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mirror of https://git.ffmpeg.org/ffmpeg.git synced 2024-12-23 15:53:08 +00:00
ffmpeg/libavcodec/h264pred.c
Oskar Arvidsson 19a0729b4c Adds 8-, 9- and 10-bit versions of some of the functions used by the h264 decoder.
This patch lets e.g. dsputil_init chose dsp functions with respect to
the bit depth to decode. The naming scheme of bit depth dependent
functions is <base name>_<bit depth>[_<prefix>] (i.e. the old
clear_blocks_c is now named clear_blocks_8_c).

Note: Some of the functions for high bit depth is not dependent on the
bit depth, but only on the pixel size. This leaves some room for
optimizing binary size.

Preparatory patch for high bit depth h264 decoding support.

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
2011-05-10 07:24:36 -04:00

512 lines
19 KiB
C

/*
* H.26L/H.264/AVC/JVT/14496-10/... encoder/decoder
* Copyright (c) 2003 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* H.264 / AVC / MPEG4 part10 prediction functions.
* @author Michael Niedermayer <michaelni@gmx.at>
*/
#include "h264pred.h"
#define BIT_DEPTH 8
#include "h264pred_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 9
#include "h264pred_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 10
#include "h264pred_template.c"
#undef BIT_DEPTH
static void pred4x4_vertical_vp8_c(uint8_t *src, const uint8_t *topright, int stride){
const int lt= src[-1-1*stride];
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
uint32_t v = PACK_4U8((lt + 2*t0 + t1 + 2) >> 2,
(t0 + 2*t1 + t2 + 2) >> 2,
(t1 + 2*t2 + t3 + 2) >> 2,
(t2 + 2*t3 + t4 + 2) >> 2);
AV_WN32A(src+0*stride, v);
AV_WN32A(src+1*stride, v);
AV_WN32A(src+2*stride, v);
AV_WN32A(src+3*stride, v);
}
static void pred4x4_horizontal_vp8_c(uint8_t *src, const uint8_t *topright, int stride){
const int lt= src[-1-1*stride];
LOAD_LEFT_EDGE
AV_WN32A(src+0*stride, ((lt + 2*l0 + l1 + 2) >> 2)*0x01010101);
AV_WN32A(src+1*stride, ((l0 + 2*l1 + l2 + 2) >> 2)*0x01010101);
AV_WN32A(src+2*stride, ((l1 + 2*l2 + l3 + 2) >> 2)*0x01010101);
AV_WN32A(src+3*stride, ((l2 + 2*l3 + l3 + 2) >> 2)*0x01010101);
}
static void pred4x4_down_left_svq3_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_TOP_EDGE
LOAD_LEFT_EDGE
const av_unused int unu0= t0;
const av_unused int unu1= l0;
src[0+0*stride]=(l1 + t1)>>1;
src[1+0*stride]=
src[0+1*stride]=(l2 + t2)>>1;
src[2+0*stride]=
src[1+1*stride]=
src[0+2*stride]=
src[3+0*stride]=
src[2+1*stride]=
src[1+2*stride]=
src[0+3*stride]=
src[3+1*stride]=
src[2+2*stride]=
src[1+3*stride]=
src[3+2*stride]=
src[2+3*stride]=
src[3+3*stride]=(l3 + t3)>>1;
}
static void pred4x4_down_left_rv40_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
LOAD_LEFT_EDGE
LOAD_DOWN_LEFT_EDGE
src[0+0*stride]=(t0 + t2 + 2*t1 + 2 + l0 + l2 + 2*l1 + 2)>>3;
src[1+0*stride]=
src[0+1*stride]=(t1 + t3 + 2*t2 + 2 + l1 + l3 + 2*l2 + 2)>>3;
src[2+0*stride]=
src[1+1*stride]=
src[0+2*stride]=(t2 + t4 + 2*t3 + 2 + l2 + l4 + 2*l3 + 2)>>3;
src[3+0*stride]=
src[2+1*stride]=
src[1+2*stride]=
src[0+3*stride]=(t3 + t5 + 2*t4 + 2 + l3 + l5 + 2*l4 + 2)>>3;
src[3+1*stride]=
src[2+2*stride]=
src[1+3*stride]=(t4 + t6 + 2*t5 + 2 + l4 + l6 + 2*l5 + 2)>>3;
src[3+2*stride]=
src[2+3*stride]=(t5 + t7 + 2*t6 + 2 + l5 + l7 + 2*l6 + 2)>>3;
src[3+3*stride]=(t6 + t7 + 1 + l6 + l7 + 1)>>2;
}
static void pred4x4_down_left_rv40_nodown_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
LOAD_LEFT_EDGE
src[0+0*stride]=(t0 + t2 + 2*t1 + 2 + l0 + l2 + 2*l1 + 2)>>3;
src[1+0*stride]=
src[0+1*stride]=(t1 + t3 + 2*t2 + 2 + l1 + l3 + 2*l2 + 2)>>3;
src[2+0*stride]=
src[1+1*stride]=
src[0+2*stride]=(t2 + t4 + 2*t3 + 2 + l2 + 3*l3 + 2)>>3;
src[3+0*stride]=
src[2+1*stride]=
src[1+2*stride]=
src[0+3*stride]=(t3 + t5 + 2*t4 + 2 + l3*4 + 2)>>3;
src[3+1*stride]=
src[2+2*stride]=
src[1+3*stride]=(t4 + t6 + 2*t5 + 2 + l3*4 + 2)>>3;
src[3+2*stride]=
src[2+3*stride]=(t5 + t7 + 2*t6 + 2 + l3*4 + 2)>>3;
src[3+3*stride]=(t6 + t7 + 1 + 2*l3 + 1)>>2;
}
static void pred4x4_vertical_left_rv40(uint8_t *src, const uint8_t *topright, int stride,
const int l0, const int l1, const int l2, const int l3, const int l4){
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
src[0+0*stride]=(2*t0 + 2*t1 + l1 + 2*l2 + l3 + 4)>>3;
src[1+0*stride]=
src[0+2*stride]=(t1 + t2 + 1)>>1;
src[2+0*stride]=
src[1+2*stride]=(t2 + t3 + 1)>>1;
src[3+0*stride]=
src[2+2*stride]=(t3 + t4+ 1)>>1;
src[3+2*stride]=(t4 + t5+ 1)>>1;
src[0+1*stride]=(t0 + 2*t1 + t2 + l2 + 2*l3 + l4 + 4)>>3;
src[1+1*stride]=
src[0+3*stride]=(t1 + 2*t2 + t3 + 2)>>2;
src[2+1*stride]=
src[1+3*stride]=(t2 + 2*t3 + t4 + 2)>>2;
src[3+1*stride]=
src[2+3*stride]=(t3 + 2*t4 + t5 + 2)>>2;
src[3+3*stride]=(t4 + 2*t5 + t6 + 2)>>2;
}
static void pred4x4_vertical_left_rv40_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_LEFT_EDGE
LOAD_DOWN_LEFT_EDGE
pred4x4_vertical_left_rv40(src, topright, stride, l0, l1, l2, l3, l4);
}
static void pred4x4_vertical_left_rv40_nodown_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_LEFT_EDGE
pred4x4_vertical_left_rv40(src, topright, stride, l0, l1, l2, l3, l3);
}
static void pred4x4_vertical_left_vp8_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
src[0+0*stride]=(t0 + t1 + 1)>>1;
src[1+0*stride]=
src[0+2*stride]=(t1 + t2 + 1)>>1;
src[2+0*stride]=
src[1+2*stride]=(t2 + t3 + 1)>>1;
src[3+0*stride]=
src[2+2*stride]=(t3 + t4 + 1)>>1;
src[0+1*stride]=(t0 + 2*t1 + t2 + 2)>>2;
src[1+1*stride]=
src[0+3*stride]=(t1 + 2*t2 + t3 + 2)>>2;
src[2+1*stride]=
src[1+3*stride]=(t2 + 2*t3 + t4 + 2)>>2;
src[3+1*stride]=
src[2+3*stride]=(t3 + 2*t4 + t5 + 2)>>2;
src[3+2*stride]=(t4 + 2*t5 + t6 + 2)>>2;
src[3+3*stride]=(t5 + 2*t6 + t7 + 2)>>2;
}
static void pred4x4_horizontal_up_rv40_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_LEFT_EDGE
LOAD_DOWN_LEFT_EDGE
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
src[0+0*stride]=(t1 + 2*t2 + t3 + 2*l0 + 2*l1 + 4)>>3;
src[1+0*stride]=(t2 + 2*t3 + t4 + l0 + 2*l1 + l2 + 4)>>3;
src[2+0*stride]=
src[0+1*stride]=(t3 + 2*t4 + t5 + 2*l1 + 2*l2 + 4)>>3;
src[3+0*stride]=
src[1+1*stride]=(t4 + 2*t5 + t6 + l1 + 2*l2 + l3 + 4)>>3;
src[2+1*stride]=
src[0+2*stride]=(t5 + 2*t6 + t7 + 2*l2 + 2*l3 + 4)>>3;
src[3+1*stride]=
src[1+2*stride]=(t6 + 3*t7 + l2 + 3*l3 + 4)>>3;
src[3+2*stride]=
src[1+3*stride]=(l3 + 2*l4 + l5 + 2)>>2;
src[0+3*stride]=
src[2+2*stride]=(t6 + t7 + l3 + l4 + 2)>>2;
src[2+3*stride]=(l4 + l5 + 1)>>1;
src[3+3*stride]=(l4 + 2*l5 + l6 + 2)>>2;
}
static void pred4x4_horizontal_up_rv40_nodown_c(uint8_t *src, const uint8_t *topright, int stride){
LOAD_LEFT_EDGE
LOAD_TOP_EDGE
LOAD_TOP_RIGHT_EDGE
src[0+0*stride]=(t1 + 2*t2 + t3 + 2*l0 + 2*l1 + 4)>>3;
src[1+0*stride]=(t2 + 2*t3 + t4 + l0 + 2*l1 + l2 + 4)>>3;
src[2+0*stride]=
src[0+1*stride]=(t3 + 2*t4 + t5 + 2*l1 + 2*l2 + 4)>>3;
src[3+0*stride]=
src[1+1*stride]=(t4 + 2*t5 + t6 + l1 + 2*l2 + l3 + 4)>>3;
src[2+1*stride]=
src[0+2*stride]=(t5 + 2*t6 + t7 + 2*l2 + 2*l3 + 4)>>3;
src[3+1*stride]=
src[1+2*stride]=(t6 + 3*t7 + l2 + 3*l3 + 4)>>3;
src[3+2*stride]=
src[1+3*stride]=l3;
src[0+3*stride]=
src[2+2*stride]=(t6 + t7 + 2*l3 + 2)>>2;
src[2+3*stride]=
src[3+3*stride]=l3;
}
static void pred4x4_tm_vp8_c(uint8_t *src, const uint8_t *topright, int stride){
uint8_t *cm = ff_cropTbl + MAX_NEG_CROP - src[-1-stride];
uint8_t *top = src-stride;
int y;
for (y = 0; y < 4; y++) {
uint8_t *cm_in = cm + src[-1];
src[0] = cm_in[top[0]];
src[1] = cm_in[top[1]];
src[2] = cm_in[top[2]];
src[3] = cm_in[top[3]];
src += stride;
}
}
static void pred16x16_plane_svq3_c(uint8_t *src, int stride){
pred16x16_plane_compat_8_c(src, stride, 1, 0);
}
static void pred16x16_plane_rv40_c(uint8_t *src, int stride){
pred16x16_plane_compat_8_c(src, stride, 0, 1);
}
static void pred16x16_tm_vp8_c(uint8_t *src, int stride){
uint8_t *cm = ff_cropTbl + MAX_NEG_CROP - src[-1-stride];
uint8_t *top = src-stride;
int y;
for (y = 0; y < 16; y++) {
uint8_t *cm_in = cm + src[-1];
src[0] = cm_in[top[0]];
src[1] = cm_in[top[1]];
src[2] = cm_in[top[2]];
src[3] = cm_in[top[3]];
src[4] = cm_in[top[4]];
src[5] = cm_in[top[5]];
src[6] = cm_in[top[6]];
src[7] = cm_in[top[7]];
src[8] = cm_in[top[8]];
src[9] = cm_in[top[9]];
src[10] = cm_in[top[10]];
src[11] = cm_in[top[11]];
src[12] = cm_in[top[12]];
src[13] = cm_in[top[13]];
src[14] = cm_in[top[14]];
src[15] = cm_in[top[15]];
src += stride;
}
}
static void pred8x8_left_dc_rv40_c(uint8_t *src, int stride){
int i;
int dc0;
dc0=0;
for(i=0;i<8; i++)
dc0+= src[-1+i*stride];
dc0= 0x01010101*((dc0 + 4)>>3);
for(i=0; i<8; i++){
((uint32_t*)(src+i*stride))[0]=
((uint32_t*)(src+i*stride))[1]= dc0;
}
}
static void pred8x8_top_dc_rv40_c(uint8_t *src, int stride){
int i;
int dc0;
dc0=0;
for(i=0;i<8; i++)
dc0+= src[i-stride];
dc0= 0x01010101*((dc0 + 4)>>3);
for(i=0; i<8; i++){
((uint32_t*)(src+i*stride))[0]=
((uint32_t*)(src+i*stride))[1]= dc0;
}
}
static void pred8x8_dc_rv40_c(uint8_t *src, int stride){
int i;
int dc0=0;
for(i=0;i<4; i++){
dc0+= src[-1+i*stride] + src[i-stride];
dc0+= src[4+i-stride];
dc0+= src[-1+(i+4)*stride];
}
dc0= 0x01010101*((dc0 + 8)>>4);
for(i=0; i<4; i++){
((uint32_t*)(src+i*stride))[0]= dc0;
((uint32_t*)(src+i*stride))[1]= dc0;
}
for(i=4; i<8; i++){
((uint32_t*)(src+i*stride))[0]= dc0;
((uint32_t*)(src+i*stride))[1]= dc0;
}
}
static void pred8x8_tm_vp8_c(uint8_t *src, int stride){
uint8_t *cm = ff_cropTbl + MAX_NEG_CROP - src[-1-stride];
uint8_t *top = src-stride;
int y;
for (y = 0; y < 8; y++) {
uint8_t *cm_in = cm + src[-1];
src[0] = cm_in[top[0]];
src[1] = cm_in[top[1]];
src[2] = cm_in[top[2]];
src[3] = cm_in[top[3]];
src[4] = cm_in[top[4]];
src[5] = cm_in[top[5]];
src[6] = cm_in[top[6]];
src[7] = cm_in[top[7]];
src += stride;
}
}
/**
* Set the intra prediction function pointers.
*/
void ff_h264_pred_init(H264PredContext *h, int codec_id, const int bit_depth){
// MpegEncContext * const s = &h->s;
#undef FUNC
#undef FUNCC
#define FUNC(a, depth) a ## _ ## depth
#define FUNCC(a, depth) a ## _ ## depth ## _c
#define FUNCD(a) a ## _c
#define H264_PRED(depth) \
if(codec_id != CODEC_ID_RV40){\
if(codec_id == CODEC_ID_VP8) {\
h->pred4x4[VERT_PRED ]= FUNCD(pred4x4_vertical_vp8);\
h->pred4x4[HOR_PRED ]= FUNCD(pred4x4_horizontal_vp8);\
} else {\
h->pred4x4[VERT_PRED ]= FUNCC(pred4x4_vertical , depth);\
h->pred4x4[HOR_PRED ]= FUNCC(pred4x4_horizontal , depth);\
}\
h->pred4x4[DC_PRED ]= FUNCC(pred4x4_dc , depth);\
if(codec_id == CODEC_ID_SVQ3)\
h->pred4x4[DIAG_DOWN_LEFT_PRED ]= FUNCD(pred4x4_down_left_svq3);\
else\
h->pred4x4[DIAG_DOWN_LEFT_PRED ]= FUNCC(pred4x4_down_left , depth);\
h->pred4x4[DIAG_DOWN_RIGHT_PRED]= FUNCC(pred4x4_down_right , depth);\
h->pred4x4[VERT_RIGHT_PRED ]= FUNCC(pred4x4_vertical_right , depth);\
h->pred4x4[HOR_DOWN_PRED ]= FUNCC(pred4x4_horizontal_down , depth);\
if (codec_id == CODEC_ID_VP8) {\
h->pred4x4[VERT_LEFT_PRED ]= FUNCD(pred4x4_vertical_left_vp8);\
} else\
h->pred4x4[VERT_LEFT_PRED ]= FUNCC(pred4x4_vertical_left , depth);\
h->pred4x4[HOR_UP_PRED ]= FUNCC(pred4x4_horizontal_up , depth);\
if(codec_id != CODEC_ID_VP8) {\
h->pred4x4[LEFT_DC_PRED ]= FUNCC(pred4x4_left_dc , depth);\
h->pred4x4[TOP_DC_PRED ]= FUNCC(pred4x4_top_dc , depth);\
h->pred4x4[DC_128_PRED ]= FUNCC(pred4x4_128_dc , depth);\
} else {\
h->pred4x4[TM_VP8_PRED ]= FUNCD(pred4x4_tm_vp8);\
h->pred4x4[DC_127_PRED ]= FUNCC(pred4x4_127_dc , depth);\
h->pred4x4[DC_129_PRED ]= FUNCC(pred4x4_129_dc , depth);\
h->pred4x4[VERT_VP8_PRED ]= FUNCC(pred4x4_vertical , depth);\
h->pred4x4[HOR_VP8_PRED ]= FUNCC(pred4x4_horizontal , depth);\
}\
}else{\
h->pred4x4[VERT_PRED ]= FUNCC(pred4x4_vertical , depth);\
h->pred4x4[HOR_PRED ]= FUNCC(pred4x4_horizontal , depth);\
h->pred4x4[DC_PRED ]= FUNCC(pred4x4_dc , depth);\
h->pred4x4[DIAG_DOWN_LEFT_PRED ]= FUNCD(pred4x4_down_left_rv40);\
h->pred4x4[DIAG_DOWN_RIGHT_PRED]= FUNCC(pred4x4_down_right , depth);\
h->pred4x4[VERT_RIGHT_PRED ]= FUNCC(pred4x4_vertical_right , depth);\
h->pred4x4[HOR_DOWN_PRED ]= FUNCC(pred4x4_horizontal_down , depth);\
h->pred4x4[VERT_LEFT_PRED ]= FUNCD(pred4x4_vertical_left_rv40);\
h->pred4x4[HOR_UP_PRED ]= FUNCD(pred4x4_horizontal_up_rv40);\
h->pred4x4[LEFT_DC_PRED ]= FUNCC(pred4x4_left_dc , depth);\
h->pred4x4[TOP_DC_PRED ]= FUNCC(pred4x4_top_dc , depth);\
h->pred4x4[DC_128_PRED ]= FUNCC(pred4x4_128_dc , depth);\
h->pred4x4[DIAG_DOWN_LEFT_PRED_RV40_NODOWN]= FUNCD(pred4x4_down_left_rv40_nodown);\
h->pred4x4[HOR_UP_PRED_RV40_NODOWN]= FUNCD(pred4x4_horizontal_up_rv40_nodown);\
h->pred4x4[VERT_LEFT_PRED_RV40_NODOWN]= FUNCD(pred4x4_vertical_left_rv40_nodown);\
}\
\
h->pred8x8l[VERT_PRED ]= FUNCC(pred8x8l_vertical , depth);\
h->pred8x8l[HOR_PRED ]= FUNCC(pred8x8l_horizontal , depth);\
h->pred8x8l[DC_PRED ]= FUNCC(pred8x8l_dc , depth);\
h->pred8x8l[DIAG_DOWN_LEFT_PRED ]= FUNCC(pred8x8l_down_left , depth);\
h->pred8x8l[DIAG_DOWN_RIGHT_PRED]= FUNCC(pred8x8l_down_right , depth);\
h->pred8x8l[VERT_RIGHT_PRED ]= FUNCC(pred8x8l_vertical_right , depth);\
h->pred8x8l[HOR_DOWN_PRED ]= FUNCC(pred8x8l_horizontal_down , depth);\
h->pred8x8l[VERT_LEFT_PRED ]= FUNCC(pred8x8l_vertical_left , depth);\
h->pred8x8l[HOR_UP_PRED ]= FUNCC(pred8x8l_horizontal_up , depth);\
h->pred8x8l[LEFT_DC_PRED ]= FUNCC(pred8x8l_left_dc , depth);\
h->pred8x8l[TOP_DC_PRED ]= FUNCC(pred8x8l_top_dc , depth);\
h->pred8x8l[DC_128_PRED ]= FUNCC(pred8x8l_128_dc , depth);\
\
h->pred8x8[VERT_PRED8x8 ]= FUNCC(pred8x8_vertical , depth);\
h->pred8x8[HOR_PRED8x8 ]= FUNCC(pred8x8_horizontal , depth);\
if (codec_id != CODEC_ID_VP8) {\
h->pred8x8[PLANE_PRED8x8]= FUNCC(pred8x8_plane , depth);\
} else\
h->pred8x8[PLANE_PRED8x8]= FUNCD(pred8x8_tm_vp8);\
if(codec_id != CODEC_ID_RV40 && codec_id != CODEC_ID_VP8){\
h->pred8x8[DC_PRED8x8 ]= FUNCC(pred8x8_dc , depth);\
h->pred8x8[LEFT_DC_PRED8x8]= FUNCC(pred8x8_left_dc , depth);\
h->pred8x8[TOP_DC_PRED8x8 ]= FUNCC(pred8x8_top_dc , depth);\
h->pred8x8[ALZHEIMER_DC_L0T_PRED8x8 ]= FUNC(pred8x8_mad_cow_dc_l0t, depth);\
h->pred8x8[ALZHEIMER_DC_0LT_PRED8x8 ]= FUNC(pred8x8_mad_cow_dc_0lt, depth);\
h->pred8x8[ALZHEIMER_DC_L00_PRED8x8 ]= FUNC(pred8x8_mad_cow_dc_l00, depth);\
h->pred8x8[ALZHEIMER_DC_0L0_PRED8x8 ]= FUNC(pred8x8_mad_cow_dc_0l0, depth);\
}else{\
h->pred8x8[DC_PRED8x8 ]= FUNCD(pred8x8_dc_rv40);\
h->pred8x8[LEFT_DC_PRED8x8]= FUNCD(pred8x8_left_dc_rv40);\
h->pred8x8[TOP_DC_PRED8x8 ]= FUNCD(pred8x8_top_dc_rv40);\
if (codec_id == CODEC_ID_VP8) {\
h->pred8x8[DC_127_PRED8x8]= FUNCC(pred8x8_127_dc , depth);\
h->pred8x8[DC_129_PRED8x8]= FUNCC(pred8x8_129_dc , depth);\
}\
}\
h->pred8x8[DC_128_PRED8x8 ]= FUNCC(pred8x8_128_dc , depth);\
\
h->pred16x16[DC_PRED8x8 ]= FUNCC(pred16x16_dc , depth);\
h->pred16x16[VERT_PRED8x8 ]= FUNCC(pred16x16_vertical , depth);\
h->pred16x16[HOR_PRED8x8 ]= FUNCC(pred16x16_horizontal , depth);\
switch(codec_id){\
case CODEC_ID_SVQ3:\
h->pred16x16[PLANE_PRED8x8 ]= FUNCD(pred16x16_plane_svq3);\
break;\
case CODEC_ID_RV40:\
h->pred16x16[PLANE_PRED8x8 ]= FUNCD(pred16x16_plane_rv40);\
break;\
case CODEC_ID_VP8:\
h->pred16x16[PLANE_PRED8x8 ]= FUNCD(pred16x16_tm_vp8);\
h->pred16x16[DC_127_PRED8x8]= FUNCC(pred16x16_127_dc , depth);\
h->pred16x16[DC_129_PRED8x8]= FUNCC(pred16x16_129_dc , depth);\
break;\
default:\
h->pred16x16[PLANE_PRED8x8 ]= FUNCC(pred16x16_plane , depth);\
break;\
}\
h->pred16x16[LEFT_DC_PRED8x8]= FUNCC(pred16x16_left_dc , depth);\
h->pred16x16[TOP_DC_PRED8x8 ]= FUNCC(pred16x16_top_dc , depth);\
h->pred16x16[DC_128_PRED8x8 ]= FUNCC(pred16x16_128_dc , depth);\
\
/* special lossless h/v prediction for h264 */ \
h->pred4x4_add [VERT_PRED ]= FUNCC(pred4x4_vertical_add , depth);\
h->pred4x4_add [ HOR_PRED ]= FUNCC(pred4x4_horizontal_add , depth);\
h->pred8x8l_add [VERT_PRED ]= FUNCC(pred8x8l_vertical_add , depth);\
h->pred8x8l_add [ HOR_PRED ]= FUNCC(pred8x8l_horizontal_add , depth);\
h->pred8x8_add [VERT_PRED8x8]= FUNCC(pred8x8_vertical_add , depth);\
h->pred8x8_add [ HOR_PRED8x8]= FUNCC(pred8x8_horizontal_add , depth);\
h->pred16x16_add[VERT_PRED8x8]= FUNCC(pred16x16_vertical_add , depth);\
h->pred16x16_add[ HOR_PRED8x8]= FUNCC(pred16x16_horizontal_add , depth);\
switch (bit_depth) {
case 9:
H264_PRED(9)
break;
case 10:
H264_PRED(10)
break;
default:
H264_PRED(8)
break;
}
if (ARCH_ARM) ff_h264_pred_init_arm(h, codec_id, bit_depth);
if (HAVE_MMX) ff_h264_pred_init_x86(h, codec_id, bit_depth);
}