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790f793844
There are lots of files that don't need it: The number of object files that actually need it went down from 2011 to 884 here. Keep it for external users in order to not cause breakages. Also improve the other headers a bit while just at it. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
208 lines
7.0 KiB
C
208 lines
7.0 KiB
C
/*
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* Direct3D 12 AV1 HW acceleration
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*
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config_components.h"
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#include "libavutil/avassert.h"
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#include "libavutil/hwcontext_d3d12va_internal.h"
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#include "libavutil/mem.h"
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#include "av1dec.h"
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#include "dxva2_internal.h"
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#include "d3d12va_decode.h"
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#define MAX_TILES 256
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typedef struct D3D12AV1DecodeContext {
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D3D12VADecodeContext ctx;
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uint8_t *bitstream_buffer;
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} D3D12AV1DecodeContext;
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#define D3D12_AV1_DECODE_CONTEXT(avctx) ((D3D12AV1DecodeContext *)D3D12VA_DECODE_CONTEXT(avctx))
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typedef struct AV1DecodePictureContext {
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DXVA_PicParams_AV1 pp;
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unsigned tile_count;
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DXVA_Tile_AV1 tiles[MAX_TILES];
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uint8_t *bitstream;
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unsigned bitstream_size;
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} AV1DecodePictureContext;
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static int d3d12va_av1_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size)
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{
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const AV1DecContext *h = avctx->priv_data;
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AV1DecodePictureContext *ctx_pic = h->cur_frame.hwaccel_picture_private;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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if (!ctx)
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return -1;
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av_assert0(ctx_pic);
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ctx->used_mask = 0;
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if (ff_dxva2_av1_fill_picture_parameters(avctx, (AVDXVAContext *)ctx, &ctx_pic->pp) < 0)
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return -1;
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ctx_pic->bitstream = NULL;
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ctx_pic->bitstream_size = 0;
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ctx_pic->tile_count = 0;
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return 0;
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}
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static int d3d12va_av1_decode_slice(AVCodecContext *avctx,
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const uint8_t *buffer,
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uint32_t size)
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{
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const AV1DecContext *h = avctx->priv_data;
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const AV1RawFrameHeader *frame_header = h->raw_frame_header;
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AV1DecodePictureContext *ctx_pic = h->cur_frame.hwaccel_picture_private;
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int offset = 0;
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uint32_t tg_start, tg_end;
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ctx_pic->tile_count = frame_header->tile_cols * frame_header->tile_rows;
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if (ctx_pic->tile_count > MAX_TILES)
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return AVERROR(ENOSYS);
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if (ctx_pic->tile_count == h->tg_end - h->tg_start + 1) {
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tg_start = 0;
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tg_end = ctx_pic->tile_count - 1;
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ctx_pic->bitstream = (uint8_t *)buffer;
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ctx_pic->bitstream_size = size;
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} else {
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ctx_pic->bitstream = D3D12_AV1_DECODE_CONTEXT(avctx)->bitstream_buffer;
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memcpy(ctx_pic->bitstream + ctx_pic->bitstream_size, buffer, size);
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tg_start = h->tg_start;
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tg_end = h->tg_end;
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offset = ctx_pic->bitstream_size;
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ctx_pic->bitstream_size += size;
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}
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for (uint32_t tile_num = tg_start; tile_num <= tg_end; tile_num++) {
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ctx_pic->tiles[tile_num].DataOffset = offset + h->tile_group_info[tile_num].tile_offset;
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ctx_pic->tiles[tile_num].DataSize = h->tile_group_info[tile_num].tile_size;
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ctx_pic->tiles[tile_num].row = h->tile_group_info[tile_num].tile_row;
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ctx_pic->tiles[tile_num].column = h->tile_group_info[tile_num].tile_column;
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ctx_pic->tiles[tile_num].anchor_frame = 0xFF;
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}
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return 0;
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}
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static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
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{
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const AV1DecContext *h = avctx->priv_data;
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AV1DecodePictureContext *ctx_pic = h->cur_frame.hwaccel_picture_private;
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void *mapped_data;
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D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args = &input_args->FrameArguments[input_args->NumFrameArguments++];
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args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
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args->Size = sizeof(DXVA_Tile_AV1) * ctx_pic->tile_count;
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args->pData = ctx_pic->tiles;
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input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
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.pBuffer = buffer,
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.Offset = 0,
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.Size = ctx_pic->bitstream_size,
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};
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if (FAILED(ID3D12Resource_Map(buffer, 0, NULL, &mapped_data))) {
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av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n");
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return AVERROR(EINVAL);
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}
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memcpy(mapped_data, ctx_pic->bitstream, ctx_pic->bitstream_size);
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ID3D12Resource_Unmap(buffer, 0, NULL);
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return 0;
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}
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static int d3d12va_av1_end_frame(AVCodecContext *avctx)
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{
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int ret;
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const AV1DecContext *h = avctx->priv_data;
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AV1DecodePictureContext *ctx_pic = h->cur_frame.hwaccel_picture_private;
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if (ctx_pic->tiles <= 0 || ctx_pic->bitstream_size <= 0)
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return -1;
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ret = ff_d3d12va_common_end_frame(avctx, h->cur_frame.f, &ctx_pic->pp, sizeof(ctx_pic->pp),
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NULL, 0, update_input_arguments);
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return ret;
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}
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static int d3d12va_av1_decode_init(AVCodecContext *avctx)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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D3D12AV1DecodeContext *av1_ctx = D3D12_AV1_DECODE_CONTEXT(avctx);
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DXVA_PicParams_AV1 pp;
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int ret;
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if (avctx->profile != AV_PROFILE_AV1_MAIN)
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return AVERROR(EINVAL);
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0;
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ctx->max_num_ref = FF_ARRAY_ELEMS(pp.RefFrameMapTextureIndex) + 1;
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ret = ff_d3d12va_decode_init(avctx);
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if (ret < 0)
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return ret;
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if (!av1_ctx->bitstream_buffer) {
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av1_ctx->bitstream_buffer = av_malloc(ff_d3d12va_get_suitable_max_bitstream_size(avctx));
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if (!av1_ctx->bitstream_buffer)
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return AVERROR(ENOMEM);
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}
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return 0;
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}
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static int d3d12va_av1_decode_uninit(AVCodecContext *avctx)
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{
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D3D12AV1DecodeContext *ctx = D3D12_AV1_DECODE_CONTEXT(avctx);
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if (ctx->bitstream_buffer)
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av_freep(&ctx->bitstream_buffer);
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return ff_d3d12va_decode_uninit(avctx);
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}
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#if CONFIG_AV1_D3D12VA_HWACCEL
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const FFHWAccel ff_av1_d3d12va_hwaccel = {
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.p.name = "av1_d3d12va",
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.p.type = AVMEDIA_TYPE_VIDEO,
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.p.id = AV_CODEC_ID_AV1,
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.p.pix_fmt = AV_PIX_FMT_D3D12,
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.init = d3d12va_av1_decode_init,
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.uninit = d3d12va_av1_decode_uninit,
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.start_frame = d3d12va_av1_start_frame,
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.decode_slice = d3d12va_av1_decode_slice,
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.end_frame = d3d12va_av1_end_frame,
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.frame_params = ff_d3d12va_common_frame_params,
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.frame_priv_data_size = sizeof(AV1DecodePictureContext),
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.priv_data_size = sizeof(D3D12AV1DecodeContext),
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};
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#endif
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