mirror of https://git.ffmpeg.org/ffmpeg.git
611 lines
20 KiB
C
611 lines
20 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_VULKAN_H
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#define AVUTIL_VULKAN_H
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#define VK_NO_PROTOTYPES
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#include <stdatomic.h>
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#include "thread.h"
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#include "pixdesc.h"
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#include "bprint.h"
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#include "hwcontext.h"
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#include "vulkan_functions.h"
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#include "hwcontext_vulkan.h"
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/* GLSL management macros */
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#define INDENT(N) INDENT_##N
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#define INDENT_0
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#define INDENT_1 INDENT_0 " "
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#define INDENT_2 INDENT_1 INDENT_1
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#define INDENT_3 INDENT_2 INDENT_1
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#define INDENT_4 INDENT_3 INDENT_1
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#define INDENT_5 INDENT_4 INDENT_1
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#define INDENT_6 INDENT_5 INDENT_1
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#define C(N, S) INDENT(N) #S "\n"
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#define GLSLC(N, S) \
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do { \
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av_bprintf(&shd->src, C(N, S)); \
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} while (0)
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#define GLSLA(...) \
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do { \
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av_bprintf(&shd->src, __VA_ARGS__); \
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} while (0)
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#define GLSLF(N, S, ...) \
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do { \
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av_bprintf(&shd->src, C(N, S), __VA_ARGS__); \
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} while (0)
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#define GLSLD(D) \
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do { \
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av_bprintf(&shd->src, "\n"); \
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av_bprint_append_data(&shd->src, D, strlen(D)); \
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av_bprintf(&shd->src, "\n"); \
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} while (0)
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/* Helper, pretty much every Vulkan return value needs to be checked */
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#define RET(x) \
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do { \
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if ((err = (x)) < 0) \
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goto fail; \
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} while (0)
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#define DUP_SAMPLER(x) { x, x, x, x }
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typedef struct FFVulkanDescriptorSetBinding {
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const char *name;
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VkDescriptorType type;
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const char *mem_layout; /* Storage images (rgba8, etc.) and buffers (std430, etc.) */
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const char *mem_quali; /* readonly, writeonly, etc. */
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const char *buf_content; /* For buffers */
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uint32_t dimensions; /* Needed for e.g. sampler%iD */
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uint32_t elems; /* 0 - scalar, 1 or more - vector */
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VkShaderStageFlags stages;
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VkSampler samplers[4]; /* Sampler to use for all elems */
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} FFVulkanDescriptorSetBinding;
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typedef struct FFVkBuffer {
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VkBuffer buf;
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VkDeviceMemory mem;
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VkMemoryPropertyFlagBits flags;
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size_t size;
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VkDeviceAddress address;
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/* Local use only */
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VkPipelineStageFlags2 stage;
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VkAccessFlags2 access;
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/* Only valid when allocated via ff_vk_get_pooled_buffer with HOST_VISIBLE */
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uint8_t *mapped_mem;
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} FFVkBuffer;
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typedef struct FFVkQueueFamilyCtx {
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int queue_family;
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int nb_queues;
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} FFVkQueueFamilyCtx;
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typedef struct FFVkExecContext {
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uint32_t idx;
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const struct FFVkExecPool *parent;
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pthread_mutex_t lock;
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int had_submission;
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/* Queue for the execution context */
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VkQueue queue;
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int qf;
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int qi;
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/* Command buffer for the context */
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VkCommandBuffer buf;
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/* Fence for the command buffer */
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VkFence fence;
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void *query_data;
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int query_idx;
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/* Buffer dependencies */
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AVBufferRef **buf_deps;
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int nb_buf_deps;
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unsigned int buf_deps_alloc_size;
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/* Frame dependencies */
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AVFrame **frame_deps;
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unsigned int frame_deps_alloc_size;
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int nb_frame_deps;
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/* Software frame dependencies */
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AVFrame **sw_frame_deps;
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unsigned int sw_frame_deps_alloc_size;
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int nb_sw_frame_deps;
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VkSemaphoreSubmitInfo *sem_wait;
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unsigned int sem_wait_alloc;
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int sem_wait_cnt;
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VkSemaphoreSubmitInfo *sem_sig;
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unsigned int sem_sig_alloc;
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int sem_sig_cnt;
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uint64_t **sem_sig_val_dst;
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unsigned int sem_sig_val_dst_alloc;
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int sem_sig_val_dst_cnt;
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uint8_t *frame_locked;
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unsigned int frame_locked_alloc_size;
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VkAccessFlagBits *access_dst;
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unsigned int access_dst_alloc;
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VkImageLayout *layout_dst;
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unsigned int layout_dst_alloc;
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uint32_t *queue_family_dst;
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unsigned int queue_family_dst_alloc;
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uint8_t *frame_update;
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unsigned int frame_update_alloc_size;
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} FFVkExecContext;
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typedef struct FFVulkanDescriptorSet {
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/* Descriptor buffer */
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VkDeviceSize layout_size;
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VkDeviceSize aligned_size; /* descriptorBufferOffsetAlignment */
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VkBufferUsageFlags usage;
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VkDescriptorSetLayoutBinding *binding;
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VkDeviceSize *binding_offset;
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int nb_bindings;
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/* Descriptor set is shared between all submissions */
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int singular;
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} FFVulkanDescriptorSet;
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typedef struct FFVulkanShader {
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/* Name for id/debugging purposes */
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const char *name;
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/* Shader text */
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AVBPrint src;
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/* Compute shader local group sizes */
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int lg_size[3];
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/* Shader bind point/type */
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VkPipelineStageFlags stage;
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VkPipelineBindPoint bind_point;
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/* Creation info */
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VkPipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_info;
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/* Base shader object */
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VkShaderEXT object;
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VkPipeline pipeline;
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/* Pipeline layout */
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VkPipelineLayout pipeline_layout;
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/* Push consts */
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VkPushConstantRange *push_consts;
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int push_consts_num;
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/* Descriptor sets */
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FFVulkanDescriptorSet *desc_set;
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int nb_descriptor_sets;
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/* Descriptor buffer */
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VkDescriptorSetLayout *desc_layout;
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uint32_t *bound_buffer_indices;
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/* Descriptor pool */
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int use_push;
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VkDescriptorPoolSize *desc_pool_size;
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int nb_desc_pool_size;
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} FFVulkanShader;
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typedef struct FFVulkanDescriptorSetData {
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/* Descriptor buffer */
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FFVkBuffer buf;
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uint8_t *desc_mem;
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} FFVulkanDescriptorSetData;
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typedef struct FFVulkanShaderData {
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/* Shader to which this data belongs to */
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FFVulkanShader *shd;
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int nb_descriptor_sets;
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/* Descriptor buffer */
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FFVulkanDescriptorSetData *desc_set_buf;
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VkDescriptorBufferBindingInfoEXT *desc_bind;
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/* Descriptor pools */
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VkDescriptorSet *desc_sets;
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VkDescriptorPool desc_pool;
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} FFVulkanShaderData;
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typedef struct FFVkExecPool {
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FFVkExecContext *contexts;
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atomic_int_least64_t idx;
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VkCommandPool cmd_buf_pool;
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VkCommandBuffer *cmd_bufs;
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int pool_size;
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VkQueryPool query_pool;
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void *query_data;
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int query_results;
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int query_statuses;
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int query_64bit;
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int query_status_stride;
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int nb_queries;
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size_t qd_size;
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/* Registered shaders' data */
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FFVulkanShaderData *reg_shd;
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int nb_reg_shd;
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} FFVkExecPool;
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typedef struct FFVulkanContext {
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const AVClass *class;
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void *log_parent;
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FFVulkanFunctions vkfn;
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FFVulkanExtensions extensions;
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VkPhysicalDeviceProperties2 props;
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VkPhysicalDeviceVulkan11Properties props_11;
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VkPhysicalDeviceDriverProperties driver_props;
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VkPhysicalDeviceMemoryProperties mprops;
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VkPhysicalDeviceExternalMemoryHostPropertiesEXT hprops;
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VkPhysicalDeviceDescriptorBufferPropertiesEXT desc_buf_props;
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VkPhysicalDeviceSubgroupSizeControlProperties subgroup_props;
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VkPhysicalDeviceCooperativeMatrixPropertiesKHR coop_matrix_props;
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VkPhysicalDeviceOpticalFlowPropertiesNV optical_flow_props;
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VkQueueFamilyQueryResultStatusPropertiesKHR *query_props;
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VkQueueFamilyVideoPropertiesKHR *video_props;
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VkQueueFamilyProperties2 *qf_props;
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int tot_nb_qfs;
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VkCooperativeMatrixPropertiesKHR *coop_mat_props;
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uint32_t coop_mat_props_nb;
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VkPhysicalDeviceShaderAtomicFloatFeaturesEXT atomic_float_feats;
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VkPhysicalDeviceVulkan12Features feats_12;
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VkPhysicalDeviceFeatures2 feats;
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AVBufferRef *device_ref;
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AVHWDeviceContext *device;
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AVVulkanDeviceContext *hwctx;
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AVBufferRef *input_frames_ref;
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AVBufferRef *frames_ref;
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AVHWFramesContext *frames;
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AVVulkanFramesContext *hwfc;
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uint32_t qfs[64];
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int nb_qfs;
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/* Properties */
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int output_width;
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int output_height;
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enum AVPixelFormat output_format;
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enum AVPixelFormat input_format;
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} FFVulkanContext;
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static inline int ff_vk_count_images(AVVkFrame *f)
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{
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int cnt = 0;
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while (cnt < FF_ARRAY_ELEMS(f->img) && f->img[cnt])
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cnt++;
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return cnt;
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}
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static inline const void *ff_vk_find_struct(const void *chain, VkStructureType stype)
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{
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const VkBaseInStructure *in = chain;
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while (in) {
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if (in->sType == stype)
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return in;
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in = in->pNext;
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}
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return NULL;
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}
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static inline void ff_vk_link_struct(void *chain, const void *in)
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{
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VkBaseOutStructure *out = chain;
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while (out->pNext)
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out = out->pNext;
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out->pNext = (void *)in;
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}
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/* Identity mapping - r = r, b = b, g = g, a = a */
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extern const VkComponentMapping ff_comp_identity_map;
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/**
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* Initializes the AVClass, in case this context is not used
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* as the main user's context.
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* May use either a frames context reference, or a device context reference.
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*/
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int ff_vk_init(FFVulkanContext *s, void *log_parent,
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AVBufferRef *device_ref, AVBufferRef *frames_ref);
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/**
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* Converts Vulkan return values to strings
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*/
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const char *ff_vk_ret2str(VkResult res);
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/**
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* Returns 1 if pixfmt is a usable RGB format.
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*/
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int ff_vk_mt_is_np_rgb(enum AVPixelFormat pix_fmt);
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/**
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* Get the aspect flag for a plane from an image.
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*/
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VkImageAspectFlags ff_vk_aspect_flag(AVFrame *f, int p);
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/**
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* Returns the format to use for images in shaders.
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*/
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enum FFVkShaderRepFormat {
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/* Native format with no conversion. May require casting. */
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FF_VK_REP_NATIVE = 0,
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/* Float conversion of the native format. */
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FF_VK_REP_FLOAT,
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/* Signed integer version of the native format */
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FF_VK_REP_INT,
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/* Unsigned integer version of the native format */
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FF_VK_REP_UINT,
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};
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const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt,
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enum FFVkShaderRepFormat rep_fmt);
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/**
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* Loads props/mprops/driver_props
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*/
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int ff_vk_load_props(FFVulkanContext *s);
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/**
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* Chooses a QF and loads it into a context.
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*/
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int ff_vk_qf_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf,
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VkQueueFlagBits dev_family);
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/**
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* Allocates/frees an execution pool.
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* ff_vk_exec_pool_init_desc() MUST be called if ff_vk_exec_descriptor_set_add()
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* has been called.
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*/
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int ff_vk_exec_pool_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf,
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FFVkExecPool *pool, int nb_contexts,
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int nb_queries, VkQueryType query_type, int query_64bit,
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const void *query_create_pnext);
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void ff_vk_exec_pool_free(FFVulkanContext *s, FFVkExecPool *pool);
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/**
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* Retrieve an execution pool. Threadsafe.
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*/
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FFVkExecContext *ff_vk_exec_get(FFVulkanContext *s, FFVkExecPool *pool);
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/**
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* Performs nb_queries queries and returns their results and statuses.
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* 64_BIT and WITH_STATUS flags are ignored as 64_BIT must be specified via
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* query_64bit in ff_vk_exec_pool_init() and WITH_STATUS is always enabled.
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*/
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VkResult ff_vk_exec_get_query(FFVulkanContext *s, FFVkExecContext *e,
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void **data, VkQueryResultFlagBits flags);
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/**
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* Start/submit/wait an execution.
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* ff_vk_exec_start() always waits on a submission, so using ff_vk_exec_wait()
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* is not necessary (unless using it is just better).
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*/
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int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e);
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int ff_vk_exec_submit(FFVulkanContext *s, FFVkExecContext *e);
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void ff_vk_exec_wait(FFVulkanContext *s, FFVkExecContext *e);
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/**
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* Execution dependency management.
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* Can attach buffers to executions that will only be unref'd once the
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* buffer has finished executing.
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* Adding a frame dep will *lock the frame*, until either the dependencies
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* are discarded, the execution is submitted, or a failure happens.
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* update_frame will update the frame's properties before it is unlocked,
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* only if submission was successful.
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*/
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int ff_vk_exec_add_dep_buf(FFVulkanContext *s, FFVkExecContext *e,
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AVBufferRef **deps, int nb_deps, int ref);
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int ff_vk_exec_add_dep_bool_sem(FFVulkanContext *s, FFVkExecContext *e,
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VkSemaphore *sem, int nb,
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VkPipelineStageFlagBits2 stage,
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int wait); /* Ownership transferred if !wait */
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int ff_vk_exec_add_dep_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f,
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VkPipelineStageFlagBits2 wait_stage,
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VkPipelineStageFlagBits2 signal_stage);
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int ff_vk_exec_add_dep_sw_frame(FFVulkanContext *s, FFVkExecContext *e,
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AVFrame *f);
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void ff_vk_exec_update_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f,
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VkImageMemoryBarrier2 *bar, uint32_t *nb_img_bar);
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int ff_vk_exec_mirror_sem_value(FFVulkanContext *s, FFVkExecContext *e,
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VkSemaphore *dst, uint64_t *dst_val,
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AVFrame *f);
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void ff_vk_exec_discard_deps(FFVulkanContext *s, FFVkExecContext *e);
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/**
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* Create an imageview and add it as a dependency to an execution.
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*/
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int ff_vk_create_imageviews(FFVulkanContext *s, FFVkExecContext *e,
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VkImageView views[AV_NUM_DATA_POINTERS],
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AVFrame *f, enum FFVkShaderRepFormat rep_fmt);
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void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e,
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AVFrame *pic, VkImageMemoryBarrier2 *bar, int *nb_bar,
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VkPipelineStageFlags src_stage,
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VkPipelineStageFlags dst_stage,
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VkAccessFlagBits new_access,
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VkImageLayout new_layout,
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uint32_t new_qf);
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/**
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* Memory/buffer/image allocation helpers.
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*/
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int ff_vk_alloc_mem(FFVulkanContext *s, VkMemoryRequirements *req,
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VkMemoryPropertyFlagBits req_flags, void *alloc_extension,
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VkMemoryPropertyFlagBits *mem_flags, VkDeviceMemory *mem);
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int ff_vk_create_buf(FFVulkanContext *s, FFVkBuffer *buf, size_t size,
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void *pNext, void *alloc_pNext,
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
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int ff_vk_create_avbuf(FFVulkanContext *s, AVBufferRef **ref, size_t size,
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void *pNext, void *alloc_pNext,
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
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/**
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* Buffer management code.
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*/
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int ff_vk_map_buffers(FFVulkanContext *s, FFVkBuffer **buf, uint8_t *mem[],
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int nb_buffers, int invalidate);
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int ff_vk_unmap_buffers(FFVulkanContext *s, FFVkBuffer **buf, int nb_buffers,
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int flush);
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static inline int ff_vk_map_buffer(FFVulkanContext *s, FFVkBuffer *buf, uint8_t **mem,
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int invalidate)
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{
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return ff_vk_map_buffers(s, (FFVkBuffer *[]){ buf }, mem,
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1, invalidate);
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}
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static inline int ff_vk_unmap_buffer(FFVulkanContext *s, FFVkBuffer *buf, int flush)
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{
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return ff_vk_unmap_buffers(s, (FFVkBuffer *[]){ buf }, 1, flush);
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}
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void ff_vk_free_buf(FFVulkanContext *s, FFVkBuffer *buf);
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/** Initialize a pool and create AVBufferRefs containing FFVkBuffer.
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* Threadsafe to use. Buffers are automatically mapped on creation if
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* VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT is set in mem_props. Users should
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* synchronize access themselvesd. Mainly meant for device-local buffers. */
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int ff_vk_get_pooled_buffer(FFVulkanContext *ctx, AVBufferPool **buf_pool,
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AVBufferRef **buf, VkBufferUsageFlags usage,
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void *create_pNext, size_t size,
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VkMemoryPropertyFlagBits mem_props);
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/**
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* Create a sampler.
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*/
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int ff_vk_init_sampler(FFVulkanContext *s, VkSampler *sampler,
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int unnorm_coords, VkFilter filt);
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/**
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* Initialize a shader object, with a specific set of extensions, type+bind,
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* local group size, and subgroup requirements.
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*/
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int ff_vk_shader_init(FFVulkanContext *s, FFVulkanShader *shd, const char *name,
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VkPipelineStageFlags stage,
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const char *extensions[], int nb_extensions,
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int lg_x, int lg_y, int lg_z,
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uint32_t required_subgroup_size);
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/**
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* Output the shader code as logging data, with a specific
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* priority.
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*/
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void ff_vk_shader_print(void *ctx, FFVulkanShader *shd, int prio);
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/**
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* Link a shader into an executable.
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*/
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int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd,
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uint8_t *spirv, size_t spirv_len,
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const char *entrypoint);
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/**
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* Add/update push constants for execution.
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*/
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int ff_vk_shader_add_push_const(FFVulkanShader *shd, int offset, int size,
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VkShaderStageFlagBits stage);
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/**
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* Add descriptor to a shader. Must be called before shader init.
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*/
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int ff_vk_shader_add_descriptor_set(FFVulkanContext *s, FFVulkanShader *shd,
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FFVulkanDescriptorSetBinding *desc, int nb,
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int singular, int print_to_shader_only);
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/**
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* Register a shader with an exec pool.
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* Pool may be NULL if all descriptor sets are read-only.
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*/
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int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool,
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FFVulkanShader *shd);
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/**
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* Bind a shader.
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*/
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void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd);
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/**
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* Update push constant in a shader.
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* Must be called before binding the shader.
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*/
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void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd,
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VkShaderStageFlagBits stage,
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int offset, size_t size, void *src);
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/**
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* Update a descriptor in a buffer with a buffer.
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* Must be called before binding the shader.
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*/
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int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd,
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int set, int bind, int elem,
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FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len,
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VkFormat fmt);
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/**
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* Update a descriptor in a buffer with an image array..
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* Must be called before binding the shader.
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*/
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void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd, AVFrame *f,
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VkImageView *views, int set, int binding,
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VkImageLayout layout, VkSampler sampler);
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/**
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* Free a shader.
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*/
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void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd);
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/**
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* Frees main context.
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*/
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void ff_vk_uninit(FFVulkanContext *s);
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#endif /* AVUTIL_VULKAN_H */
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