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790f793844
There are lots of files that don't need it: The number of object files that actually need it went down from 2011 to 884 here. Keep it for external users in order to not cause breakages. Also improve the other headers a bit while just at it. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
151 lines
6.8 KiB
C
151 lines
6.8 KiB
C
/*
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* Copyright (c) 2016 Tiancheng "Timothy" Gu
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with FFmpeg; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <string.h>
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#include "checkasm.h"
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#include "libavfilter/vf_blend_init.h"
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#include "libavutil/common.h"
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#include "libavutil/internal.h"
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#include "libavutil/intreadwrite.h"
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#include "libavutil/mem.h"
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#define WIDTH 256
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#define HEIGHT 256
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#define BUF_UNITS 3
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#define SIZE_PER_UNIT (WIDTH * HEIGHT)
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#define BUF_SIZE (BUF_UNITS * SIZE_PER_UNIT)
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#define randomize_buffers() \
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do { \
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int i, j; \
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for (i = 0; i < HEIGHT; i++) { \
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for (j = 0; j < WIDTH; j++) { \
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top1[i * WIDTH + j] = \
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top2[i * WIDTH + j] = i; \
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bot1[i * WIDTH + j] = \
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bot2[i * WIDTH + j] = j; \
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} \
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} \
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for (i = 0; i < SIZE_PER_UNIT; i += 4) { \
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uint32_t r = rnd(); \
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AV_WN32A(dst1 + i, r); \
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AV_WN32A(dst2 + i, r); \
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} \
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for (; i < BUF_SIZE; i += 4) { \
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uint32_t r = rnd(); \
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AV_WN32A(top1 + i, r); \
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AV_WN32A(top2 + i, r); \
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r = rnd(); \
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AV_WN32A(bot1 + i, r); \
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AV_WN32A(bot2 + i, r); \
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r = rnd(); \
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AV_WN32A(dst1 + i, r); \
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AV_WN32A(dst2 + i, r); \
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} \
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} while (0)
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#define check_blend_func(depth) \
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do { \
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int i, w; \
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declare_func(void, const uint8_t *top, ptrdiff_t top_linesize, \
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const uint8_t *bottom, ptrdiff_t bottom_linesize, \
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uint8_t *dst, ptrdiff_t dst_linesize, \
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ptrdiff_t width, ptrdiff_t height, \
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struct FilterParams *param, double *values); \
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w = WIDTH / depth; \
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\
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for (i = 0; i < BUF_UNITS - 1; i++) { \
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int src_offset = i * SIZE_PER_UNIT + (BUF_UNITS - 1 - i) * depth; /* Test various alignments */ \
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int dst_offset = i * SIZE_PER_UNIT; /* dst must be aligned */ \
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randomize_buffers(); \
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call_ref(top1 + src_offset, w, bot1 + src_offset, w, \
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dst1 + dst_offset, w, w, HEIGHT, ¶m, NULL); \
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call_new(top2 + src_offset, w, bot2 + src_offset, w, \
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dst2 + dst_offset, w, w, HEIGHT, ¶m, NULL); \
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if (memcmp(top1, top2, BUF_SIZE) || memcmp(bot1, bot2, BUF_SIZE) || memcmp(dst1, dst2, BUF_SIZE)) \
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fail(); \
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} \
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bench_new(top2, w / 4, bot2, w / 4, dst2, w / 4, \
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w / 4, HEIGHT / 4, ¶m, NULL); \
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} while (0)
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void checkasm_check_blend(void)
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{
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uint8_t *top1 = av_malloc(BUF_SIZE);
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uint8_t *top2 = av_malloc(BUF_SIZE);
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uint8_t *bot1 = av_malloc(BUF_SIZE);
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uint8_t *bot2 = av_malloc(BUF_SIZE);
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uint8_t *dst1 = av_malloc(BUF_SIZE);
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uint8_t *dst2 = av_malloc(BUF_SIZE);
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FilterParams param = {
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.opacity = 1.0,
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};
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#define check_and_report(name, val, depth) \
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param.mode = val; \
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ff_blend_init(¶m, depth * 8); \
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if (check_func(param.blend, #name)) \
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check_blend_func(depth);
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check_and_report(addition, BLEND_ADDITION, 1)
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check_and_report(grainmerge, BLEND_GRAINMERGE, 1)
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check_and_report(and, BLEND_AND, 1)
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check_and_report(average, BLEND_AVERAGE, 1)
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check_and_report(darken, BLEND_DARKEN, 1)
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check_and_report(grainextract, BLEND_GRAINEXTRACT, 1)
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check_and_report(hardmix, BLEND_HARDMIX, 1)
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check_and_report(lighten, BLEND_LIGHTEN, 1)
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check_and_report(multiply, BLEND_MULTIPLY, 1)
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check_and_report(or, BLEND_OR, 1)
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check_and_report(phoenix, BLEND_PHOENIX, 1)
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check_and_report(screen, BLEND_SCREEN, 1)
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check_and_report(subtract, BLEND_SUBTRACT, 1)
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check_and_report(xor, BLEND_XOR, 1)
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check_and_report(difference, BLEND_DIFFERENCE, 1)
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check_and_report(extremity, BLEND_EXTREMITY, 1)
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check_and_report(negation, BLEND_NEGATION, 1)
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report("8bit");
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check_and_report(addition_16, BLEND_ADDITION, 2)
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check_and_report(grainmerge_16, BLEND_GRAINMERGE, 2)
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check_and_report(and_16, BLEND_AND, 2)
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check_and_report(average_16, BLEND_AVERAGE, 2)
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check_and_report(darken_16, BLEND_DARKEN, 2)
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check_and_report(grainextract_16, BLEND_GRAINEXTRACT, 2)
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check_and_report(difference_16, BLEND_DIFFERENCE, 2)
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check_and_report(extremity_16, BLEND_EXTREMITY, 2)
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check_and_report(negation_16, BLEND_NEGATION, 2)
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check_and_report(lighten_16, BLEND_LIGHTEN, 2)
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check_and_report(or_16, BLEND_OR, 2)
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check_and_report(phoenix_16, BLEND_PHOENIX, 2)
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check_and_report(subtract_16, BLEND_SUBTRACT, 2)
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check_and_report(xor_16, BLEND_SUBTRACT, 2)
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report("16bit");
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av_freep(&top1);
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av_freep(&top2);
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av_freep(&bot1);
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av_freep(&bot2);
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av_freep(&dst1);
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av_freep(&dst2);
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}
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