utility;
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int *utility_inc;
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int *nearest_cb;
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int *points;
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int *temp_points;
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int *size_part;
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AVLFG *rand_state;
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int *scratchbuf;
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cell *cell_buffer;
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/* Sizes for the buffers above. Pointers without such a field
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* are not allocated by us and only valid for the duration
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* of a single call to avpriv_elbg_do(). */
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unsigned utility_allocated;
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unsigned utility_inc_allocated;
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unsigned size_part_allocated;
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unsigned cells_allocated;
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unsigned scratchbuf_allocated;
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unsigned cell_buffer_allocated;
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unsigned temp_points_allocated;
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} ELBGContext;
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static inline int distance_limited(int *a, int *b, int dim, int limit)
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{
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int i, dist=0;
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for (i=0; i<dim; i++) {
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int64_t distance = a[i] - b[i];
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distance *= distance;
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if (dist >= limit - distance)
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return limit;
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dist += distance;
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}
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return dist;
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}
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static inline void vect_division(int *res, int *vect, int div, int dim)
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{
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int i;
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if (div > 1)
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for (i=0; i<dim; i++)
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res[i] = ROUNDED_DIV(vect[i],div);
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else if (res != vect)
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memcpy(res, vect, dim*sizeof(int));
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}
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static int eval_error_cell(ELBGContext *elbg, int *centroid, cell *cells)
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{
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int error=0;
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for (; cells; cells=cells->next) {
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int distance = distance_limited(centroid, elbg->points + cells->index*elbg->dim, elbg->dim, INT_MAX);
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if (error >= INT_MAX - distance)
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return INT_MAX;
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error += distance;
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}
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return error;
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}
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static int get_closest_codebook(ELBGContext *elbg, int index)
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{
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int pick = 0;
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for (int i = 0, diff_min = INT_MAX; i < elbg->num_cb; i++)
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if (i != index) {
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int diff;
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diff = distance_limited(elbg->codebook + i*elbg->dim, elbg->codebook + index*elbg->dim, elbg->dim, diff_min);
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if (diff < diff_min) {
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pick = i;
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diff_min = diff;
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}
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}
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return pick;
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}
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static int get_high_utility_cell(ELBGContext *elbg)
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{
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int i=0;
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/* Using linear search, do binary if it ever turns to be speed critical */
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uint64_t r;
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if (elbg->utility_inc[elbg->num_cb - 1] < INT_MAX) {
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r = av_lfg_get(elbg->rand_state) % (unsigned int)elbg->utility_inc[elbg->num_cb - 1] + 1;
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} else {
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r = av_lfg_get(elbg->rand_state);
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r = (av_lfg_get(elbg->rand_state) + (r<<32)) % elbg->utility_inc[elbg->num_cb - 1] + 1;
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}
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while (elbg->utility_inc[i] < r) {
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i++;
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}
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av_assert2(elbg->cells[i]);
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return i;
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}
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/**
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* Implementation of the simple LBG algorithm for just two codebooks
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*/
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static int simple_lbg(ELBGContext *elbg,
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int dim,
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int *centroid[3],
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int newutility[3],
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int *points,
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cell *cells)
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{
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int i, idx;
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int numpoints[2] = {0,0};
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int *newcentroid[2] = {
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elbg->scratchbuf + 3*dim,
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elbg->scratchbuf + 4*dim
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};
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cell *tempcell;
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memset(newcentroid[0], 0, 2 * dim * sizeof(*newcentroid[0]));
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newutility[0] =
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newutility[1] = 0;
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for (tempcell = cells; tempcell; tempcell=tempcell->next) {
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idx = distance_limited(centroid[0], points + tempcell->index*dim, dim, INT_MAX)>=
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distance_limited(centroid[1], points + tempcell->index*dim, dim, INT_MAX);
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numpoints[idx]++;
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for (i=0; i<dim; i++)
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newcentroid[idx][i] += points[tempcell->index*dim + i];
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}
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vect_division(centroid[0], newcentroid[0], numpoints[0], dim);
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vect_division(centroid[1], newcentroid[1], numpoints[1], dim);
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for (tempcell = cells; tempcell; tempcell=tempcell->next) {
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int dist[2] = {distance_limited(centroid[0], points + tempcell->index*dim, dim, INT_MAX),
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distance_limited(centroid[1], points + tempcell->index*dim, dim, INT_MAX)};
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int idx = dist[0] > dist[1];
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if (newutility[idx] >= INT_MAX - dist[idx])
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newutility[idx] = INT_MAX;
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else
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newutility[idx] += dist[idx];
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}
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return (newutility[0] >= INT_MAX - newutility[1]) ? INT_MAX : newutility[0] + newutility[1];
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}
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static void get_new_centroids(ELBGContext *elbg, int huc, int *newcentroid_i,
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int *newcentroid_p)
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{
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cell *tempcell;
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int *min = newcentroid_i;
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int *max = newcentroid_p;
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int i;
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for (i=0; i< elbg->dim; i++) {
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min[i]=INT_MAX;
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max[i]=0;
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}
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for (tempcell = elbg->cells[huc]; tempcell; tempcell = tempcell->next)
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for(i=0; i<elbg->dim; i++) {
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min[i]=FFMIN(min[i], elbg->points[tempcell->index*elbg->dim + i]);
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max[i]=FFMAX(max[i], elbg->points[tempcell->index*elbg->dim + i]);
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}
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for (i=0; i<elbg->dim; i++) {
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int ni = min[i] + (max[i] - min[i])/3;
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int np = min[i] + (2*(max[i] - min[i]))/3;
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newcentroid_i[i] = ni;
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newcentroid_p[i] = np;
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}
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}
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/**
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* Add the points in the low utility cell to its closest cell. Split the high
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* utility cell, putting the separated points in the (now empty) low utility
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* cell.
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*
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* @param elbg Internal elbg data
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* @param indexes {luc, huc, cluc}
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* @param newcentroid A vector with the position of the new centroids
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*/
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static void shift_codebook(ELBGContext *elbg, int *indexes,
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int *newcentroid[3])
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{
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cell *tempdata;
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cell **pp = &elbg->cells[indexes[2]];
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while(*pp)
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pp= &(*pp)->next;
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*pp = elbg->cells[indexes[0]];
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elbg->cells[indexes[0]] = NULL;
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tempdata = elbg->cells[indexes[1]];
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elbg->cells[indexes[1]] = NULL;
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while(tempdata) {
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cell *tempcell2 = tempdata->next;
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int idx = distance_limited(elbg->points + tempdata->index*elbg->dim,
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newcentroid[0], elbg->dim, INT_MAX) >
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distance_limited(elbg->points + tempdata->index*elbg->dim,
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newcentroid[1], elbg->dim, INT_MAX);
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tempdata->next = elbg->cells[indexes[idx]];
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elbg->cells[indexes[idx]] = tempdata;
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tempdata = tempcell2;
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}
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}
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static void evaluate_utility_inc(ELBGContext *elbg)
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{
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int64_t inc=0;
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for (int i = 0; i < elbg->num_cb; i++) {
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if (elbg->num_cb * (int64_t)elbg->utility[i] > elbg->error)
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inc += elbg->utility[i];
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elbg->utility_inc[i] = FFMIN(inc, INT_MAX);
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}
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}
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static void update_utility_and_n_cb(ELBGContext *elbg, int idx, int newutility)
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{
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cell *tempcell;
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elbg->utility[idx] = newutility;
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for (tempcell=elbg->cells[idx]; tempcell; tempcell=tempcell->next)
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elbg->nearest_cb[tempcell->index] = idx;
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}
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/**
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* Evaluate if a shift lower the error. If it does, call shift_codebooks
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* and update elbg->error, elbg->utility and elbg->nearest_cb.
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*
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* @param elbg Internal elbg data
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* @param idx {luc (low utility cell, huc (high utility cell), cluc (closest cell to low utility cell)}
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*/
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static void try_shift_candidate(ELBGContext *elbg, int idx[3])
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{
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int j, k, cont=0, tmp;
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int64_t olderror=0, newerror;
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int newutility[3];
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int *newcentroid[3] = {
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elbg->scratchbuf,
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elbg->scratchbuf + elbg->dim,
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elbg->scratchbuf + 2*elbg->dim
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};
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cell *tempcell;
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for (j=0; j<3; j++)
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olderror += elbg->utility[idx[j]];
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memset(newcentroid[2], 0, elbg->dim*sizeof(int));
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for (k=0; k<2; k++)
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for (tempcell=elbg->cells[idx[2*k]]; tempcell; tempcell=tempcell->next) {
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cont++;
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for (j=0; j<elbg->dim; j++)
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newcentroid[2][j] += elbg->points[tempcell->index*elbg->dim + j];
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}
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vect_division(newcentroid[2], newcentroid[2], cont, elbg->dim);
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get_new_centroids(elbg, idx[1], newcentroid[0], newcentroid[1]);
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newutility[2] = eval_error_cell(elbg, newcentroid[2], elbg->cells[idx[0]]);
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tmp = eval_error_cell(elbg, newcentroid[2], elbg->cells[idx[2]]);
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newutility[2] = (tmp >= INT_MAX - newutility[2]) ? INT_MAX : newutility[2] + tmp;
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newerror = newutility[2];
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tmp = simple_lbg(elbg, elbg->dim, newcentroid, newutility, elbg->points,
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elbg->cells[idx[1]]);
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if (tmp >= INT_MAX - newerror)
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newerror = INT_MAX;
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else
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newerror += tmp;
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if (olderror > newerror) {
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shift_codebook(elbg, idx, newcentroid);
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elbg->error += newerror - olderror;
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for (j=0; j<3; j++)
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update_utility_and_n_cb(elbg, idx[j], newutility[j]);
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evaluate_utility_inc(elbg);
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}
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}
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/**
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* Implementation of the ELBG block
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*/
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static void do_shiftings(ELBGContext *elbg)
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{
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int idx[3];
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evaluate_utility_inc(elbg);
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for (idx[0]=0; idx[0] < elbg->num_cb; idx[0]++)
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if (elbg->num_cb * (int64_t)elbg->utility[idx[0]] < elbg->error) {
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if (elbg->utility_inc[elbg->num_cb - 1] == 0)
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return;
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idx[1] = get_high_utility_cell(elbg);
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idx[2] = get_closest_codebook(elbg, idx[0]);
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if (idx[1] != idx[0] && idx[1] != idx[2])
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try_shift_candidate(elbg, idx);
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}
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}
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static void do_elbg(ELBGContext *av_restrict elbg, int *points, int numpoints,
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int max_steps)
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{
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int *const size_part = elbg->size_part;
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int i, j, steps = 0;
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int best_idx = 0;
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int last_error;
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elbg->error = INT_MAX;
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elbg->points = points;
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do {
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cell *free_cells = elbg->cell_buffer;
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last_error = elbg->error;
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steps++;
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memset(elbg->utility, 0, elbg->num_cb * sizeof(*elbg->utility));
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memset(elbg->cells, 0, elbg->num_cb * sizeof(*elbg->cells));
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elbg->error = 0;
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/* This loop evaluate the actual Voronoi partition. It is the most
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costly part of the algorithm. */
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for (i=0; i < numpoints; i++) {
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int best_dist = distance_limited(elbg->points + i * elbg->dim,
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elbg->codebook + best_idx * elbg->dim,
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elbg->dim, INT_MAX);
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for (int k = 0; k < elbg->num_cb; k++) {
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int dist = distance_limited(elbg->points + i * elbg->dim,
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elbg->codebook + k * elbg->dim,
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elbg->dim, best_dist);
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if (dist < best_dist) {
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best_dist = dist;
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best_idx = k;
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}
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}
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elbg->nearest_cb[i] = best_idx;
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elbg->error = (elbg->error >= INT_MAX - best_dist) ? INT_MAX : elbg->error + best_dist;
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elbg->utility[elbg->nearest_cb[i]] = (elbg->utility[elbg->nearest_cb[i]] >= INT_MAX - best_dist) ?
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INT_MAX : elbg->utility[elbg->nearest_cb[i]] + best_dist;
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free_cells->index = i;
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free_cells->next = elbg->cells[elbg->nearest_cb[i]];
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elbg->cells[elbg->nearest_cb[i]] = free_cells;
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free_cells++;
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}
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do_shiftings(elbg);
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memset(size_part, 0, elbg->num_cb * sizeof(*size_part));
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memset(elbg->codebook, 0, elbg->num_cb * elbg->dim * sizeof(*elbg->codebook));
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for (i=0; i < numpoints; i++) {
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size_part[elbg->nearest_cb[i]]++;
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for (j=0; j < elbg->dim; j++)
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elbg->codebook[elbg->nearest_cb[i]*elbg->dim + j] +=
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elbg->points[i*elbg->dim + j];
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}
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for (int i = 0; i < elbg->num_cb; i++)
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vect_division(elbg->codebook + i*elbg->dim,
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elbg->codebook + i*elbg->dim, size_part[i], elbg->dim);
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} while(((last_error - elbg->error) > DELTA_ERR_MAX*elbg->error) &&
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(steps < max_steps));
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}
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#define BIG_PRIME 433494437LL
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/**
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* Initialize the codebook vector for the elbg algorithm.
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* If numpoints <= 24 * num_cb this function fills codebook with random numbers.
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* If not, it calls do_elbg for a (smaller) random sample of the points in
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* points.
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*/
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static void init_elbg(ELBGContext *av_restrict elbg, int *points, int *temp_points,
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int numpoints, int max_steps)
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{
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int dim = elbg->dim;
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if (numpoints > 24LL * elbg->num_cb) {
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/* ELBG is very costly for a big number of points. So if we have a lot
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of them, get a good initial codebook to save on iterations */
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for (int i = 0; i < numpoints / 8; i++) {
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int k = (i*BIG_PRIME) % numpoints;
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memcpy(temp_points + i*dim, points + k*dim, dim * sizeof(*temp_points));
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}
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/* If anything is changed in the recursion parameters,
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* the allocated size of temp_points will also need to be updated. */
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init_elbg(elbg, temp_points, temp_points + numpoints / 8 * dim,
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numpoints / 8, 2 * max_steps);
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do_elbg(elbg, temp_points, numpoints / 8, 2 * max_steps);
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} else // If not, initialize the codebook with random positions
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for (int i = 0; i < elbg->num_cb; i++)
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memcpy(elbg->codebook + i * dim, points + ((i*BIG_PRIME)%numpoints)*dim,
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dim * sizeof(*elbg->codebook));
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}
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int avpriv_elbg_do(ELBGContext **elbgp, int *points, int dim, int numpoints,
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int *codebook, int num_cb, int max_steps,
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int *closest_cb, AVLFG *rand_state, uintptr_t flags)
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{
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ELBGContext *const av_restrict elbg = *elbgp ? *elbgp : av_mallocz(sizeof(*elbg));
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if (!elbg)
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return AVERROR(ENOMEM);
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*elbgp = elbg;
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elbg->nearest_cb = closest_cb;
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elbg->rand_state = rand_state;
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elbg->codebook = codebook;
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elbg->num_cb = num_cb;
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elbg->dim = dim;
|
|
|
|
#define ALLOCATE_IF_NECESSARY(field, new_elements, multiplicator) \
|
|
if (elbg->field ## _allocated < new_elements) { \
|
|
av_freep(&elbg->field); \
|
|
elbg->field = av_malloc_array(new_elements, \
|
|
multiplicator * sizeof(*elbg->field)); \
|
|
if (!elbg->field) { \
|
|
elbg->field ## _allocated = 0; \
|
|
return AVERROR(ENOMEM); \
|
|
} \
|
|
elbg->field ## _allocated = new_elements; \
|
|
}
|
|
/* Allocating the buffers for do_elbg() here once relies
|
|
* on their size being always the same even when do_elbg()
|
|
* is called from init_elbg(). It also relies on do_elbg()
|
|
* never calling itself recursively. */
|
|
ALLOCATE_IF_NECESSARY(cells, num_cb, 1)
|
|
ALLOCATE_IF_NECESSARY(utility, num_cb, 1)
|
|
ALLOCATE_IF_NECESSARY(utility_inc, num_cb, 1)
|
|
ALLOCATE_IF_NECESSARY(size_part, num_cb, 1)
|
|
ALLOCATE_IF_NECESSARY(cell_buffer, numpoints, 1)
|
|
ALLOCATE_IF_NECESSARY(scratchbuf, dim, 5)
|
|
if (numpoints > 24LL * elbg->num_cb) {
|
|
/* The first step in the recursion in init_elbg() needs a buffer with
|
|
* (numpoints / 8) * dim elements; the next step needs numpoints / 8 / 8
|
|
* * dim elements etc. The geometric series leads to an upper bound of
|
|
* numpoints / 8 * 8 / 7 * dim elements. */
|
|
uint64_t prod = dim * (uint64_t)(numpoints / 7U);
|
|
if (prod > INT_MAX)
|
|
return AVERROR(ERANGE);
|
|
ALLOCATE_IF_NECESSARY(temp_points, prod, 1)
|
|
}
|
|
|
|
init_elbg(elbg, points, elbg->temp_points, numpoints, max_steps);
|
|
do_elbg (elbg, points, numpoints, max_steps);
|
|
return 0;
|
|
}
|
|
|
|
av_cold void avpriv_elbg_free(ELBGContext **elbgp)
|
|
{
|
|
ELBGContext *elbg = *elbgp;
|
|
if (!elbg)
|
|
return;
|
|
|
|
av_freep(&elbg->size_part);
|
|
av_freep(&elbg->utility);
|
|
av_freep(&elbg->cell_buffer);
|
|
av_freep(&elbg->cells);
|
|
av_freep(&elbg->utility_inc);
|
|
av_freep(&elbg->scratchbuf);
|
|
av_freep(&elbg->temp_points);
|
|
|
|
av_freep(elbgp);
|
|
}
|