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FFmpeg git repo
* qatar/master: (35 commits) libopencore-amr: check output buffer size before decoding libopencore-amr: remove unneeded buf_size==0 check. libopencore-amr: remove unneeded frame_count field. aac_latm: remove unneeded check for zero-size packet. pcmdec: fix output buffer size check by calculating the actual output size prior to decoding. pcmdec: move codec-specific variable declarations to the corresponding codec blocks. pcmdec: return buf_size instead of src-buf. avcodec: remove the Zork PCM encoder. pcm_zork: use AV_SAMPLE_FMT_U8 instead of shifting all samples by 8. pcmenc: remove unneeded sample_fmt check. pcmdec: move number of channels check to pcm_decode_init() pcmdec: remove unnecessary check for sample_fmt change pcmdec: move DVD PCM bits_per_coded_sample check near to the code that sets the sample size. pcmdec: do not needlessly set *data_size to 0 alacdec: remove unneeded NULL or zero-size packet checks. alacdec: simplify buffer allocation by using FF_ALLOC_OR_GOTO() alacdec: ask for a sample for unsupported sample depths. alacdec: cosmetics: use 'ch' instead of 'chan' to iterate channels alacdec: move some declarations to the top of the function alacdec: always use get_sbits_long() for uncompressed samples ... Conflicts: libavcodec/pcm.c tests/ref/acodec/pcm Merged-by: Michael Niedermayer <michaelni@gmx.at> |
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doc | ||
ffpresets | ||
libavcodec | ||
libavdevice | ||
libavfilter | ||
libavformat | ||
libavutil | ||
libpostproc | ||
libswresample | ||
libswscale | ||
mt-work | ||
presets | ||
tests | ||
tools | ||
.gitignore | ||
avconv.c | ||
Changelog | ||
cmdutils_common_opts.h | ||
cmdutils.c | ||
cmdutils.h | ||
common.mak | ||
configure | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
CREDITS | ||
Doxyfile | ||
ffmpeg.c | ||
ffplay.c | ||
ffprobe.c | ||
ffserver.c | ||
INSTALL | ||
LICENSE | ||
MAINTAINERS | ||
Makefile | ||
README | ||
RELEASE | ||
subdir.mak | ||
version.sh |
FFmpeg README ------------- 1) Documentation ---------------- * Read the documentation in the doc/ directory. 2) Licensing ------------ * See the LICENSE file.