mirror of https://git.ffmpeg.org/ffmpeg.git
146 lines
5.9 KiB
C
146 lines
5.9 KiB
C
/*
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* Copyright (c) 2022 Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_PROGRESSFRAME_H
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#define AVCODEC_PROGRESSFRAME_H
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/**
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* ProgressFrame is an API to easily share frames without an underlying
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* av_frame_ref(). Its main usecase is in frame-threading scenarios,
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* yet it could also be used for purely single-threaded decoders that
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* want to keep multiple references to the same frame.
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*
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* The underlying principle behind the API is that all that is needed
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* to share a frame is a reference count and a contract between all parties.
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* The ProgressFrame provides the reference count and the frame is unreferenced
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* via ff_thread_release_buffer() when the reference count reaches zero.
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*
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* In order to make this API also usable for frame-threaded decoders it also
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* provides a way of exchanging simple information about the state of
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* decoding the frame via ff_thread_progress_report() and
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* ff_thread_progress_await().
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*
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* The typical contract for frame-threaded decoders is as follows:
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* Thread A initializes a ProgressFrame via ff_thread_progress_get_buffer()
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* (which already allocates the AVFrame's data buffers), calls
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* ff_thread_finish_setup() and starts decoding the frame. Later threads
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* receive a reference to this frame, which means they get a pointer
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* to the AVFrame and the internal reference count gets incremented.
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* Later threads whose frames use A's frame as reference as well as
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* the thread that will eventually output A's frame will wait for
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* progress on said frame reported by A. As soon as A has reported
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* that it has finished decoding its frame, it must no longer modify it
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* (neither its data nor its properties).
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*
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* Because creating a reference with this API does not involve reads
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* from the actual AVFrame, the decoding thread may modify the properties
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* (i.e. non-data fields) until it has indicated to be done with this
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* frame. This is important for e.g. propagating decode_error_flags;
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* it also allows to add side-data late.
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*/
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struct AVCodecContext;
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/**
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* The ProgressFrame structure.
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* Hint: It is guaranteed that the AVFrame pointer is at the start
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* of ProgressFrame. This allows to use an unnamed
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* union {
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* struct {
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* AVFrame *f;
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* };
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* ProgressFrame pf;
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* };
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* to simplify accessing the embedded AVFrame.
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*/
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typedef struct ProgressFrame {
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struct AVFrame *f;
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struct ProgressInternal *progress;
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} ProgressFrame;
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/**
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* Notify later decoding threads when part of their reference frame is ready.
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* Call this when some part of the frame is finished decoding.
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* Later calls with lower values of progress have no effect.
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*
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* @param f The frame being decoded.
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* @param progress Value, in arbitrary units, of how much of the frame has decoded.
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*
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* @warning Calling this on a blank ProgressFrame causes undefined behaviour
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*/
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void ff_progress_frame_report(ProgressFrame *f, int progress);
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/**
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* Wait for earlier decoding threads to finish reference frames.
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* Call this before accessing some part of a frame, with a given
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* value for progress, and it will return after the responsible decoding
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* thread calls ff_thread_progress_report() with the same or
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* higher value for progress.
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*
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* @param f The frame being referenced.
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* @param progress Value, in arbitrary units, to wait for.
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*
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* @warning Calling this on a blank ProgressFrame causes undefined behaviour
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*/
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void ff_progress_frame_await(const ProgressFrame *f, int progress);
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/**
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* This function sets up the ProgressFrame, i.e. gets ProgressFrame.f
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* and also calls ff_thread_get_buffer() on the frame.
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*
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* @note: This must only be called by codecs with the
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* FF_CODEC_CAP_USES_PROGRESSFRAMES internal cap.
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*/
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int ff_progress_frame_get_buffer(struct AVCodecContext *avctx,
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ProgressFrame *f, int flags);
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/**
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* Give up a reference to the underlying frame contained in a ProgressFrame
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* and reset the ProgressFrame, setting all pointers to NULL.
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*
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* @note: This implies that when using this API the check for whether
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* a frame exists is by checking ProgressFrame.f and not
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* ProgressFrame.f->data[0] or ProgressFrame.f->buf[0].
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*/
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void ff_progress_frame_unref(ProgressFrame *f);
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/**
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* Set dst->f to src->f and make dst a co-owner of src->f.
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* dst can then be used to wait on progress of the underlying frame.
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*
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* @note: There is no underlying av_frame_ref() here. dst->f and src->f
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* really point to the same AVFrame. Typically this means that
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* the decoding thread is allowed to set all the properties of
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* the AVFrame until it has indicated to have finished decoding.
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* Afterwards later threads may read all of these fields.
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* Access to the frame's data is governed by
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* ff_thread_progress_report/await().
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*/
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void ff_progress_frame_ref(ProgressFrame *dst, const ProgressFrame *src);
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/**
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* Do nothing if dst and src already refer to the same AVFrame;
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* otherwise unreference dst and if src is not blank, put a reference
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* to src's AVFrame in its place (in case src is not blank).
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*/
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void ff_progress_frame_replace(ProgressFrame *dst, const ProgressFrame *src);
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#endif /* AVCODEC_PROGRESSFRAME_H */
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