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The API is similar to the ThreadFrame API, with the exception that it no longer has an included AVFrame and that it has its own mutexes and condition variables which makes it more independent of pthread_frame.c. One can wait on anything via a ThreadProgress. One just has to ensure that the lifetime of the object containing the ThreadProgress is long enough. This will typically be solved by putting a ThreadProgress in a refcounted structure that is shared between threads. Reviewed-by: Anton Khirnov <anton@khirnov.net> Reviewed-by: epirat07@gmail.com Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
93 lines
3.2 KiB
C
93 lines
3.2 KiB
C
/*
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* Copyright (c) 2022 Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_THREADPROGRESS_H
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#define AVCODEC_THREADPROGRESS_H
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/**
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* ThreadProgress is an API to easily notify other threads about progress
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* of any kind as long as it can be packaged into an int and is consistent
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* with the natural ordering of integers.
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*
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* Each initialized ThreadProgress can be in one of two modes: No-op mode
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* or ordinary mode. In the former mode, ff_thread_report_progress() and
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* ff_thread_await_progress() are no-ops to simply support usecases like
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* non-frame-threading. Only in the latter case perform these functions
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* what their name already implies.
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*/
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#include <limits.h>
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#include <stdatomic.h>
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#include "libavutil/thread.h"
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/**
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* This struct should be treated as opaque by users.
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*/
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typedef struct ThreadProgress {
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atomic_int progress;
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unsigned init;
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AVMutex progress_mutex;
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AVCond progress_cond;
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} ThreadProgress;
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/**
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* Initialize a ThreadProgress.
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*
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* @param init_mode If zero, the ThreadProgress will be initialized
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* to be in no-op mode as described above. Otherwise
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* it is initialized to be in ordinary mode.
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*/
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int ff_thread_progress_init(ThreadProgress *pro, int init_mode);
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/**
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* Destroy a ThreadProgress. Can be called on a ThreadProgress that
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* has never been initialized provided that the ThreadProgress struct
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* has been initially zeroed. Must be called even if ff_thread_progress_init()
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* failed.
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*/
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void ff_thread_progress_destroy(ThreadProgress *pro);
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/**
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* Reset the ::ThreadProgress.progress counter; must only be called
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* if the ThreadProgress is not in use in any way (e.g. no thread
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* may wait on it via ff_thread_progress_await()).
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*/
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static inline void ff_thread_progress_reset(ThreadProgress *pro)
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{
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atomic_init(&pro->progress, pro->init ? -1 : INT_MAX);
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}
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/**
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* This function is a no-op in no-op mode; otherwise it notifies
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* other threads that a certain level of progress has been reached.
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* Later calls with lower values of progress have no effect.
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*/
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void ff_thread_progress_report(ThreadProgress *pro, int progress);
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/**
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* This function is a no-op in no-op mode; otherwise it waits
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* until other threads have reached a certain level of progress:
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* This function will return after another thread has called
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* ff_thread_progress_report() with the same or higher value for progress.
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*/
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void ff_thread_progress_await(const ThreadProgress *pro, int progress);
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#endif /* AVCODEC_THREADPROGRESS_H */
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