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d76f0c0378
Avoid buffer overruns when processing some MOV files with the amerge filter. Files produced by Adobe Premiere Pro CC have up to one second of audio not interleaved. With common settings (<= 48kHz) that makes up to 47 frames so a queue length of 64 makes sense. Fixes ticket #3510. Reviewed-by: Nicolas George <george@nsup.org> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
122 lines
3.2 KiB
C
122 lines
3.2 KiB
C
/*
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* Generic buffer queue
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* Copyright (c) 2012 Nicolas George
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_BUFFERQUEUE_H
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#define AVFILTER_BUFFERQUEUE_H
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/**
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* FFBufQueue: simple AVFrame queue API
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*
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* Note: this API is not thread-safe. Concurrent access to the same queue
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* must be protected by a mutex or any synchronization mechanism.
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*/
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/**
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* Maximum size of the queue.
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*
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* This value can be overridden by definying it before including this
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* header.
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* Powers of 2 are recommended.
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*/
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#ifndef FF_BUFQUEUE_SIZE
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#define FF_BUFQUEUE_SIZE 64
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#endif
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#include "avfilter.h"
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#include "libavutil/avassert.h"
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/**
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* Structure holding the queue
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*/
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struct FFBufQueue {
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AVFrame *queue[FF_BUFQUEUE_SIZE];
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unsigned short head;
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unsigned short available; /**< number of available buffers */
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};
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#define BUCKET(i) queue->queue[(queue->head + (i)) % FF_BUFQUEUE_SIZE]
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/**
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* Test if a buffer queue is full.
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*/
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static inline int ff_bufqueue_is_full(struct FFBufQueue *queue)
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{
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return queue->available == FF_BUFQUEUE_SIZE;
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}
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/**
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* Add a buffer to the queue.
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*
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* If the queue is already full, then the current last buffer is dropped
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* (and unrefed) with a warning before adding the new buffer.
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*/
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static inline void ff_bufqueue_add(void *log, struct FFBufQueue *queue,
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AVFrame *buf)
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{
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if (ff_bufqueue_is_full(queue)) {
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av_log(log, AV_LOG_WARNING, "Buffer queue overflow, dropping.\n");
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av_frame_free(&BUCKET(--queue->available));
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}
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BUCKET(queue->available++) = buf;
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}
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/**
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* Get a buffer from the queue without altering it.
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*
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* Buffer with index 0 is the first buffer in the queue.
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* Return NULL if the queue has not enough buffers.
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*/
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static inline AVFrame *ff_bufqueue_peek(struct FFBufQueue *queue,
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unsigned index)
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{
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return index < queue->available ? BUCKET(index) : NULL;
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}
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/**
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* Get the first buffer from the queue and remove it.
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*
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* Do not use on an empty queue.
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*/
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static inline AVFrame *ff_bufqueue_get(struct FFBufQueue *queue)
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{
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AVFrame *ret = queue->queue[queue->head];
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av_assert0(queue->available);
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queue->available--;
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queue->queue[queue->head] = NULL;
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queue->head = (queue->head + 1) % FF_BUFQUEUE_SIZE;
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return ret;
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}
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/**
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* Unref and remove all buffers from the queue.
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*/
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static inline void ff_bufqueue_discard_all(struct FFBufQueue *queue)
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{
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while (queue->available) {
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AVFrame *buf = ff_bufqueue_get(queue);
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av_frame_free(&buf);
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}
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}
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#undef BUCKET
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#endif /* AVFILTER_BUFFERQUEUE_H */
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