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Stefano Sabatini 715cff9a59 Add an entry for the sws_isSupportedInput() and
sws_isSupportedOutput() functions addition.

Originally committed as revision 21066 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-01-07 19:11:03 +00:00
doc Add an entry for the sws_isSupportedInput() and 2010-01-07 19:11:03 +00:00
ffpresets
libavcodec Add some const qualifiers. 2010-01-07 15:46:45 +00:00
libavdevice Define device_try_init() as static in libavdevice/v4l2.c. 2010-01-03 10:43:36 +00:00
libavfilter Change avfilter_add_colorspace() to make it accept **avff rather than 2010-01-06 16:19:13 +00:00
libavformat Always set the destination address even if no port was found. 2010-01-07 08:24:44 +00:00
libavutil Prefer "*FUNC_NAME(" over "* FUNC_NAME(" for XXX_configuration() and 2010-01-03 14:31:25 +00:00
libpostproc Prefer "*FUNC_NAME(" over "* FUNC_NAME(" for XXX_configuration() and 2010-01-03 14:31:25 +00:00
libswscale Implement sws_isSupportedInput() and sws_isSupportedOutput(). 2010-01-07 19:07:47 +00:00
tests 10l, my last commit (r21001) broke regression tests. 2010-01-02 12:29:00 +00:00
tools
Changelog
cmdutils_common_opts.h
cmdutils.c Update this_year value. 2010-01-01 15:07:35 +00:00
cmdutils.h
common.mak
configure Fix VDPAU check to avoid printing spurious messages to the console. 2010-01-04 16:29:19 +00:00
COPYING.GPLv2
COPYING.GPLv3
COPYING.LGPLv2.1
COPYING.LGPLv3
CREDITS
Doxyfile
ffmpeg.c Fix stream copy & transcoding one stream at the same time. 2010-01-07 01:15:16 +00:00
ffplay.c Set thread_count in the decoder before to open it. 2009-12-28 21:49:56 +00:00
ffserver.c Mark http_log() as static; it is only used in this file. 2010-01-04 17:55:52 +00:00
ffserver.h
INSTALL
LICENSE
MAINTAINERS Register myself as libdirac libschroedinger and libtheora maintainer 2010-01-04 22:29:53 +00:00
Makefile
README
subdir.mak
version.sh Check for snapshot_version in source dir. 2010-01-07 17:54:17 +00:00

FFmpeg README
-------------

1) Documentation
----------------

* Read the documentation in the doc/ directory.

2) Licensing
------------

* See the LICENSE file.