ffmpeg/libavcodec/ppc/h264qpel_template.c

518 lines
18 KiB
C

/*
* Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/mem.h"
#ifdef DEBUG
#define ASSERT_ALIGNED(ptr) assert(((unsigned long)ptr&0x0000000F));
#else
#define ASSERT_ALIGNED(ptr) ;
#endif
/* this code assume stride % 16 == 0 */
#ifdef PREFIX_h264_qpel16_h_lowpass_altivec
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t *dst,
const uint8_t *src,
int dstStride, int srcStride)
{
register int i;
LOAD_ZERO;
const vec_u8 permM2 = vec_lvsl(-2, src);
const vec_u8 permM1 = vec_lvsl(-1, src);
const vec_u8 permP0 = vec_lvsl(+0, src);
const vec_u8 permP1 = vec_lvsl(+1, src);
const vec_u8 permP2 = vec_lvsl(+2, src);
const vec_u8 permP3 = vec_lvsl(+3, src);
const vec_s16 v5ss = vec_splat_s16(5);
const vec_u16 v5us = vec_splat_u16(5);
const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));
vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
register int align = ((((unsigned long)src) - 2) % 16);
vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
srcP2A, srcP2B, srcP3A, srcP3B,
srcM1A, srcM1B, srcM2A, srcM2B,
sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
psumA, psumB, sumA, sumB;
vec_u8 sum, fsum;
for (i = 0 ; i < 16 ; i ++) {
vec_u8 srcR1 = vec_ld(-2, src);
vec_u8 srcR2 = vec_ld(14, src);
switch (align) {
default: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = vec_perm(srcR1, srcR2, permP3);
} break;
case 11: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = srcR2;
} break;
case 12: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = srcR2;
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 13: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = srcR2;
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 14: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = srcR2;
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 15: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = srcR2;
srcP0 = vec_perm(srcR2, srcR3, permP0);
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
}
srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);
srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);
srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);
sum1A = vec_adds(srcP0A, srcP1A);
sum1B = vec_adds(srcP0B, srcP1B);
sum2A = vec_adds(srcM1A, srcP2A);
sum2B = vec_adds(srcM1B, srcP2B);
sum3A = vec_adds(srcM2A, srcP3A);
sum3B = vec_adds(srcM2B, srcP3B);
pp1A = vec_mladd(sum1A, v20ss, v16ss);
pp1B = vec_mladd(sum1B, v20ss, v16ss);
pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
pp3A = vec_add(sum3A, pp1A);
pp3B = vec_add(sum3B, pp1B);
psumA = vec_sub(pp3A, pp2A);
psumB = vec_sub(pp3B, pp2B);
sumA = vec_sra(psumA, v5us);
sumB = vec_sra(psumB, v5us);
sum = vec_packsu(sumA, sumB);
ASSERT_ALIGNED(dst);
OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));
vec_st(fsum, 0, dst);
src += srcStride;
dst += dstStride;
}
}
#endif
/* this code assume stride % 16 == 0 */
#ifdef PREFIX_h264_qpel16_v_lowpass_altivec
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t *dst,
const uint8_t *src,
int dstStride, int srcStride)
{
register int i;
LOAD_ZERO;
const vec_u8 perm = vec_lvsl(0, src);
const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
const vec_u16 v5us = vec_splat_u16(5);
const vec_s16 v5ss = vec_splat_s16(5);
const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));
const uint8_t *srcbis = src - (srcStride * 2);
const vec_u8 srcM2a = vec_ld(0, srcbis);
const vec_u8 srcM2b = vec_ld(16, srcbis);
const vec_u8 srcM2 = vec_perm(srcM2a, srcM2b, perm);
//srcbis += srcStride;
const vec_u8 srcM1a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcM1b = vec_ld(16, srcbis);
const vec_u8 srcM1 = vec_perm(srcM1a, srcM1b, perm);
//srcbis += srcStride;
const vec_u8 srcP0a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcP0b = vec_ld(16, srcbis);
const vec_u8 srcP0 = vec_perm(srcP0a, srcP0b, perm);
//srcbis += srcStride;
const vec_u8 srcP1a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcP1b = vec_ld(16, srcbis);
const vec_u8 srcP1 = vec_perm(srcP1a, srcP1b, perm);
//srcbis += srcStride;
const vec_u8 srcP2a = vec_ld(0, srcbis += srcStride);
const vec_u8 srcP2b = vec_ld(16, srcbis);
const vec_u8 srcP2 = vec_perm(srcP2a, srcP2b, perm);
//srcbis += srcStride;
vec_s16 srcM2ssA = (vec_s16) vec_mergeh(zero_u8v, srcM2);
vec_s16 srcM2ssB = (vec_s16) vec_mergel(zero_u8v, srcM2);
vec_s16 srcM1ssA = (vec_s16) vec_mergeh(zero_u8v, srcM1);
vec_s16 srcM1ssB = (vec_s16) vec_mergel(zero_u8v, srcM1);
vec_s16 srcP0ssA = (vec_s16) vec_mergeh(zero_u8v, srcP0);
vec_s16 srcP0ssB = (vec_s16) vec_mergel(zero_u8v, srcP0);
vec_s16 srcP1ssA = (vec_s16) vec_mergeh(zero_u8v, srcP1);
vec_s16 srcP1ssB = (vec_s16) vec_mergel(zero_u8v, srcP1);
vec_s16 srcP2ssA = (vec_s16) vec_mergeh(zero_u8v, srcP2);
vec_s16 srcP2ssB = (vec_s16) vec_mergel(zero_u8v, srcP2);
vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
psumA, psumB, sumA, sumB,
srcP3ssA, srcP3ssB,
sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;
vec_u8 sum, fsum, srcP3a, srcP3b, srcP3;
for (i = 0 ; i < 16 ; i++) {
srcP3a = vec_ld(0, srcbis += srcStride);
srcP3b = vec_ld(16, srcbis);
srcP3 = vec_perm(srcP3a, srcP3b, perm);
srcP3ssA = (vec_s16) vec_mergeh(zero_u8v, srcP3);
srcP3ssB = (vec_s16) vec_mergel(zero_u8v, srcP3);
//srcbis += srcStride;
sum1A = vec_adds(srcP0ssA, srcP1ssA);
sum1B = vec_adds(srcP0ssB, srcP1ssB);
sum2A = vec_adds(srcM1ssA, srcP2ssA);
sum2B = vec_adds(srcM1ssB, srcP2ssB);
sum3A = vec_adds(srcM2ssA, srcP3ssA);
sum3B = vec_adds(srcM2ssB, srcP3ssB);
srcM2ssA = srcM1ssA;
srcM2ssB = srcM1ssB;
srcM1ssA = srcP0ssA;
srcM1ssB = srcP0ssB;
srcP0ssA = srcP1ssA;
srcP0ssB = srcP1ssB;
srcP1ssA = srcP2ssA;
srcP1ssB = srcP2ssB;
srcP2ssA = srcP3ssA;
srcP2ssB = srcP3ssB;
pp1A = vec_mladd(sum1A, v20ss, v16ss);
pp1B = vec_mladd(sum1B, v20ss, v16ss);
pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
pp3A = vec_add(sum3A, pp1A);
pp3B = vec_add(sum3B, pp1B);
psumA = vec_sub(pp3A, pp2A);
psumB = vec_sub(pp3B, pp2B);
sumA = vec_sra(psumA, v5us);
sumB = vec_sra(psumB, v5us);
sum = vec_packsu(sumA, sumB);
ASSERT_ALIGNED(dst);
OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));
vec_st(fsum, 0, dst);
dst += dstStride;
}
}
#endif
/* this code assume stride % 16 == 0 *and* tmp is properly aligned */
#ifdef PREFIX_h264_qpel16_hv_lowpass_altivec
static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t *dst, int16_t *tmp,
const uint8_t *src,
int dstStride, int tmpStride,
int srcStride)
{
register int i;
LOAD_ZERO;
const vec_u8 permM2 = vec_lvsl(-2, src);
const vec_u8 permM1 = vec_lvsl(-1, src);
const vec_u8 permP0 = vec_lvsl(+0, src);
const vec_u8 permP1 = vec_lvsl(+1, src);
const vec_u8 permP2 = vec_lvsl(+2, src);
const vec_u8 permP3 = vec_lvsl(+3, src);
const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
const vec_u32 v10ui = vec_splat_u32(10);
const vec_s16 v5ss = vec_splat_s16(5);
const vec_s16 v1ss = vec_splat_s16(1);
const vec_s32 v512si = vec_sl(vec_splat_s32(1),vec_splat_u32(9));
const vec_u32 v16ui = vec_sl(vec_splat_u32(1),vec_splat_u32(4));
register int align = ((((unsigned long)src) - 2) % 16);
vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
srcP2A, srcP2B, srcP3A, srcP3B,
srcM1A, srcM1B, srcM2A, srcM2B,
sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
pp1A, pp1B, pp2A, pp2B, psumA, psumB;
const vec_u8 mperm = (const vec_u8)
{0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F};
int16_t *tmpbis = tmp;
vec_s16 tmpM1ssA, tmpM1ssB, tmpM2ssA, tmpM2ssB,
tmpP0ssA, tmpP0ssB, tmpP1ssA, tmpP1ssB,
tmpP2ssA, tmpP2ssB;
vec_s32 pp1Ae, pp1Ao, pp1Be, pp1Bo, pp2Ae, pp2Ao, pp2Be, pp2Bo,
pp3Ae, pp3Ao, pp3Be, pp3Bo, pp1cAe, pp1cAo, pp1cBe, pp1cBo,
pp32Ae, pp32Ao, pp32Be, pp32Bo, sumAe, sumAo, sumBe, sumBo,
ssumAe, ssumAo, ssumBe, ssumBo;
vec_u8 fsum, sumv, sum;
vec_s16 ssume, ssumo;
src -= (2 * srcStride);
for (i = 0 ; i < 21 ; i ++) {
vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
vec_u8 srcR1 = vec_ld(-2, src);
vec_u8 srcR2 = vec_ld(14, src);
switch (align) {
default: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = vec_perm(srcR1, srcR2, permP3);
} break;
case 11: {
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = vec_perm(srcR1, srcR2, permP2);
srcP3 = srcR2;
} break;
case 12: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = vec_perm(srcR1, srcR2, permP1);
srcP2 = srcR2;
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 13: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = vec_perm(srcR1, srcR2, permP0);
srcP1 = srcR2;
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 14: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = vec_perm(srcR1, srcR2, permM1);
srcP0 = srcR2;
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
case 15: {
vec_u8 srcR3 = vec_ld(30, src);
srcM2 = vec_perm(srcR1, srcR2, permM2);
srcM1 = srcR2;
srcP0 = vec_perm(srcR2, srcR3, permP0);
srcP1 = vec_perm(srcR2, srcR3, permP1);
srcP2 = vec_perm(srcR2, srcR3, permP2);
srcP3 = vec_perm(srcR2, srcR3, permP3);
} break;
}
srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);
srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);
srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);
sum1A = vec_adds(srcP0A, srcP1A);
sum1B = vec_adds(srcP0B, srcP1B);
sum2A = vec_adds(srcM1A, srcP2A);
sum2B = vec_adds(srcM1B, srcP2B);
sum3A = vec_adds(srcM2A, srcP3A);
sum3B = vec_adds(srcM2B, srcP3B);
pp1A = vec_mladd(sum1A, v20ss, sum3A);
pp1B = vec_mladd(sum1B, v20ss, sum3B);
pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
psumA = vec_sub(pp1A, pp2A);
psumB = vec_sub(pp1B, pp2B);
vec_st(psumA, 0, tmp);
vec_st(psumB, 16, tmp);
src += srcStride;
tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
}
tmpM2ssA = vec_ld(0, tmpbis);
tmpM2ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpM1ssA = vec_ld(0, tmpbis);
tmpM1ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpP0ssA = vec_ld(0, tmpbis);
tmpP0ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpP1ssA = vec_ld(0, tmpbis);
tmpP1ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
tmpP2ssA = vec_ld(0, tmpbis);
tmpP2ssB = vec_ld(16, tmpbis);
tmpbis += tmpStride;
for (i = 0 ; i < 16 ; i++) {
const vec_s16 tmpP3ssA = vec_ld(0, tmpbis);
const vec_s16 tmpP3ssB = vec_ld(16, tmpbis);
const vec_s16 sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
const vec_s16 sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
const vec_s16 sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
const vec_s16 sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
const vec_s16 sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
const vec_s16 sum3B = vec_adds(tmpM2ssB, tmpP3ssB);
tmpbis += tmpStride;
tmpM2ssA = tmpM1ssA;
tmpM2ssB = tmpM1ssB;
tmpM1ssA = tmpP0ssA;
tmpM1ssB = tmpP0ssB;
tmpP0ssA = tmpP1ssA;
tmpP0ssB = tmpP1ssB;
tmpP1ssA = tmpP2ssA;
tmpP1ssB = tmpP2ssB;
tmpP2ssA = tmpP3ssA;
tmpP2ssB = tmpP3ssB;
pp1Ae = vec_mule(sum1A, v20ss);
pp1Ao = vec_mulo(sum1A, v20ss);
pp1Be = vec_mule(sum1B, v20ss);
pp1Bo = vec_mulo(sum1B, v20ss);
pp2Ae = vec_mule(sum2A, v5ss);
pp2Ao = vec_mulo(sum2A, v5ss);
pp2Be = vec_mule(sum2B, v5ss);
pp2Bo = vec_mulo(sum2B, v5ss);
pp3Ae = vec_sra((vec_s32)sum3A, v16ui);
pp3Ao = vec_mulo(sum3A, v1ss);
pp3Be = vec_sra((vec_s32)sum3B, v16ui);
pp3Bo = vec_mulo(sum3B, v1ss);
pp1cAe = vec_add(pp1Ae, v512si);
pp1cAo = vec_add(pp1Ao, v512si);
pp1cBe = vec_add(pp1Be, v512si);
pp1cBo = vec_add(pp1Bo, v512si);
pp32Ae = vec_sub(pp3Ae, pp2Ae);
pp32Ao = vec_sub(pp3Ao, pp2Ao);
pp32Be = vec_sub(pp3Be, pp2Be);
pp32Bo = vec_sub(pp3Bo, pp2Bo);
sumAe = vec_add(pp1cAe, pp32Ae);
sumAo = vec_add(pp1cAo, pp32Ao);
sumBe = vec_add(pp1cBe, pp32Be);
sumBo = vec_add(pp1cBo, pp32Bo);
ssumAe = vec_sra(sumAe, v10ui);
ssumAo = vec_sra(sumAo, v10ui);
ssumBe = vec_sra(sumBe, v10ui);
ssumBo = vec_sra(sumBo, v10ui);
ssume = vec_packs(ssumAe, ssumBe);
ssumo = vec_packs(ssumAo, ssumBo);
sumv = vec_packsu(ssume, ssumo);
sum = vec_perm(sumv, sumv, mperm);
ASSERT_ALIGNED(dst);
OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));
vec_st(fsum, 0, dst);
dst += dstStride;
}
}
#endif