ffmpeg/libavcodec/vble.c
Andreas Rheinhardt 02220b88fc avcodec/thread: Don't use ThreadFrame when unnecessary
The majority of frame-threaded decoders (mainly the intra-only)
need exactly one part of ThreadFrame: The AVFrame. They don't
need the owners nor the progress, yet they had to use it because
ff_thread_(get|release)_buffer() requires it.

This commit changes this and makes these functions work with ordinary
AVFrames; the decoders that need the extra fields for progress
use ff_thread_(get|release)_ext_buffer() which work exactly
as ff_thread_(get|release)_buffer() used to do.

This also avoids some unnecessary allocations of progress AVBuffers,
namely for H.264 and HEVC film grain frames: These frames are not
used for synchronization and therefore don't need a ThreadFrame.

Also move the ThreadFrame structure as well as ff_thread_ref_frame()
to threadframe.h, the header for frame-threaded decoders with
inter-frame dependencies.

Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-02-09 17:22:35 +01:00

217 lines
6.4 KiB
C

/*
* VBLE Decoder
* Copyright (c) 2011 Derek Buitenhuis
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* VBLE Decoder
*/
#include "libavutil/imgutils.h"
#define BITSTREAM_READER_LE
#include "avcodec.h"
#include "get_bits.h"
#include "internal.h"
#include "lossless_videodsp.h"
#include "mathops.h"
#include "thread.h"
typedef struct VBLEContext {
AVCodecContext *avctx;
LLVidDSPContext llviddsp;
int size;
uint8_t *val; ///< This array first holds the lengths of vlc symbols and then their value.
} VBLEContext;
static int vble_unpack(VBLEContext *ctx, GetBitContext *gb)
{
int i;
int allbits = 0;
static const uint8_t LUT[256] = {
8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
};
/* Read all the lengths in first */
for (i = 0; i < ctx->size; i++) {
/* At most we need to read 9 bits total to get indices up to 8 */
int val = show_bits(gb, 8);
// read reverse unary
if (val) {
val = LUT[val];
skip_bits(gb, val + 1);
ctx->val[i] = val;
} else {
skip_bits(gb, 8);
if (!get_bits1(gb))
return -1;
ctx->val[i] = 8;
}
allbits += ctx->val[i];
}
/* Check we have enough bits left */
if (get_bits_left(gb) < allbits)
return -1;
return 0;
}
static void vble_restore_plane(VBLEContext *ctx, AVFrame *pic,
GetBitContext *gb, int plane,
int offset, int width, int height)
{
uint8_t *dst = pic->data[plane];
uint8_t *val = ctx->val + offset;
int stride = pic->linesize[plane];
int i, j, left, left_top;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
/* get_bits can't take a length of 0 */
if (val[j]) {
int v = (1 << val[j]) + get_bits(gb, val[j]) - 1;
val[j] = (v >> 1) ^ -(v & 1);
}
}
if (i) {
left = 0;
left_top = dst[-stride];
ctx->llviddsp.add_median_pred(dst, dst - stride, val,
width, &left, &left_top);
} else {
dst[0] = val[0];
for (j = 1; j < width; j++)
dst[j] = val[j] + dst[j - 1];
}
dst += stride;
val += width;
}
}
static int vble_decode_frame(AVCodecContext *avctx, void *data, int *got_frame,
AVPacket *avpkt)
{
VBLEContext *ctx = avctx->priv_data;
AVFrame *pic = data;
GetBitContext gb;
const uint8_t *src = avpkt->data;
int version;
int offset = 0;
int width_uv = avctx->width / 2, height_uv = avctx->height / 2;
int ret;
if (avpkt->size < 4 || avpkt->size - 4 > INT_MAX/8) {
av_log(avctx, AV_LOG_ERROR, "Invalid packet size\n");
return AVERROR_INVALIDDATA;
}
/* Allocate buffer */
if ((ret = ff_thread_get_buffer(avctx, pic, 0)) < 0)
return ret;
/* Set flags */
pic->key_frame = 1;
pic->pict_type = AV_PICTURE_TYPE_I;
/* Version should always be 1 */
version = AV_RL32(src);
if (version != 1)
av_log(avctx, AV_LOG_WARNING, "Unsupported VBLE Version: %d\n", version);
init_get_bits(&gb, src + 4, (avpkt->size - 4) * 8);
/* Unpack */
if (vble_unpack(ctx, &gb) < 0) {
av_log(avctx, AV_LOG_ERROR, "Invalid Code\n");
return AVERROR_INVALIDDATA;
}
/* Restore planes. Should be almost identical to Huffyuv's. */
vble_restore_plane(ctx, pic, &gb, 0, offset, avctx->width, avctx->height);
/* Chroma */
if (!(ctx->avctx->flags & AV_CODEC_FLAG_GRAY)) {
offset += avctx->width * avctx->height;
vble_restore_plane(ctx, pic, &gb, 1, offset, width_uv, height_uv);
offset += width_uv * height_uv;
vble_restore_plane(ctx, pic, &gb, 2, offset, width_uv, height_uv);
}
*got_frame = 1;
return avpkt->size;
}
static av_cold int vble_decode_close(AVCodecContext *avctx)
{
VBLEContext *ctx = avctx->priv_data;
av_freep(&ctx->val);
return 0;
}
static av_cold int vble_decode_init(AVCodecContext *avctx)
{
VBLEContext *ctx = avctx->priv_data;
/* Stash for later use */
ctx->avctx = avctx;
ff_llviddsp_init(&ctx->llviddsp);
avctx->pix_fmt = AV_PIX_FMT_YUV420P;
avctx->bits_per_raw_sample = 8;
ctx->size = av_image_get_buffer_size(avctx->pix_fmt,
avctx->width, avctx->height, 1);
ctx->val = av_malloc_array(ctx->size, sizeof(*ctx->val));
if (!ctx->val) {
av_log(avctx, AV_LOG_ERROR, "Could not allocate values buffer.\n");
return AVERROR(ENOMEM);
}
return 0;
}
const AVCodec ff_vble_decoder = {
.name = "vble",
.long_name = NULL_IF_CONFIG_SMALL("VBLE Lossless Codec"),
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_VBLE,
.priv_data_size = sizeof(VBLEContext),
.init = vble_decode_init,
.close = vble_decode_close,
.decode = vble_decode_frame,
.capabilities = AV_CODEC_CAP_DR1 | AV_CODEC_CAP_FRAME_THREADS,
.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE,
};