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The buffer is used for an additional pass of frame compression, so videos can be coded without ever using it (and some are coded so indeed, e.g. in Woodruff and the Schnibble of Azimuth game). |
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compat | ||
doc | ||
libavcodec | ||
libavdevice | ||
libavfilter | ||
libavformat | ||
libavresample | ||
libavutil | ||
libswscale | ||
presets | ||
tests | ||
tools | ||
.gitignore | ||
arch.mak | ||
avconv_filter.c | ||
avconv_opt.c | ||
avconv.c | ||
avconv.h | ||
avplay.c | ||
avprobe.c | ||
avserver.c | ||
Changelog | ||
cmdutils_common_opts.h | ||
cmdutils.c | ||
cmdutils.h | ||
common.mak | ||
configure | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
CREDITS | ||
INSTALL | ||
library.mak | ||
LICENSE | ||
Makefile | ||
README | ||
RELEASE | ||
version.sh |
Libav README ------------ 1) Documentation ---------------- * Read the documentation in the doc/ directory. 2) Licensing ------------ * See the LICENSE file.